Welcome, Dreamer.  You have awakened.  We who created the Dream City 
have long ago passed into the Overlight, but our City remains.  We have 
left these messages here for you to assist you in the Awakening.  
Before you pass through the Gates and enter the City of Dreams, explore 
this space.  There is much for you to learn if you are to survive.  
Your journey will be a long one -- take the time now to prepare 
yourself, as you will soon be called upon to make decisions that will 
shape your future and that of the City itself.

Use the arrow keys to move yourself through the dreamstate.
You have entered The Courtyard Of Awakening

If you become lost, follow these torches.  They will always guide you 
back to Threshold.
You need to select an art before you can use it! (press N to select)
You need to select an art before you can use it! (press N to select)
You have no arts available to you
Welcome, Dreamer.  You have awakened.  We who created the Dream City 
have long ago passed into the Overlight, but our City remains.  We have 
left these messages here for you to assist you in the Awakening.  
Before you pass through the Gates and enter the City of Dreams, explore 
this space.  There is much for you to learn if you are to survive.  
Your journey will be a long one -- take the time now to prepare 
yourself, as you will soon be called upon to make decisions that will 
shape your future and that of the City itself.

Use the arrow keys to move yourself through the dreamstate.
You have entered The Courtyard Of Awakening

Press the 'J' key to jump across this divide.  You might need to take a 
running start first.  Back up and hold down the forward arrow and shift 
key to run.  Just before you reach the edge, press the J key to jump 
across.

If you get stuck in the crevice, you can jump backwards to get out.

Press the 'J' key to jump across this divide.  You might need to take a 
running start first.  Back up and hold down the forward arrow and shift 
key to run.  Just before you reach the edge, press the J key to jump 
across.

If you get stuck in the crevice, you can jump backwards to get out.

This is a portal, a gateway to another area of the Dream City.  To pass 
through a portal, draw close and press the Spacebar.
You have entered The Hall of Voices

You have now entered the Hall of Voices.  There are many ways to 
communicate in Underlight.  Walk over the letters on the floor and 
learn the forms of communication well, Dreamer.

You can also express emotions or actions in the dreamstate using the E 
key.  These actions are known as Emotes, and are used to communicate 
emotions or actions.

To talk with other dreamers, press the T key.  All Dreamers nearby will 
hear you.

If you wish your communication to be private, after pressing T, select 
Whisper and choose the Dreamer you wish to speak privately with. You 
may also whisper by double clicking on a Dreamer's name in the Who 
list.

To talk with other dreamers, press the T key.  All Dreamers nearby will 
hear you.
You Say: Awake am I!

The fastest path to power is through respect, Dreamer.
You have entered The Chamber of Arts

Dreamer, this is the Hall of Arts.  Arts are powerful skills that you 
can use to alter the dreamstate.  Walk into each alcove to learn about 
the Arts that you already know.
You try to take the ornament but it is a permanent part of the 
Dreamstate and cannot be moved.
You try to take the ornament but it is a permanent part of the 
Dreamstate and cannot be moved.

RANDOM is mystical channel into the sleeping chaos beyond the Walls of 
Thought.  When you evoke RANDOM, you pull a completely random number 
between 1 and 100 from the chaos.  Some use RANDOM for gambling or 
settling disputes without fighting.  There are even those who use it to 
invoke the chaos rituals, and still more obscure uses. What you do with 
this knowledge is up to you.

Each Art is associated with one of your five elements-- Willpower, 
Insight, Resilience, Lucidity, or Dreamsoul.  Each time you evoke an 
art it causes temporary loss of elemental force.  Use MEDITATE to 
recover elemental force at a faster rate.  Use the buttons next to your 
elemental force on the bottom right of the screen to select which 
element to recover.  Remember, if you move, MEDITATE is cancelled.

The KNOW art identifies your location.  It is useful for exploring and 
telling friends where you are should you become lost.  Try evoking Know 
right now.  Select the Arts tab and doubleclick on Know.  Don't move 
until you've finished evoking or you'll cancel the art.

The KNOW art identifies your location.  It is useful for exploring and 
telling friends where you are should you become lost.  Try evoking Know 
right now.  Select the Arts tab and doubleclick on Know.  Don't move 
until you've finished evoking or you'll cancel the art.
You begin evoking Know
The name of this place is The Chamber of Arts, in Threshold - Outside 
The City Of Dreams

When you use TRAIL, you automatically drop markers behind you as you 
move.  TRAIL helps to prevent you from getting lost in some of the 
labyrinths of Underlight.  Other dreamers cannot see your trail, and 
your trail will be lost if you step through a portal into another Land.  
Try evoking Trail now.  Select the Arts tab and doubleclick on Trail.  
You'll drop a marker every few moments.  If you wish to stop dropping 
markers, evoke Trail a second time.

Depending on your focus, you will have one of the following four arts -
- GateSmasher, DreamBlade, SoulReaper, or FateSlayer.  When you use 
this art, you create a temporary weapon you can use for close combat.  
The more skilled you become in this art, the more damage you will do in 
combat.

Dreamer, you will find that it is often best to travel in groups.  By 
using JOIN PARTY, you form a mental bond between up to four Dreamers.  
As long as each Dreamer resides on the same plane, they may whisper 
with one another even if they are separated by portals.  Furthermore, 
when party members enjoin in combat, experience is split amongst the 
entire group.  Choose a party leader -- all Dreamers evoke JOIN PARTY 
upon the leader.  Being leader confers no special rights, and should 
the leader leave, a new leader is automatically selected.  Should a 
Dreamer pass through a portal into another Land, they leave the party.  
JOIN PARTY is a trivial art to evoke and does not cause loss of 
elemental force.

RANDOM is mystical channel into the sleeping chaos beyond the Walls of 
Thought.  When you evoke RANDOM, you pull a completely random number 
between 1 and 100 from the chaos.  Some use RANDOM for gambling or 
settling disputes without fighting.  There are even those who use it to 
invoke the chaos rituals, and still more obscure uses. What you do with 
this knowledge is up to you.

There are many more arts for you to master in the City of Dreams, but 
you must seek out a teacher and persuade them to train you.  The wise 
Dreamer treats a teacher with respect and honors their requests.  
Teachers can grant you new arts if they deem you ready.  But be 
prepared to complete a task for the teacher before you get a new art. 
Remember, advancement is not a right, but a privilege.
You have entered The Armory

Dreamer, long ago the Master Dreamwrights learned to store the power of 
arts into items called Talismans.  When you use a Talisman, it 
unleashes powerful arts but does not cause the loss of elemental force.

There is a Talisman in your inventory.  Click on the Items tab, then 
click on the Training Talisman.  Press the Ctrl key to use the 
talisman.  To drop the Talisman, click and drag the item into the 
viewing area.  You can pick the Talisman up again by clicking and 
dragging it back to your items list.

Most talismans will disappear when they run out of charges.  With the 
RECHARGE art, talismans can be replenished.  The IDENTIFY art will tell 
you how many charges remain in a given talisman.

Most talismans will disappear when they run out of charges.  With the 
RECHARGE art, talismans can be replenished.  The IDENTIFY art will tell 
you how many charges remain in a given talisman.
That portal leads to Sanctuary

You can only progress nine steps in anything before you must seek out a 
teacher.  Only teachers can grant you a tenth.  If a Teacher feels you 
are ready, you will be given a task to complete before you can be 
Plateaued or Ascended.  It is up to the Teacher to decide the task, and 
also to determine if you are ready for learning.  If you don't like the 
task, you can always seek another Teacher.  Respect the Teachers, they 
are most powerful.
You have entered Sanctuary

This is a place of safety.  While in Sanctuary, you cannot be harmed in 
any way.
You try to take the ornament but it is a permanent part of the 
Dreamstate and cannot be moved.

Remember that combat is but one way to gain power in the City of 
Dreams.  By serving a House and completing missions, you can progress 
far faster than relying only on combat.  In fact, it is not necessary 
to engage in one battle to ascend to Dreamwright Master.
You have entered Underlight, City Of Dreams
New Dreamers, be sure to spend time in the training rooms, located down 
the stairs behind you.  Time spent there will greatly improve your 
dreams!

Only three of the eight Houses have withstood the Great Loss, the 
Dreamers of Light, House Calenture, and the Order of the Sable Moon.  
Go to these chambers if you wish to help to restore the City to its 
former glories!

Beware the dark mares!  The newly awakened are advised to travel in 
groups beyond Threshold.

Dreamer, you now stand before the City Gates.  Before you are eight 
hallways, one for each of the Great Houses that rule the City.  Visit 
each hallway in turn before passing through the Gates.

Each portal will take you to the initiation hall of that House.  If a 
Guardian is available for that House, you can be initiated in the House 
immediately.

Imagine the city as a giant wheel.  You are now at it's center.  
Outside, two rings circle this entry, Sanctuary Ring and Rubicon Ring.  
The first ring is a Sanctuary of eight rooms linked by hallways.  Each 
of the chambers is dedicated to one of the eight Great Houses.  If you 
wish to join a House, it is there you should go.

Beyond Sanctuary Ring lies Rubicon Ring.  Imagine the wheel again, with 
Sanctuary and Rubicon rings at the center.  The outer ring, Rubicon, is 
made up of eight gateways.  Beyond each gateway is a road.  The roads 
stretch, spokelike, to the very edges of the Dream City.  At the 
terminus of each road lies one of the Great Houses.

The Great Houses are the social and political powers of Underlight.  
When you become an initiate in one of the Great Houses, you can 
undertake many missions-- eventually even become a Guardian and even a 
Ruler of the House!  The Houses give you purpose and focus, but be 
careful:

Before you decide to become an Initiate, you should learn the 
ideologies and ways of the Houses, for once you join a House, it is 
difficult to leave.  Each House is unique, with its own ideologies and 
ways.  Be sure to find a House that suits your purposes.  Speak with 
the Guardians of several Houses before you decide.

You are almost ready to begin your Journey in the Dream.  As a newly 
awakened Dreamer, your fate is in your hands.  Your first task should 
be to locate a House Guardian or Teacher, and tell them you are newly 
awakened.  They will help you.  Stay within Sanctuary Ring until you 
have made contact with others, as the City is large and full of dangers 
to trap the unawares.

Enter the City of Dreams in the chambers of the Protectors of the 
Radiance.
Enter the City of Dreams in the chambers of the Protectors of the 
Radiance.
Enter the City of Dreams in the chambers of the Alliance of the 
Eclipse.
Enter the City of Dreams in the chambers of the Keepers of the Eternal 
Shadow.
Enter the City of Dreams in the chambers of the Gathering of the 
Entranced.
Enter the City of Dreams in the chambers of the Order of the Sable 
Moon.
If you have spent some time in the City of Dreams, you may wish to go 
back through training and explore.  There are many hidden secrets in 
the training area that will help you.

The Great Houses are the social and political powers of Underlight.  
When you become an initiate in one of the Great Houses, you can 
undertake many missions-- eventually even become a Guardian and even a 
Ruler of the House!  The Houses give you purpose and focus, but be 
careful:

Before you decide to become an Initiate, you should learn the 
ideologies and ways of the Houses, for once you join a House, it is 
difficult to leave.  Each House is unique, with its own ideologies and 
ways.  Be sure to find a House that suits your purposes.  Speak with 
the Guardians of several Houses before you decide.

You are almost ready to begin your Journey in the Dream.  As a newly 
awakened Dreamer, your fate is in your hands.  Your first task should 
be to locate a House Guardian or Teacher, and tell them you are newly 
awakened.  They will help you.  Stay within Sanctuary Ring until you 
have made contact with others, as the City is large and full of dangers 
to trap the unawares.

Enter the City of Dreams in the chambers of the Union of the Covenant.
Enter the City of Dreams in the chambers of the Union of the Covenant.
Enter the City of Dreams in the chambers of the Protectors of the 
Radiance.
Enter the City of Dreams in the chambers of the Protectors of the 
Radiance.

You are almost ready to begin your Journey in the Dream.  As a newly 
awakened Dreamer, your fate is in your hands.  Your first task should 
be to locate a House Guardian or Teacher, and tell them you are newly 
awakened.  They will help you.  Stay within Sanctuary Ring until you 
have made contact with others, as the City is large and full of dangers 
to trap the unawares.


The Great Houses are the social and political powers of Underlight.  
When you become an initiate in one of the Great Houses, you can 
undertake many missions-- eventually even become a Guardian and even a 
Ruler of the House!  The Houses give you purpose and focus, but be 
careful:

Before you decide to become an Initiate, you should learn the 
ideologies and ways of the Houses, for once you join a House, it is 
difficult to leave.  Each House is unique, with its own ideologies and 
ways.  Be sure to find a House that suits your purposes.  Speak with 
the Guardians of several Houses before you decide.
You Say: Who will wish the talents I offer for service?

The Great Houses are the social and political powers of Underlight.  
When you become an initiate in one of the Great Houses, you can 
undertake many missions-- eventually even become a Guardian and even a 
Ruler of the House!  The Houses give you purpose and focus, but be 
careful:

Before you decide to become an Initiate, you should learn the 
ideologies and ways of the Houses, for once you join a House, it is 
difficult to leave.  Each House is unique, with its own ideologies and 
ways.  Be sure to find a House that suits your purposes.  Speak with 
the Guardians of several Houses before you decide.

You are almost ready to begin your Journey in the Dream.  As a newly 
awakened Dreamer, your fate is in your hands.  Your first task should 
be to locate a House Guardian or Teacher, and tell them you are newly 
awakened.  They will help you.  Stay within Sanctuary Ring until you 
have made contact with others, as the City is large and full of dangers 
to trap the unawares.

Enter the City of Dreams in the chambers of the Keepers of the Eternal 
Shadow.
Enter the City of Dreams in the chambers of the Keepers of the Eternal 
Shadow.
Enter the City of Dreams in the chambers of the Protectors of the 
Radiance.
You have entered Threshold, Gateway to the Dream City
You have entered Sanctuary.  Fighting is not possible here
You have left Threshold, Gateway to the Dream City
You have entered West Valley Of Totality 
You have left Sanctuary.  You can now be attacked
You have entered Sanctuary.  Fighting is not possible here
You have left Sanctuary.  You can now be attacked
You have entered Sanctuary.  Fighting is not possible here
You have left Sanctuary.  You can now be attacked
You have entered Sanctuary.  Fighting is not possible here
You have left Sanctuary.  You can now be attacked
You have entered Sanctuary.  Fighting is not possible here
You have left Sanctuary.  You can now be attacked
You have entered Sanctuary.  Fighting is not possible here
You have left Sanctuary.  You can now be attacked
You have entered Sanctuary.  Fighting is not possible here
You have left Sanctuary.  You can now be attacked
Elmwindar: hello
You Say: I am newly awakened
Elmwindar: as am i dreamer
You Say: such a strange place. Have you joined a house yet?
Elmwindar: no have you?
You Say: No. Perhaps we could travel together for safety.
Elmwindar: sounds good do you know how to protect yourself
You Say: no.
You Say: cool
Elmwindar: been here theres nothing
You Say: great artwork though.
Elmwindar: do you know  how to envoke yet
You Say: no
You have left West Valley Of Totality 
You have entered East Valley Of Totality
You have entered Sanctuary.  Fighting is not possible here
You have left Sanctuary.  You can now be attacked
You have left East Valley Of Totality
You have entered Protectors Of The Radiance
You must be at least an Initiate in Protectors of the Radiance to use 
that portal
You must be at least an Initiate in Protectors of the Radiance to use 
that portal
You must be at least an Initiate in Protectors of the Radiance to use 
that portal
You have left Protectors Of The Radiance
You have entered East Valley Of Totality
Your sphere is too low to use that portal
Your sphere is too low to use that portal
Your sphere is too low to use that portal
You have left East Valley Of Totality
You have entered West Valley Of Totality 
Gwendlyn: hi
You Say: hello
You have left West Valley Of Totality 
You have entered Evernight Plateau
kudzoo: leave
Emphant has just hit you!
Emphant has just hit you!
Emphant has just hit you!
Emphant has just hit you!
Emphant has collapsed you into a soulsphere!  If you exit the dream, 
the shock to your raw soul will be severe!  Seek a Sanctuary to regain 
coherence.
You dropped the Fire Shield!
That's Emphant
That's Emphant
You can not manipulate items as a soulsphere!  Find a Sanctuary to 
restore your coherence.
You can not manipulate items as a soulsphere!  Find a Sanctuary to 
restore your coherence.
That's Emphant
That's Emphant
You can not use Drain Essence as a soulsphere, find a Sanctuary to 
restore your coherence.
That's Emphant
That's Emphant
That's Emphant
Emphant: Uuura!
That's a Fire Shield
Emphant: Pa.. PLAHKA!
You can not use Give as a soulsphere, find a Sanctuary to restore your 
coherence.
You can not use that as a soulsphere, find a Sanctuary to restore your 
coherence.
You can not emote as a soulsphere.  Seek a Sanctuary to restore 
coherence.
You can not use that as a soulsphere, find a Sanctuary to restore your 
coherence.
You can not use that as a soulsphere, find a Sanctuary to restore your 
coherence.
You can not use Drain Essence as a soulsphere, find a Sanctuary to 
restore your coherence.
You have left Evernight Plateau
You have entered Threshold, Gateway to the Dream City
You regain coherence!  Rest easy, your soul is again shielded.
You have entered Sanctuary.  Fighting is not possible here
Mayhem: i dont know
>kudzoo nods
Korpse: Who owns this house?
Mayhem: well, you get xp for killing them...
>Mayhem nods at cyborg
kudzoo: other ways also
Nightflying: hello there
kudzoo: just harder
You Say: hey mayhem
GateKeeper selected
Mayhem: i want to join a house, where are the guardians?
You Say: asleep, I'll wager
Drain Essence selected
You begin evoking Meditation
You enter a meditative trance.
>cyborg512 Mayhem: how do you nod?
Mayhem: guardians = normal players?
Mayhem whispers: press 'e' or click emote when talking...
>cyborg512 
Nightflying: anyone want to venture outside?
Mayhem: sure, but i die pretty quick :)
>cyborg512 nod
Nightflying: whenever you are ready...
You Say: I survived emnant or something...
Mayhem: party?
You emerge from the trance.
Mayhem: i killed an emphant
>cyborg512 drags out keg
Nightflying: care to join us cyborg?
You Say: Pretty cool artwork.
Mayhem: how do i make cyborg a member too?
You Say: Sure, I'd join.
Nightflying: just have to join either me or you i believe
Mayhem: cyborg, click on arts->join party
Now select a target by left clicking an ICON in the who bar.
Request to join party of Mayhem sent...
Join party rejected - the leader is Nightflying, and you must join the 
leader.
Now select a target by left clicking an ICON in the who bar.
Request to join party of Nightflying sent...
Nightflying has joined your party!
Mayhem has joined your party!
You have joined Nightflying's party! There are now 3 members.
Nightflying: ok here we go
Mayhem: ok, go!
You whisper to Nightflying: I wanna join...Waaaaahhhhh!
Nightflying has left Threshold, Gateway to the Dream City and is no 
longer in your party
Mayhem has left your party!
You have left Threshold, Gateway to the Dream City
You have entered Evernight Plateau
You have left Sanctuary.  You can now be attacked
Request to join party of Nightflying sent...
Nightflying has joined your party!
You have joined Nightflying's party! There are now 2 members.
Mayhem has joined your party!
Nightflying: doh!!!
Mayhem has just thwacked you!
>Emphant screams, clearly beginning to weaken!
Emphant has just hit you!
You begin evoking Meditation
Emphant has just hit you!
You enter a meditative trance.
Mayhem has just hit you!
You emerge from the trance.
Emphant has just hit you!
Emphant has collapsed you into a soulsphere!  If you exit the dream, 
the shock to your raw soul will be severe!  Seek a Sanctuary to regain 
coherence.
>Emphant screams, clearly beginning to weaken!
You dropped the Fire Gold Shield!
>Emphant appears heavily damaged!
>Emphant appears heavily damaged!
>Emphant seems very near dissolution!!
You have gained 6 XP!
A party member has defeated Emphant!
Mayhem: yes!
Nightflying: way to go
You Say: guess I don't know how to fighyt
Nightflying has left Evernight Plateau and is no longer in your party
Mayhem has left your party!
You have left Evernight Plateau
You have entered Trinity Fields
You have left Trinity Fields
You have entered Threshold, Gateway to the Dream City
You regain coherence!  Rest easy, your soul is again shielded.
You have entered Sanctuary.  Fighting is not possible here
That's a Codex
You take the Codex of Learning!
You have left Threshold, Gateway to the Dream City
You have entered Trinity Fields
You have left Sanctuary.  You can now be attacked
You have left Trinity Fields
You have entered Trinity Plains
You have left Trinity Plains
You have entered Trinity Fields
You have left Trinity Fields
You have entered Threshold, Gateway to the Dream City
You have entered Sanctuary.  Fighting is not possible here
You must be at least an Initiate in Order of the Sable Moon to use that 
portal
You must be at least an Initiate in Order of the Sable Moon to use that 
portal
You must be at least an Initiate in House Calenture to use that portal
You have left Threshold, Gateway to the Dream City
You have entered Threshold Pits
You have left Sanctuary.  You can now be attacked
Emphant has just hit you!
Emphant has just hit you!
Emphant has collapsed you into a soulsphere!  If you exit the dream, 
the shock to your raw soul will be severe!  Seek a Sanctuary to regain 
coherence.
You dropped the Fire Blood Shield!
You can not use Know as a soulsphere, find a Sanctuary to restore your 
coherence.
You can not use Locate Dreamer as a soulsphere, find a Sanctuary to 
restore your coherence.
You can not use Locate Dreamer as a soulsphere, find a Sanctuary to 
restore your coherence.
You can not use that as a soulsphere, find a Sanctuary to restore your 
coherence.
You can not use that as a soulsphere, find a Sanctuary to restore your 
coherence.
You can not use Meditation as a soulsphere, find a Sanctuary to restore 
your coherence.
You can not use Meditation as a soulsphere, find a Sanctuary to restore 
your coherence.
You can not use Show Talisman as a soulsphere, find a Sanctuary to 
restore your coherence.
You have left Threshold Pits
You have entered Library Of Souls
Your sphere is too low to use that portal
You can not use Meditation as a soulsphere, find a Sanctuary to restore 
your coherence.
You try to take the ornament but it is a permanent part of the 
Dreamstate and cannot be moved.
You have left Library Of Souls
You have entered Threshold Pits
You can't modify your avatar whilst a soulsphere
You can not manipulate items as a soulsphere!  Find a Sanctuary to 
restore your coherence.
You can't modify your avatar whilst a soulsphere
Sound off
Sound on
No effects are active on you
Your focus element is Willpower.
Your focus element is Willpower.
You can not emote as a soulsphere.  Seek a Sanctuary to restore 
coherence.
You can not use Meditation as a soulsphere, find a Sanctuary to restore 
your coherence.
You can not use Trail as a soulsphere, find a Sanctuary to restore your 
coherence.
That portal leads to Steps Of Consciousness
You have left Threshold Pits
You have entered Threshold, Gateway to the Dream City
You regain coherence!  Rest easy, your soul is again shielded.
You have entered Sanctuary.  Fighting is not possible here
You have left Threshold, Gateway to the Dream City
You have entered West Valley Of Totality 
You have left Sanctuary.  You can now be attacked
You have entered Sanctuary.  Fighting is not possible here
You begin evoking Meditation
You enter a meditative trance.
You emerge from the trance.
You have left Sanctuary.  You can now be attacked
You have entered Sanctuary.  Fighting is not possible here
You have left Sanctuary.  You can now be attacked
You have entered Sanctuary.  Fighting is not possible here
You have left Sanctuary.  You can now be attacked
You have entered Sanctuary.  Fighting is not possible here
You have left Sanctuary.  You can now be attacked
You have entered Sanctuary.  Fighting is not possible here
You have left Sanctuary.  You can now be attacked
You have left West Valley Of Totality 
You have entered East Valley Of Totality
You have entered Sanctuary.  Fighting is not possible here
You have left Sanctuary.  You can now be attacked
You have left East Valley Of Totality
You have entered Protectors Of The Radiance
You must be at least an Initiate in Protectors of the Radiance to use 
that portal
You have left Protectors Of The Radiance
You have entered East Valley Of Totality

    Source: geocities.com/gkteacher512