This dichotomy has proceeded on to the present day. Actors and Disguise Masters still exist, each doing his own thing. Actors have become even more famous than ever before and are among the wealthiest people on earth. Disguise Masters have become as hard to find as actors are easy to spot. They work alone, never revealing their true identities, not even to the closest of friends, and sometimes actually forgetting who they really were.
The two classes, though far disparate in scope and goals, are virtually
identical in skills, so only one class is presented for both types of
characters. This OCC is most appropriate in Nightbane or Ninjas and Superspies,
but it is easily adaptable to Heroes Unlimited, Beyond the Supernatural, and
even Rifts. Only humans and near-humans (elves. dwarves, etc.) may be of this
OCC, regardless of campaign world.
Alignment: Any. Most actors
are selfish and most Disguise Masters are evil.
Attribute
Requirements: IQ 12; MA 12. A high PB is recommended for actors and a high
ME for Disguise Masters, but these are not required.
OCC Bonuses: +1D6
MA; +4 to perception, +1 at levels 3, 6, 9, 12, and 15; +3 vs. mind control and
possession; +2 vs. horror factor.
OCC
Skills:
Language/Literacy: Native (98%)
Basic Math
(98%)
Language/Literacy: three of choice (+15%)
Disguise (+25%)
Imitate
Voices/Impersonation (+15%)
Forgery (+15%)
Research (+15%)
Streetwise
(+10%)
Escape Artist (+5%)
First Aid (+10%)
Prowl
(+10%)
Running
Swimming (+5%)
Pilot: two of choice (+10%)
Computer
Operation (+5%)
Photography (+5%)
WP Knife
WP: two modern of
choice
Hand to Hand: Basic
Hand to Hand: Basic may be changed to Expert or
Assassin (if evil) for two "other" skills or to Martial Arts for
three.
OCC Related Skills: Select eight other skills at first
level. Add one more at levels 3, 6, 9, 12, and 15.
Communications: Any
(+5%)
Domestic: Any
Electrical: Any
Espionage: Any
(+10%)
Mechanical: Any
Medical: Paramedic only (counts as two other
skills)
Military: Camouflage only (+5%)
Physical: Any except Boxing and
Wrestling (+5% where applicable)
Pilot: Any (+5%)
Pilot Related:
Any
Rogue: Any (+10%)
Science: None
Technical: Any except Lore
(+5%)
WP: Any
Wilderness: Identify Plants and Fruits
only
Secondary Skills: Choose six secondary skills from the above
list. These are additional areas of knowledge that do not receive the bonuses in
parentheses.
Equipment: Anything the GM allows. Actors generally
have only civilian equipment (though all very high quality) and Disguise Masters
generally don't keep a lot of possessions (never know when you'll have to become
someone else).
Money: Actors have 1D4x1000 dollars in cash and
3D4x10,000 dollars in possessions or a bank account. They also have a small
house or large apartment and a car (1D4 years old). Disguise Masters have
3D4x1000 dollars in cash and 2D4x1000 dollars in possessions or scattered
through several bank accounts.
XP: Use the Ex-Government Agent
experience table