| Muzzles | ||||||||||||||||
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| Note - Every Muzzle is found at RAP4.com. Each type comes in a heavy version as well. The standard effect this has on the marker is that the shooter can achieve better shot grouping with a heavy muzzle. | ||||||||||||||||
| RAP 4 - 15 - The muzle to get if you want to say bye bye to the orange paint. | ||||||||||||||||
| RAP4 - 177 - Slightly better performance than the 15's. | ||||||||||||||||
| RAP4 - 300 - Make the projected shot group a tad bit bigger for CQB. The Heavy version does not do it. | ||||||||||||||||
| RAP4 - Mini Y - Paintballs have a lesser chance of "pressure pop" thus improving performance. | ||||||||||||||||
| RAP4 - Phantom - The best barrel for long range, a must for snipers. | ||||||||||||||||
| RAP4 - RIS - Best CQB barrel, works best on X varients and the M4 Match. | ||||||||||||||||