GDW's House Rules
Carbon Nanotubes (An Alternative Armor)
TL |
Material |
T |
Mass/m³ |
MCr/m³ |
Sig |
Notes |
8 |
Carbon Nanotubes |
45 |
1.4 |
1.5* |
1.0 |
None |
*Price drops to 10 percent of the previous tech level for each tech level above 8 to a minimum price of Cr1,500 per cubic meter at TL 11.
Personal Armor
TL |
Material |
T |
Chest |
Abdomen |
Full
Torso |
Arms |
Legs |
Helmet |
Visored |
Cr/kg |
-- |
Liters of material/cm |
-- |
1.65 | 1.65 | 3.3 | 1.1 | 3.3 | 0.275 | 0.55 |
×100 |
8 |
Carbon
Nanotubes |
45 |
0.051 |
0.051 |
0.103 |
0.034 |
0.103 |
0.009 |
0.017 |
110,000* |
*Price drops to 10 percent of the previous tech level for each tech level above 8 to a minimum price of Cr110 per kg at TL 11.
At thicknesses less than 2mm, carbon nanotube armor is treated as non-rigid armor. At thicknesses greater than 2mm carbon nanotube armor is treated as rigid armor. The upshot of this is that clothing may be fashioned from carbon nanotubes -- clothing capable of deflecting all but the most powerful small-arms rounds.
Carbon nanotube armor makes the perfect stand-in for Ogre's BPC armor. Ogre infantry are said to wear 4cm of armor on their battlesuits -- this is equivalent to modern MBT armor (AV180). The few centimeters of armor on a GEV are claimed to be resistant to anything up to a ton of TNT (Pen: 112). Ogres, with two to three meters of armor (AV9000 to AV13500) are resistant to anything up to a tactical nuclear weapon.
CNT armor also makes an excellent stand-in for the "magical" armor present on the vehicles in 2300AD's Ground Vehicle Guide, though its utility as personal armor will force a major change in battlefield weapons and tactics.
Source: Scientific American, December 2000.