Math 1 Review Sheet (Topics for Final Exam)

 

Order of Operations

Number Properties

 

 

PEMDAS (Please Excuse My Dear

Commutative: a + b = b + a , ab = ba

Aunt Sally)

Associative: a + (b + c) = (a + b) + c

P – Parenthesis (and other grouping symbols)

a(bc) = (ab)c

E – Exponents

Distributive: a(b + c) = ab + ac

MD – Multiplication and Division (Left to Right)

When there is a subtraction sign before a

AS – Addition and Subtraction (Left to Right)

parenthesis, you MUST distribute the negative.

 

Additive Identity:  a + 0 = a

Solving Equations

Multiplicative Identity (property of 1): a · 1 = a

 

Additive Inverse: a + (-a) = 0

1)  Simplify (Use distributive property, eliminate

Multiplicative Inverse: a · (1/a) = 1

denominators, combine like terms on either side.)

Zero Property (Multiplication): a · 0 = 0

2)  Move Variable Terms to One Side (use

 

Addition/subtraction to “move” terms)

Word Problems

3)  Move Constant Terms to Other Side

 

4)  Isolate Variable (Use Multiplication/Division

Always  define the variable:  Let x =

to “undo” coefficient)

 

 

Is  means  =

Square Roots

Decreased by  means  –

 

Increased by  means  +

Principal square root is the positive square root.

Two times  means  2x

 

Half of  means  0.5x  or  ½ x

There is also a negative square root.  If asked for

Squared  means  x2

± square root, give both positive and negative

Less than  means  –

roots.

Result is  means  =

 

 

Sets of Numbers

Consecutive Integers increase by 1

 

Let x = 1st CI

Natural Numbers (Counting):  {1, 2, 3, …}

Let x + 1 = 2nd CI  (etc.)

Whole Numbers: {0, 1, 2, …}

 

Integers: {…, -2, -1, 0, 1, 2, …}

Consecutive Odd/Even Integers increase by 2

*When graphing the above, only graph the points

Let x = 1st Cons. Even (or Odd) Integer

(no fraction or decimal parts!!!)

Let x + 2 = 2nd Cons. Even (or Odd) Integer

 

 

Rational Numbers:  Any number which can be

Probability

written as a fraction in the form a/b where b ≠ 0

 

(includes repeating decimals)

P(E)  = # desired outcomes / # possible outcomes

Irrational Numbers:  non-repeating, non-

P(impossible event) = 0 , P(certainty) = 1

terminating decimals.  Ex:  π = 3.14159……

0 ≤ P(E) ≤ 1

and square roots of non-perfect squares.

 

Real Numbers:  all rational and irrational #s.

Tree Diagram – Shows all possible outcomes

*When graphing the above, darken in the line.  Use

Counting Principal – Tells how many outcomes.

an open circle for < and >, use a closed circle for

 

≤ and ≥

*Watch for questions with/without replacement.

 

 

Statistics

NEW:  P (A and B) = P(A) • P(B)

 

 

Line Plots:  Draw number line, use x-s

 

Stem-Leaf Plots:  Leaves must be 1 digit.  *KEY

Frequency Tables:  Can measure both regular and

 

Cumulative (total to that point) frequency.

Measures of Central Tendency

 

Mean:  Add all values and divide by # of values.

Histogram:  Can measure regular or cumulative

Median:  Middle value when numbers are in order,

frequency.  Use horizontal axis for intervals,

[(# of values + 1) • 0.5] tells place where median

vertical axis for frequencies.

occurs

 

Mode:  Most frequently occurring.

*NO space between bars, show break in axis if

 

necessary.  Use straightedge.  Label graph!!!

Measures of Variation

 

Range:  Distance from least to greatest

Use formula to find percentiles/quartiles:

Quartiles:  Divides data into fourths.

(# of values + 1) • (decimal of percentile)

Lower (Q1) = 25th % ile, Median (Q2) = 50th % ile,

Ex:  (40 + 1) • .4 = place where the 40th % ile is.

Upper (Q3) = 75th % ile.

 

 

Box and Whisker Plot:  Draw number line.

Inter-quartile Range (IQR):  Distance between

Find Q1, Q2, Q3, Hi Value, Lo value, any outliers.

Q1 and Q3.    *Magic Number = 1.5 • IQR

Boxes from Q1 to Q3, Whiskers out to Hi and Lo.

 

(outliers do not count as Hi or Lo)

Outliers will be “The Magic Number” above Q3,

 

or “The Magic Number” below Q1.

*Can construct multiple plots on one number line*

 

 

Algebraic Expressions

Inequalities

 

 

Monomial:  One term, a constant, variable, or product

Graphing on a number line

of a constant and variables.  Ex:  -3ab2

 

 

Greater Than, Less Than:  Open Circle.

Degree of a monomial:  Sum of the exponents on the

 

variables.   Ex:  4a2b3c  (2 + 3 + 1 = 6)  Degree is 6.

Greater Than or Equal To, Less Than or Equal

 

To:  Closed Circle.

Adding or Subtracting monomials:  Combine

 

ONLY Like Terms (same variables to same power)

AND inequalities:  Graphed between 2 points

Remember, combining apples and apples still leave you with apples.

(except ex:  greater than 5, less than 2…no such #)

 

 

Multiplying Monomials:  an • am = an + m

OR inequalities:  Usually graphed in opposite directions.

 

(either one can be true for the whole thing to be true)

Power to Power:  (an)m = an • m

 

 

Solving

Dividing Monomials:  an / am = an - m

Just like solving equations BUT if you multiply or

 

divide by a negative number, you MUST change

*Any number to the zero power (a0) = 1

the direction of the inequality.

*If denominator = 0, then the number is UNDEFINED

 

 

Percents, Ratios, Proportions

Polynomials – The sum (or difference) of two or more

 

monomials.

Part / Whole = % / 100

 

 

Binomial:  2 Terms        Trinomial:   3 Terms

Part / Whole = Decimal Part

 

 

Degree:  The degree a polynomial is the same as the

Proportion:  2 equal ratios.  Cross Multiply to solve.

term with the highest degree.

 

 

Direct Variation:  If x and y vary directly, they can

Standard Form:  Descending order of degree.

be put into a proportion.

 

 

Adding Polynomials:  Add ONLY like terms.   

Pythagorean Theorem:  a2 + b2 = c2

Parenthesis can be ignored.

Used to solve for a missing side in a RIGHT

 

triangle.  c is ALWAYS the hypotenuse.

Subtracting Polynomials:  Distribute subtraction

 

across ENTIRE polynomial.

Simplifying Radicals:

 

√a • b =  √a • √b

Multiplying a Polynomial by a Monomial: 

 

Distribute (remember multiplication rules)

Factor base into at least 1 perfect square

 

Ex:  √ 72  =  √36 • 2   =  √36 •√2 = 6√2

Binomial times Binomial:  F O I L

 

First, Outer, Inner, Last (remember to combine outer

*Radicals can only be combined (added and

and inner)

subtracted) if they are like (same bases)

 

 

Dividing Polynomials by a Monomial:  Divide

TIP – Use your notes and old tests/quizzes

EACH TERM by the monomial.

To find practice problems for yourself.

 

 

Geometry

 

 

Angle Properties

Angles:  Acute – Less than 90o, Obtuse – Greater than

 

90o, Right – Equal to 90o, Straight – Equal to 180o

Supplementary Angles – Add up to 180o

 

Complementary Angles – Add up to 90o

Perpendicular lines form right angles.  Straight lines

 

Contain 180o

Interior Angles of a Triangle – Add up to 180o

 

Interior Angles of a Quadrilateral – Add up to 360o

* Angles formed by intersecting lines OR Parallel

 

lines cut by a transversal.  (see diagram)

 

*Angles will either be Supplementary or Congruent.

 

(both acute, they will be congruent.  Both obtuse, they

 

will be congruent.  If one is acute and one is obtuse,

 

they MUST be supplementary.)

Quadrilaterals

 

 

Triangles:  Area = ½ bh

Parallelograms:  Area = bh

Equilateral – All sides equal

Opposite angles are congruent, opposite sides too.

Isosceles – 2 sides are equal, 2 angles are equal.

 

 

Rhombus:  Parallelogram with all sides equal.

Circle:  Area = πr2, Circumference = πd  or  r

 

Diameter is double the radius.

Trapezoid:  Area = ½ (b1 + b2)h

 

 

Area of shaded portion = Area (big) – Area (small)

Square and Rectangle:  Area = lw (or s2 for square)

 

*Perimeter of all figures = sum of all sides.

Scientific Notation – used for very big or very

Graphing Review

small numbers.

 

 

Coordinate Axes:  Label x and y…use pencil

2.3 x 107 = 23,000,000

 

2.3 x 10-7 = .00000023

Quadrants (see back)

 

 

Factoring Polynomials (reverse of multiplying)

Slope (m):  Rise over Run

 

(see back for formulas and examples)

Try to factor the GCF first (opposite of distributing)

 

2x3 + 4x2 – 6x = 2x(x2 +2x – 3)

*A line represents all points (x and y values) which

 

make an equation true.

Try to factor into binomials next (opposite of FOIL)

 

2x(x2 +2x – 3) = 2x(x + 3)(x – 1)

Graphing Lines:  Solve for y

 

Either: 

Always check your work!!!!!

a)  Make a table using at least 3 convenient x values.

 

OR

Solving Polynomial Equations:

b)  Know that y = mx + b form gives you the

1)  Set equation equal to zero.

y-intercept (b), and the slope (m)

2)  Factor.

 

3)  Set all factors equal to zero.

Once points are plotted, use a ruler to connect them,

4)  Solve for each variable.

remember to label the line.

5)  CHECK FOR EACH SOLUTION

 

6)  Eliminate unreasonable answers.

x = (some #)  ALWAYS A VERTICAL LINE!

 

y = (some #) ALWAYS A HORIZONTAL LINE!

Solving Systems of Equations

 

 

Graphing Inequalities on the Coordinate Plane

A.  Graphically:  Graph each equation.  Solution is

1) Graph as though it were an equation.

where the lines intersect.  Check that the x and y

*Greater than/Less than – Dotted Line

value make BOTH equations true.

*Greater than or equal to/Less than or equal to - Solid

 

2) Shade above the line for greater thans, below for

B.  Algebraically:  Substitution or Elimination

less thans.  (right for greater thans if line is vertical)

Check your notes!!!!  If you don’t have notes, you

 

have no one to blame but yourself!

Systems of Inequalities:  Solutions will lie where

 

shadings overlap.