Created using PCGen 5.8.0 on Jun 11, 2005

Rimoed Des107 Neutral Good 37 Click for Bio
CHARACTER NAME PLAYER ALIGNMENT DEITY POINTS
Fighter1 0 Human Medium / 5.0 ft. 5' 11" 198 lbs. Normal
CLASS EXPERIENCE RACE SIZE / FACE HEIGHT WEIGHT VISION
1 1000 20 Male ,
LEVEL NEXT LEVEL AGE GENDER EYES HAIR
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
Strength
13 +1 13 +1
DEX
Dexterity
18 +4 18 +4
CON
Constitution
15 +2 15 +2
INT
Intelligence
11 +0 11 +0
WIS
Wisdom
11 +0 11 +0
CHA
Charisma
10 +0 10 +0

WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
12




  
Walk 30'
AC
Armour Class
14 : 10 : 14 = 10 + 0 + 0 + 4 + 0 + 0 + 0
0 +0 0  
TOTAL FLAT TOUCH BASE ARMOR
BONUS
SHIELD
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
TEMP
INITIATIVE
Modifier
+4 = +4 + +0
TOTAL DEX MISC
BASE ATTACK
Bonus
+1

SKILLS MAX
RANKS
4/2
SKILL NAME ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
  Climb STR 5 = 1
+ 4.0
+ 0
  Listen WIS 2 = 0
+ 2.0
+ 0
  Spot WIS 2 = 0
+ 2.0
+ 0
= Useable Untrained
SAVING THROWS TOTAL BASE ABILITY MAGIC EPIC MISC TEMPORARY CONDITIONAL
MODIFIERS
Fortitude
Constitution
+4 = +2 + +2 + +0
+ +0
+ +0
+
Reflex
Dexterity
+4 = +0 + +4 + +0
+ +0
+ +0
+
Will
Wisdom
+0 = +0 + +0 + +0
+ +0
+ +0
+
TOTAL BASE ATTACK STAT SIZE EPIC MISC TEMP
MELEE
ATTACK BONUS
+2 = +1
+ +1 + +0
+ +0
+ +0
+
RANGED
ATTACK BONUS
+5 = +1
+ +4 + +0
+ +0
+ +0
+
GRAPPLE
ATTACK BONUS
+2 = +1
+ +1 + +0
+ +0
+ +0
+
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL
+2
1d3+1
20/x2

*Greatsword
HAND TYPE SIZE CRITICAL
Both
S
M
19-20/x2
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Bonus N/A
N/A
+3
N/A
N/A
N/A
 Dam N/A
N/A
2d6+1
N/A
N/A
N/A
 Special Properties  

Shortbow
HAND TYPE SIZE CRITICAL
Carried
P
M
20/x3
  Range 30''
60''
120''
180''
240''
 Bonus +5
+5
+3
+1
-1
 Dam 1d6 1d6 1d6 1d6 1d6
 Ammunition Used
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
 Special Properties
 


HAND TYPE SIZE CRITICAL



/x
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Bonus





 Dam





 Special Properties  

1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand.

PCGen Character Template by ROG, mods/maint by Arcady, Barak & Dimrill. For suggestions please post to pcgen@yahoogroups.com with "OS Suggestion" in the subject line.

Created using PCGen 5.8.0 on Jun 11, 2005

EQUIPMENT
ITEM LOCATION QTY WT. COST
 Arrows (20)
Equipped
1
3
1
 Backpack
Equipped
1
2
2
 Bedroll
Backpack
1
5
0.1
 Flint and Steel
Backpack
1
0
1
ITEM LOCATION QTY WT. COST
 Greatsword
Equipped
1
8
50
 Outfit (Peasant's)
Equipped
1
2
0
 Sack
Equipped
1
0.5
0.1
 Shortbow
Carried
1
2
30
TOTAL WEIGHT CARRIED/VALUE   20.54 lbs. 88.2 gp
WEIGHT ALLOWANCE
Light 50 Medium 100 Heavy 150

MONEY
Coin (Gold): 2

LANGUAGES
Common
PROFICIENCIES
Axe (Throwing), Battleaxe, Club, Crossbow (Heavy), Crossbow (Light), Dagger, Dagger (Punching), Dart, Falchion, Flail, Flail (Heavy), Gauntlet, Gauntlet (Spiked), Glaive, Greataxe, Greatclub, Greatsword, Guisarme, Halberd, Hammer (Light), Handaxe, Javelin, Kukri, Lance, Longbow, Longspear, Longsword, Mace (Heavy), Mace (Light), Morningstar, Pick (Heavy), Pick (Light), Quarterstaff, Ranseur, Rapier, Sap, Scimitar, Scythe, Shieldbash (Heavy), Shieldbash (Light), Shortbow, Shortspear, Sickle, Sling, Spear, Spells(Ray), Spiked Armor, Sword (Bastard/Martial), Sword (Short), Trident, Unarmed Strike, Waraxe (Dwarven/Martial), Warhammer
SPECIAL ABILITIES
FEATS
NAME DESCRIPTION
Armor Proficiency (Heavy) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Light) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Armor Proficiency (Medium) When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Pick Pocket, and Tumble checks.
Blind-Fight In melee, every time you miss because of concealment, you can reroll your miss chance percentile roll one time to see if you actually hit.
Martial Weapon Proficiency Choose a type of martial weapon. You understand how to use that type of martial weapon in combat.
Power Attack On your action, before making attack rolls for a round, you may choose to subtract a number from all melee attack rolls and add the same number to all melee damage rolls. This number may not exceed your base attack bonus.
Shield Proficiency You can use a shield and take only the standard penalties.
Simple Weapon Proficiency You make attack rolls with simple weapons normally.
Tower Shield Proficiency You can use a tower shield and suffer only the standard penalties.
Weapon Focus (Greatsword) You gain a +1 bonus on all attack rolls you make using the selected weapon.

Created using PCGen 5.8.0 on Jun 11, 2005


Created using PCGen 5.8.0 on Jun 11, 2005

Notes
Character Sheet Notes