Gwen Morse's CrystalMUSH Page

I have characters on several different MU*s from time to time. However, the one MUSH I am comepletely loyal to is CrystalMUSH. I have been there since 1994 (class 2010 was going through adaption when I first began playing), and I have no plans of leaving :).

CrystalMUSH Descing

I run two planetary builder characters on the CrystalMUSH game. One is the Chancellor of the atmosphered moon, Verron IV. The other is the Prime Administrator, Yamarika, of the tropical planet Taal'en.

Verron IV is a former military base now settled by a civilian population. It's an earth-gravity atmosphered moon, incredibly mineral and energy rich. Mining the variety of precious metals and minerals, radioactive elements, and gasseous materials is the primary of three industries (Mining, Geo-Physics, and Bio-Genetics). There's also a Medical Academy, exported table wines, and a thriving tourist industry. Much of this wealth has been invested back into the moon, in terraforming and structural improvements.

Taal'en is a tropical world with one habitable continent. It only has two seasons, a rainy season (where precipitation falls each hour of the day), and a dry (where there is no precipitation at all). These seasons each fall twice within the planet's solar year. It exports a wide range of raw food materials and native crafts. Taal'en is a low-tech world by choice rather than necessity. This lack of technology is balanced by a wide range of beautiful landscapes, including rainforests, black sand beaches sheltering elaborate coral beds, limestone mountains and cave complexes, and grassy savannahs. The residents of Taal'en are known for their exotic, though still humanoid appearance. Dark green skin, green hair, and silvery-blue eyes with slitted pupils are all the marks of a true native. There is a fully-integrated Earth-norm humanoid population as well. The "greenies" tend to get along well with anyone, and racial flare-ups are rare.

Both planets are under constant reconstruction and updating. My goal is to make each of them more elaborate than any other planet in the game, including Ballybran, if possible. I have project lists for both coders and descers.

Tinyfugue Macros for CrystalMUSH

For those of us who use the Tinyfugue client, I've collected a series of macros that should be of varying levels of usefulness. One of the most initially fun parts of playing a Crystal Singer is all the "toys" you get to play with -- sleds, cutters, cartons, sorting tables, etc. However, the fun quickly fades when the pure labor of digging your Singer out of their starting debt involves typing the same repetitive commands day in and day out. Plus, to keep your Singer out of debt, you STILL have to keep cutting, which means you have to keep typing! I wrote (or asked others to help me write) these macros to automate as much of the "work" of being a Singer as possible. I still get the "fun" of finding claims and solving the claim puzzles, but, I don't have to keep checking the scale of the vein I'm cutting in, or, remember *which* number is *which* direction when flying my sled.

Gwen's crystal.txt file. This is a HUGE file. Be sure to read it over carefully!

  1. First is a basic collection of handy macros, things to automate packing and unpacking crystals, filling the Radiant Tub when you enter your quarters, grabbing chits from the Special Order terminal, etc.
  2. Next up is a collection of sled flying macros. The top of that is my handy-dandy autoflying macros collection. This automates finding unstaked claims (although, it DOES NOT find landing sites). Read the file for more, but, Singers are sure to like it. After that are more generic flying macros to control my sled.
  3. Next is the Virtual Array code. You don't need to know how this works, just that you want it in the file to have the automated note package working.
  4. Next is the afore-mentioned Automated Cutter Note Package. This is the second REALLY spiffy system (along with the sled flyer) I have. Enter a vein, and type "/note do", and it will set the cutter to the "do" note of that vein. Works through the whole scale, and you don't have to set anything (it's automagically set when you enter the vein, by the VEINSCALE trigger). Don't fuss with paper lists of scales, or typing "show scale A flat minor" anymore! Read the file for more information.
That's it for a breakdown of what's in the file. I snipped this from my .tfrc file. You may want to drop it directly into yours, or, you may want to set it up as a separate file that you load when you load your Singer's world. I've used lots of comments to document things, but, it may take a bit of careful reading to figure out how everything works.

I'll offer minimal support on these macros, but, my personal understanding of the Tinyfugue language is weaker than I'd like. My answer may very well be "I don't know". I *do* know that all the macros (except those clearly labelled) *DO* work under my current install of Tinyfugue (Tinyfugue 4.0 s1 Windows Binary install), and they have worked under the 4.0 s1 Redhat Linux install as well.

If you're an absolute Tinyfugue newbie, you can try my Tinyfuge page, which should help you get started with some nice help files.


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Updated: Oct 13, 2002