Hgeocities.com/green_juve/bio2.htmlgeocities.com/green_juve/bio2.htmldelayedxoJ~OKtext/htmlT'b.HSat, 07 Oct 2006 19:25:21 GMT$Mozilla/4.5 (compatible; HTTrack 3.0x; Windows 98)en, *oJ bio2
Biomorphs-2
Flesh Hooks:
Counts as the alien ability fangs.
The Tyranid also ignores difficult ground and move over steep slopes and obstacles at double the speed of other models and can get past obstacles twice the height it normally could.
Implant Attack:
Counts as the alien ability secondary jaws and the alien ability fangs.
Extended Carapace:
Counts as the alien ability scales.
Toxin Sacs:
All close combat bioweapons gain the alien ability envenomed claws.
Horror In The Dark:
Gains the terrifiying ability.
Crawler:
The Tyranid also ignores difficult ground and move over steep slopes and obstacles at double the speed of other models and can get past obstacles twice the height it normally could.
Ferocity:
The Tyranid gains barrage as a gland although not normally allowed. The Tyranid gland only starts working when the Tyranid is alive and not in a meptic spore.