Skills to Survive A d20 conversion of Shadowrun |
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Skills. Skills make up tha tbackbone of Every good Roleplaying game. Shadowrun was no different. Shadowrun's entire game is base daround them. Skills define who you are, what you know, and what you spend your time doing. Language skills have been dropped in D20. With the languages listed as a part of the character there was no reason to include them as skills. Accordingly hobbies that bear little influence on the game are better designed as part of character backgrounds than anything else. With certain exceptions the D20 system is clear about the use of skills. Stuff like hwat kind of literature you need does not need to have skill points assigned to it. So therefore those become part of the background. Consequently---if you don't make up a background, it leave syou out in the cold. You have to state what your character knows...the common day knowledge. In any case, here is a list of skills. Any further ideas or suggestions, please let me know. |
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Of course I know how to blow up a building...what kind of runner do you think I am?? | ||||||||||||||||||
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Skill List-Below is a list of Skills for D20 Shadowrun. Skill rolls are made by rolling a D20 and adding the appropriate modifier to it based on your attribute. Each skill has its listed ability and a breif description. SKILL NAME ATTRIBUTE UNT? DESCRIPTION Animal Empathy Charisma N Used to empathically communicate with Animals Appraise Intelligence Y Appraise items for approx value Aura Reading Intelligence N Used to read and interpret Auras Balance Dexterity Y Keeping your balance Bike Dexterity Y Driving a Motorbike Biotech Wisdom Y Used to heal or adminsiter first aid Bluff Charisma Y Bluff/Con Someone Car Dexterity Y Ability to drive cars/trucks Climb Strength Y Test Climbing Skill Concentration Constitution Y Keep your head when going is rough Conjuring Wisdom N Summoning spirits and materials Computers Intelligence N Tests your computing skill and gen knowledge Craft/build/Repair Intelligence Y General ability to fix something/build something Decipher Script Intelligence Y Ability to read and itnerpret writing Disable device Intelligence Y Used to deactivate traps/computers/bombs Demolitions Intelligence Y Use explosives. Electronics Intelligence N General knowledge and use of electronics Escape Artist Dexterity Y Ability to escape and break bonds Etiquette(specify) Charisma Y Can be street, corporate, matrix, etc... Forgery Intelligence Y Forge papers, IDs, credsticks etc. Gather Info Charisma Y Collect info from people, matrix, etc Handle Animal Charisma N Used to handle animals who are wild or aggres. Interrogation Charisma N Used to extract info from difficult people Innuendo Wisdom N Insinuate and infer things Intimidate Charisma Y Used to intimidate people Intuit Direction Wisdom N Determine general direction Jump Strength Y Jumping.(See players hnbk) *Knowledge(specify) Intelligence N Please specify from list below Leadership Charisma N See DMG for details Listen Wisdom Y Hear and interpret sounds Move Silently Dexterity Y Quietly move through enviroment Open Lock Dexerity N Basic lock opening..elec locks require more Perform Charisma Y Ability to perfomr in public-usually specified Pilot(specify) Dexterity N Pilot Boats, planes, fixed wing, etc Pick Pocket Dexterity N Slight of hand, picking pockets, casual theft Profession(specify) Wisdom N Skill in main job Read Lips Intelligence N Av only to Rogue-can read lips Ride Dexterity Y Ride a mounted animal Scry Intelligence Y Ave only to Shaman/Magician-use Scrying Search Intelligence Y Search and investigate Sense Motive Wisdom Y Determine the reason behind things Spellcraft Intelligence N Understand better workings of magic Sorcery Intelligence N Used to research magic Spot Wisdom Y See and understand Swim Strength Y Not drowning Tumble Dexterity N Recoverign from falls or tumbling Use Magic device Dexterity Y av only to rogue-experimentation Wilderness/Street Lore Wisdom Y Understanding practical enviroment ---------------------------------------------------------------------------------------------------------------------- NOTE:This site and list assumes you have access to a Shadowrun and D20 based book already. trhe skills listed here are defined with rules in Dungeons And Dragons Players handbook. ***Possible Knowledges include: Street, Arcane, Totems, Art, biology, zoology, botony, literature, medicine, parazoology, parabotony, engineering, physics, chemistry, ecology, psycology, antrhopology, arcaheology, politics, philosophy, economics, histroy, Cybertechnology, Paranormal animals, elven society, megacorp policies, metahumanity, magic, dragons, atlantis research, data havens, legendary deckers, humanis policlub, etc..... |