Feats of the Shadow | ||||||||||||||||||||||
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Ahhhh.....interested in feats are you? Probably the most exciting part of the D20 concept are feats. And to be perfectly honest, Shadowrun has a million feats that could be thrown out there. In addition to all the feats that are good in any format, with the magic system different, and decking, rigging, and astral projection thrown into the works; It makes for a lot of cool feats. I will post the basic feats withtheir translation first, then be adding new feats as often as possible. Any suggestions please go to the yahoo group and we'll take a look at game balance and if it looks good....it'll go on! Note: This page assumes you have a copy of the Players handbook...except for new feats a translation note only is given. |
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Who says elves can't be deckers? Old Shadowrun Rules made this cost prohibitive! | ||||||||||||||||||||||
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NAME OF FEAT General Feats Alertness Ambidexterity Armor Proficiecy(light) (medium) (Heavy) Blind fight Combat Casting Comabt Reflexes Dodge Mobility Spring Attack Endurance Exotic Weapon Proficiency Expertise Improved Disarm Improved Trip Whirlwind Attack Great Fortitude Improved Critical Improved Initiative Improved Unamrmed Strike Deflect Arrows Stunning Fist Iron Will Leadership Lightning refelxes Martial Weapon Prof Mounted Combat Mounted Archery/Firearms Trample Ride By Attack Spirited Charge Point Blank Shot Far Shot Precise Shot Rapid Shot Shot on the run Auto-Fire Power Attack Cleave Improved bull Rush Sunder Great Cleave Quick Draw Run Simple Weapon Proficiency Skill focus Spell Focus Spell Penatration Stunt Driver/Pilot Toughness Track Two-Weapon Fighting Improved Two Weapon Weapon Finesse Weapon Focus Item Creation Feats Weapon Foci Expendable Spell Foci Specific Spell Foci Spirit Foci Power Foci Sustaining Foci MetaMagic Feats Empower Spell Enlarge Spell Extend Spell Maximize Spell Drain Preparation Quicken Spell Silent Spell Still Spell Matrix Feats Quickjack Remote Thinking Special Feats Spell Magnifier Weapon Specialization |
PREREQUISITE ----------------------------------------------- - Dex15+ - (light) (medium) - - - DEX 13+ Dodge Mobility, base att +4 or higher - Base att +1 or higher INT 13+ Expertise Expertise Expertise,Dex 13+, Dodge, Mobility,Spring Attack, Base att +4 - base att +8, prof with weapon - - Dex 13+, Improved Unarmed strike Dex 13+, Improved Unarmed strike, Wis 13+, base att +8 or higher - Character level 6+ - - Ride Skill or Bike Skill Mounted Combat Mounted combat Mounted Combat Ride By Attack - Point Blank Point Blank Point Blank, Dex 13+ Point Blank shot, Dodge, mobility,dex 13+ Strength 13+ Strength13+, Rapid Shot - Power Attack Power Attack Power Attack Power Attack, base att +4 or higher Base att +1 or higher - - - - - Associted Skill mod of +4 - - Two-Weapon fighting, Base att +9, Ambidexterity Proficient w/Weapon, base att +1 Proficient w/Weapon, base att +1 ------------------------------------------------ Spellcaster Level 5+ Spellcaster Level 1+ Spellcaster Level 3+ Spellcaster Level 4+ Spellcaster Level 9+ Spellcaster Level 7+ ------------------------------------------------ - - - - - - l- ----------------------------------------------- Decker or Rigger Decker or Rigger ------------------------------------------------ Magician Fighter 4+ |
CONVERSION NOTES ----------------------------------------------------------- Can be used with motorcycle Does not count gunnery Can be used with firearms NEW FEAT:reduces recoil penalties by -2 NEW FEAT:Give +2 bonus to associated Skill Magic items work different so feats are different Magical Weapon Creation Expendable foci(not neccesarily scrolls, but kinda) Functions as Mana Source for Spells/Drain Gives bonus to summoning/banishing Increases effective level for drain type&bonus to Sorcery or Conjuring skill Semi-Permanant spell. See SR3rd(pg191) ---------------------------------------------------------- Works same except mana cost is doubled Works same except mana cost is 1.5 x normal Works same except mana cost is 1.5 x normal Works same except mana cost is tripled NEW FEAT: This feat allows any spellcaster to devote mana points as a bonus to his drain roll after casting a spell. For every point devoted in this way the caster gets a +1 bonus to their saving throw. This must be allocated BEFORE the spell is cast. Works same except mana cost is quadrupled Works same except mana cost is 1.5 x normal Works same except mana cost is 1.5 x normal ----------------------------------------------------------- NEW FEAT:Quickjack allows a Decker or rigger to jack into the matrix or unit as a simple action as opposed to a complex action NEW FEAT:Remote thinking allows the decker/rigger to maintain minor control over their body whilst jacked in. THey cannot attack or do anything above a simple action. When cybered senses are installed they can also use those and respond to what is going on. ----------------------------------------------------------- Doubles the result of chosen spell Weapon Specialization Fighter 4+ |
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