Welcome, Dreamer. You have awakened. We who created the Dream City have long ago passed into the Overlight, but our City remains. We have left these messages here for you to assist you in the Awakening. Before you pass through the Gates and enter the City of Dreams, explore this space. There is much for you to learn if you are to survive. Your journey will be a long one -- take the time now to prepare yourself, as you will soon be called upon to make decisions that will shape your future and that of the City itself. Use the arrow keys to move yourself through the dreamstate. You have entered The Courtyard Of Awakening If you become lost, follow these torches. They will always guide you back to Threshold. You need to select an art before you can use it! (press N to select) You need to select an art before you can use it! (press N to select) You have no arts available to you Welcome, Dreamer. You have awakened. We who created the Dream City have long ago passed into the Overlight, but our City remains. We have left these messages here for you to assist you in the Awakening. Before you pass through the Gates and enter the City of Dreams, explore this space. There is much for you to learn if you are to survive. Your journey will be a long one -- take the time now to prepare yourself, as you will soon be called upon to make decisions that will shape your future and that of the City itself. Use the arrow keys to move yourself through the dreamstate. You have entered The Courtyard Of Awakening Press the 'J' key to jump across this divide. You might need to take a running start first. Back up and hold down the forward arrow and shift key to run. Just before you reach the edge, press the J key to jump across. If you get stuck in the crevice, you can jump backwards to get out. Press the 'J' key to jump across this divide. You might need to take a running start first. Back up and hold down the forward arrow and shift key to run. Just before you reach the edge, press the J key to jump across. If you get stuck in the crevice, you can jump backwards to get out. This is a portal, a gateway to another area of the Dream City. To pass through a portal, draw close and press the Spacebar. You have entered The Hall of Voices You have now entered the Hall of Voices. There are many ways to communicate in Underlight. Walk over the letters on the floor and learn the forms of communication well, Dreamer. You can also express emotions or actions in the dreamstate using the E key. These actions are known as Emotes, and are used to communicate emotions or actions. To talk with other dreamers, press the T key. All Dreamers nearby will hear you. If you wish your communication to be private, after pressing T, select Whisper and choose the Dreamer you wish to speak privately with. You may also whisper by double clicking on a Dreamer's name in the Who list. To talk with other dreamers, press the T key. All Dreamers nearby will hear you. You Say: Awake am I! The fastest path to power is through respect, Dreamer. You have entered The Chamber of Arts Dreamer, this is the Hall of Arts. Arts are powerful skills that you can use to alter the dreamstate. Walk into each alcove to learn about the Arts that you already know. You try to take the ornament but it is a permanent part of the Dreamstate and cannot be moved. You try to take the ornament but it is a permanent part of the Dreamstate and cannot be moved. RANDOM is mystical channel into the sleeping chaos beyond the Walls of Thought. When you evoke RANDOM, you pull a completely random number between 1 and 100 from the chaos. Some use RANDOM for gambling or settling disputes without fighting. There are even those who use it to invoke the chaos rituals, and still more obscure uses. What you do with this knowledge is up to you. Each Art is associated with one of your five elements-- Willpower, Insight, Resilience, Lucidity, or Dreamsoul. Each time you evoke an art it causes temporary loss of elemental force. Use MEDITATE to recover elemental force at a faster rate. Use the buttons next to your elemental force on the bottom right of the screen to select which element to recover. Remember, if you move, MEDITATE is cancelled. The KNOW art identifies your location. It is useful for exploring and telling friends where you are should you become lost. Try evoking Know right now. Select the Arts tab and doubleclick on Know. Don't move until you've finished evoking or you'll cancel the art. The KNOW art identifies your location. It is useful for exploring and telling friends where you are should you become lost. Try evoking Know right now. Select the Arts tab and doubleclick on Know. Don't move until you've finished evoking or you'll cancel the art. You begin evoking Know The name of this place is The Chamber of Arts, in Threshold - Outside The City Of Dreams When you use TRAIL, you automatically drop markers behind you as you move. TRAIL helps to prevent you from getting lost in some of the labyrinths of Underlight. Other dreamers cannot see your trail, and your trail will be lost if you step through a portal into another Land. Try evoking Trail now. Select the Arts tab and doubleclick on Trail. You'll drop a marker every few moments. If you wish to stop dropping markers, evoke Trail a second time. Depending on your focus, you will have one of the following four arts - - GateSmasher, DreamBlade, SoulReaper, or FateSlayer. When you use this art, you create a temporary weapon you can use for close combat. The more skilled you become in this art, the more damage you will do in combat. Dreamer, you will find that it is often best to travel in groups. By using JOIN PARTY, you form a mental bond between up to four Dreamers. As long as each Dreamer resides on the same plane, they may whisper with one another even if they are separated by portals. Furthermore, when party members enjoin in combat, experience is split amongst the entire group. Choose a party leader -- all Dreamers evoke JOIN PARTY upon the leader. Being leader confers no special rights, and should the leader leave, a new leader is automatically selected. Should a Dreamer pass through a portal into another Land, they leave the party. JOIN PARTY is a trivial art to evoke and does not cause loss of elemental force. RANDOM is mystical channel into the sleeping chaos beyond the Walls of Thought. When you evoke RANDOM, you pull a completely random number between 1 and 100 from the chaos. Some use RANDOM for gambling or settling disputes without fighting. There are even those who use it to invoke the chaos rituals, and still more obscure uses. What you do with this knowledge is up to you. There are many more arts for you to master in the City of Dreams, but you must seek out a teacher and persuade them to train you. The wise Dreamer treats a teacher with respect and honors their requests. Teachers can grant you new arts if they deem you ready. But be prepared to complete a task for the teacher before you get a new art. Remember, advancement is not a right, but a privilege. You have entered The Armory Dreamer, long ago the Master Dreamwrights learned to store the power of arts into items called Talismans. When you use a Talisman, it unleashes powerful arts but does not cause the loss of elemental force. There is a Talisman in your inventory. Click on the Items tab, then click on the Training Talisman. Press the Ctrl key to use the talisman. To drop the Talisman, click and drag the item into the viewing area. You can pick the Talisman up again by clicking and dragging it back to your items list. Most talismans will disappear when they run out of charges. With the RECHARGE art, talismans can be replenished. The IDENTIFY art will tell you how many charges remain in a given talisman. Most talismans will disappear when they run out of charges. With the RECHARGE art, talismans can be replenished. The IDENTIFY art will tell you how many charges remain in a given talisman. That portal leads to Sanctuary You can only progress nine steps in anything before you must seek out a teacher. Only teachers can grant you a tenth. If a Teacher feels you are ready, you will be given a task to complete before you can be Plateaued or Ascended. It is up to the Teacher to decide the task, and also to determine if you are ready for learning. If you don't like the task, you can always seek another Teacher. Respect the Teachers, they are most powerful. You have entered Sanctuary This is a place of safety. While in Sanctuary, you cannot be harmed in any way. You try to take the ornament but it is a permanent part of the Dreamstate and cannot be moved. Remember that combat is but one way to gain power in the City of Dreams. By serving a House and completing missions, you can progress far faster than relying only on combat. In fact, it is not necessary to engage in one battle to ascend to Dreamwright Master. You have entered Underlight, City Of Dreams New Dreamers, be sure to spend time in the training rooms, located down the stairs behind you. Time spent there will greatly improve your dreams! Only three of the eight Houses have withstood the Great Loss, the Dreamers of Light, House Calenture, and the Order of the Sable Moon. Go to these chambers if you wish to help to restore the City to its former glories! Beware the dark mares! The newly awakened are advised to travel in groups beyond Threshold. Dreamer, you now stand before the City Gates. Before you are eight hallways, one for each of the Great Houses that rule the City. Visit each hallway in turn before passing through the Gates. Each portal will take you to the initiation hall of that House. If a Guardian is available for that House, you can be initiated in the House immediately. Imagine the city as a giant wheel. You are now at it's center. Outside, two rings circle this entry, Sanctuary Ring and Rubicon Ring. The first ring is a Sanctuary of eight rooms linked by hallways. Each of the chambers is dedicated to one of the eight Great Houses. If you wish to join a House, it is there you should go. Beyond Sanctuary Ring lies Rubicon Ring. Imagine the wheel again, with Sanctuary and Rubicon rings at the center. The outer ring, Rubicon, is made up of eight gateways. Beyond each gateway is a road. The roads stretch, spokelike, to the very edges of the Dream City. At the terminus of each road lies one of the Great Houses. The Great Houses are the social and political powers of Underlight. When you become an initiate in one of the Great Houses, you can undertake many missions-- eventually even become a Guardian and even a Ruler of the House! The Houses give you purpose and focus, but be careful: Before you decide to become an Initiate, you should learn the ideologies and ways of the Houses, for once you join a House, it is difficult to leave. Each House is unique, with its own ideologies and ways. Be sure to find a House that suits your purposes. Speak with the Guardians of several Houses before you decide. You are almost ready to begin your Journey in the Dream. As a newly awakened Dreamer, your fate is in your hands. Your first task should be to locate a House Guardian or Teacher, and tell them you are newly awakened. They will help you. Stay within Sanctuary Ring until you have made contact with others, as the City is large and full of dangers to trap the unawares. Enter the City of Dreams in the chambers of the Protectors of the Radiance. Enter the City of Dreams in the chambers of the Protectors of the Radiance. Enter the City of Dreams in the chambers of the Alliance of the Eclipse. Enter the City of Dreams in the chambers of the Keepers of the Eternal Shadow. Enter the City of Dreams in the chambers of the Gathering of the Entranced. Enter the City of Dreams in the chambers of the Order of the Sable Moon. If you have spent some time in the City of Dreams, you may wish to go back through training and explore. There are many hidden secrets in the training area that will help you. The Great Houses are the social and political powers of Underlight. When you become an initiate in one of the Great Houses, you can undertake many missions-- eventually even become a Guardian and even a Ruler of the House! The Houses give you purpose and focus, but be careful: Before you decide to become an Initiate, you should learn the ideologies and ways of the Houses, for once you join a House, it is difficult to leave. Each House is unique, with its own ideologies and ways. Be sure to find a House that suits your purposes. Speak with the Guardians of several Houses before you decide. You are almost ready to begin your Journey in the Dream. As a newly awakened Dreamer, your fate is in your hands. Your first task should be to locate a House Guardian or Teacher, and tell them you are newly awakened. They will help you. Stay within Sanctuary Ring until you have made contact with others, as the City is large and full of dangers to trap the unawares. Enter the City of Dreams in the chambers of the Union of the Covenant. Enter the City of Dreams in the chambers of the Union of the Covenant. Enter the City of Dreams in the chambers of the Protectors of the Radiance. Enter the City of Dreams in the chambers of the Protectors of the Radiance. You are almost ready to begin your Journey in the Dream. As a newly awakened Dreamer, your fate is in your hands. Your first task should be to locate a House Guardian or Teacher, and tell them you are newly awakened. They will help you. Stay within Sanctuary Ring until you have made contact with others, as the City is large and full of dangers to trap the unawares. The Great Houses are the social and political powers of Underlight. When you become an initiate in one of the Great Houses, you can undertake many missions-- eventually even become a Guardian and even a Ruler of the House! The Houses give you purpose and focus, but be careful: Before you decide to become an Initiate, you should learn the ideologies and ways of the Houses, for once you join a House, it is difficult to leave. Each House is unique, with its own ideologies and ways. Be sure to find a House that suits your purposes. Speak with the Guardians of several Houses before you decide. You Say: Who will wish the talents I offer for service? The Great Houses are the social and political powers of Underlight. When you become an initiate in one of the Great Houses, you can undertake many missions-- eventually even become a Guardian and even a Ruler of the House! The Houses give you purpose and focus, but be careful: Before you decide to become an Initiate, you should learn the ideologies and ways of the Houses, for once you join a House, it is difficult to leave. Each House is unique, with its own ideologies and ways. Be sure to find a House that suits your purposes. Speak with the Guardians of several Houses before you decide. You are almost ready to begin your Journey in the Dream. As a newly awakened Dreamer, your fate is in your hands. Your first task should be to locate a House Guardian or Teacher, and tell them you are newly awakened. They will help you. Stay within Sanctuary Ring until you have made contact with others, as the City is large and full of dangers to trap the unawares. Enter the City of Dreams in the chambers of the Keepers of the Eternal Shadow. Enter the City of Dreams in the chambers of the Keepers of the Eternal Shadow. Enter the City of Dreams in the chambers of the Protectors of the Radiance. You have entered Threshold, Gateway to the Dream City You have entered Sanctuary. Fighting is not possible here You have left Threshold, Gateway to the Dream City You have entered West Valley Of Totality You have left Sanctuary. You can now be attacked You have entered Sanctuary. Fighting is not possible here You have left Sanctuary. You can now be attacked You have entered Sanctuary. Fighting is not possible here You have left Sanctuary. You can now be attacked You have entered Sanctuary. Fighting is not possible here You have left Sanctuary. You can now be attacked You have entered Sanctuary. Fighting is not possible here You have left Sanctuary. You can now be attacked You have entered Sanctuary. Fighting is not possible here You have left Sanctuary. You can now be attacked You have entered Sanctuary. Fighting is not possible here You have left Sanctuary. You can now be attacked Elmwindar: hello You Say: I am newly awakened Elmwindar: as am i dreamer You Say: such a strange place. Have you joined a house yet? Elmwindar: no have you? You Say: No. Perhaps we could travel together for safety. Elmwindar: sounds good do you know how to protect yourself You Say: no. You Say: cool Elmwindar: been here theres nothing You Say: great artwork though. Elmwindar: do you know how to envoke yet You Say: no You have left West Valley Of Totality You have entered East Valley Of Totality You have entered Sanctuary. Fighting is not possible here You have left Sanctuary. You can now be attacked You have left East Valley Of Totality You have entered Protectors Of The Radiance You must be at least an Initiate in Protectors of the Radiance to use that portal You must be at least an Initiate in Protectors of the Radiance to use that portal You must be at least an Initiate in Protectors of the Radiance to use that portal You have left Protectors Of The Radiance You have entered East Valley Of Totality Your sphere is too low to use that portal Your sphere is too low to use that portal Your sphere is too low to use that portal You have left East Valley Of Totality You have entered West Valley Of Totality Gwendlyn: hi You Say: hello You have left West Valley Of Totality You have entered Evernight Plateau kudzoo: leave Emphant has just hit you! Emphant has just hit you! Emphant has just hit you! Emphant has just hit you! Emphant has collapsed you into a soulsphere! If you exit the dream, the shock to your raw soul will be severe! Seek a Sanctuary to regain coherence. You dropped the Fire Shield! That's Emphant That's Emphant You can not manipulate items as a soulsphere! Find a Sanctuary to restore your coherence. You can not manipulate items as a soulsphere! Find a Sanctuary to restore your coherence. That's Emphant That's Emphant You can not use Drain Essence as a soulsphere, find a Sanctuary to restore your coherence. That's Emphant That's Emphant That's Emphant Emphant: Uuura! That's a Fire Shield Emphant: Pa.. PLAHKA! You can not use Give as a soulsphere, find a Sanctuary to restore your coherence. You can not use that as a soulsphere, find a Sanctuary to restore your coherence. You can not emote as a soulsphere. Seek a Sanctuary to restore coherence. You can not use that as a soulsphere, find a Sanctuary to restore your coherence. You can not use that as a soulsphere, find a Sanctuary to restore your coherence. You can not use Drain Essence as a soulsphere, find a Sanctuary to restore your coherence. You have left Evernight Plateau You have entered Threshold, Gateway to the Dream City You regain coherence! Rest easy, your soul is again shielded. You have entered Sanctuary. Fighting is not possible here Mayhem: i dont know >kudzoo nods Korpse: Who owns this house? Mayhem: well, you get xp for killing them... >Mayhem nods at cyborg kudzoo: other ways also Nightflying: hello there kudzoo: just harder You Say: hey mayhem GateKeeper selected Mayhem: i want to join a house, where are the guardians? You Say: asleep, I'll wager Drain Essence selected You begin evoking Meditation You enter a meditative trance. >cyborg512 Mayhem: how do you nod? Mayhem: guardians = normal players? Mayhem whispers: press 'e' or click emote when talking... >cyborg512 Nightflying: anyone want to venture outside? Mayhem: sure, but i die pretty quick :) >cyborg512 nod Nightflying: whenever you are ready... You Say: I survived emnant or something... Mayhem: party? You emerge from the trance. Mayhem: i killed an emphant >cyborg512 drags out keg Nightflying: care to join us cyborg? You Say: Pretty cool artwork. Mayhem: how do i make cyborg a member too? You Say: Sure, I'd join. Nightflying: just have to join either me or you i believe Mayhem: cyborg, click on arts->join party Now select a target by left clicking an ICON in the who bar. Request to join party of Mayhem sent... Join party rejected - the leader is Nightflying, and you must join the leader. Now select a target by left clicking an ICON in the who bar. Request to join party of Nightflying sent... Nightflying has joined your party! Mayhem has joined your party! You have joined Nightflying's party! There are now 3 members. Nightflying: ok here we go Mayhem: ok, go! You whisper to Nightflying: I wanna join...Waaaaahhhhh! Nightflying has left Threshold, Gateway to the Dream City and is no longer in your party Mayhem has left your party! You have left Threshold, Gateway to the Dream City You have entered Evernight Plateau You have left Sanctuary. You can now be attacked Request to join party of Nightflying sent... Nightflying has joined your party! You have joined Nightflying's party! There are now 2 members. Mayhem has joined your party! Nightflying: doh!!! Mayhem has just thwacked you! >Emphant screams, clearly beginning to weaken! Emphant has just hit you! You begin evoking Meditation Emphant has just hit you! You enter a meditative trance. Mayhem has just hit you! You emerge from the trance. Emphant has just hit you! Emphant has collapsed you into a soulsphere! If you exit the dream, the shock to your raw soul will be severe! Seek a Sanctuary to regain coherence. >Emphant screams, clearly beginning to weaken! You dropped the Fire Gold Shield! >Emphant appears heavily damaged! >Emphant appears heavily damaged! >Emphant seems very near dissolution!! You have gained 6 XP! A party member has defeated Emphant! Mayhem: yes! Nightflying: way to go You Say: guess I don't know how to fighyt Nightflying has left Evernight Plateau and is no longer in your party Mayhem has left your party! You have left Evernight Plateau You have entered Trinity Fields You have left Trinity Fields You have entered Threshold, Gateway to the Dream City You regain coherence! Rest easy, your soul is again shielded. You have entered Sanctuary. Fighting is not possible here That's a Codex You take the Codex of Learning! You have left Threshold, Gateway to the Dream City You have entered Trinity Fields You have left Sanctuary. You can now be attacked You have left Trinity Fields You have entered Trinity Plains You have left Trinity Plains You have entered Trinity Fields You have left Trinity Fields You have entered Threshold, Gateway to the Dream City You have entered Sanctuary. Fighting is not possible here You must be at least an Initiate in Order of the Sable Moon to use that portal You must be at least an Initiate in Order of the Sable Moon to use that portal You must be at least an Initiate in House Calenture to use that portal You have left Threshold, Gateway to the Dream City You have entered Threshold Pits You have left Sanctuary. You can now be attacked Emphant has just hit you! Emphant has just hit you! Emphant has collapsed you into a soulsphere! If you exit the dream, the shock to your raw soul will be severe! Seek a Sanctuary to regain coherence. You dropped the Fire Blood Shield! You can not use Know as a soulsphere, find a Sanctuary to restore your coherence. You can not use Locate Dreamer as a soulsphere, find a Sanctuary to restore your coherence. You can not use Locate Dreamer as a soulsphere, find a Sanctuary to restore your coherence. You can not use that as a soulsphere, find a Sanctuary to restore your coherence. You can not use that as a soulsphere, find a Sanctuary to restore your coherence. You can not use Meditation as a soulsphere, find a Sanctuary to restore your coherence. You can not use Meditation as a soulsphere, find a Sanctuary to restore your coherence. You can not use Show Talisman as a soulsphere, find a Sanctuary to restore your coherence. You have left Threshold Pits You have entered Library Of Souls Your sphere is too low to use that portal You can not use Meditation as a soulsphere, find a Sanctuary to restore your coherence. You try to take the ornament but it is a permanent part of the Dreamstate and cannot be moved. You have left Library Of Souls You have entered Threshold Pits You can't modify your avatar whilst a soulsphere You can not manipulate items as a soulsphere! Find a Sanctuary to restore your coherence. You can't modify your avatar whilst a soulsphere Sound off Sound on No effects are active on you Your focus element is Willpower. Your focus element is Willpower. You can not emote as a soulsphere. Seek a Sanctuary to restore coherence. You can not use Meditation as a soulsphere, find a Sanctuary to restore your coherence. You can not use Trail as a soulsphere, find a Sanctuary to restore your coherence. That portal leads to Steps Of Consciousness You have left Threshold Pits You have entered Threshold, Gateway to the Dream City You regain coherence! Rest easy, your soul is again shielded. You have entered Sanctuary. Fighting is not possible here You have left Threshold, Gateway to the Dream City You have entered West Valley Of Totality You have left Sanctuary. You can now be attacked You have entered Sanctuary. Fighting is not possible here You begin evoking Meditation You enter a meditative trance. You emerge from the trance. You have left Sanctuary. You can now be attacked You have entered Sanctuary. Fighting is not possible here You have left Sanctuary. You can now be attacked You have entered Sanctuary. Fighting is not possible here You have left Sanctuary. You can now be attacked You have entered Sanctuary. Fighting is not possible here You have left Sanctuary. You can now be attacked You have entered Sanctuary. Fighting is not possible here You have left Sanctuary. You can now be attacked You have left West Valley Of Totality You have entered East Valley Of Totality You have entered Sanctuary. Fighting is not possible here You have left Sanctuary. You can now be attacked You have left East Valley Of Totality You have entered Protectors Of The Radiance You must be at least an Initiate in Protectors of the Radiance to use that portal You have left Protectors Of The Radiance You have entered East Valley Of Totality