New Monster:
Giant Saltwater Crocodile
The
saltwater crocodile of Papua New Guinea is one of the largest reptiles on the
planet, capable of reaching sizes greater than twenty feet long and weights of
nearly half a ton. They are extremely long-lived and never stop growing through
their entire lives. Though cold-blooded, crocodiles nurture and care for their
young and live in communal areas. While they are lone hunters, they live in
communities of up to thirty individuals and their young. Crocodiles mate for
only one season, but often choose the same mate several years in a row, showing
distinct loyalties and preferences.
Crocodiles are feared and, in many cases, reviled. This is unjustly so;
crocodiles prefer to avoid humans whenever possible, but have no fear of them
and will attack if threatened, if their territory is invaded, or if their young
are in danger. Crocodiles are master hunters and trackers, able to follow prey
for days before giving up. Because of their relatively slow metabolism, they try
to attack from ambush when possible but have no qualms about a face-to-face
fight.
The standard crocodile tactic is to latch on to their prey with all four
limbs (and the jaws if possible) and roll it underwater. As they can hold their
breath for over a quarter of an hour, the prey almost always gives first. Their
jaws are powerful in closing--strong enough to sever human or animal limbs--but
weak in opening, weak enough to be held shut with one hand by even an average
person. Crocodiles have another disadvantage as well: they must close their eyes
to close their jaws, allowing a quick target to escape if it takes the chance.
However, crocodiles are known for their patience; if they don't get that one,
there will always be another.
After the Coming of the Rifts, crocodiles were infused with enormous amounts
of magic energy, doubling their already impressive life span and allowing them
to grow to unheard of sizes. Their natural hunting prowess was multiplied many
times by the increase of their strength to supernatural levels and thickening of
their armored plates to mega-damage toughness. Not all crocodiles were so
affected, but nearly half of the population of Papua New Guinea was. The Sepic
tribespeople were delighted, but the same cannot be said for most other life
forms on the island.
There are documented cases of giant crocodiles reaching as long as eighty
feet and rumors of crocodiles as large as football fields. With so much
unexplored jungle, it might even be true...
Giant Saltwater Crocodile
Monster and Animal
Predator
Alignment: Animal predator, effectively Aberrant
(loyal to its own kind, including normal crocodiles, but remorseless to the
prey)
Attributes: IQ 1D4+2 (high animal intellect); PS 5D6+10 (min.
25); PP 2D6; PE 5D6 (min. 20); PB 2D4; Spd 3D6 on land, 2D4x10 swimming.
Strength and endurance are supernatural.
MDC: PEx10, plus 10 per
fifteen years of life
Natural Abilities: Nightvision (500 feet);
run at double normal speed for 2d6 melees, but must rest for as many minutes as
melees run; hold breath for PE minutes; half damage from fire/heat and cold; go
without food for up to two months; cannot be mind controlled, summoned, or
possessed (but can be trained as a riding animal by Simvan or
Psi-Stalkers).
Vulnerabilities: Must have water (at least twenty
gallons) every day or will dehydrate and die within one week; when food is
required, must eat a lot (at least fifty pounds of meat, but prefers to eat
upwards of one hundred pounds of meat at once); sluggish in temperatures lower
than 65 degrees F (two attacks per melee, halve combat bonuses and speed, double
dodge penalty); jaws can be held shut by a combined strength of 25 or more (or a
supernatural strength of 15 or more).
Length: 30 feet, plus 10
foot tail; plus five feet per fifteen years of life
Weight: 1000 lbs.,
plus fifty pounds per fifteen years of life
Average Life Span:
Presumably as long as 500 years; no crocodile that lived before the Time of
Rifts and thus transformed has yet died of natural causes.
Combat:
5 attacks per melee
Damage:
- Bite: 3d6 MD plus supernatural strength
- Snout Bash: 1d6 MD plus supernatural strength
- Tail Lash: 2d6 MD +PS; knockdown on human-sized beings (sweeps a
twenty-foot wide area)
- Running Ram: 4d6 MD (counts as two attacks)
- Rollover: No damage, but cannot escape unless PS equals or exceeds
crocodile's
- Swallow: On a natural 19 or 20 for a bite attack, man-sized creatures are
swallowed; such creatures begin taking damage from acid in the beast's stomach
(1d6 MD per melee) and will suffocate in a number of melees equal to their PE
attribute.
Bonuses: +5 to strike; +1 to initiative; +8
vs. poison/magic; +6 vs. psionics; +25% vs. coma/death.
Penalties: -3
to dodge; -6 to dodge area-effect attacks; +3 for human-sized (or smaller)
creatures to dodge bite attack.
Notes: Crocodiles mate once a
year and lay eggs, but stay with them until hatched. One mate hunts for food
while the other tends the eggs. After they hatch, the babies are attended by the
parents until they can survive on their own (about three months for giant
saltwater crocodiles).
Despite the fact that they are mega-damage beings, giant saltwater crocodile
meat is SDC and edible (and tastes like chicken!). The hide of these giants
remains mega-damage and can be fashioned into armor that is highly damage
resistant but no heavier than thick leather (human sized suit has 35 MDC, AR 16,
and -5% to prowl).
Crocodile teeth are very strong (1 MDC each) and remain MDC items if removed
from a dead crocodile (but only inflict SDC unless wielded by supernaturally
strong beings). If a crocodile has many of its teeth destroyed, it will tear out
the shards and wait for new ones to grow in. Like sharks, crocodiles have teeth
continually grow in to replace old, damaged, or diseased ones.
If a crocodile cannot hunt for itself, it will die. Their is no place in the
ecosystem for a predator that cannot hunt, and crocodiles will not aid a comrade
that is unable to help itself.
Back to the OCC/RCC
Section.