Skills to Survive
A d20 conversion of Shadowrun
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Skills.  Skills make up tha tbackbone of Every good Roleplaying game.  Shadowrun was no different.  Shadowrun's entire game is base daround them.  Skills define who you are, what you know, and what you spend your time doing. 

Language skills have been dropped in D20.  With the languages listed as a part of the character there was no reason to include them as skills.  Accordingly hobbies that bear little influence on the game are better designed as part of character backgrounds than anything else.  With certain exceptions the D20 system is clear about the use of skills.  Stuff like hwat kind of literature you need does not need to have skill points assigned to it.  So therefore those become part of the background.   Consequently---if you don't make up a background, it leave syou out in the cold.  You have to state what your character knows...the common day knowledge. 


In any case, here is a list of skills.  Any further ideas or suggestions, please let me know.
Hey....Elves can be deckers too!
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Skill List-Below is a list of Skills for D20 Shadowrun.  Skill rolls are made by rolling a D20 and adding the appropriate modifier to it based on your attribute.  Each skill has its listed ability and a breif description.

SKILL NAME           ATTRIBUTE       UNT?         DESCRIPTION                                               
Animal Empathy          Charisma              N             Used to empathically communicate with Animals
Appraise                      Intelligence          Y              Appraise items for approx value
Aura Reading               Intelligence           N             Used to read and interpret Auras
Balance                        Dexterity             Y              Keeping your balance
Bike                             Dexterity             Y              Driving a Motorbike
Biotech                         Wisdom              Y              Used to heal or adminsiter first aid
Bluff                            Charisma              Y             Bluff/Con Someone
Car                               Dexterity              Y             Ability to drive cars/trucks
Climb                           Strength              Y              Test Climbing Skill
Concentration                Constitution         Y              Keep your head when going is rough
Conjuring                      Wisdom              N              Summoning spirits and materials
Computers                     Intelligence         N              Tests your computing skill and gen knowledge
Craft/build/Repair           Intelligence         Y               General ability to fix something/build something
Decipher Script              Intelligence          Y              Ability to read and itnerpret writing
Disable device                Intelligence          Y              Used to deactivate traps/computers/bombs
Demolitions                    Intelligence          Y              Use explosives.
Electronics                     Intelligence          N              General knowledge and use of electronics
Escape Artist                  Dexterity             Y               Ability to escape and break bonds
Etiquette(specify)            Charisma             Y              Can be street, corporate, matrix, etc...
Forgery                          Intelligence          Y              Forge papers, IDs, credsticks etc.
Gather Info                     Charisma             Y              Collect info from people, matrix, etc
Handle Animal                  Charisma             N             Used to handle animals who are wild or aggres.
Interrogation                    Charisma             N              Used to extract info from difficult people
Innuendo                          Wisdom              N             Insinuate and infer things
Intimidate                         Charisma             Y             Used to intimidate people
Intuit Direction                  Wisdom              N              Determine general direction
Jump                                Strength              Y              Jumping.(See players hnbk)
*Knowledge(specify)           Intelligence         N              Please specify from list below
Leadership                         Charisma            N             See DMG for details
Listen                                Wisdom             Y              Hear and interpret sounds
Move Silently                     Dexterity             Y              Quietly move through enviroment
Open Lock                         Dexerity              N             Basic lock opening..elec locks require more
Perform                             Charisma             Y             Ability to perfomr in public-usually specified
Pilot(specify)                      Dexterity             N            Pilot Boats, planes, fixed wing, etc
Pick Pocket                        Dexterity             N            Slight of hand, picking pockets, casual theft
Profession(specify)             Wisdom               N            Skill in main job
Read Lips                           Intelligence           N           Av only to Rogue-can read lips
Ride                                   Dexterity             Y            Ride a mounted animal
Scry                                   Intelligence          Y            Ave only to Shaman/Magician-use Scrying
Search                                Intelligence          Y            Search and investigate
Sense Motive                       Wisdom              Y            Determine the reason behind things
Spellcraft                             Intelligence          N           Understand better workings of magic
Sorcery                               Intelligence         N            Used to research magic
Spot                                    Wisdom               Y           See and understand
Swim                                   Strength              Y            Not drowning
Tumble                                 Dexterity             N           Recoverign from falls or tumbling
Use Magic device                   Dexterity             Y           av only to rogue-experimentation
Wilderness/Street Lore            Wisdom              Y           Understanding practical enviroment
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NOTE:This site and list assumes you have access to a Shadowrun and D20 based book already.  trhe skills listed here are defined with rules in Dungeons And Dragons Players handbook.

***Possible Knowledges include: Street, Arcane, Totems, Art, biology, zoology, botony, literature, medicine, parazoology, parabotony, engineering, physics, chemistry, ecology, psycology, antrhopology, arcaheology, politics, philosophy, economics, histroy, Cybertechnology, Paranormal animals, elven society, megacorp policies, metahumanity, magic, dragons, atlantis research, data havens, legendary deckers, humanis policlub, etc.....