LIMBO -- CHAOTIC NEUTRALSlaad

Gate-town: Xaos. So much near to the plane of true chaos, this town is everchanging: places, houses, and people seem to be in continuous transformation, following only chance. The gate: like the rest of the town, it changes and moves, but it's known that, whatever it seems and wherever it is, a traveler could recognize it.

This is a place where hot and cold become meaningless, where the senses become unreliable and where even a planewalker's body dissolves into nothingness. Energy and matter combine into a single, seething, chaotic mass of everything. This is Limbo, and until a cutter learns the dark of it, its sheer chaotic randomness will make her wish she was on the Lower Planes facing a horde of fiends instead.

A planewalker has to learn to force Limbo to be what he wants it to be. Through conscious effort, intelligent visitors can stabilize a very small section of Limbo's maelstrom around them, forming a pocket of sanity that travels with them through the plane. Some folks -called anarchs- are innately better at this than other sods. These bloods have even formed a guild to promote their services in stabilizing Limbo's reality.

The inhabitants of Limbo have two methods of dealing with the soup: some become adept at mastering the chaos (like the transplanted githzerai), while others reject the need for any stabilized reality (like the native slaadi). The githzerai have a some cities in Limbo, built on stabilized ground. The slaadi homeland, the Spawning Stone, lies deep within the chaos stuff.

As a canny basher might suspect, Limbo's soup plays havoc with spellcasting. Bloods familiar with wild magic recognize this place as its true home. Magical effects are always unpredictable, and often bizarre backlashes, or wild surges, result. It takes a brave soul to travel to Limbo and a braver one to cast spells here.

Deep within Limbo, the site of Pinwheel remains quite stable without effort from some intelligent mind. Unluckily this heavily forested "pocket" is filled with dangerous and powerful beasts.

Also, the roots of Yggdrasil reach into Limbo here, connecting the plane to the grand pathway of the World Ash.