SKILL BUILDING GAMES
These are games and activities that can be used to help build or reinforce various skills including knot tying, communication skills, map reading, compass, first aid, memory, and camping skills. These are games that have been contributed by Guiders and
Scouters. Many of them have come from the Guiding/Scouting List
and the WAGGGS-L list. If you have a game you would like to add
to this page please submit it to me by e-mail.
|People Knot||Rescue Barbie||Bowline Game||Bean Game||Clovehitch Game|
|Cats Cradle||Sheepshank||Flag Saying||Sheet Bend Poem||Reef Knot Poem|
|Whipping||Knot Riddles||Tie The Knot||Knot Dodge||Newcomer’s Knot Games|
|Bedroll Game||First Aid Carrying Relay||Shopping Contest||Communication Game||Drawing Board|
I also have the actually tie a Bowline to a toy dog to demonstrate that the knot is used to tie up a dog or a boat.
Girls are in a circle sitting on the floor with the equipment in the center. The object of the game is to pass the dice around and the first person to roll doubles gets the rope from the leader, ties the required knot (Bowline) and it is checked by the leader to make sure it is right, then she puts on the apron, oven mitts, places the napkin under her chin, on the place mat she must pick up the knife and using her own fork tries to get into the present. BUT....at the same time the dice are still going around and as soon as someone else rolls doubles they tie the knot and if it is correct the first person must take off the stuff and go back into the circle and so on. Great fun. Make sure you take two chocolate bars because they will want to do it again, but twice is enough and the chocolate should be shared.
poem: For Clove Hitch:
Clove Hitch on toggle (It's almost there....)
Sheet Bend with stop....let it rise in the air.
Peek up the hole, around the trees
Chase your tail and pull
Form two wings and in the sky
You flutter like a Butterfly.
Answers: 1. Bowline, 2 Sheetbend 3. whipping 4 Reef
Have the girls do it as a relay where the 4 cards are on a chair at the end of the room with a rope. I have 4 different colored cards and a set of 2 for two teams. They must one at a time run to the chair, pick up blue, green, yellow, orange card in order I tell them and tie the knot that is described the leaders stay near the chairs to make sure the knot it right.
The other game is for drill, after you've learned the knot - - a relay race. You have two "judges" with short lengths of rope. The girl runs up to the judge, ties the knot, and if it's right she runs back to the back of the line and the next girl runs up. If it's not right, she tries again. If it's not right in three tries, she can run back to her team and get help, and then she can come try again.
Sandy L Keeney
When all the items have been collected, the bedroll must be rolled correctly with the proper knots.
According to the number of players, arrange Guides in groups of two or three "bearers" and one "patient". Put a cup of water on the patient to make sure she is treated gently. On the arrival of the bearers at the goal, their speed and the amount of water remaining in the cup are taken into account.
a) An injured ankle must be bandaged correctly.
b) The injured person must be carried on a "four handed seat". etc.
The children sit down on the floor, back to each other, with their envelopes in front of them. One girl is the designer, and she opens her envelope and makes a design or picture with her shapes. Then she describes her picture to the person who is back to her, so that she can make an identical picture. No one is allowed to look at their partner's pictures!! After the two are done, using only their voices to pass the information back and forth they may compare their pictures. Allow about 10 minutes for this game.
Don't make too many shapes, or too many small pieces as you will want to use this game again (it is too much work to set up to only use once!) Ask the children to be careful when they put it back in the envelopes because you don't want to find one green triangle on the floor after you have all the envelopes put back in their box!
This is quite fun. You may want to allow them to switch designer and copier and try it again.
In the first variation, one person is chosen as the drawer for each team, and that person is not allowed to talk at all. One of the members of the team goes out to the hallway to look at the picture, but she is not allowed to say anything except yes or no, to the rest of the team, who must ask her questions about the picture. The person with the piece of paper must draw the picture, as they hear it described to them, without asking any questions herself.
In the second variation, each member of the team can go look at the picture except the drawer, one at a time. Then the drawer can ask each team member one question, and they can only answer the question yes, or no. This continues until the picture is drawn. (I'm not sure I have explained this well, so I will provide an example. Kathy is the drawer and she has Natasha and Heather on her team. Heather goes to look at the picture. Kathy asks her if it is a picture of an animal, Heather says Yes. Natasha goes out to look and Kathy asks her if it is a dog, Natasha says No. Kathy asks Heather if it is a person, and Heather (who can remember this) says Yes. Kathy asks Natasha if it is a boy, and Natasha can't remember, so she goes to look and then comes back and says No. And so forth until Kathy feels she has enough information to start drawing - she might then ask if it is a whole body, just a face, in profile or straight on, long hair, curly hair, smiling, etc.)
This game in either version tends to take awhile. And you can change versions part way through if you'd like. Hope the instructions are clear! This makes for some interesting pictures.
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Last update 8/26/97