E-Mail Dueling Etiquette

1.   If you challenge an opponent they go first.

2.   You should include in your Subject line the names of the
     challenged persona, then the challenger, then a turn counter.  Thus,
     if Fred challenges Betty, Betty's first turn should say, "Betty vs.
     Fred 1A" in the subject line.  When Fred responds, the turn would
     be headed "Betty vs. Fred 1B," and then "Betty vs. Fred 2A" and so
     on.  This prevents confusion.

3.   It's your responsibility to know _exactly_ what cards you are
     using.  That includes errata.  Removal of these cards would
     probably be allowed rather than restarting the game, but it's damn
     annoying to your opponent.  The Handbook has all
     official errata: check it if you're not sure, or don't include the cards.

4.   An opponent would know what pre-game cards you have in play at
     any time, including prior to their first turn.  List the pre-games
     when you make a challenge, when you respond, and any later turns
     when your opponent asks for a refresher.  They'd be able to see
     them if you were sitting across from them in real-life: they get to
     see them via e-mail as well.

5.   Hidden attacks.  The best way to handle this appears to be to,
     rather than list the attack name, simply type *HIDDEN*.  Then, in
     a second post, include the same Turn # and the word *HIDDEN*
     in the subject line.  This second post should contain the identity of
     the hidden attack(s), preferably spaced down a screen's length.
     Make sure the order of attacks, if you have multiple Hidden ones,
     is listed correctly.

6.   If your opponent has Forethought or any other counter-type card in
     play, please handle your turn accordingly.  Typically, this involves
     playing a relevant counter-able card, and then asking your
     opponent if he wishes to counter it before proceeding.  If you have
     such counter cards in play, you may wish to give your opponent a
     general idea of what you might counter.  If you play Stalk and have
     Carl out, it will speed play considerably if you tell him you plan to
     counter a Holy Ground if he plays it.

7.   If you play cards that have "counters" or count something (Ped-
     Delay 2 Turns, Mirror Image), you should indicate how many
     turns/actions/whatever remain on it when you list your Display

8.   If you "steal" an Object or Situation via Kane's ability or
     Shapeshift, please state who the owner is when you list your
     "displayed" cards.

9.   If you play Kane, your opponent should, at the end of THEIR turn,
     tell you what the top card of their Endurance is.  At the beginning
     of your turn, notify them if you are discarding your top card (and
     tell them what it is) and then play their card normally.  They will
     then discard it (if appropriate) at the beginning of their turn.

10.  The person targeted by Kane's ability should set aside the card(s)
     in question or otherwise make sure that he or she does not lose
     them to a random redraw (assuming Kane didn't "steal" them).

11.  Rather then create a substantial "banned" list, it should be noted
     that while permission to redesign decks freely between games was
     granted to avoid bookkeeping, it was not meant to encourage the
     inclusion of cards that are typically not used, but are extremely
     useful against a particular opponent. This list of cards include
     Rules of the Game/anti-Ally (against Ceirdwyn), Protected Resources
     (against Kane), and Thundercon (against Hyde). We
     recommend that a player use discretion in including these cards in
     your deck.  Nemesis cards were banned for a similar reason, but
     I'd rather not add more cards to that list. Such cards should not
     be confused with cards that may hurt or target a specific Persona's
     ability _more_, but also have a variety of other usages 
     (Mishap, Balladeer). Typically, if you _only_ put in Card X because you 
     knew you were challenging or challenged by Immortal Y, and you're going 
     to take it out when this game is over, then it's not a card you should 
     put in your deck.

12.  Attacking the same persona twice in a row is generally kinda boring and might be
     construed as taking advantage of you knowing what they had in their last
     game to put in anti-type cards against them this game. In general try
     to avoid challenging the same Persona twice in a row.

13.  While the WJ page is useful for playtesting decks for real-life
     tournaments, etc., it is intended primarily for its own self-contained 
     dueling system. Coming up with one "killer" deck and then playing it 
     multiple times under different Immortal names (but the same Persona) is 
     generally frowned upon. It's not like Duncan has multiple clones of 
     himself running around. :) Multiples of the same Persona owned by the 
     same player are allowed, up to a maximum of two.

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