Gérard's ABADDON
FAQ version 1.0.4b.4, 2005-02-15, by Peter Karsanow

PLAYING ABADDON v1.0.4b

Download the game:
------------------
It's at   http://www.iGerard.com
Get the most recent version of Abaddon that's available! Versions up to 
1.0.2 were extremely difficult, and 1.0.4 is finally playable although 
there's still a lot of saving and reloading. 1.0.4.a fixes a bug so a 
high Charisma does get you a discount in stores. 1.0.4b is supposed to 
fix some memory overruns, but it hasn't fixed anything for me; I 
thought it might be file compression in Windows XP, but turning it off 
for the whole folder didn't help.
Although Gerard says he "toned the enemies down a bit", the only thing 
that I've noticed different from v1.0.2 is the HP for the two easiest 
enemies. With the additional map areas, there were also changes in 
where the monsters change from one group to another. The monsters that 
used to appear around the volcano closest to Antioch are no longer 
there. Only some of them even appear further away. However, the 
monsters that appear later in the game are even tougher than before,
so you're definitely in for some level-building.
And although Gerard says he gave the character more money, there's 
still only 33 DM in the chest in the castle, and additional monsters 
that you kill still leave 1/2 the money of the previous one.
This FAQ will only mention some game problems in passing; there's a 
separate "problems with 1.0.4b" text file available on my website.

Start the game:
---------------
If you were able to get Abaddon to start one time, then it won't start 
again, try deleting the config.ini file and trying again. If it still 
doesn't work, try installing Abaddon on a ZIP disk and playing it from 
there - that worked for me!
If you can't move the pointer on the title screen by pressing the 
up/down arrow keys, and Alt-Tab doesn't work, there's a good chance 
that Ctrl-Alt-Delete won't work either. Hope you didn't lose too much 
work when you have to reboot. I had to do this many times in v1.0.2, it 
seemed to depend on just how much you've done with the computer since 
last rebooting. This problem seems gone in v1.0.4, thankfully.
Press the Enter key to skip the opening crawl anytime after the 
"Abaddon" letters are nearly off the screen.

Generate a character:
---------------------
Press the Shift key to reroll. The range of values is from 11 to 17, 
but these can be modified afterward. Keep rolling until you get 
numbers you can live with. A high Strength and Dexterity keep Gilead 
alive in combat at level 1. Constitution increases HP from level 2 on. 
Intelligence increases PP from level 2 on, and the number of points 
available for "buying spells" at the start. The others are of 
significantly less importance, although Charisma finally has an effect 
on buying items with the fix in v1.0.4a.
If you were planning on using the trainer, so you have a reasonable 
chance of making it to the end of the game, better go read the last 
part of this file NOW before you go any further!
You can take up to 3 points from any attribute and add it to others, 
as long as you don't go above 18. Press the space bar to lock in the 
numbers.
Then choose a "Geneseed Type" from the list in the bottom right of the 
screen. This raises 2 attributes, with no maximum. Press the space bar 
again to lock in your choice.
On the next screen, choose a "class" from Medicus, Biblius, or "of 
War" by pressing the space bar. I guess Gerard didn't think "Bellus" 
would be understood by all players of the game. There's no indication 
on the screen of the class you've chosen, but now you have to select 
Gilead's starting psychic powers or skills. I know they're supposed to 
be psychic, not magic, but they're essentially spells.
Finally, given some number of points dependent on Gilead's class and 
Intelligence, choose his starting skills. I personally suggest getting 
LFaith so you can heal Gilead without wasting expensive Nano Healers, 
but others have different preferences. Once you've got some money, 
you can buy all the skills except LFaith, though.
Press the space bar one last time to start the introduction.
Gilead starts with the maximum HP and PP, including Constitution and 
Intelligence bonus, for his class. Unfortunately, besides holding down 
the space bar, there is no way to skip the introductory sequence 
before Gilead gets out of bed in the morning.

Initial moves in the game:
--------------------------
After the introductory sequence, have Gilead collect the 33 DM and a 
PSIDoc MK3 from chests in his castle. Then go out to the south from 
the ground floor to enter the city (5 buildings you can enter is a 
city?) of Antioch. Do NOT follow the guy who asks you to, until you're 
at least level 4 or higher; he's a Psi-Lord assassin and will end your 
game really quick at level 1 if you try to fight him. Also, do NOT 
talk to the little girl, or she'll take 10 DM from you. For now, just 
leave everybody in the town alone unless you've saved the game first.
To get 1000 experience, go talk to the Bishop in the far right 
building, go upstairs and talk to Azrael, then the Bishop again. 
You've now got your first quest, but don't worry as you can take your 
time getting to it.
The only things that you might be able to afford at the start of the 
game are some Fatigues (from the healing store) and another Nano 
Healer.
You can get one Nano Healer from the chest in the upper left of the 
upper floor of the "whoopass" guy's house. But the chest in the bottom 
left corner has to wait if Gilead's strength isn't high enough.
If Gilead (or somebody else in the party?) has a high Strength (16+), 
you can push the barrel near the bottom left corner in the upstairs of 
the "whoopass" guy's house. That will get you a L.A.W., which gives you 
a choice. First, you could sell it for 250, which is rather useful at 
the beginning of the game. Second, you could hold on to it for a really 
tough battle. As the dialogue with the Bishop mentions a weapon called 
LAW, it's strange that you can get one at the start of the game, and 
buy them later, but that doesn't complete the quest.
Finally, check your equipment before exiting town, make sure you've 
equipped what you think you have (use the Equipment entry on the menu), 
and save the game.

To get up to level 2, where things will get a lot easier, you have to 
suffer through a lot of tedious saving, fighting, and reloading. 
Restoration of all HP and PP costs 25 DM in the town. Later, when Lenna 
joins, one dead party member can be resurrected for an additional fee. 
And afflictions like Blind can also be cured for additional payment. 
But for now, you want to fight only 1 enemy at a time, and not save the 
game unless you take no damage or a small amount so you can risk 
another fight. Use LFaith, if you've got it, to heal 5-10 HP outside of 
combat. A Nano Healer is usually wasted if you use it for less than 30 
or so HP.
Your task now is to slowly accumulate money and experience to get to 
level 2. If you get more than 25 DM before being forced back to the 
healer in Antioch, you're doing well. If you have to dip into your 
initial funds to keep going, do so as a last resort. The game is rather 
difficult at level 1, but it can be done. Once you get to level 2, and 
have more HP and PP, as well as an additional +1 to hit (which may be 
effective in combat or not), it gets relatively much easier to handle 
the foes just outside Antioch. Even at level 2, you will still spend a 
long time walking back and forth outside Antioch, running from tough 
enemies and beating up on single ones or easy groups. The monsters 
outside Antioch, and as far as the east-west split to the south, are 
what I call "tier 1" monsters.
The characters will get experience (EXP) as you'd expect for fighting 
multiple monsters in a group. However, money works differently. For 
each monster after the first, you get 1/2 the money of the money of 
the previous. For example, 1 Skullwalker is 6 DM, 2 is 9 DM (+6/2), 
3 is 10 DM (+3/2), and 4 is 11 DM (+1.5/2).

The Escape option in combat seems to work 100% of the time, unless 
you're in a boss battle. But when you get to the buildings in the 
ruined city later, against some of those monsters it's not 100% even 
with an 18 Perception.

If you don't have Battle Rolls turned on in game options, you will 
wonder why characters do extra damage once in a while. It's because 
the game rolled a natural 20. Thankfully, monsters don't do extra 
damage when a 20 is rolled for them. The characters can also do more 
damage than you expect too, for some other unknown reason. For 
characters with a high Strength, the maximum weapon damage is modified 
in the Abilities screen, but it's even more than that.
Gilead has the "PzrKst" option in battle, which operates much like 
Cleave did in earlier versions of the game. Now it can do truly huge 
amounts of damage, but the damage done to Gilead varies from 0 up to 
20 or so. It seems that if Gilead misses, he takes more damage. Use 
PzrKst against tough monsters that you have to take down NOW.

You can go talk to the little girl in Antioch when you have less than 
10 DM to get a message about being a cheapskate. But at least the 
event (and the sprite) goes away without taking any of your money. If 
you have more than 10, she takes 10.

Going from level 2 to 3, you may notice that you can start encountering 
groups of 3 or 4 monsters instead of just 1 or 2. At least Gerard 
didn't let that happen to level 1 players... At higher levels and in 
later areas, you can get up to 5 monsters.

The "Hypno" effect wears off after combat, or when the affected 
character is hit, or after several rounds of combat. "Blind" stays 
until cured with an EYEDoc item. "Crazy" wears off after several 
rounds of combat; the character will randomly attack enemies or 
another character, possibly even themselves. "Poisoned" stays until the 
character dies, or until cured with an Anti-Toxins item. Unfortunately, 
dead can only be fixed by a healer in a town, or possibly the very 
expensive Revive skill.
All these effects can be inflicted on the characters if they fail a 
"saving throw". This is shown on the screen as a 1-20 random value plus 
some bonus for the character's level and equipment, versus a fixed 
value for that particular monster's attack. In general, improving the 
saving throws with your choice of equipment should normally be second 
priority to AC, but it doesn't hurt.

Lenna
-----
At level 3 and higher for Gilead, you can think about the next step in 
the plot, which is to go south from Antioch. Take the east fork, and 
then start to head to the gap going northeast. Lenna will show up just 
as you enter the narrow passage. So SAVE THE GAME before going there! 
Gilead and Lenna (as a level 1 Adeptus Medicus) will have to fight 1 
DemonDroid, and you can't run away. I was able to do this at level 3 
with an Adeptus Medicus, and kept Lenna alive through sheer luck. If 
she dies, no big deal, just take her back to the healer in Antioch and 
pay extra. But characters don't get experience while dead. You don't 
have to have talked with Lenna in Antioch to get her to show up. I 
suggest you bring some extra armor and equipment for Lenna before 
getting her. In v1.0.4b, she appears with a Crowbar, Garbage Can Lid, 
Football Helmet and PlasSteel Vest for total AC 17.

Lenna is an Adeptus Medicus with 9 Strength, 18 Dexterity (+3 AC), 16 
Constitution (+1 HP per level), 17 Intelligence (+2 PP per level), 11 
Wisdom, 14 Charisma, and 16 Perception. She starts off with only 9 HP 
and 10 PP, and in v1.0.2-1.0.4b can get at most only 7+1=8 HP and 5+2=7 
PP per level. Because of a bug in v1.0.2-1.0.4b, her range for 
additional HP and PP is only 2-7 and 2-5, respectively, instead of 1-8 
and 1-6. This same bug applies to Gilead's class too, and any other 
characters in the game, until Gerard fixes it.

Lenna's "Nick" ability was reported to work better when enemies are 
low on HP. I haven't seen that, as I once tried over 20 times on a 
RazorBot that should have had only 1 HP left, and finally got the 
item. On the next combat, Lenna got an item on the first try from an 
undamaged enemy. It definitely succeeds more often when Lenna is at 
higher levels. Nick can even work when Lenna has no chance at all of 
hitting the enemy with her normal attack.

You must go talk to the Bishop in Antioch for Lenna to appear out in 
the wastes. Unfortunately, this means you can't get Lenna that free 
1000 experience.

Now build up both Gilead and Lenna outside Antioch for another level or 
three. It's hard because experience is divided in half, and Lenna is 
too weak to help much at first. So she's best used to try to Nick items 
from monsters, or just Defend. With her 18 Dexterity, she may have a 
better AC than Gilead with the same armor. But she's got a lousy 
Strength, so I initially used her just for Nick and to finish off weak 
or damaged monsters. Her Crowbar weapon should be upgraded ASAP too. 
Spend your money on getting good armor and weapons for both 
characters. You should find that you start getting more items after 
battle as the characters get higher in level. Any items found will go 
into the last character's inventory.

One "feature" in v1.0.4a and b is the Riot Gear available at Esdoc's 
shop for only 100. This is really excellent armor for the price; it's 
probably a typo for 1000 or so. Buy 2, and your party should now have 
AC over 20 each, making it much harder for monsters to hit them. 
However, with a natural 20 (and sometimes lower numbers), they will 
still hit no matter what, until the characters' AC gets up to 25 or 
so. What makes the game playable at higher levels is getting such a 
high AC that the characters can only be hit by psychic or poison 
attacks.

The first Quest:
----------------
The areas to begin exploring are beyond the "Y" to the south of 
Antioch. The monsters get tougher (what I call "tier 2") immediately 
over the bridge if you take the west fork. But leave this area alone 
until you complete your mission to the ruined city.
The numbers change but they're still tier 1 after you go through the 
pass where you got Lenna. Later the monsters become "tier 2" after you 
go through a SE pass several twists and turns later. However, there's a 
slight possibility of tier 2 monsters showing up in the tier 1 zone 
after the NE pass where you got Lenna.
Before you go too far into this region, get and equip Gas Mask items on 
both characters. These will reduce the damage from enemy Pestil spells 
to only 2. For now, you can't do anything about Incendi, but when you 
get to the next town, you can buy an item that'll take care of that 
as well.
If you remember the way to the ruined city from earlier versions of 
Abaddon (like v1.0.2), it's now a lot longer. Gerard blocked off the 
sideways "T" intersection that was there earlier, and added a lot more 
area to the map to lengthen your route.
On the way to the city, you can go shopping and rest up at Bartertown. 
Check out the fancy new gear there at higher prices, and healing 
there starts at 35 domars. But strangely, the best weapons for Gilead 
and Lenna are still back in Antioch. One of the most useful items to 
buy in Bartertown is the PsyArmour; it will significantly reduce the 
damage the characters take from the various psi skills. The PsyArmour 
also replaces the Gas Mask you should have gotten in Antioch before 
encountering your first Crazy monsters. The PsyArmour should reduce 
damage from most enemy skills used on the group as a whole to 0 
(Napalm) or 2 (Incendi, Fallout, Pestil). However, if the Incendi and 
Fallout skills are used on just one character instead of both, they may 
do more than 2 damage even with the PsyArmour.

I've found that once both Gilead and Lenna are above about AC 25, you 
don't have to worry about them getting hit by monsters with up to +4 
to hit. That still leaves the ones that use skills like Incendi and 
attacks like Inject Poison to harm you, and PsyArmour can help with all 
but poison and blindness.
Sometimes, you'll see the characters miss when they should hit; my 
best guess is that the monster was defending and the AC was higher 
(at least 3) than normal. Or else there's another bug in the "to hit" 
calculations...

Since having decent armor on the characters means they can't 
effectively use skills, I haven't mentioned getting any. I haven't 
tried playing the game as a "spellcaster", just an Adeptus Medicus. 
As that class has the lowest experience requirements, it seemed the 
best choice to me. If the "+1 to damage" is implemented correctly 
for an Adeptus of War, then maybe that class is worth playing too.

Tier 3 monsters are found in the area north of Bartertown, and stop at 
the bridge far to the north of the town that leads west into thus far 
unknown territory.

Tier 4 monsters start right after the bridge to the NW of Bartertown. 
If you're looking for a place to make money, the tier 3 zone is 
probably the best as long as you can avoid getting hurt too much by the 
Destructors and Psi-Lords. You won't be able to hit the Holo Ghosts 
until you get an extremely high "to hit" bonus (at least +10, maybe 
even more) through lots of levels or use of the trainer, or Gerard 
fixes the bug with only getting effectively +1/2 to hit each level.

Once you've got PsyArmour, AzraelArmor and a Cyber Arm on both 
characters, and the best weapons available, it's time to do level 
building in the tier 4 zone. Again, the Holo Ghosts will be impossible 
to hit until you're already moved on to the ruined city, or maybe 
never, so just try to Nick items from them. Watch out for the 
PsykerBots as they are still annoying. And just rake in the experience 
from hordes of Slicer Dicers, which always come in a pair, sometimes 
with a PsykerBot.
If Lenna has Nicked enough items for both characters, then you can 
speed up combat by just holding down the space bar. That will do the 
default "Assault" on the default target.
After trying to play this game without cheating, I realized that an 
inordinate number of combats were in store to level up Gilead enough 
to get a reasonable hit chance against the upcoming monsters. So I 
tried again using the trainer, and found that I shouldn't have wasted 
as much time earlier before giving in. :(

Before you go into the ruined city, Gilead should have stocked up on 
LAWs at Thor's in Bartertown. In v1.0.4b, these do 200 each to all 
enemies. Unfortunately, all the other consumable weapons will crash 
the game when used. So far, there's no monster that you can make 
money on by killing with a LAW. Just save them for HAL in the ruined 
city.
Gilead should have at least an effective +14 or so to hit before you 
start trying to build levels in the ruined city. Otherwise, you will 
spend too much time trying to hit the monsters there, and give them 
too many chances to poison the characters.

The Ruined City & HAL:
----------------------
The monsters in the city are "tier 5" and a significant step up in 
difficulty from tier 4. To avoid taking damage from normal attacks, 
something you probably haven't seen since you could afford decent 
armor, you'll have to upgrade armor again, regardless of the effect on 
ENC or Encumbrance. And like the Holo Ghosts in tier 4, you may have to 
hold off on level building in the city until you do some level 
building outside the city. Again, the problem is the low to hit bonus 
that's due to a bug.
The Inject Poison attacks that a lot of the monsters in the city have 
is very annoying, and there's nothing you can do it about it now 
except stockpiling Anti Toxins or running from those encounters.

Go to the SW corner of the city map, then up the stairs, and open the 
box to get a PortoDOC MK7. Whoopee.
Go to the building near the NE corner of the city map, enter the glass 
door, and open the box to get the SanguineSword. Personally, I kept 
using the Force Hammer because of the bonus to hit.
About halfway up the west side of the city map, open the box in the 
area that looks like a gutted store to get the CeramSteel Helm. This 
item is definitely a "keeper"!

When you enter either the building where you get the SanguineSword, or 
the building in the NW corner, you'll be in the realm of "tier 6" 
monsters. Very nasty critters, these.

The building in the NW corner of the city is where HAL is located. 
Walk up to the console in the wall, and answer the riddle correctly 
to open the passage to the next room. Repeat several times.

OK, I'm sure you didn't start reading this document because you 
expected to NOT learn the correct answers to HAL's riddles. So here 
they are:
Mountain
A Dollar (very unfair to those not familiar with the currency)
Two
Human

In v1.0.2, wrong answers summoned monsters. They still do in v1.0.4b, 
and the monsters are just 2 wimpy Rad Pools. I was expecting a bunch 
of the tier 6 nasties found in this area, or worse.

You must walk up the middle to trigger the final dialogue and fight 
with HAL (come on! you knew it was coming...).

SPOILER: HAL kills Lenna.
SPOILER: Azrael shows up to help you fight HAL, and joins the party.

Azrael:
-------
He's a level 1 Adeptus Medicus. 24 HP, 16 PP. 9 Str, 18 Dex, 16 Con, 
17 Int, 11 Wis, 14 Cha, 16 Per. Initial equipment is a ChainAxe, 
SHOCKSword, HK Helm and KybernetickAmr. Does 1-54 (!) damage, +1 to 
hit, AC 27, +1 HP per level, +0 psychic save. Has 3 Nano Healers and
1 Cyber Muscles. Knows LFaith and Incendi skills.
DO NOT UN-EQUIP THE Chain Axe! If you do, you won't be able to 
re-equip it on Azrael. I guess Gerard somehow stuck it on him to start 
with. If you must take it off, then I suggest that you save all of 
Lenna's equipment (trade it to Gilead before triggering the HAL fight) 
and give Azrael the HK 14.5mm and other useful items.
DO NOT UN-EQUIP THE SHOCKSword! If you do, it can only be equipped by 
Azrael as a regular weapon, not as a second weapon in the shield slot. 
Again, somehow Gerard stuck it on him to start with.
Since Azrael starts with 2 weapons equipped, his damage is listed as 
the total of the two, e.g. 1-54. If you change the Chain Axe to HK 
14.5mm, it becomes 1-70. Not bad for level 1, but not quite as useful 
as Lenna was. (sob!)
Azreal starts with base saving throws of +7 for Bullet, Fire and 
Laser. AC is also 8 with no equipment, +3 for 18 Dexterity to give 
11, plus for any armor.
In combat, Azrael has the "MdBlast" ability, which seems to be an
attack on all enemies that uses no PP. Not useful up here, when 
Azrael has such a low + to hit, but maybe against easier monsters, 
or once the + to hit goes up from a few levels.

After HAL:
----------
Go open the box to the north to get Shoggoth Armor for Gilead.
Notice that your Quest list has changed. Now you're supposed to go 
fight that Mordechai army with a LAW. Too bad that the only one 
you might have so far is from Antioch, unless you bought some.
Make your way out of the ruined city to Bartertown for rest, 
resupply, and the best equipment for Azrael.

Now, with maybe a short stop in Antioch, go all the way to the 
Mordechai camp that you weren't allowed to enter before.
Just move a little to the left, and the game will take over and do 
the final movement and dialogue script.

SPOILER: Fight Abaddon. Apparently no tougher than one that you can 
fight in the ruined city, though. Watch more text scroll by. No more
to this game, unless you want to watch the flame effect scroll by 
forever.


Rumors:
-------
If you don't get the LAW after you kill HAL, leave and come back to 
find it. 

In v1.0.2 you should have 20-30 Robo Docs before fighting HAL, 
probably some Psi-Colas and Nano Healers too. Go in at least level 6, 
even higher is better. 

Gerard says you might get Lenna back. 


MONSTER INFO:
=============
HP is how much total damage must be done to the monster to kill it. 
Overkill is allowed.
AC is how high the characters have to roll on a d20, plus their own 
"+ to hit" value, to hit this type of monster.
"$" is how much money one monster of this type will drop. In mixed 
groups or just multiple monsters of the same type, each additional 
monster will add only 1/2 the amount that the previous one did. There's 
an invisible hierarchy of which monster pays out first.
"XP" is how much experience you get for killing one monster of this 
type. Thankfully, this works the way you would expect for multiple 
monsters. But when there are 2 live characters in the party, experience 
is divided in half.
The "+ to hit" is what the monster shows in combat as a bonus for 
trying to hit the character(s). However, either the monsters get a 
hidden bonus to hit, or the characters get hidden AC penalties 
sometimes, because these numbers don't always work.
"Items" listed above are what you can get with Lenna's "Nick" ability, 
or rarely get after a combat with that type of monster. So far, only 
the Psi-Lord, Rad Pool and MedusaBot don't carry an item, and there is 
otherwise only one item per monster.
"Notes" includes special attacks and the psi skills this monster type 
can use in combat. If the monster's special attack has a known value 
that the characters must "save" against, it is shown in parentheses, 
e.g. Hypno (18).
Some of the data below is incomplete. For example, I haven't nailed 
down the exact amount of HP for a RadPool. So ">79,<=82" means that I 
saw a total of 79 damage didn't take it out, but 82 did. This assumes 
that all monsters with the same name have the same AC and starting HP.

Monster Name   HP  AC   $    XP + to hit Item, Notes
============  ===  ==  ===  === ======== ===========
--- vicinity of Antioch (tier 1 & 2)
SkullWalker     2   9    6   18    2     Nano-Healer
Dreadnought     4  10   15   36    2     Nano-Healer
MrdechaiSgt    10  11   15   36    3     Nano-Healer

--- fight 1 when Lenna joins, otherwise not in game?
DemonDroid     25?  ?   25   90    4?    Psi-Cola?

--- 1 in Antioch (as Mordechai assassin), then also north of 
--- Bartertown (tier 3)
Psi-Lord       40  13  150  222    2     none, cast Incendi & Pestil
...               game still crashes when another skill (LBind?) used!

--- west of bridge SW of Antioch, and from SE pass a ways after Lenna 
--- joins, also after NE pass where Lenna joins (tier 2)
RazorBot       30  13   30  120    3     EYEDoc Mk2, RazorBees attack
Crazy          30  13   30   96    1     Psi-Cola, cast Pestil & 
...                                      Incendi & Crazy (13)
WalkerBot      16  12    4   72    1     Anti Toxins, Inject Poison 
...                                      attack (15)
RadPool            14   50  450    3     none, cast Napalm
...         >79,<=82     (also 2 if you answer HAL riddle incorrectly)

Monster Name   HP  AC   $    XP + to hit Item, Notes
============  ===  ==  ===  === ======== ===========
--- north of Bartertown (tier 3)
KillaKan       80  14  150  270    4     Robo Doc
Psyker         28  13   35  102    2     Nano Healer
Psi-Lord       40  13  150  222    2     none, cast Incendi & Pestil
...               game still crashes when unknown skill (LBind?) used!
Destructor         13  120  300    4     LBind Prayer, cast PainofL & 
...     >57,<=60                         Blind (18) & Hypno (18)

--- over bridge NW of Bartertown (tier 4)
SlicerDicer   120  19   50  540    6     Robo Doc
PsykerBot      90  17   50  480    5     PSIDoc MK3, cast PainofL & 
...            Fallout & LFaith, game crashes if unknown skill used
HoloGhost              200  750    6     PORTODoc MK 7
...      >  ,<=200   30>AC<=

--- in ruined city (tier 5)
ABADDON                400 1800   14     MINIHospital, cast Fire and 
...     >450         23>AC<=25           Brimstone & R?
Mephistron         24  100 1200   10     Anti Toxins, Inject Poison
...     >180,<=200                       (?)
BaalBot            24    4  900    8     Nano Healer, Inject Poison
...     >159,<=182                       (?)

--- inside ruined city buildings (tier 6)
RoboIncubus                       12     ?, Sonic Blast
...                  27>AC
MedusaBot                         12     nothing
...
Leviathan                                MalotvCctal, cast Incendi2
...                  25>AC

--- HAL boss
Monster Name   HP  AC   $    XP + to hit Item, Notes
============  ===  ==  ===  === ======== ===========
HAL           >15      350 1260    ?     ?, boss

--- ABADDON boss (same as tier 5)
Monster Name   HP  AC   $    XP + to hit Item, Notes
============  ===  ==  ===  === ======== ===========
ABADDON                400 1800   14     MINIHospital, cast Fire and 
...     >450         23>AC<=25           Brimstone & R?


ITEM INFO:
==========
"*" before and after the price for an item indicates that this item is 
either found or starts in a character's inventory, and can't be bought 
in the game. But since stores buy any item at 1/2 price, this is the 
price it would be if you could buy it.
"Damg" is the unmodified damage range for the weapon. "Spd" is the 
weapon speed.
Under "Who", GLA stands for Gilead, Lenna and Azrael, and "-" if that 
character can't equip/use that item. All 3 start with some equipment, 
with Gilead and Azrael given unique items.
In Abaddon, higher Speed and lower Enc seem to be better. Higher 
damage and AC are definitely better. Some of the effects mentioned in 
the item descriptions aren't implemented in v1.0.4a. It's possible 
that Enc isn't implemented either.
Weapons marked as "2-handed" must be equipped with nothing in the 
character's shield slot.
In the Books & Scrolls section, the Level listed is the minimum 
character level needed to be able to Use the item to learn that 
skill. In case there's a difference between classes, my results are 
for both Gilead and Lenna as Adeptus Medicus. Many times, I just know 
two levels where it worked and didn't work.
"Esdoc" is the shop with a sword sign in Antioch. "Blaine" is the man 
on the right side of the shop with a cross sign in Antioch. "Bard" is 
the old man near the entrance of the shop with a jar sign in Antioch. 
"Geller" is the man to the right of Bard, and "Tweed" is the woman to 
the far right in that shop.
"Thor" is the blacksmith in the upper right of Bartertown. "Oisan" is 
the potion and weapons shop in the upper left. In the lower right 
corner, "Zaius" is on the left, and "Prospero" is in the middle.
Healing items like Nano Healer and Robo Doc that can restore variable 
amounts of HP work MUCH better outside of combat.

WEAPON (sorted by damage)
------
Name             Damg   Spd   Cost  Who  Where  Notes
----             ----   ---   ----  ---  -----  -----
Crowbar          1- 2    9      20  GLA  Bard   Lenna @ start
Cattle Prod      1- 3    8      45  -LA  Bard   2-handed
Vibroknife       1- 4    ?     *80* GL?  Gilead @ start ONLY
Rocket Hammer    1- 5    8     120  GLA  Bard
DamascusBlde     1- 6    9     150  GLA  Tweed
Electro Spear    1- 7    9     200  GLA  Bard
Proton Axe       1- 8    7     250  G--  Tweed
AsemeiKnife      1- 9    9     300  GLA  Bard
Chainsword       1-10    8     333  GLA  Tweed
Sonic Hammer     1-11    8     500  GLA  Bard
SONY Sword       1-12    9     500  GLA  Esdoc
PowerKnife       1-13    9     600  GLA  Thor
Taser Spear      1-14    9     700  GLA  Bard   2-handed
ChainKnife       1-15    9     800  GLA  Thor
Laser Axe        1-16    7     900  G--  Tweed
Mono-Sword       1-18    9    1200  GLA  Esdoc
Shock Staff      1-20    9    1800  -LA  Bard   2-handed
ChainSpear       1-21    9    1500  GLA  Oisan
Las Staff        1-21    9    2000  -LA  Oisan  2-handed, +5 save 
...                                             vs. Blade
Power Hammer     1-22    8    1750  G--  Bard
Psi Hammer       1-23    8    2200  G--  Esdoc
ChainAxe         1-24    8    2000  G--  Esdoc
Chain Axe        1-24    ?   *2000* G?-  Azrael @ start
VibroSword       1-24    9    2400  GLA  Thor
Force Hammer     1-25    9    2600  G--  Esdoc  +5 save vs. Laser, 
...                                             +5/2 to hit
SHOCKSword       1-30    ?   *3000* G?A  Azrael @ start
COLT 7.62mm      1-32    9    3200  --A  Oisan  +2 save vs. Bullet
Desert Eagle     1-33    9    3300  --A  Oisan  +3 save vs. Laser
SanguineSword    1-36    ?   *4500* GL-  found  +1/2 to hit?
HK 14.5mm        1-40    9    5000  -LA  Bard   +2 save vs. Fire
Rune staff       1-40    9    8000  --A  Oisan  +3 save vs. Bullet,
...                              +2 vs. Blade & Fire, +1 vs. Laser

SHIELD (sorted by AC)
------
Name             AC   Enc   Cost  Who  Where  Effect
----             --   ---   ----  ---  -----  ------
Garbage Can Lid  +1    +5    100  GLA  Tweed
Riot Gear Shld   +2   +10    300  GLA  Tweed
Force Shield     +3   +15    550  GLA  Esdoc
PlasSteel Shld   +4   +15    800  GLA  Esdoc
ImPlas Shld      +5   +20    900  GLA  Thor   +8 save vs. Blade
Psi Shield       +6   +25   1200  GLA  Thor   -2 save vs. Laser, 
...                                           +8 vs. Poison

HEAD Armor (sorted by AC)
----------
Name             AC   Enc    Cost  Who  Where  Effect
----             --   ---    ----  ---  -----  ------
Football Helmet  +1    +1      50  GLA  Tweed
Riot Helmet      +2    +2      95  GLA  Tweed
Psychic Hood     +2    +2     250  GLA  Tweed  +2 save vs. Bullet
Cyber Helm       +4    +5     600  GLA  Esdoc
M1 Helmet        +5    +2     700  GLA  Esdoc
HK Helm          +5    +8    1000  GLA  Esdoc
CeramSteel Helm  +7     ?   *1000* GL-  found  +5 save vs. Blade, Fire, 
...                     Gas, Poison; +1 save vs. Bullet, Laser, Explode
PsyBooster       +8    +4    1600  GLA  Esdoc

TORSO Armor (sorted by AC)
-----------
Name             AC   Enc    Cost  Who  Where  Effect
----             --   ---    ----  ---  -----  ------
Fatigues         +1    +5      13  GLA  Bard
PlasSteel Vest   +1    +2      50  GLA  Tweed
Battle Royale    +2    +5     350  GLA  Tweed  
Psyker Robes     +2    +4     400  GLA  Tweed  +4 save vs. Bullet, 
...                                            +2 vs. Explode
Kevlar Vest      +3    +0     500  GLA  Tweed
BMW Armor        +4    +5     700  GLA  Tweed
Force Robe       +4   +10     600  -LA  Esdoc  +10 save vs. Bullet 
...                                            & Explode
HondaSuit        +5    +5     850  GLA  Bard
Riot Gear        +6    -5     100  GLA  Esdoc  *** A STEAL!
TokyoSuit        +6   +14    3000  GLA  Oisan
Flak Vest        +7    -5    1300  GL?  Esdoc
AzraelArmor      +8   -10    4000  GLA  Thor
AsmodeusArmr     +9    +0    5100  GLA  Thor   +5 save vs. Fire & 
...                                            Laser
KybernetickAmr  +11     ?   *????* G?A  Azrael @ start, +5 save vs.
...                                       Blade, Fire, Gas & Poison
ShoggothArmr    + ?     ?  *?????* G?-  found @ HAL, +2 save vs. 
... Blade, Fire, Laser, Gas & Poison, -5 vs. Bullet, +10 vs. Explode

ARMS Armor
---------
Name             AC   Enc    Cost  Who  Where  Effect
----             --   ---    ----  ---  -----  ------
Leather Gloves   +1    +1      40  GLA  Tweed
SONY Booster     +1    +2     250  GLA  Oisan  +1 save vs. Blade & Fire
Metal Gloves     +2    +3     250  GLA  Tweed
CHI Booster      +2    +4     900  GLA  Oisan  +2 save vs. Blade
Cyber Arm        +3    +4     700  GLA  Esdoc  +1/2 to hit, but
...                                    not shown on Abilities screen
Syntho Arm       +3    +5     700  -L-  Esdoc  should boost DEX but 
...                                            doesn't
IMI Booster      +3    +6    1600  GLA  Oisan  +3 save vs. Laser & 
...                                            Explode, +1 Gas
HK Booster       +4    +8    2700  GLA  Oisan  -2 save vs. Laser, +4 
...                                            Poison

OTHER equipment (sorted by Cost)
---------------
Name             AC   Enc    Cost  Who  Where  Effect
----             --   ---    ----  ---  -----  ------
MK2 Gas Mask     +0    +0      30  GLA  Bard   reduce Pestil damage
Zubringer Ring   +0    +0     900  GLA  Oisan  "reduces PP cost"? (no 
...                                            effect?)
Cyber EYES       +0    +0     950  GLA  Zaius  boosts vision (no 
...                                            effect?)
Cyber Legs       +0    +5    1200  GLA  Oisan  should boost DEX but 
...                                            doesn't
Mordechai Ring   +0    +0    1600  GLA  Oisan  "reduces PP cost"? (no 
...                                       effect?), +6 save vs. Poison
"          "     +2    +5    1700  GLA  Thor   "+"? (just AC)
INVISO Cloak     +0    +5    1800  GLA  Oisan  "renders invisible"? +5 
...                                            save vs. Bullet
PYROImplants     +0    +0    2000  GLA  Zaius  +10 save Fire, +5 
...                                            Bullet & Laser
Muscle Boost     +0    +0    2000  GLA  Zaius  should boost STR but 
...                                            doesn't
HOLO Cloak       +0   +15    2100  GLA  Thor   "creates holograms", +1 
...                                            all saves
MK2 Forcefield   +0    +0    2900  GLA  Thor   +5 save vs. Bullet & 
...                                            Explode
PsyArmour        +0    +0    3600  GLA  Thor   reduce psi skill damage
MK1 Holofield    +3    +5    3900  GLA  Thor   "protects body"? (just 
...                                            AC)
Sanguinis Ring   +0    +0    4000  GLA  Oisan  "reduces PP cost"? (no 
...                                            effect?)
DOCSystems       +0    +0    6000  GLA  Oisan  "heals body"? (no 
...                                            effect?)


BOOKS & SCROLLS (sorted by Cost)
---------------
Name             Cost  Who  Where     Learn when Used, Level needed
----             ----  ---  -----     -----------------------------
LBind Prayer      150  GLA  Geller    LBind     Level<=2
Prayer LArmour    200  GLA  Blaine    LArmour   Level<=2
Pestil Scroll     200  GLA  Geller    Pestil    Level<=2
Incendi Scroll    250  G--  Prospero  Incendi
Codex of Blind    300  GLA  Geller    Blind     Level<=2
Codex of Quiet    300  GLA  Geller    Quiet     Level<=2
Codex of Hypno    300  GLA  Geller    Hypno     Level<=2
Escape            450  GLA  Blaine    Escape    Level=3
LDivine Prayer    450  GLA  Blaine    LDivine   Level=3
LKnow Prayer      450  GLA  Geller    LKnow     Level=3
Codex of Crazy    450  GLA  Geller    Crazy     Level=3
Breach Scroll     450  GLA  Geller    Breach    Level=3
Codex of Assail   750  GLA  Blaine    Assail    Level=5
PainofL Prayer    750  GLA  Prospero  PainofL   Level<=6
Sniper Book      1000  GLA  Prospero  Sniper    Level<=6
MindWar Disk     1000  GLA  Prospero  MindWar   Level<=6
Codex of Haste   1050  GLA  Blaine    Haste     Level>6,<=8
Codex of Chaos   1050  GLA  Geller    Chaos     Level>6,<=8
"             "  1200  GLA  Blaine    Defense?  *Lvl>11
Codex of Time    1200  GLA  Geller    Time      Level>6,<=8
Vampires Scroll  1350  GLA  Geller    Vampire   Level=9
Codex of Psywall 1500  GLA  Blaine    Psywall   Level=10
Codex of Fallout 1500  GLA  Prospero  Fallout   Level=10
Paralyse Scroll  1500  GLA  Geller    Paryl     Level=10
SubZero Disk     1500  GLA  Prospero  SubZero   Level=8
Napalm Scroll    1750  GLA  Prospero  Napalm    Level=11
Codex of Pyro    2000  GLA  Prospero  Pyro      Level=10
Pennance Scroll  2100  GLA  Blaine    Levai's Pennance? *Lvl>11
LProtect Prayer  2100  GLA  Blaine    LProtect? *Lvl>11
Codex of Invisi  2400  GLA  Blaine    Invisi?   *Lvl>11
StealPP Scroll   2400  GLA  Geller    StealPP?  *Lvl>11
MindBolt Disk    2400  GLA  Prospero  MindBolt? *Lvl>11
Codex of Crash   2500  GLA  Prospero  Crash?    *Lvl>11
Codex of Infect  2500  GLA  Prospero  Infect?   *Lvl>11
LHoly Prayer     2500  GLA  Prospero  LHoly?    *Lvl>11
Revive           2700  GLA  Blaine    Revive    Level=10
Vampire2 Scroll  2700  GLA  Geller    Vampire2? *Lvl>11
Quicken Scroll   3000  GLA  Blaine    Quicken?  *Lvl>11
LWaste Prayer    3000  GLA  Geller    LWaste?   *Lvl>11
LGuides Prayer   3150  GLA  Blaine    LGuides?  *Lvl>11
Incendi2 Scroll  3600  GLA  Prospero  Incendi2? *Lvl>11
PsyShld Prayer   3750  GLA  Blaine    PsyShld?  *Lvl>11
Winter Scroll    3750  GLA  Prospero  Winter?   *Lvl>11
Fallout2 Disk    3750  GLA  Prospero  Fallout2? *Lvl>11
Codex of Smite   4200  GLA  Geller    Smite?    *Lvl>11
Revive           5000  GLA  Blaine    ?         *Lvl>11
Crash2 Scroll    5000  GLA  Prospero  Crash2?   *Lvl>11
Prayer LHealer   9000  GLA  Blaine    LHealer?  *Lvl>11

CONSUMABLES (sorted by Cost)
-----------
Name             Cost  Where   Effect/Description
----             ----  -----   ------------------
NanoHealer         25  Bard    heal some HP (less in battle)
Psi-Cola           33  Bard    restore some PP
Anti-Toxins        35  Bard    neutralizes poison
EYEDoc MK2         75  Zaius   heals Blind
PSIDoc MK3        100  Zaius   heals psychics
Robo Doc          150  Zaius   portable doctor (Lenna has 1 at start)
MEGADoc MK5       450  Zaius   heals unconscious
L.A.W.            500  Thor    Light AntiTank Weapon, 200 to all
MalotvCctal       500  Thor    flaming handbomb, CRASHES GAME!
FRAG Grenade      500  Thor    Fragmentation grenade, CRASHES GAME!
FUSION Grenade    500  Thor    Mini-Fusion bomb, CRASHES GAME!
PortoMEDS         750  Zaius   handheld healer
PORTODoc MK 7    *950* n/a     heals almost anything
MINIHospital    *   ?* n/a     can heal all
Psi-Pepsi        1200  Zaius   Psi-Cola's rival
Cerebral BOOST  13000  Zaius   Permanent WIS+? (no effect?)
Endo Skeleton   17000  Zaius   Max HP up (10 to 20)
Brain STEM WIRE 17000  Zaius   Max PP up (10 to 20)
Neural ENHANCE  23000  Zaius   Permanent INT+? (no effect?)
Wired Reflexes  47000  Zaius   Permanent DEX+? (no effect?)
Dermal Plating  53000  Zaius   Permanent CON+? (no effect?)
Cyber Muscles   59000  Zaius   Permanent STR+? (no effect?)


SKILL INFO:
===========
The psychic powers/magic spells in Abaddon are called skills in the 
game. Aside from picking up to 5 for Gilead at the start of the game, 
and the ones that Lenna and Azrael know when they join the party, all 
others must be learned from items.
See above in the "Books & Scrolls" part of "Item Info" to see where 
you can buy the items that teach characters the various skills. This 
section just covers what the skills are supposed to do.
Psychic Points (PP) are used when a character uses a skill. You can 
restore PP by getting healed at a healer or using a Psi-Cola item.
The 5 skills marked with a "*" below are those that Gilead could learn 
at the start of the game, depending on his class choice and 
Intelligence.
The 2 skills marked with a "&" below are those known by Lenna and 
Azrael when they first join Gilead.
While in the "Skills" screen, you can use the arrow keys to move to 
spells and display their data. Press Enter, move the arrow elsewhere, 
and press Enter again to move a spell entry around.
Either the second tier of enemies is unaffected by Gilead's skills, or 
wearing armor (even with 0 Enc) severely penalizes the effectiveness 
of skills.

Name             PP  Long Name & Effect
----             --  ------------------
LFaith * &        4  Mends torn flesh, 1 or all in party, heal some HP
Pestil *          4  Pestilence, conjure pus-filled sores on 1 enemy
Sniper            4  Head shot, 1 enemy
Incendi * &       5  Psychic Inferno, fire damage on 1 or all enemies
LBind             5  Paralyze one enemy
LArmour *         6  Levai's Armor, 1 party member
Blind             6  Blind one enemy
Quiet             7  No psychic powers by one enemy
PainofL *         8  Pain of Levai, 1 or all enemies
Hypno             8  Put one enemy in trance
PainofL           8  Pain of Levai, destroy 1 or all enemies
Psywall           8  Psychic defense, 1 party member
LKnow             9  Levai's Knowing, shows all enemies' names
Chaos             9  Weaken all enemies
Escape           10  Escape from battle, all party members
Crazy            10  Destroy one enemy's mind
Assail           10  Power increase, 1 party member
SubZero          10  Freezing attack, 1 or all enemies
MindWar          10  Attacks mind, 1 or all enemies
LDivine          12  Prayer to Levai, all party members (armor?)
Haste            12  Improves speed, 1 party member
Pyro             12  Melts skin, 1 or all enemies
Paryl            12  Stops enemies, 1 enemy
Vampire          13  Take HP from 1 enemy
Fallout          14  Nuclear waste, 1 or all enemies
Time             15  Slows all enemies
Breach           16  Destroy one enemy's defense
Revive           18  Revives unconscious, 1 party member
Napalm           20  Holocaust of fire, all enemies
-> no data yet for those below <-
Defense
Pennance             Levai's Pennance
LProtect             Levai Protects
Invisi
Quicken
LGuides              Levai's Guidance
PsyShld
LHealer              Levai's Healer
StealPP
Vampire2
LWaste               Levai's Wasteland
Smite
Crash
Infect
MindBolt
LHoly                Levai's Holy Wrath
Incendi2
Winter
Fallout2
Crash2


The Trainer
-----------
Niklas Bruér has a site at http://www.kenzeitak.tk
There you will find a "trainer" program, which allows you to 
cheat at Abaddon. On 2004-08-09 the program was re-done to 
work specifically for Abaddon v1.0.4b, and I wouldn't try it with any 
other version.
As it wasn't documented in the release that I got, but may be some 
day, here's how and when to use the trainer:
Start up the Abaddon game, start a new game. When you're at the 
character generation screen, but haven't pressed the spacebar to 
lock in the values, press Alt-Tab to switch out of Abaddon, and then 
start the trainer program. You'll get a message the first time that 
you start the trainer. Now enter the desired stats for Gilead in the 
boxes in the trainer, and press the "Set" button for each one you 
want to use. You can also enter values now to boost Gilead's starting 
experience, Lenna's starting experience, and the starting amount of 
cash (domars). Again, press the "Set" button for each one you want to 
use. Continue with character generation, and the beginning of the 
game.
When you give Gilead or Lenna experience, they will only go up a 
level after a combat or when receiving the experience bonus from the 
bishop in Antioch. So, you'll have to put them through battles just 
so their level can catch up with their Experience value.
If you try to use the trainer with a saved game, you will only be 
able to visibly tinker with the experience and domars, and only the 
first word (0 to 32767) of those values. The trainer won't let you 
Set values outside that range. The stat values for Gilead can be 
Set, but you won't see them change in the game; modifications like 
AC bonus will change, but you may not even see the difference. The 
trainer isn't meant to work on saved games or once you've started 
playing Abaddon.



    Gérard's Abaddon & Design: (c) 2004 Gérard Prudhomme.  All Rights 
    Reserved.
    Abaddon and iGerard.com are trademarks of Gérard Prudhomme. All 
    Rights Reserved.

Pete (HGamer) Karsanow - bishoujo.helper[AT}sbcglobal{DOT)net
http://www.geocities.com/hentaihelper/p_gmhelp.htm
This document Copyright (c) 2004-2005 Peter Karsanow.

    Source: geocities.com/hentaihelper