DERRICK A. MOORE ZodMartini@hotmail.com * (206) 568-5919 http://www.catcrossing.net/game/ Experience: Microsoft Games Division, Redmond, WA 2000-2002 Production Artist, "Crimson Skies 2" (Xbox) Senior 3D Artist, "Halo" (Xbox) Senior 3D Artist, "MechWarrior 4" (PC) multi-player level design for "Halo" and "Crimson Skies 2" modelled buildings and landscapes 2D manual art for "Mario Sunshine Kingdoms" and "Train Sim" Angel Studios, Carlsbad, CA 1999 Senior 3D Artist, "Savage Quest" (arcade) level design and environments made 20% of the levels in 3 months Zombie Virtual Reality Entertainment, Seattle, WA 1996-1998 3D Artist, "Spec Ops: U.S. Army Rangers" (PC, Playstation) level design, modeling vehicles, weapons, buildings, and environments created art for PC, Playstation, and 3DFX formats Leaping Lizard Software, Gaithersburg, MD 1995-1996 Lead artist, "Raider" -- did low-polygon LOD real-time monsters, textures maps and screen art for PC and Playstation formats Artist and Monster-Maker, "Warhammer 40,000: Dark Crusaders" Logo design and graphic design, including art for www pages Battlespace, Inc., Arlington, VA 1994-1995 Graphic artist -- did 2-D and 3-D computer models of Missile systems, Scud missile transport, Predator UAV, diesel and nuclear submarines Animations include insertion of SEAL team, Harbor and SAM reconnaissance Secret security clearance Proficiency in the following: Texture mapping Model making Level design 3D Studio MAX Maya Revision Control Caligari Truspace Lightwave POV-Ray Form-Z Electric Image Photoshop Game design and vertex lighting design WWW page design Video and still camera techniques and editing Graphic design and photo manipulation skills Education: 1990-1994 Savannah College of Art and Design major: computer animation; minor: art history References available upon request