Gifts:

What are they? And who should have which ones?

Gifts are an important part of playing within the world of Velgarth as Mercedes Lackey created it. So here are some basic guidelines for those who aren't familiar enough with Gifts or who just have a question.

Note: Heralds, Non-Gifted Healers and Minstrels do not Have to have Gifts and Very commonly do not.

Also Not all Heralds can Mindspeak their Companion, it requires a Gift to do so!

*Special Note* At this time some Rare Gifts and all Ultra Rare are being limited please make sure to get special approval for rare or unusual Gifts or variations of Gifts before beginning play.

At this time Firestarters, Herald Empaths, and Foreseers are closed completely! (06/08)

Any character may have any Gift in theory, with Moderator Approval, but it is very rare to see anything but the ones listed below as 'Common' to each profession.

Please go Here for a chart of the current Gifts in use and the limits on each Gift.

Heraldic Gifts:

Common:

Farsight- the ability to 'see' things are great distances.

Fetching- the ability to move objects with your mind, called telekinesis in real life.

Mindspeech- the ability to speak to others mind to mind, called telepathy in real life. Comes in myriad forms including Animal and Receptive only.

Less Common:

Thoughtsensing- the ability to hear others thoughts but not to actually communicate, Mindspeech is nearly always present with this one however.

Foresight- the ability to see the future, not always controllable.

Rare:

Empathy- the ability to feel and sometimes affect others emotions.

Firestarting- the ability to create and control fire, called pyrokinesis in real life.

Ultra Rare:

Touchreading- the ability to know the history of an object by touching it.

Dreamspeech- the ability to appear in, and communicate through, dreams.

Earthsense- the ability to feel when the Earth is poisoned or otherwise 'ill'.

 

Healer's Gifts:

Required:

Healing- the ability to heal another person using only your mind.

Common:

Empathy- the ability to feel and sometimes affect others emotions. It can be miniscule but it's always found in conjunction with the Healing Gift.

Mindspeech- the ability to speak to others mind to mind, called telepathy in real life. Comes in myriad forms including Animal and Receptive only.

Ultra Rare:

Earthsense- the ability to feel when the Earth is poisoned or otherwise 'ill'.

 

Bardic Gifts:

Required: (2 of 3)

Creativity- the ability to compose either lyrics or music.

Talent- the ability to play one or more instruments of your choice.

Bardic Gift- the ability to capture and influence and audiences emotions, this is similar to Empathy and is rarest of the three.

Common:

Mindspeech- the ability to speak to others mind to mind, called telepathy in real life. Comes in myriad forms including Animal and Receptive only.

 

Mage Gifts:

Required:

Mage Gift- the ability to manipulate life energy forces, be it your own personal reserves, a leyline or a node. Blood Magic is strictly prohibited within Valdemar!! At this time Adept level potential is not allowed in new characters.

Common:

Mindspeech- the ability to speak to others mind to mind, called telepathy in real life. Comes in myriad forms including Animal and Receptive only.

Less Common:

Farsight- the ability to 'see' things are great distances.

Fetching- the ability to move objects with your mind, called telekinesis in real life.

 

Last Updated: 06/25/2008