OUTLANDS -- TRUE NEUTRAL

Sigil sits at the Spire at the center of a plane called the Outlands. Technically, they belong to the Great Ring, but nobody ever thinks to include them in it. The Outlands are the realms of true neutrality, but most folks think of them as realms with no alignment.Fael

The Outlands serve as meeting places and common ground for any basher from the Outer Planes. The Land has its natives and a number of powers; the realms and towns of the plane all follow the same basic concept: the closer a body gets to the Spire, the more things cease to work, spells begin to fail, psionics cease to function and even the powers' might dwindles.

The plane is organized into nine rings surrounding the Spire. Chant is, a race of unknown creatures lives near the base of the Spire. These mysterious gray folk remain hidden because of their isolated location. Obviously, they don't use magic but have some other force at their disposal.

The realms of the Outlands belong to power of neutrality. But other powers lair here too, and not all of them are friendly. There are a lot of small towns and burgs on this plane, some of them are part of realms and some of them standing on their own.

Then there are the gate-towns, which see more traffic than most of the rest of the Outlands put together. The gate-towns contain gates leading to the various other Outer Planes: each of them opens onto the first layer of its respective plane. The areas around this towns and the towns themselves take on many aspects of the plane which the gate leads to.

A description of each gate-town is included in the page of the respective plane.