"This doorway," began Dewpaw in her address to the tribe, "is the key to our tribe's prosperity. I and my honor guard have been through, and we have found it to be a beautiful and bountiful land, a land filled with prey galore and open spaces as we are used to. The skies are blue, and the fields are green, and the animals' blood is red as any we have here." She paused.
"Listen well, my kinsmen, my sisters, my friends. This land is bountiful, but it is not tame. There are many races, beings without number, that inhabit this world. Some we have spoken to -- they are as diverse in attitude as they are in appearance. Some are good and honorable, some are cruel and evil. Some are strong and some are weak. Never before had I imagined such a thing possible; even now the magnitude of it stuns me."
There were quiet murmurs throughout the tribal enclave. If the wise one was amazed, what chance did the rest of them have in this strange, new world?
"Quiet!" commanded Dewpaw. Her voice was commanding and forceful but contained no malice, only tenderness and caring for her people. She crackled her vertebrae in the silence and sheathed and unsheathed her talons in a nervous gesture completely unbecoming of a shaman. "While odd and new to us, I believe that this world will be good to us -- better than this one has become at any rate." Her voice nearly broke, and she could see her people's eyes filled with tears. Even the faerie folk affiliated with the tribe could not remain unmoved by this heartfelt outpouring.
"I could order you through, blissfully ignorant of the dangers involved; my mate could maneuver you into the doorway by appealing to your honor; your chieftain could simply say 'Go,' and you would. You are an honorable, true people. However, this decision is far too great for any one member of the tribe, or even we three, your appointed leaders. Therefor, we have decided to let you decide whether you will go or stay. While splitting the tribe is dangerous at this point in time, it is far more dangerous to explore a new home with bad blood amongst us.
"Here are your options:
"First, stay here and face the metal invaders, the murderers of our fae kin; fight the last good fight, and die with honor. While we can injure them, we cannot beat them; you have all seen that firsthand. With the death of the entire Flame Talon tribe in under a sun's passage, I think it self-evident that we cannot win. We also cannot turn over our little cousins, for then we would be without honor, and not deserving of life.
"Second, we run. While dishonorable in the strictest sense, I do not feel that the gods would be angry for turning away from a vastly superior force. Surely, we could travel far enough and fast enough to find a secluded homeland, someplace where our children may live without fear and our cousins in their usual manner -- happily and carefree.
"Finally, we can go through the doorway our combined force of spirit has summoned. If it were possible, I would suggest a delay in this decision; it is not one to be made lightly. However, despite my personal feelings, we cannot delay, we cannot dawdle, we cannot laze about as though it were a summer highsun. The doorway will last for but the span of one width of the moon in its passage across the sky. We have neither the time nor the strength to summon another one.
"Now is the time for decision. Now is the time for action.
"All those at the age of decision may vote; additionally, though it is awkward, our faerie brethren may also have a say in this matter -- it is their fate we decide here too. The choice is simple: stay or go. Those who stay may choose their own path after we depart. Raise your voices so that the gods of earth and sky may hear your decision.
"All for staying here, declare!"
The cavern, lit only by fennel torches and the glow of the rift, was utterly silent, not even broken by the cooing or crying of cubs. It seemed to Dewpaw that the gathered assemblage was even holding their breath as a whole, so as not to mistake their intent.
"And those for the new world, declare!"
The roar shook the cave to its stony roots and the fennel torches wavered
from the sudden intake of air. Dewpaw's tears rolled down her furry cheeks in
love and admiration...
The Wemic are a centauroid race from an alternate universe. While centauroid, their component parts are blended much more smoothly than in a true centaur. A Wemic has the lower body of a lion and a humanoid upper body, which is covered in short fur. All Wemics have tails, and males have manes as well. Their fur, short on their bodies and bristly on their torsos, ranges from bright golden to dark brown.
Although they are technologically primitive, Wemics are far from stupid. They are highly curious and and learn easily, acquiring new skills quickly in the proper environment. In their natural terrain, plains and grasslands, they are nomadic hunters and gatherers that travel in tribes of 1d6x10 to 2d6x100. Males traditionally occupy the position of hunters, war party leaders, and chieftain of the tribe. Females gather fruits and herbs to supplement the tribe's diet, occupy the position of tribal priest (shaman) and healer, and act as diplomats to other tribes (and other races on Rifts Earth).
A single tribe of nearly five hundred members dimensionally teleported to Rifts Earth in a time of utter desperation. A monstrous hoard of metallic invaders -- the Mechanoids -- began systematically destroying the many tribes of Wemic inhabiting the vast grasslands of their homeworld. While far enough from humanoid to not attract the ire of these beings in and of themselves, their allies and friends, the faerie folk, were. Unable to reconcile their sense of honor to sacrificing their "little cousins," they stood by them and were wiped out tribe by tribe.
The Sunrunner tribe, led by the shaman Dewpaw, her mate and the party war leader Redclaw, and the chieftain Blackmane, managed the tremendous feat of opening a random rift on a low-magic world (not unlike Earth between the accident at Atlantis and the end of the last age of magic). The rift was drawn to Rifts Earth (which is something of a cross-dimensional nexus), on the plains in the old American state of Kansas, which delighted them to no small end; Kansas is almost exactly like their homeworld but without the freshwater oceans. By the post-apocalyptic calendar, the year was 79 P.A.
By an accident of fate, nearly a quarter of the tribe was separated from the main body in transit and dropped right at the border of Kingsdale. These Wemics were confused by the new locale, by the strange sights, and by the sudden lack of a motivating force or leadership. Despairing of finding a new home, or even surviving, they sent a diplomatic envoy to Kingsdale to petition for citizenship. The Dictator of Kingsdale, taking pity on the dispossessed people, admitted them to the city and offered them a deal: full citizenship rights, an education in the ways of their new world, and a home inside the city walls in exchange for all adult members of the tribe serving ten years in the Kingsdale army and the usual requirements of their descendants. The tribe instantly agreed, feeling that by far they got the better of the deal. After all, what was an army but a larger hunting party?
The Kingsdale Senate was absolutely delighted when they discovered that the females' mystical and psionic powers had risen to near-supernatural levels in the magic-rich environment of Rifts Earth; even more so when the Wemic demonstrated a knack for machines. Kingsdale made good on all of their promises and then some, and the Wemic division has become a staple of the armed and magical forces of Kingsdale.
The plains Wemic have had no knowledge of their brethren for the past
twenty-six years and believe them lost forever. However, if ever confronted with
their existence, they will gladly open their arms to them, despite the many
differences between the tribal branches. It is unlikely for them to ever become
a single tribe again, or even to cohabit (Barbarian Wemic don't like Earth
cities), but they will remain amicable.
| Male | Female |
|---|---|
| Language: Faeriespeak (98%) | Language: Faeriespeak (98%) |
| Language: one of choice (+5%) | Language: one of choice (+5%) |
| Hunting | Hunting |
| Fishing (+10%) | Fishing (+10%) |
| Swimming (+5%) | Swimming (+5%) |
| Track Animals (+15%) | Cook (+5%) |
| Athletics | Lore: Faerie (+15%) |
| Body Building | Holistic Medicine (+15%) |
| Wrestling | Identify Plants and Fruits (+15%) |
| Land Navigation (+10%) | Preserve Food (+10%) |
| Detect Ambush (+15%) | Skin and Prepare Animal Hides (+10%) |
| Prowl (+10%) | Lore: Religion (+5%) |
| Wilderness Survival (+15%) | Wilderness Survival (+15%) |
| WP Spear | WP Spear |
| WP Archery | WP Archery |
| WP Targeting | WP Targeting |
| WP: two ancient of choice | Language: two of choice (+10%) |
| Hand to Hand: Expert | Hand to Hand: Basic |
| Male | Female |
|---|---|
| Language/Literacy: Faeriespeak (98%) | Language/Literacy: Faeriespeak (98%) |
| Language/Literacy: two of choice (+10%) | Language/Literacy: two of choice (+10%) |
| Basic Math (98%) | Basic Math (98%) |
| Basic Electronics (+5%) | Basic Electronics (+5%) |
| Athletics | First Aid (+10%) |
| Advanced Math (+5%) | Paramedic (+5%) |
| Wrestling | Art (+10%) |
| Body Building | Cook (+15%) |
| Prowl (+5%) | Lore: Faerie (+10%) |
| Land Navigation (+10%) | Sing or Play Musical Instrument (+10%) |
| Wilderness Survival (+5%) | Wilderness Survival (+5%) |
| WP Energy Pistol | WP Energy Pistol |
| WP Energy Rifle | WP Energy Rifle |
| WP: two modern of choice | WP: two modern of choice |
| Hand to Hand: Expert | Hand to Hand: Basic |