Created using PCGen 5.8.0 on Jun 6, 2005

Ocali Whomever True Neutral None 32 Character Portrait
CHARACTER NAME PLAYER ALIGNMENT DEITY POINTS
Cleric8 28000 Halfling S / 5.0 ft. 3' 3" 37 lbs. Normal
CLASS EXPERIENCE RACE SIZE / FACE HEIGHT WEIGHT VISION
8 36000 32 Male ,
LEVEL NEXT LEVEL AGE GENDER EYES HAIR
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
10 +0 10 +0
DEX
Dexterity
12 +1 12 +1
CON
Constitution
12 +1 12 +1
INT
Intelligence
10 +0 10 +0
WIS
Wisdom
20 +5 22 +6
CHA
Charisma
12 +1 12 +1

WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
49




  
Walk 0'
AC
Armour Class
23 : 23 : 11 = 10 + 11 + 1 + 0 + 1 + 0 + 0
35 -5 +0 0  
TOTAL FLAT TOUCH BASE ARMOR
BONUS
SHIELD
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
TEMP
INITIATIVE
Modifier
+1 = +1 + +0
TOTAL DEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
Bonus
+6/+1

SKILLS
 NameAbbRnkTot  NameAbbRnkTot  NameAbbRnkTot 
 ConcentrationCON11.012  HealWIS11.017 
SPECIAL ABILITIES
+1 racial bonus on all saving throws, +2 morale bonus on saving throws against fear, Spontaneous casting
FEATS
Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Extra Turning, Improved Shield Bash, Improved Turning, Shield Proficiency, Simple Weapon Proficiency
MONEY

PROFICIENCIES
Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Gauntlet, Gauntlet (Spiked), Javelin, Longspear, Mace (Heavy), Mace (Light), Morningstar, Quarterstaff, Shieldbash (Heavy), Shieldbash (Light), Shortspear, Sickle, Sling, Spear, Spells(Ray), Unarmed Strike
LANGUAGES
Common, Halfling
SPELLS
 Cleric 0
1
2
3
4
5
6
7
8
9
7
6+1
5+1
4+1
3+1
0
0
0
0
0
0:
Create Water (DC: 16) ooo Cure Minor Wounds (DC: 16) ooo Detect Magic (DC: 16) ooo 
Detect Poison (DC: 16) ooo Guidance (DC: 16) ooo Inflict Minor Wounds (DC: 16) ooo 
Light (DC: 16) ooo Mending (DC: 16) ooo Purify Food and Drink (DC: 16) ooo 
Read Magic (DC: 16) ooo Resistance (DC: 16) ooo Virtue (DC: 16) ooo 
1:
Bane (DC: 17) ooo Bless (DC: 17) ooo Bless Water (DC: 17) ooo 
Cause Fear (DC: 17) ooo Command (DC: 17) ooo Comprehend Languages (DC: 17) ooo 
Cure Light Wounds (DC: 17) ooo **Cure Light Wounds (DC: 17) ooo Curse Water (DC: 17) ooo 
Deathwatch (DC: 17) ooo Detect Chaos (DC: 17) ooo Detect Evil (DC: 17) ooo 
Detect Good (DC: 17) ooo Detect Law (DC: 17) ooo Detect Undead (DC: 17) ooo 
Divine Favor (DC: 17) ooo Doom (DC: 17) ooo Endure Elements (DC: 17) ooo 
Entropic Shield (DC: 17) ooo Hide from Undead (DC: 17) ooo Inflict Light Wounds (DC: 17) ooo 
Magic Stone (DC: 17) ooo Magic Weapon (DC: 17) ooo Obscuring Mist (DC: 17) ooo 
Protection from Chaos (DC: 17) ooo Protection from Evil (DC: 17) ooo Protection from Good (DC: 17) ooo 
Protection from Law (DC: 17) ooo Remove Fear (DC: 17) ooo Sanctuary (DC: 17) ooo 
**Sanctuary (DC: 17) ooo Shield of Faith (DC: 17) ooo Summon Monster I (DC: 17) ooo 
2:
Aid (DC: 18) ooo Align Weapon (DC: 18) ooo Augury (DC: 18) ooo 
Bear's Endurance (DC: 18) ooo Bull's Strength (DC: 18) ooo Calm Emotions (DC: 18) ooo 
Consecrate (DC: 18) ooo Cure Moderate Wounds (DC: 18) ooo **Cure Moderate Wounds (DC: 18) ooo 
Darkness (DC: 18) ooo Death Knell (DC: 18) ooo Delay Poison (DC: 18) ooo 
Desecrate (DC: 18) ooo Eagle's Splendor (DC: 18) ooo Enthrall (DC: 18) ooo 
Find Traps (DC: 18) ooo Gentle Repose (DC: 18) ooo Hold Person (DC: 18) ooo 
Inflict Moderate Wounds (DC: 18) ooo Make Whole (DC: 18) ooo Owl's Wisdom (DC: 18) ooo 
Remove Paralysis (DC: 18) ooo Resist Energy (DC: 18) ooo Restoration, Lesser (DC: 18) ooo 
Shatter (DC: 18) ooo Shield Other (DC: 18) ooo **Shield Other (DC: 18) ooo 
Silence (DC: 18) ooo Sound Burst (DC: 18) ooo Spiritual Weapon (DC: 18) ooo 
Status (DC: 18) ooo Summon Monster II (DC: 18) ooo Undetectable Alignment (DC: 18) ooo 
Zone of Truth (DC: 18) ooo 
3:
Animate Dead (DC: 19) ooo Bestow Curse (DC: 19) ooo Blindness/Deafness (DC: 19) ooo 
Contagion (DC: 19) ooo Continual Flame (DC: 19) ooo Create Food and Water (DC: 19) ooo 
Cure Serious Wounds (DC: 19) ooo **Cure Serious Wounds (DC: 19) ooo Daylight (DC: 19) ooo 
Deeper Darkness (DC: 19) ooo Dispel Magic (DC: 19) ooo Glyph of Warding (DC: 19) ooo 
Helping Hand (DC: 19) ooo Inflict Serious Wounds (DC: 19) ooo Invisibility Purge (DC: 19) ooo 
Locate Object (DC: 19) ooo Magic Circle against Chaos (DC: 19) ooo Magic Circle against Evil (DC: 19) ooo 
Magic Circle against Good (DC: 19) ooo Magic Circle against Law (DC: 19) ooo Magic Vestment (DC: 19) ooo 
Meld into Stone (DC: 19) ooo Obscure Object (DC: 19) ooo Prayer (DC: 19) ooo 
Protection from Energy (DC: 19) ooo **Protection from Energy (DC: 19) ooo Remove Blindness/Deafness (DC: 19) ooo 
Remove Curse (DC: 19) ooo Remove Disease (DC: 19) ooo Searing Light (DC: 19) ooo 
Speak with Dead (DC: 19) ooo Stone Shape (DC: 19) ooo Summon Monster III (DC: 19) ooo 
Telepathic Bond, Lesser (DC: 19) ooo Water Breathing (DC: 19) ooo Water Walk (DC: 19) ooo 
Wind Wall (DC: 19) ooo 
4:
Air Walk (DC: 20) ooo Control Water (DC: 20) ooo Cure Critical Wounds (DC: 20) ooo 
**Cure Critical Wounds (DC: 20) ooo Death Ward (DC: 20) ooo Dimensional Anchor (DC: 20) ooo 
Discern Lies (DC: 20) ooo Dismissal (DC: 20) ooo Divination (DC: 20) ooo 
Divine Power (DC: 20) ooo Dweomer of Transference (DC: 20) ooo Freedom of Movement (DC: 20) ooo 
Giant Vermin (DC: 20) ooo Imbue with Spell Ability (DC: 20) ooo Inflict Critical Wounds (DC: 20) ooo 
Magic Weapon, Greater (DC: 20) ooo Neutralize Poison (DC: 20) ooo Planar Ally, Lesser (DC: 20) ooo 
Poison (DC: 20) ooo Repel Vermin (DC: 20) ooo Restoration (DC: 20) ooo 
Sending (DC: 20) ooo Spell Immunity (DC: 20) ooo **Spell Immunity (DC: 20) ooo 
Summon Monster IV (DC: 20) ooo Tongues (DC: 20) ooo 
* = Domain/Specialty Spell 
SAVING THROWS TOTAL BASE STAT EPIC MAGIC MISC TEMPORARY CONDITIONAL
MODIFIERS
Fortitude
Constitution
+8 = +6 + +1 + +0 + +0
+ +1
+
Reflex
Dexterity
+4 = +2 + +1 + +0 + +0
+ +1
+
Will
Wisdom
+13 = +6 + +6 + +0 + +0
+ +1
+
TOTAL BASE ATTACK STAT SIZE EPIC MISC TEMPORARY
MELEE
ATTACK BONUS
+7/+2 = +6/+1
+ +0 + +1
+ +0
+ +0
+
RANGED
ATTACK BONUS
+8/+3 = +6/+1
+ +1 + +1
+ +0
+ +0
+
GRAPPLE
ATTACK BONUS
+2/-3 = +6/+1
+ +0 + -4
+ +0
+ +0
+
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL
+7/+2
1d2
20/x2

WEAPON
BONUS
DAMAGE
CRITICAL
HAND
RANGE
TYPE
SIZE
*Mace (Heavy/Ghost touch/+1 (Enhancement to Weapon or Ammunition)/Masterwork)
+6/+1
1d8+1
20/x2
Both
0'
B
M
deals normal damage vs. incorporeal creatures regardless of bonus

ARMOR
TYPE
AC
MAXDEX
CHECK
SPELL FAILURE
*Full Plate (+3 (Enhancement to Armor)/Masterwork)
Heavy
+11
+1
-5
35

EQUIPMENT (83.58 lbs. - 25/50/75)
1 x Backpack ()2  10 x Holy Water (Flask) ()1  
9 x Coin (Silver) ()0.02  1 x Mace (Heavy/Ghost touch/+1 (Enhancement to Weapon or Ammunition)/Masterwork) (deals normal damage vs. incorporeal creatures regardless of bonus)8  
1 x Bedroll ()5  1 x Mithral Heavy Shield (30hp/inch and 15 hardness)0  
70 x Coin (Platinum) ()0.02  1 x Periapt of Wisdom +2 ()0  
1 x Full Plate (+3 (Enhancement to Armor)/Masterwork) ()50  5 x Sunrod ()1  
1 x Healer's Kit ()1  1 x Vestment (Bonus Spell (0)/Spell Effect (Use Activated) (SPELLNAME[Purify Food and Drink] CASTER[Adept] SPELLTYPE[Divine] SPELLLEVEL[0] CASTERLEVEL[1] )) (bonus spell)0  
1 x Holy Symbol (Silver) ()1  
Cleric of None
Domain
Granted Power
Healing
You cast healing spells at +1 caster level.
Protection
You can generate a protective ward as a supernatural ability. Grant someone you touch a resistance bonus equal to your cleric level on his or her next saving throw. Activating this power is a standard action. The protective ward is an abjuration effect with a duration of 1 hour that is usable once per day.
AMMUNITION

☐☐☐☐☐ ☐☐☐☐☐
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☐☐☐☐☐ ☐☐☐☐☐
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