1 | +3 to roll with punch, +2 to pull punch, +2 to dodge, Critical Strike on Natural 20 |
2 | Knock-Out/Stun on natural 19-20, +2 to Maintain Balance, +2 to Backflip, +1 to dodge, +1 to strike with kicks |
3 | Critical Strike on Natural 19-20, +2 to pull punch, +1 to dodge |
4 | +1 to Backflip, +2 to Breakfall, +1 to strike with kicks, +2 to roll with punch |
5 | +1 attack per melee, +1 to Maintain Balance |
6 | Knock-Out/Stun on natural 18-20, +2 to strike with kicks, +1 to dodge, +2 to pull punch, +1 to roll with punch |
7 | Select one additional Martial Art Power from Body Hardening Exercises and one from either Martial Arts Techniques or Special Katas (except Five Principles or Windmill Kata) |
8 | +1 attack per melee, +1 to dodge, +1 to Holds/Locks |
9 | Critical Strike on Natural 18-20, +1 to pull punch, +1 to roll with punch, +1 to strike with kicks |
10 | +2 to strike with kicks, +2 to dodge, +2 to Maintain Balance, +1 to Holds/Locks |
11 | Select one Martial Art Power from among Body Hardening Exercises, Martial Arts Techniques, and Special Katas (except Five Principles and Windmill Kata) |
12 | +1 to dodge, +2 to Breakfall, +1 to strike with kicks |
13 | Select one Martial Art Power from Body Hardening Exercises |
14 | +1 attack per melee |
15 | Critical Strike on Natural 17-20, Knock-Out/Stun on Natural 17-20 |