ABILITY NAME |
ABILITY SCORE |
ABILITY MODIFIER |
TEMPORARY SCORE |
TEMPORARY MODIFIER |
STR Strength |
14 |
+2 |
14 |
+2 |
DEX Dexterity |
16 |
+3 |
16 |
+3 |
CON Constitution |
14 |
+2 |
14 |
+2 |
INT Intelligence |
19 |
+4 |
19 |
+4 |
WIS Wisdom |
15 |
+2 |
15 |
+2 |
CHA Charisma |
10 |
+0 |
10 |
+0 |
|
|
|
|
WOUNDS/CURRENT HP |
|
SUBDUAL DAMAGE |
|
DAMAGE REDUCTION |
|
SPEED |
HP
Hit Points |
9 |
|
|
|
|
|
|
|
Walk 30'
|
AC
Armour Class |
13 |
: |
10 |
: |
13 |
= |
10 |
+ |
0 |
+ |
0 |
+ |
3 |
+ |
0 |
+ |
0 |
+ |
0 |
|
|
|
0 |
|
+0 |
|
|
|
0 |
|
|
|
TOTAL |
|
FLAT |
|
TOUCH |
|
BASE |
|
ARMOR BONUS |
|
SHIELD BONUS |
|
STAT BONUS |
|
SIZE BONUS |
|
NATURAL ARMOR |
|
MISC BONUS |
|
MISS CHANCE |
|
ARCANE FAILURE |
|
ARMOR CHECK |
|
MAX DEX |
|
SPELL RESIST. |
|
TEMP |
|
INITIATIVE Modifier |
+7 |
= |
+3 |
+ |
+4 |
|
|
TOTAL |
|
DEX |
|
MISC |
|
|
SKILLS |
|
|
MAX RANKS |
4/2 |
SKILL NAME |
ABILITY |
SKILL MODIFIER |
ABILITY MODIFIER |
RANKS |
MISC MODIFIER |
◆ |
Concentration |
CON |
6 |
= |
2
|
+ |
4.0
|
+ |
0
|
◆ |
Hide |
DEX |
4 |
= |
3
|
+ |
1.0
|
+ |
0
|
|
Knowledge (Arcana) |
INT |
6 |
= |
4
|
+ |
2.0
|
+ |
0
|
|
Knowledge (The Planes) |
INT |
6 |
= |
4
|
+ |
2.0
|
+ |
0
|
◆ |
Listen |
WIS |
7 |
= |
2
|
+ |
1.0
|
+ |
4
|
◆ |
Search |
INT |
8 |
= |
4
|
+ |
2.0
|
+ |
2
|
|
Spellcraft |
INT |
8 |
= |
4
|
+ |
4.0
|
+ |
0
|
◆ |
Spot |
WIS |
8 |
= |
2
|
+ |
2.0
|
+ |
4
|
◆= Useable Untrained
|
SAVING THROWS |
TOTAL |
|
BASE |
|
ABILITY |
|
MAGIC |
|
EPIC |
|
MISC |
|
TEMPORARY |
CONDITIONAL MODIFIERS |
Fortitude Constitution |
+2 |
= |
+0 |
+ |
+2 |
+ |
+0
|
+ |
+0
|
+ |
+0
|
+ |
|
Reflex Dexterity |
+3 |
= |
+0 |
+ |
+3 |
+ |
+0
|
+ |
+0
|
+ |
+0
|
+ |
|
Will Wisdom |
+4 |
= |
+2 |
+ |
+2 |
+ |
+0
|
+ |
+0
|
+ |
+0
|
+ |
|
|
TOTAL |
|
BASE ATTACK |
|
STAT |
|
SIZE |
|
EPIC |
|
MISC |
|
TEMP |
MELEE ATTACK BONUS |
+2 |
= |
+0
|
+ |
+2 |
+ |
+0
|
+ |
+0
|
+ |
+0
|
+ |
|
RANGED ATTACK BONUS |
+3 |
= |
+0
|
+ |
+3 |
+ |
+0
|
+ |
+0
|
+ |
+0
|
+ |
|
GRAPPLE ATTACK BONUS |
+2 |
= |
+0
|
+ |
+2 |
+ |
+0
|
+ |
+0
|
+ |
+0
|
+ |
|
|
UNARMED |
TOTAL ATTACK BONUS |
DAMAGE |
CRITICAL |
+2
|
1d3+2
|
20/x2
|
Longbow (Masterwork)
|
HAND |
TYPE |
SIZE |
CRITICAL |
Carried
|
P
|
M
|
20/x3
|
Range |
30''
|
100''
|
200''
|
300''
|
400''
|
Bonus |
+4
|
+4
|
+2
|
+0
|
-2
|
Dam |
1d8 |
1d8 |
1d8 |
1d8 |
1d8 |
Ammunition Used
|
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ |
Special Properties
|
|
*Longsword
|
HAND |
TYPE |
SIZE |
CRITICAL |
Primary
|
S
|
M
|
19-20/x2
|
|
1H-P |
1H-O |
2H |
2W-P-(OH) |
2W-P-(OL) |
2W-OH |
Bonus |
+2
|
-2
|
+2
|
-4
|
-2
|
-8
|
Dam |
1d8+2
|
1d8+1
|
1d8+3
|
1d8+2
|
1d8+2
|
1d8+1
|
Special Properties |
|
|
HAND |
TYPE |
SIZE |
CRITICAL |
|
|
|
/x
|
|
1H-P |
1H-O |
2H |
2W-P-(OH) |
2W-P-(OL) |
2W-OH |
Bonus |
|
|
|
|
|
|
Dam |
|
|
|
|
|
|
Special Properties |
|
1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand. |
|
EQUIPMENT |
ITEM |
LOCATION |
QTY |
WT. |
COST |
Arrows (20)
|
Equipped
|
1
|
3
|
1
|
Backpack
|
Equipped
|
1
|
2
|
2
|
Bedroll
|
Backpack
|
1
|
5
|
0.1
|
Flint and Steel
|
Backpack
|
1
|
0
|
1
|
Lamp (Common)
|
Backpack
|
1
|
1
|
0.1
|
Longbow (Masterwork)
|
Carried
|
1
|
3
|
375
|
Longsword
|
Equipped
|
1
|
4
|
15
|
|
ITEM |
LOCATION |
QTY |
WT. |
COST |
Oil (1 Pt. Flask)
|
Backpack
|
3
|
1
|
0.1
|
Outfit (Peasant's)
|
Equipped
|
1
|
2
|
0
|
Pouch (Belt)
|
Equipped
|
1
|
0.5
|
1
|
Rations (Trail/Per Day)
|
Backpack
|
2
|
1
|
0.5
|
Shovel
|
Backpack
|
1
|
2.5
|
1
|
Spell Component Pouch
|
Equipped
|
1
|
3
|
5
|
Spellbook (Wizard's/Blank)
|
Equipped
|
1
|
3
|
15
|
TOTAL WEIGHT CARRIED/VALUE |
32.86 lbs. |
471.3 gp |
|
|
WEIGHT ALLOWANCE |
Light |
58 |
Medium |
116 |
Heavy |
175 |
MONEY |
Coin (Copper): 20 Coin (Gold): 13 Coin (Platinum): 4 Coin (Silver): 6
|
Familiar: Steve (Toad) |
FORT: |
+2 |
REF: |
+3 |
WILL: |
+4 |
HP: |
4 |
AC: |
16 |
INIT: |
+1 |
Special: |
Amphibious (Ex), Empathic Link, Improved Evasion (Ex), Share Spells |
|
PROFICIENCIES |
Club, Crossbow (Heavy), Crossbow (Light), Dagger, Gauntlet, Longbow, Longsword, Quarterstaff, Rapier, Shortbow, Spells(Ray), Unarmed Strike
|
SPECIAL ABILITIES |
+2 racial saving throw bonus against enchantment spells or effects., An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it., Immunity to magic sleep effects., Summon Familiar |
FEATS |
NAME |
DESCRIPTION |
Alertness |
You get a +2 bonus on all Listen checks and Spot checks. |
Improved Initiative |
You get a +4 bonus on initiative checks. |
Scribe Scroll |
You can create a scroll of any spell that you know. |
|
LEVEL 0 |
Acid Splash
|
DC: 14
|
Save: None
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Close (25')
|
Comp: V, S
|
SR: No
|
School: Conjuration
|
☐☐☐ |
Effect: Orb deals 1d3 acid damage.
|
Source: SpellsA-B.rtf
|
Target Area: One missile of acid
|
Arcane Mark
|
DC: 14
|
Save: None
|
Time: 1 standard action
|
Duration: Permanent
|
Rng: 0 ft.
|
Comp: V, S
|
SR: No
|
School: Universal
|
☐☐☐ |
Effect: Inscribes a personal rune [visible or invisible].
|
Source: SpellsA-B.rtf
|
Target Area: One personal rune or mark, all of which must fit within 1 sq. ft.
|
Dancing Lights
|
DC: 14
|
Save: None
|
Time: 1 standard action
|
Duration: 1 minute [D]
|
Rng: Medium (110')
|
Comp: V, S
|
SR: No
|
School: Evocation
|
☐☐☐ |
Effect: Creates torches or other lights.
|
Source: SpellsD-E.rtf
|
Target Area: Up to four lights, all within a 10- ft.-radius area
|
Daze
|
DC: 14
|
Save: Will negates
|
Time: 1 standard action
|
Duration: 1 round
|
Rng: Close (25')
|
Comp: V, S, M
|
SR: Yes
|
School: Enchantment
|
☐☐☐ |
Effect: Humanoid creature of 4 HD or less loses next action.
|
Source: SpellsD-E.rtf
|
Target Area: One humanoid creature of 4 HD or less
|
Detect Magic
|
DC: 14
|
Save: None
|
Time: 1 standard action
|
Duration: Concentration, up to 1 minutes [D]
|
Rng: 60 ft.
|
Comp: V, S
|
SR: No
|
School: Divination
|
☐☐☐ |
Effect: Detects spells and magic items within 60 ft.
|
Source: SpellsD-E.rtf
|
Target Area: Cone-shaped emanation
|
Detect Poison
|
DC: 14
|
Save: None
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Close (25')
|
Comp: V, S
|
SR: No
|
School: Divination
|
☐☐☐ |
Effect: Detects poison in one creature or small object.
|
Source: SpellsD-E.rtf
|
Target Area: One creature, one object, or a 5-ft. cube
|
Disrupt Undead
|
DC: 14
|
Save: None
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Close (25')
|
Comp: V, S
|
SR: Yes
|
School: Necromancy
|
☐☐☐ |
Effect: Deals 1d6 damage to one undead.
|
Source: SpellsD-E.rtf
|
Target Area: Ray
|
Flare
|
DC: 14
|
Save: Fortitude negates
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Close (25')
|
Comp: V
|
SR: Yes
|
School: Evocation
|
☐☐☐ |
Effect: Dazzles one creature [-1 on attack rolls].
|
Source: SpellsF-G.rtf
|
Target Area: Burst of light
|
Ghost Sound
|
DC: 14
|
Save: Will disbelief (if interacted with)
|
Time: 1 standard action
|
Duration: 1 rounds [D]
|
Rng: Close (25')
|
Comp: V, S, M
|
SR: No
|
School: Illusion
|
☐☐☐ |
Effect: Figment sounds.
|
Source: SpellsF-G.rtf
|
Target Area: Illusory sounds
|
Light
|
DC: 14
|
Save: None
|
Time: 1 standard action
|
Duration: 10 minutes [D]
|
Rng: Touch
|
Comp: V, M/DF
|
SR: No
|
School: Evocation
|
☐☐☐ |
Effect: Object shines like a torch.
|
Source: SpellsH-L.rtf
|
Target Area: Object touched
|
Mage Hand
|
DC: 14
|
Save: None
|
Time: 1 standard action
|
Duration: Concentration
|
Rng: Close (25')
|
Comp: V, S
|
SR: No
|
School: Transmutation
|
☐☐☐ |
Effect: 5-pound telekinesis.
|
Source: SpellsM-O.rtf
|
Target Area: One nonmagical, unattended object weighing up to 5 lb.
|
Mending
|
DC: 14
|
Save: Will negates (harmless, object)
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: 10 ft.
|
Comp: V, S
|
SR: Yes (harmless, object)
|
School: Transmutation
|
☐☐☐ |
Effect: Makes minor repairs on an object.
|
Source: SpellsM-O.rtf
|
Target Area: One object of up to 1 lb.
|
Message
|
DC: 14
|
Save: None
|
Time: 1 standard action
|
Duration: 10 minutes
|
Rng: Medium (110')
|
Comp: V, S, F
|
SR: No
|
School: Transmutation
|
☐☐☐ |
Effect: Whispered conversation at distance.
|
Source: SpellsM-O.rtf
|
Target Area: 1 creatures
|
Open/Close
|
DC: 14
|
Save: Will negates (object)
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Close (25')
|
Comp: V, S, F
|
SR: Yes (object)
|
School: Transmutation
|
☐☐☐ |
Effect: Opens or closes small or light things.
|
Source: SpellsM-O.rtf
|
Target Area: Object weighing up to 30 lb. or portal that can be opened or closed
|
Prestidigitation
|
DC: 14
|
Save: See text
|
Time: 1 standard action
|
Duration: 1 hour
|
Rng: 10 ft.
|
Comp: V, S
|
SR: No
|
School: Universal
|
☐☐☐ |
Effect: Performs minor tricks.
|
Source: SpellsP-R.rtf
|
Target Area: See text
|
Ray of Frost
|
DC: 14
|
Save: None
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Close (25')
|
Comp: V, S
|
SR: Yes
|
School: Evocation
|
☐☐☐ |
Effect: Ray deals 1d3 cold damage.
|
Source: SpellsP-R.rtf
|
Target Area: Ray
|
Read Magic
|
DC: 14
|
Save: None
|
Time: 1 standard action
|
Duration: 10 minutes
|
Rng: Personal
|
Comp: V, S, F
|
SR: No
|
School: Divination
|
☐☐☐ |
Effect: Read scrolls and spellbooks.
|
Source: SpellsP-R.rtf
|
Target Area: You
|
Resistance
|
DC: 14
|
Save: Will negates (harmless)
|
Time: 1 standard action
|
Duration: 1 minute
|
Rng: Touch
|
Comp: V, S, M/DF
|
SR: Yes (harmless)
|
School: Abjuration
|
☐☐☐ |
Effect: Subject gains +1 on saving throws.
|
Source: SpellsP-R.rtf
|
Target Area: Creature touched
|
Touch of Fatigue
|
DC: 14
|
Save: Fortitude negates
|
Time: 1 standard action
|
Duration: 1 rounds
|
Rng: Touch
|
Comp: V, S, M
|
SR: Yes
|
School: Necromancy
|
☐☐☐ |
Effect: Touch attack fatigues target.
|
Source: SpellsT-Z.rtf
|
Target Area: Creature touched
|
LEVEL 1 |
Burning Hands
|
DC: 15
|
Save: Reflex half
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: 15 ft.
|
Comp: V, S
|
SR: Yes
|
School: Evocation
|
☐☐☐ |
Effect: 1d4 fire damage
|
Source: SpellsA-B.rtf
|
Target Area: Cone-shaped burst
|
Charm Person
|
DC: 15
|
Save: Will negates
|
Time: 1 standard action
|
Duration: 1 hours
|
Rng: Close (25')
|
Comp: V, S
|
SR: Yes
|
School: Enchantment
|
☐☐☐ |
Effect: Makes one person your friend.
|
Source: SpellsC.rtf
|
Target Area: One humanoid creature
|
Magic Missile
|
DC: 15
|
Save: None
|
Time: 1 standard action
|
Duration: Instantaneous
|
Rng: Medium (110')
|
Comp: V, S
|
SR: Yes
|
School: Evocation
|
☐☐☐ |
Effect: 1 missiles that do 1d4+1 damage each.
|
Source: SpellsM-O.rtf
|
Target Area: Up to five creatures, no two of which can be more than 15 ft. apart
|
Ray of Enfeeblement
|
DC: 15
|
Save: None
|
Time: 1 standard action
|
Duration: 1 minutes
|
Rng: Close (25')
|
Comp: V, S
|
SR: Yes
|
School: Necromancy
|
☐☐☐ |
Effect: Ray deals 1d6 +0 Str damage.
|
Source: SpellsP-R.rtf
|
Target Area: Ray
|
* = Domain/Specialty Spell |