GDW's House Rules

Carbon Nanotubes (An Alternative Armor)

TL

Material

T

Mass/m³

MCr/m³

Sig

Notes

8

Carbon Nanotubes

45

1.4

1.5*

1.0

None

*Price drops to 10 percent of the previous tech level for each tech level above 8 to a minimum price of Cr1,500 per cubic meter at TL 11.

Personal Armor

TL

Material

T

Chest

Abdomen

Full Torso

Arms

Legs

Helmet

Visored

Cr/kg

--

Liters of material/cm

--

1.65 1.65 3.3 1.1 3.3 0.275 0.55

×100

8

Carbon Nanotubes

45

0.051

0.051

0.103

0.034

0.103

0.009

0.017

110,000*

*Price drops to 10 percent of the previous tech level for each tech level above 8 to a minimum price of Cr110 per kg at TL 11.

At thicknesses less than 2mm, carbon nanotube armor is treated as non-rigid armor.  At thicknesses greater than 2mm carbon nanotube armor is treated as rigid armor.  The upshot of this is that clothing may be fashioned from carbon nanotubes -- clothing capable of deflecting all but the most powerful small-arms rounds.

Carbon nanotube armor makes the perfect stand-in for Ogre's BPC armor.  Ogre infantry are said to wear 4cm of armor on their battlesuits -- this is equivalent to modern MBT armor (AV180).  The few centimeters of armor on a GEV are claimed to be resistant to anything up to a ton of TNT (Pen: 112).  Ogres, with two to three meters of armor (AV9000 to AV13500) are resistant to anything up to a tactical nuclear weapon.

CNT armor also makes an excellent stand-in for the "magical" armor present on the vehicles in 2300AD's Ground Vehicle Guide, though its utility as personal armor will force a major change in battlefield weapons and tactics.

Source: Scientific American, December 2000.