Bonuses and Limitations:
-
STR and BODY are provided by telekinetic effects. Should Superman's
powers fail or be decreased, the lower stats, being physiological in nature,
are used as minimum values.
-
Force Field is projectable (at No Range), as it is only used to maintain
the structural integrity of objects being lifted. APs of Flight in
use may be added to this field to increase the integrity even more--which
is required to lift anything heavier than 18APs.
-
Heat Vision projects no visible beam.
-
Solar Reserve operates on STR, BODY, Flight, and Superspeed. All
other Powers are fueled by Solar Reserve, but cannot access the Power Reserve.
-
Solar Reserve only works with yellow stellar radiation and is inhibited
by Kryptonite radiation.
-
Recovery time for Solar Reserve can be bought off.
-
Superspeed is usually only used to substitute for DEX, or to sift through
information quickly.
-
X-Ray Vision cannot see through lead.
Skills:
Artist (Writer): 5, Charisma (Persuasion): 9
Advantages:
Attractive, Free Access, Lightning Reflexes, Popularity, Expansive
HQ
Note: The Attractive Advantage here works on all Superman encounters
who have heard of him and are not evil (and, therefore, predisposed to
hating him). This does not represent physical appearance, but rather
his massive (and well-deserved) reputation for goodness and compassion,
as well as his status as the first and most powerful modern superhero.
Connections:
Batman (High), Daily Planet (High), JLA (High),
Metropolis Police (High), White House (High)
Drawbacks:
Fishbowl, Married (Lois Lane Kent), Secret ID, Fatal Vulnerability
(Kryptonite, 3APs), Misc (Powers are frequently ineffective against magic)
Alter Ego: Clark Kent, Kal-El (though nobody
ever calls him that)
Background:
Marital Status: |
Married |
Known Relatives: |
Lois Lane Kent (wife), Jonathan Kent (adoptive father),
Martha Clark Fordman Kent (adoptive mother), various Kryptonian ancestors,
including father Jor-El and mother Lara, all deceased. |
Group Affiliation |
JLA |
Base of Operations: |
Metropolis, Fortress of Solitude, Antarctice |
Height: |
6'3" |
Weight: |
225 lbs. |
Eyes: |
Blue |
Hair: |
Black |
History, Description, Personality, DC Universe:
See Who's Who '90, #1 and associated DCH Who's Who data sheet.
New Rules:
Solar Reserve Link: Body
Type: Auto Range: Self
Base Cost: 125 Factor Cost: 9
Some subset of this character's powers (specified
at creation time) derive from absorption of solar radiation, his physiology
basically being a living solar battery such that his cells literally contain
a reserve of energy. The character needs not eat, nor does he require
an external power source of any sort for these powers when within range
(four times APs of Power) of an appropriate star or as long as any reserve
(see below) remains. When away from a star, all Powers suffer from
Minor Burnout. If the Burnout takes effect, all Powers greater than
10 are decreased by
5APs, and the Burnout becomes Serious. If this takes effect, all Powers
greater than 5 are reduced by 5, and the Burnout becomes Catastrophic.
When this finally fails, all Powers are reduced to 0APs.
The character with Solar Reserve also has
the equivalent of a Power Reserve at the APs of Solar Reserve, but diminishes
by 2APs each time the current Burnout is triggered. For example,
for a character with 9APs of
Solar Reserve, the progression of Power Reserve against the current
Burnout level is:
None (Normal) 9APs
Minor
7APs
Serious 5APs
Catastrophic 3APs
Upon re-entering a field of stellar radiation,
the character must spend an amount of time equal to (15 - Power APs) APs
to recharge back to normal power levels.
Finally, a character with Solar Reserve may
gain additional APs of Power Reserve by gaining RAPs on a roll with AV/EV
of Solar Reserve APs, and OV/RV of Power Reserve size desired. However,
in doing so, the character is treated as if his power source is cut off,
and is subject to Burnout, as detailed above.
Limitations:
-
Requires a certain type of stellar radiation (-2).
-
May not overdraw Power Reserve (-1).
-
A substance or radiation exists which inhibits solar absorption similar
to how carbon monoxide inhibits respiration by blocking oxygen (-1).
This substance increases the burnout by one step for every AP the character
is near the substance (Near: Distance <= 6APs - APs of substance).
-
A Power is fueled by Solar Reserve, but does not benefit from the Power
-
Reserve (-10 from Base Cost)
Bonuses:
-
Each power fueled by Solar Reserve beyond the second (+15 to Base Cost)
-
May buy off recovery time at 3HPs/AP of time (+1).
-
Does not require time to recover (+2).
-
Reserve is depleted by only 1AP for each level of Burnout (+2).
-
Nonsolar radiation may be used (+3).
Fishbowl Drawback:
There's a real writeup of this somewhere, but it basically boils down
to
being Popularity taken to a stifling extreme. Everywhere Superman
goes,
he can expect a horde of reporters and fans to follow, watching his
every
move and hanging on his every word, meaning he has to watch himself
even
more carefully.
Worth 20 points standard, if I'm not mistaken.
Credits:
Superman (Post-Crisis, Non-Electrical) v2.3
by
John Colagioia
Direct Help From (in alphabetic order): Paul (Z) Ewande, Alex
Hunter,
Sean MacDonald, Michael W. Mattei, Byron Molix, Eric M. Padua,
Jason Pullman, Revenant, Soviet, Vox Ludator!, and stil more,
I'm
sure!
Source of Character: If you gotta ask...