Medieval/Fantasy
Generic Samples
TROOP TYPE Move Range Off. Def. Cost Notes Mod.
Cavalry 2   3   4 Charge +1, formation 25%
Archers 1 2 3   3 Formation, move or fire -25%
Knights 2   4 1 7 Charge +1, formation 25%
Pike men 1   3   3 Can't be charged, formation 25%
War Mammoth 2   5 2 13 Transport(1), charge +1 25%
Dragon 4 1 5 3 27 Flying 25%
Goblins 1   3 -1 2    
Wizard 1 3 5   9    
Elves 1 2 3   4    
Dwarves 1   4 2 7 Formation
Men of the West
TROOP TYPE Move Range Off. Def. Cost Notes Mod.
Mounted champions 2   5 2 13 Charge +1 25%
Knights on barded horses 2   4 2 10 Charge +1, formation 25%
Sergeants on unarmoured horses 2   4 1 6    
Mounted crossbowmen 2 2 3   4 move or fire -25%
Plate armoured pikemen  1   3 1 5 Can't be charged, formation 25%
Armoured billmen on foot 1   3 1 4 Formation  
Infantry command group 1   3   3 Receives 1 BattleCard 25%
Longbowmen on foot 1 2 3   3 Formation, move or fire -25%
Crossbowmen on foot 1 2 3 1 5 Formation, move or fire -25%
Handgunners on foot 1 1 4   4 Formation, move or fire -25%
Bombard with crew   1 3 3 -1 5 Indirect,  1 hex, move or fire 50%
Laden supply wagon 2   1 1 3 Transport(1) 25%
High Elves
TROOP TYPE Move Range Off. Def. Cost Notes Mod.
Champions 2   5 2 13 Charge +1 25%
Four-horse chariot    2   4 1 7 Charge +1 25%
Mounted knights 2   4 1 7 Charge +1, formation 25%
Infantry bowmen 1 2 3   3 Formation, move or fire -25%
Infantry swordsmen 1   3   3 Formation  
Infantry command 1   3 1 5 Receives 1 BattleCard 25%
Elves
TROOP TYPE Move Range Off. Def. Cost Notes Mod.
Champions 2   5 1 10 Receives 1 BattleCard 25%
Horse-drawn chariot    2   4   5 Charge +1 25%
Cavalry  2   3   4 Charge +1 25%
Spear/halberd armed infantry 1   3   3 Can't be charged, formation 25%
Archers 1 2 3   3 Formation, move or fire -25%
Infantry command 1   3   4 Receives 2 BattleCards 50%
Bolt shooter and crew    1 3 4   5 Move or fire -50%
Pack animals and attendant    2   1 1 3 Transport(1) 25%
Dwarves
TROOP TYPE Move Range Off. Def. Cost Notes Mod.
Champions 1   5 2 10    
Warriors with axes 1   4 1 5 Formation  
Warriors with spears 1   3 1 4 Formation  
Crossbowmen 1 2 3 1 4 Formation, move or fire -50%
Command group 1   4 2 9 Receives 1 BattleCard 25%
Avenging Hammer machine    1 2 4 1 5 Move or fire -50%
Cart with supplies and driver    2   1 1 3 Transport(1) 25%
Handgunners 1 1 4 1 6 Formation  
Followers of the Light
TROOP TYPE Move Range Off. Def. Cost Notes Mod.
Angels of the Light   2   5 2 13 Charge +1 25%
Ishtar chariot    2   4 1 7 Charge +1 25%
Ishtar horsemen 2   3   4 Charge +1, formation 25%
Ishtar bowmen 1 2 3   3 Formation, move or fire -25%
Ishtar spearmen 1   3   3 Formation  
Ishtar command 1   3 1 5 Receives 1 BattleCard 25%
Dancing girls 1   1   2 Receives 2 BattleCards 50%
Centaurs
TROOP TYPE Move Range Off. Def. Cost Notes Mod.
Champions 2   4 2 10 Charge +1 25%
Bowmen 2 2 3 1 5 Formation, move or fire -25%
Spearmen 2   3 1 5 Formation  
Halflings
TROOP TYPE Move Range Off. Def. Cost Notes Mod.
Champions 1   4 1 5    
Infantry with swords 1   3   3 Formation  
Infantry command 1   3 1 5 Receives 1 BattleCard 25%
Infantry handgunners 1 1 4   4 Formation, move or fire -25%
Amazons/Valkyries
TROOP TYPE Move Range Off. Def. Cost Notes Mod.
Champions 2   5 2 11    
Heavy cavalry 2   4 1 7 Charge +1, formation 25%
Light cavalry 2   3   4 Charge +1, formation 25%
Warrior women with swords 1   3   3 Formation  
Warrior women with bows 1 2 3   3 Formation, move or fire -25%
Warrior women command 1   3 1 5 Receives 1 BattleCard 25%
Heroes and Palladins 
TROOP TYPE Move Range Off. Def. Cost Notes Mod.
Percy Hoodswanker 2 1 4 2 11 Receives 1 BattleCard 25%
Alvary the Good 2   6 3 23 Receives 1 BattleCard 25%
Thorin Arkwright 2   5 3 17 Receives 1 BattleCard 25%
Nosbor Sallowchin 2 1 4 1 10 Receives 2 BattleCards 50%
Godfrey Rudibum 2   5 2 15 Receives 2 BattleCards 50%
Naser the Rassor 2 2 5 1 13 Receives 1 BattleCard 25%
Ninja/Monks
TROOP TYPE Move Range Off. Def. Cost Notes Mod.
Ninja    1 1 4 1 6    
Monks 1   4   4    
Monk command 1   4 1 6 Receives 1 BattleCard 25%
Cavemen/Hairy Barbarians
TROOP TYPE Move Range Off. Def. Cost Notes Mod.
Foot with axes and spears 1   3 1 4    
Foot with slings and bows 1 1 3 1 4 Move or fire -25%
Orcs
TROOP TYPE Move Range Off. Def. Cost Notes Mod.
Champions 2   4   5    
Wolf-drawn chariot with three crew   2   4   5 Charge +1 25%
Wolf-mounted orc warriors 2   3   4 Charge +1 25%
Foot warriors with hand weapons 1   3   3    
Foot warriors with spears 1   3   4 Cannot be charged 50%
Foot archers 1 2 3   3 Move or fire -25%
Foot command 1   4 1 6 Receives 1 BattleCard 25%
Stone thrower with crew    1 3 4   5 Move or fire -50%
Incendiary device with crew    1 1 6 -1 5 Move or fire -50%
Self-propelled battle wagon    2   5 3 15    
Tank    2 2 4 3 15    
Handgunners 1 1 4   4 Move or fire -25%
Ratmen
TROOP TYPE Move Range Off. Def. Cost Notes Mod.
Champions 2   4 1 6    
Chariot    2   3   3 Charge +1  
Infantry 1   3   3 Formation  
Archers 1 2 3   3 Formation, move or fire -25%
Command 1   4 1 6 Receives 1 BattleCard 25%
Handgunners 1 1 4   4 Formation, move or fire -25%
Goblins
TROOP TYPE Move Range Off. Def. Cost Notes Mod.
Boar-drawn chariot   2 1 3   5 Charge +1 25%
Boar riders 2   3   4 Charge +1 25%
Infantry 1   3 -1 2 Formation  
Infantry command 1   3   3 Receives 1 BattleCard 25%
Archers 1 2 3 -1 3 Formation, move or fire -25%
Handgunners 1 1 4 -1 3 Formation, move or fire -25%
Lesser Goblins
TROOP TYPE Move Range Off. Def. Cost Notes Mod.
Chariot    2 1 3 -1 3 Charge +1 25%
Infantry 1   3 -2 1 Formation  
Archers 1 2 3 -2 2 Formation, move or fire -25%
Foot command 1   3 -1 3 Receives 1 BattleCard 25%
Evil Knights
TROOP TYPE Move Range Off. Def. Cost Notes Mod.
Mounted 2   4 2 10 Charge +1 25%
Dismounted 1   4 2 7    
Undead
TROOP TYPE Move Range Off. Def. Cost Notes Mod.
Zombie champions 2   4 1 6    
Mounted skeletons 2   3 1 5 Charge +1, formation  
Skeleton foot warriors 1   3 1 4 Formation  
Skeleton foot warriors command 1   4 1 6 Receives 1 BattleCard 25%
Undead archers 1 2 3 1 5 Formation, move or fire -25%
Undead handgunners 1 1 4 1 5 Move or fire -25%
Sons of Set
TROOP TYPE Move Range Off. Def. Cost Notes Mod.
Serpent priests 1   4 1 9 Receives 3 BattleCard 75%
Cavalry on winged serpents 4   4   9 Charge, flying 50%
Infantry with bows 1 2 3   3 Formation, move or fire -25%
Infantry with spears 1   3   3 Formation  
Infantry command 1   4 1 5    
Giant serpent and handler    2   3 1 5    
Dinosaurs
TROOP TYPE Move Range Off. Def. Cost Notes Mod.
Brontosaurus    2   4 3 11    
Stegasaurus    2   3 3 9    
Triceratops    2   3 3 10 Charge +1 25%
Tyrannosaurus Rex    2   5 3 15    
Pterodactyl    2   2   3 Flying 25%
Lizards
TROOP TYPE Move Range Off. Def. Cost Notes Mod.
Champions 2   4 1 6    
Giant lizard with howdah  2   4 2 11 Transport(1), charge +1 50%
Infantry 1   3   3 Formation  
Crossbowmen 1 2 3 1 5 Formation, move or fire -25%
Command 1   4 1 6 Receives 1 BattleCard 25%
Man Orcs
TROOP TYPE Move Range Off. Def. Cost Notes Mod.
Champions 2   4 1 6    
Cavalry 2   3   4 Charge +1, formation 25%
Axemen 1   3   3 Formation  
Swordsmen 1   3   3 Formation  
Spearmen 1   3   4 Formation, can't be charged 50%
Archers 1 2 3   3 Formation, move or fire -25%
Command 1   4 1 6 Receives 1 BattleCard 25%
Dark Dwarves
TROOP TYPE Move Range Off. Def. Cost Notes Mod.
Champions 1   4 2 7    
Halberdiers 1   4 1 5 Formation  
Pikemen 1   3 1 5 Formation, can't be charged 25%
Crossbowmen 1 2 3 1 5 Formation, move or fire -25%
Command 1   4 2 9 Receives 1 BattleCard 25%
Handgunners 1 1 4 1 5 Formation, move or fire -25%
Dark Elves
TROOP TYPE Move Range Off. Def. Cost Notes Mod.
Champions 2   4 2 9    
Lizard drawn chariot   2   4 1 7 Charge +1 25%
Lizard riders 2   3 1 5 Charge +1, formation 25%
Foot warriors with melee weapons 1   3 1 4 Formation  
Foot warriors with crossbows 1 2 3 1 5 Formation, move or fire -25%
Dark witches 1   3 1 5 Receives 2 BattleCards 50%
Foot warrior command 1   4 1 5    
War engine with crew   1 3 5   6 More or fire -50%
Pack lizards   2   2 1 4 Transport(1) 25%
Handgunners 1 1 4 1 5 Formation, move or fire -25%
Creatures
TROOP TYPE Move Range Off. Def. Cost Notes Mod.
Large dragon    4 1 5 3 27 Flying 25%
Ogre    1   4 2 7    
Troll    1   4 2 7    
Tree spirit or ent    1   4 2 7    
Giant with club    2   5 2 11    
Small dragon    4 1 4 2 15 Flying 25%
Giant eagle    4   3   5 Flying 25%
Giant with axe    2   6 2 15    
Wizard 1 3 5   9    
Three headed giant    2   5 2 13 Start with one card 25%
Winged demon/bat    4   4 1 10 Flying 25%
Unicorn    2   2   3 Charge +1 25%
wolve pack  2   3   3    
boar pack 2   3   3    
Five rats    1   2   2    
Mammoth with howdah   2   5 2 15 Transport(1), charge +1 50%
Pegasus    4   2 1 6 Flying, Transport(1 hero) 50%
Seven headed hydra    1   5 2 10    
Giant minotaur    2   5 2 13 Charge +1 25%
Giant spider    2   4 1 6    
Flying carpet with sorcerer    4 2 4 -1 7 Flying 25%
lurkers    1   4 1 5    
Dark rider    2 1 4   5    
Dark rider on winged beast    4 1 4   9 Flying 25%
Mummy    1   3 1 4    
Kermit the barbarian    1   2 -2 1    
Flying Machines  
See the Man O' War section for more flying units.
TROOP TYPE Move Range Off. Def. Cost Notes Mod.
Fiendish Orc Fokker 3 1 3 1 7 Flying 25%
Dwarven hang glider 3 1 3   5 Flying 25%
Elf glider 3 1 3   5 Flying 25%
Undead sort of flying thing 3 1 3 1 7 Flying 25%
Human airboat 3 1 3 3 17 Flying, transport(2) 75%
Chaos airboat 3 1 3 3 17 Flying, transport(2) 75%
Boats  
See the Man O' War section for more ships.
TROOP TYPE Move Range Off. Def. Cost Notes Mod.
Human galleon 2 3 5 4 40 Transport(4), water bound 50%
Orc catamaran 2 1 3 2 7 Transport(2), water bound  
Elven vessel 2 4 4 3 20 Transport(3), water bound  
Undead barge 2 1 5 2 13 Transport(2), water bound  
Dwarf raft 2 1 3 2 7 Transport(2), water bound  
Evil canoe   2   4 1 5 Transport(1), water bound -25%
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