A 100 % Combo for Kyo Kusanagi..

Striker Involved

Seth

Damage Taken

Almost 100 %

Condition Opponent near corner

Difficulty

Very Hard

Submitted by

N/A

While Opponent near corner  Jump D, Standing C, Qcf+D (Twice), at 2nd
Hit of
(75 Shiki), Call Seth & do Qcb+B (427 Shiki: Hikigane), opponent
falling down perform Qcf+A
(114 Shiki: Aragami), followed by another
Qcf+A
(128 Shiki: Kono Kizu), Meanwhile... Seth's uppercut will launch 
Opponent in air, Do Qcb,Qcf+C+A
(SDM Orochi Nagi), Real timing
required for this step. The SDM's 1st & 2nd hit should inflict your
Opponent, now do Qcf+A
(114 Shiki: Aragami), Qcf+A again, Press
+B
(125 Shiki: Nanase), & finish off with Standing C...

Note : Another version of this Combo can be done by replacing all steps after
         
(SDM Orochi nagi)...
Timing : The real timing requires where (SDM Orochi nagi) should hit for 1st & 2nd
          hit's...

        Another counter Mode 100 % Combo for Kyo Kusanagi..

Striker Involved

Seth

Damage Taken

100 %

Condition While opponent near or in Corner

Difficulty

Normal

Submitted by

N/A

Counter Mode activated, While opponent near corner Jump D, Standing 
C, Qcf+D
(Twice), at 2nd hit call Seth, execute Qcb+B 
(427 Shiki: Hikigane), Canceled into Qcf,Qcf+A or C (182 Shiki),
after your DM hit Seth will uppercut opponent in air, Finish
off with Qcb+B or D
(427 Shiki: Hikigane), Canceled into another
Qcf,Qcf+C..

Note : Another version can be replaced at 1st Qcb+B (427 Shiki: Hikigane) by
        doing Qcb,Qcf+A
(DM Orochi Nagi)..

        Another 85 % Combo for Kyo Kusanagi..

Striker Involved

King lion

Damage Taken

Almost 80%

Condition While Opponent near Corner

Difficulty

Normal

Submitted by

N/A

Cross over with Down+C (Ge Shiki: Naraku Otoshi), Standing C, 
df+D
(88 Shiki), Instantly call Striker, Run toward opponent
, Do Standing D, Qcf+D
(Twice), Finish off with Qcb,Qcf+C+A
(SDM Orochi Nagi)..

        Another 100 % Combo for Kyo Kusanagi..

Striker Involved

Maxima

Damage Taken

100 %

Condition While Opponent near Corner

Difficulty

Normal

Submitted by

N/A

Jump D, Standing C, Qcf+D (Twice), Qcb+B (427 Shiki: Hikigane)
Qcf+A
(114 Shiki: Aragami), Again Qcf+A (128 Shiki: Kono Kizu)
Timing required for this step, at 2nd Qcf+A
(128 Shiki: Kono Kizu)
Call Maxima , When Opponent will be falling down from the air
Maxima will grab him, Roll to the other side and repeat all this
Step from Qcf+D
(Twice)......

Timing : Timing is critical at point where striker is called out. & need to be call
              really early, before doing 2nd Qcf+A
(128 Shiki: Kono Kizu)..

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