Magic Name |
AP |
Description |
^ BLACK MAGIC ^ |
Fire |
30 |
Fire deals 20 damage plus additional
Fire-damage. If the opponent has the Ice-Element, Fire deals
30 damage. |
Fira |
50 |
Fira deals 40 damage plus additional
Fire-Damage. If the opponent has the Ice-Element, Fira deals
70 damage. |
Firaga |
80 |
Firaga deals 60 damage plus additional
Fire damage. If the opponent has the Ice-Element, Firaga deals
100 damage. |
Blizzard |
30 |
Blizzard deals 20 damage plus additional
Ice damage. If the opponent has the Fire-Element, Blizzard
deals 30 damage. |
Blizzara |
50 |
Blizzara deals 40 damage plus additional
Ice damage. If the opponent has the Fire-Element, Blizzara
deals 70 damage. |
Blizzaga |
80 |
Blizzaga deals 60 damage plus additional
Ice damage. If the opponent has the Fire-Element, Blizzaga
deals 100 damage. |
Thunder |
30 |
Thunder deals 20 damage plus additional
Thunder damage. If the opponent is flying, Thunder deals 30
damage. |
Thundera |
50 |
Thundara deals 40 damage plus additional
Thunder damage. If the opponent is flying, Thunder deals 70
damage. |
Thundaga |
80 |
Thunder deals 60 damage plus additional
Thunder damage. If the opponent is flying, Thunder deals 100
damage. |
Aero |
50 |
25% chance of blowing 1 opponent away
(dispatching him off the battlefield). Unable to use against
bosses. |
Aero 2 |
80 |
50% chance of blowing 1 opponent away
(dispatching him off the battlefield). Unable to use against
bosses. |
Water |
50 |
This spell deals 50 damage plus
additional Water damage. If the opponent has the Fire-Element,
water deals 80 damage. |
Quake |
60 |
This spell deals 60 damage plus
additional ground-damage. If the opponent has the lightning
element, Quake deals 90 damage. |
Meteor |
70 |
Giant Meteors hit all opponents for 40
damage each. |
Holy |
100 |
Deals 50 damage to all opponents, if the
opponent has the Dark Element, Holy deals 80 damage. |
Flare |
100 |
Flare deals 70 damage to all opponents. |
Shadow |
75 |
Shadow deals 50 damage to all opponents,
if the opponent has the Holy Element, Shadow deals 80 damage. |
Ultima |
120 |
Ultima deals 150 damage to all
opponents. If the opponent has the Fire, Ice, Thunder or Water
element, Ultima deals 250 damage. |
^ WHITE MAGIC ^ |
Cure |
40 |
Cure restores 40 HP to 1 Ally or 30 HP
to all Allies. |
Cura |
70 |
Cura restores 80 HP to 1 Ally or 60 HP
to all Allies. |
Life |
50 |
Brings back an ally from the death.
Cures 20 HP. |
^ SUPPORT MAGIC ^ |
Shield |
60 |
Shield sets up a shield which halves all
psychical attacks done to you. |
Double |
60 |
Double lets you cast 2 of the same Magic
Spells in 1 turn. |
Triple |
100 |
Triple lets you cast 3 of the same Magic
Spells in 1 turn. |
^ STATUS EFFECT MAGIC ^ |
Blind |
50 |
50% chance of blinding the opponent,
thus making him miss every psychical attack! |
Frog Song |
50 |
Makes all the opponents sleep. They wake
up when you use a psychical attack! |
Mushroom Song |
50 |
All opponents lose 20 ATK and 20 DEF,
because they grow tiny. Minimum what the opponent can have is
5 ATK and 5 DEF. |