Hgeocities.com/green_juve/bio1.htmlgeocities.com/green_juve/bio1.htmldelayedxoJ[OKtext/htmlp1U'b.HSat, 07 Oct 2006 19:19:50 GMT#Mozilla/4.5 (compatible; HTTrack 3.0x; Windows 98)en, *oJ bio1
Biomorphs-1
The following alien abilities count as biomorphs:
Acid Blood
Exothermic Body
Bony Crest
Chitinous Armour-Light:
Works exactly the same as the alien ability chitinous armour.
Chitinous Armour-Medium:
Works exactly the same as the alien ability chitinous armour except it grants D6+2 armour.
Feeder Tendrils:
The Tyranid gains +10 WS and +5 Sg.
If the Tyranid is in contact with a foe that is stunned, out of action or dead, then the Tyranid may attempt to suck out the models brains. The Tyranid makes an unarmed attack against the model if it hits then the model loses 2D10 sagacity each turn the Tyranid remains in contact with it if this reduces the targets sagacity to zero then it dies. Whenever a Tyranids succeeds with an attack and kills the target then divide the dead models WS by 40 add this result to the Tyranids WS. Also divide the models Sg by 20 Add this to the Tyranids Sg. This may not be used against Models with bionic brains.
Acid Maw:
Counts as the alien ability secondary jaws.