CastlesketchCARCERI -- NEUTRAL CHAOTIC EVIL

Gate-town: Curst. It's a semi-circular town protected by walls. Semi-circular streets divide Curst in five concentric wards. This town is full of exiles and refugees. The gate: it's located in the central ward and it's composed by four pillars of black razorwine with in the middle a sinister halo of red light.

Here is the dark of Carceri, cutter --nobody's here that wants to be. The exiled, the shunned and the defeated are sent on these plane. This is the prison plane. The plane's residents plot and scheme to leave Carceri and find their way back to their homes and ways of life.

Carceri's got six layers, each nested within the one before it. Each layer is composed of a series of orbs, a little like the worlds of the Prime Material Plane, but not as far apart. A traveler can fly from one orb to another in the same layer, assuming he has got the means.

The only true native intelligent creatures of Carceri are the gehereleths, a disgusting bunch of fiends that are fortunately found in small numbers. Prisoners of Carceri include the Titans, a group of near-power-status beings imprisoned here long ago by the powers of Mount Olympus. All of the petitioners on the plane are prisoners, unable to leave even if they wanted to. Other residents of the plane include evil giants, cruel hunters serving the power Malar, terrible jungle creatures called vaath and the desert-dwelling gautiere.

Planewalkers shouldn't plan a trip to Carceri without making sure that they know how to get back home first. A cutter might want to visit the Bastion of Last Hope, a fortress in the control of the Revolutionary League. In this place a planewalker can obtain all types of forged documents, surgical alterations to aid disguise and various other dirty enterprises.