| Michael Harris Schlatter ENG. 101 Nov. 29, 2001 M.W.F. 1:00- 1:45 p.m. Due Date: Nov. 30, 2001 It's Good to Think Small November 2001 will go down in history as one of the most succesful months ever for video games. The releases of the XBox by Microsoft, and the Gamecube by Nintendo, mark the first time in over 16 years in which two video game consoles were launched within just a few days of each other. If you want to make a good investment in the video game console market, think small and purchase Nintendo's GameCube. Smaller than a lunch box, and presently more popular in Japan than in the United States, the compact Nintendo Gamecube, plays the most well-known video games on mini-discs with a greater home-storage capacity than Microsoft's bulkier and heavier XBox. GameCube's creators, having spent more time on the design of a lighter, smaller console equipped with a carrier handle and easier controls that have produced a more maneuverable and portable product than its Microsoft rival. In comparison to the bulky heavy Microsoft Xbox with its undisirable layout and too closely aligned, clunky, control button, the more sophisticated and durable GameCube buttons are placed nicely, and, therfore, are more comfortable to hold. After playing hours on the GameCube, one can see that the controllers fit into your hands perfectly, and all of the buttons are situated around the controller perfeclty. One will quickly realize that Nintendo has obviously put a lot of time and effort into developing this controller. When it comes to the video games themselves, both systems can pust some major graphic power. XBox runs on 733 Mega Hertz compared to GameCube's 405 Mega Hertz, but a more powerful console doesn't mean that it will have the upper hand in the video game industry. What does give a console the upper hand in the video game industry is how much easier it is to develop on, and how little stress it puts on the developers. the XBox's hardware seems to be all about performance and graphics, while the company does not see that the quality and gameplay is the biggest aspect in video games of today. Nintendo's GameCube is easy on its developers, they can produce second or third looking generation games in the first generation of games, and they can do all this at a monthy period. Harnessing power is much easier to achieve with this new Nintendo system. As a result, Gamecube's development time to point of purchase is short. In comparison to the XBox, it takes months to achieve results. The GameCube's more popular video games possess superior graphics and reveal an overall, smoother visual texture that appealed immediately to the Japanese market. Speaking of markets, Nintendo has been in the video game market for twenty years and knows the buisness. After making some serious mistakes with their Nintendo 64 system, they have really come back strong this time around. On the other hand, one has to worry about Microsoft's way of doing buisness. One gets the feeling that Nintendo plans to give Sony a serious run for its money. They are entering this race quickly and do not know everthing there is in console gaming. They have not taken the important steps in building up a sophisticated machine that performs as great it looks, instead, it's complicated on the developers who have a tug-of-war developing titles on the console. It doesn't help to hear rumors that Bill Gates said he wasn't too interested in the Xbox, that it is the XBox2 that he's anticipating the most! From his past history as a corporate bully, is it possible for Gates to intimidate the video game industry? Yes, Microsoft has a lot of money to back up the XBox, but all the money in the world cannot buy the loyalty and trust of millions of video game fans. Works Cited Dillard, Corbie. Nintendo GameCube Vs. XBox. Geocities 21Nov 2001. 28 Nov. 2001. <wysiwyg://13/http://www.geocities.com/corbie_d/gevsxv.htm>. Eaton, Antony. Special: GameCube Vs. XBox. Rareshooters 6 July 2001. 28 Nov. 2001. <wysiwyg://16/http://www.rareshooters.com/specials/special9.shtm>. GameCube or XBox? GameCube Weekly. Tripod. 27 Nov. 2001 <http://gameboy_weekly.tripod.com/gamecube_weekly/id1.html>. Gamecube Vs. XBox: We all know Nintendo will win. Gamecube Weekly. Tripod. 28 Nov. 2001. <wysiwyg://8/http://patriot474.tripod.com/animeorama/id21.htm>. Sidener, Johnathan. Let The Games Begin: Holiday season brings Microsoft, Nintendo Battle. The Arizona Republic 20 Nov. 2001: D3. V.,Brian. game Consoles Review. Instantweb 28 Nov. 2001. <http://www.instantweb.com/a/aesmiddleschool/Bestof01/Games/Gmes%Revi ew.html>. |
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