SCIENTIST
Researchers and Thinkers Molding the Future
Think playing a Scientist isn't exciting enough? After all, who
wants to be some geek in a lab coat while there's wared up punks out
there to have fun with shooting at everyone in sight. Well guess
what....if you want a character who can push the edge of
understanding and technology, you don't want some walking can opener
hoisting a laser cannon. Why not be the guy who develops the first
portable MASER cannon? Big badda boom. And if you think corps are
cutthroat, you haven't seen two geneticists battling over who stole
who's test results. Not to mention the money you can make IF you
manage to sell your discovery/invention. Scientists take the Fixer
role one step further, actually creating new tech.(Note: all
inventions must pass the okay of a moderator before they are allowed
to be used/sold, and will be judged on their reasonable inclusion in
the limitations of the CP2020 system, as well as whether the
invention is in keeping with the scientists field of
expertise.)
Special Ability: Discovery
Discovery is the ability to realize the potential of an
idea. Anybody can have an idea, but the Scientist knows how to get
it out of his head and into his hands.
Career Skills: Awareness/Notice, Research and
Development, Basic Tech, Education (minimum 5, Science),
Library Search, Logic, Math,
Intuition, Science (pick one area of expertise in
a science field)
Research and Development is
the nuts and bolts of getting to any discovery/invention.This
includes the practical application of the scientific method, as
well as knowledge of how to obtain funding and present your
discoveries.
Library Search is the ability to use
databases.
Logic, as opposed to intelligence,
is the ability to use pure objectivity in one's thinking.
Intuition is the creative factor of
one's thinking that allows one to explore new ideas and
hypothesize based on previous experience and quite often on a
sheer hunch.
Playing the Scientist in FFRP:
Scientists in 2020, just as today, are creative and
imaginative people, but they are often distracted from the
seemingly mundane tasks of daily life by the excitement of new
discoveries and ideas. They are a curious dichotomy of scientific
passion and objective detachment that makes them an enigma to
general society. Quite often they consider themselves above the
common laws that govern society, relating better to ideas and tech
than they do to people.
Earnings:
Lab Tech
|
Lab Assistant
|
Assistant Researcher
|
Researcher
|
Lab Director
|
Department Head
|
1,000/month
|
3,000/month
|
5,000/month
|
7,000/month
|
10,000/month
|
15,000/month
|
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