Mind flayers are
found only in subterranean places, as they detest
sunlight. They are greatly evil and consider
the bulk of humanity (and its kin) as cattle to
feed upon.
The mind
flayer's physical attack is by striking a victim
with its four tentacles. If a tentacle hits
an opponents head, it will automatically do 1D of
damage each turn unless the character can break
away (Impossible: Unarmed Martial Arts) or the
mind flayer is killed. Once the mind
flayer's victim is killed, the mind flayer draws
out the victim's brain and devours it. The
mind flayer's more feared attack is its Mental
Attack (17) [DC Psionics].
Mind flayers
have the following psionic abilities:
Telekinesis (Asset 17) [TNE Psionics]; Willpower
Drain (Asset 17) [TNE Psionics]; Telepathy (Asset
17) [DC Psionics]; Change Environment (Gravity)
(Asset 17) [DC Sorcery]; Enter Astral
Proto-Dimension (Asset 17) [DC Mysticism];
Dimension Walk (Asset 17) [DC Sorcery].
If an encounter
is going against a mind flayer it will immediately
flee, seeking to save itself regardless of its
followers or its treasure.
These monsters
speak only their own arcane language and several
other weird tongues — purportedly those of
terrible races of things which dwell in regions of
the subterranean world far deeper than mankind has
ever ventured. It is also rumored that these
monsters have a city somewhere deep beneath the
earth.
Description:
The mind flayer's skin glistens with slime.
Its skin color is a nauseous mauve, its tentacles
being a purplish black. A mind flayer's eyes
are dead white, no pupil being evident. The
three long fingers of each hand are reddish, but
the hands are mauve. |