WEIGHT ALLOWANCE |
Light |
43 |
Medium |
87 |
Heavy |
131 |
FEATS |
Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Combat Reflexes, Dodge, Magical Aptitude, Martial Weapon Proficiency, Mobility, Shield Proficiency, Simple Weapon Proficiency, Tower Shield Proficiency |
SPECIAL ABILITIES |
+1 racial bonus on attack rolls against kobolds and goblinoids., +2 racial bonus on saving throws against illusions., +4 Dodge bonus to Armor Class against monsters of the giant type., Bardic knowledge (+2), Bardic music 1/day, Countersong (Su) for up to 10 rounds, Fascinate (Sp) can effect 1 creatures for up to 1 rounds, Inspire Courage (Su) +1 to saves against charm or fear effects and +1 morale bonus on attack and damage rolls., May wear light armor without incurring the normal arcane spell failure chance., Speak with Animals (burrowing mammal only, duration 1 minute). |
PROFICIENCIES |
Axe (Throwing), Battleaxe, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Heavy), Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Hammer (Light), Handaxe, Javelin, Kukri, Lance, Longbow, Longspear, Longsword, Mace (Heavy), Mace (Light), Morningstar, Pick (Heavy), Pick (Light), Quarterstaff, Ranseur, Rapier, Sap, Scimitar, Scythe, Shieldbash (Heavy), Shieldbash (Light), Shortbow, Shortspear, Sickle, Sling, Spear, Spells(Ray), Spiked Armor, Sword (Bastard/Martial), Sword (Short), Trident, Unarmed Strike, Waraxe (Dwarven/Martial), Warhammer, Whip
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LANGUAGES |
Common, Giant, Gnome
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Speak with Animals (DC:13) | Dancing Lights (DC:12) | Ghost Sound (DC:12) | Prestidigitation (DC:12) | |
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Bard |
0
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1
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2
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3
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4
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5
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6
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2
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0
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0
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0
|
0
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0
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0
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0: |
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Dancing Lights (DC:12) | Ghost Sound (DC:12) | Prestidigitation (DC:12) | Summon Instrument (DC:12) | |
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| * = Domain/Specialty Spell |
FEATS |
NAME |
DESCRIPTION |
Armor Proficiency (Heavy) |
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks. |
Armor Proficiency (Light) |
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks. |
Armor Proficiency (Medium) |
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks. |
Combat Reflexes |
You may make a number of additional attacks of opportunity equal to your Dexterity bonus. |
Dodge |
During your action, you designate an opponent and receive a +1 dodge bonus to Armor Class against attacks from that opponent. |
Magical Aptitude |
You get a +2 bonus on all Spellcraft checks and Use Magic Device checks. |
Martial Weapon Proficiency |
Choose a type of martial weapon. You understand how to use that type of martial weapon in combat. |
Mobility |
You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. |
Shield Proficiency |
You can use a shield and take only the standard penalties. |
Simple Weapon Proficiency |
You make attack rolls with simple weapons normally. |
Tower Shield Proficiency |
You can use a tower shield and suffer only the standard penalties. |
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