WEAPONS SQUARE
The Emerald Weapon
Suggested requirements-
Big Guard
- Beach Plugs that live on the shores of the Gongaga areaWhite Wind- Zemlezett you manipulate near Junon
Angel Wispher- Pollen Salitas in the Final Dungeon
Once you got the requirements, head for the Emerald Weapon. At the start of the round, cast Big Guard, by now the Emerald Weapon would use Emerald Shoot on one of your characters. Use Angel Whisper or X-potion on that injured character. Next have on of your character use Knights of the Round 2 times with w-summon. Mime all the way after that. Keep the pressure up until Emerald Weapon is History!
The Ruby Weapon
Suggested Requirements-
1. By now you should have 3 Mater Materia that the Kalm Traveler gave you. Give them to Cloud (recommended). Also have Master Summon Link with MP absorb.
2. If you follow the above step, give all your magic plus materia to Cloud.(try to hit 255 which is the maximum)
3. Have more than 10 Turbo Ether.
4. Again link Final Attack Materia(mastered it by now) with Phoenix Materia and give it to Cloud if you follow step 1.
(Only if you follow step 1 you can proceed to the summary below)
Again if you got the requirements, head for the Ruby Weapon. At the start of the round, kill 2 of your characters excluding Cloud. Do this to prevent Ruby Weapon from using whirlsand that disables one of your characters. Wait for the Ruby Weapon to sank his arms into the Ground, have Cloud summon Phoenix. Have another character cast Big Guard, and have Cloud cast Knights Of The Round 2 times with W-summon. Leave the last character either cast White Wind to restore your characters HP or use Turbo Ether on Cloud. Repeat this pattern until Ruby Weapon dies. Try use Hades summon on this fearsome monster you will love the results :-)
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