Created using PCGen 5.8.0 on Jun 8, 2005

Myr Fiddlebender Hihepux True Neutral 32 Character Portrait
CHARACTER NAME PLAYER ALIGNMENT DEITY POINTS
Bard1 Fighter2 3000 Gnome S / 5.0 ft. 3' 5" 45 lbs. Low-Light, Normal
CLASS EXPERIENCE RACE SIZE / FACE HEIGHT WEIGHT VISION
3 6000 62 Male ,
LEVEL NEXT LEVEL AGE GENDER EYES HAIR
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
14 +2 14 +2
DEX
Dexterity
14 +2 14 +2
CON
Constitution
14 +2 14 +2
INT
Intelligence
12 +1 12 +1
WIS
Wisdom
10 +0 10 +0
CHA
Charisma
14 +2 14 +2

WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
25




  
Walk 20'
AC
Armour Class
13 : 11 : 13 = 10 + 0 + 0 + 2 + 1 + 0 + 0
0 +0 0  
TOTAL FLAT TOUCH BASE ARMOR
BONUS
SHIELD
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
TEMP
INITIATIVE
Modifier
+2 = +2 + +0
TOTAL DEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
Bonus
+2

SKILLS
 NameAbbRnkTot  NameAbbRnkTot  NameAbbRnkTot 
 HideDEX6.012  Perform (Dance)CHA5.0 SpellcraftINT6.0
 Move SilentlyDEX4.0 Perform (String Instruments)CHA6.0 Use Magic DeviceCHA4.0
SPECIAL ABILITIES
+1 racial bonus on attack rolls against kobolds and goblinoids., +2 racial bonus on saving throws against illusions., +4 Dodge bonus to Armor Class against monsters of the giant type., Bardic knowledge (+2), Bardic music 1/day, Countersong (Su) for up to 10 rounds, Fascinate (Sp) can effect 1 creatures for up to 1 rounds, Inspire Courage (Su) +1 to saves against charm or fear effects and +1 morale bonus on attack and damage rolls., May wear light armor without incurring the normal arcane spell failure chance., Speak with Animals (burrowing mammal only, duration 1 minute).
FEATS
Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Combat Reflexes, Dodge, Magical Aptitude, Martial Weapon Proficiency, Mobility, Shield Proficiency, Simple Weapon Proficiency, Tower Shield Proficiency
MONEY

PROFICIENCIES
Axe (Throwing), Battleaxe, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Heavy), Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Hammer (Light), Handaxe, Javelin, Kukri, Lance, Longbow, Longspear, Longsword, Mace (Heavy), Mace (Light), Morningstar, Pick (Heavy), Pick (Light), Quarterstaff, Ranseur, Rapier, Sap, Scimitar, Scythe, Shieldbash (Heavy), Shieldbash (Light), Shortbow, Shortspear, Sickle, Sling, Spear, Spells(Ray), Spiked Armor, Sword (Bastard/Martial), Sword (Short), Trident, Unarmed Strike, Waraxe (Dwarven/Martial), Warhammer, Whip
LANGUAGES
Common, Giant, Gnome
SPELLS
 Innate
   
Speak with Animals (DC: 13)  Dancing Lights (DC: 12)  Ghost Sound (DC: 12)  
Prestidigitation (DC: 12)  
 Bard 0
1
2
3
4
5
6
7
8
9
2
0
0
0
0
0
0
0
0
0
0:
Dancing Lights (DC: 12) ooo Ghost Sound (DC: 12) ooo Prestidigitation (DC: 12) ooo 
Summon Instrument (DC: 12) ooo 
* = Domain/Specialty Spell 
SAVING THROWS TOTAL BASE STAT EPIC MAGIC MISC TEMPORARY CONDITIONAL
MODIFIERS
Fortitude
Constitution
+5 = +3 + +2 + +0 + +0
+ +0
+
Reflex
Dexterity
+4 = +2 + +2 + +0 + +0
+ +0
+
Will
Wisdom
+2 = +2 + +0 + +0 + +0
+ +0
+
TOTAL BASE ATTACK STAT SIZE EPIC MISC TEMPORARY
MELEE
ATTACK BONUS
+5 = +2
+ +2 + +1
+ +0
+ +0
+
RANGED
ATTACK BONUS
+5 = +2
+ +2 + +1
+ +0
+ +0
+
GRAPPLE
ATTACK BONUS
+0 = +2
+ +2 + -4
+ +0
+ +0
+
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL
+5
1d2+2
20/x2

WEAPON
BONUS
DAMAGE
CRITICAL
HAND
RANGE
TYPE
SIZE
Dagger
+3
1d4+2
19-20/x2
Carried
0'
PS
M
Dagger (Thrown)
+3
1d4
19-20/x2
Carried
10'
PS
M
Dart
+3
1d4
20/x2
Carried
20'
P
M
*Rapier
+3
1d6+3
18-20/x2
Both
0'
P
M

ARMOR
TYPE
AC
MAXDEX
CHECK
SPELL FAILURE







EQUIPMENT (7 lbs. - 43/87/131)
1 x Chest ()25  1 x Ox ()0  
1 x Dagger ()1  1 x Pouch (Belt) ()0.5  
1 x Dart ()0.5  1 x Rapier ()2  
1 x Musical Instrument (Fiddle) ()3  1 x Wagon ()400  
1 x Outfit (Entertainer's/Small) ()1  
AMMUNITION

☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐

☐☐☐☐☐ ☐☐☐☐☐
☐☐☐☐☐ ☐☐☐☐☐

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