HOLYQUEST ROLE PLAYING GAME
ADVENTURE MODULE HQA6
THE CITY OF THE DWARVES
FOR LEVEL 2 CHARCTERS
SOLO OR GROUP PLAY
INTRODUCTION
This Adventure Module may be played with 4 players (playing one Character of each class) and a referee, or it may be played by one player (playing 4 characters, one of each class) and no referee. The format below should be very simple.
This module is the first of a series of five wilderness adventure modules for Characters of Holiness Level 2. They can be played together as a campaign, or separate.
For those
who have played the three dungeon adventure series of modules, HQA1-3, this
module moves the campaign from the
Wilderness Adventure Modules are less linear and less defined than Dungeon Adventure Modules. Practically no descriptions are given. But first time Game Masters and those using these modules for solo play will not struggle at all. There is little to no difference in plains, forest and mountains of our world and a fantasy world, such as this Clash of the Empires Campaign Setting. So descriptions would be redundant.
Wilderness Adventures take the following form:
ADVENTURE MAPS
The Clash of the Empires Campaign Setting Map is available at:
http://www.angelfire.com/games4/doctorwhoeyespy/ahq.html
The Map of Angeluum is available at:
http://www.oocities.org/holyquest2001/hqaw.JPG
THE QUEST
The Scouting Guild reports an enormous movement of Dwarves in the Mountains of the Dwarf Empire of Thanesreich. A few scouts entered the cavern entrance the Dwarf tracks led to. Inside they found a monumental city, being used purely for military build up. This can only mean a prelude to invasion!
Your Adventuring Company’s scout studies the drawings of the City of the Dwarves that the guild had made. Although the dwarves are an underground race with an economy solely revolving around mining, such enormous chambers require massive timber beams (this need for wood is the beginning of the bitter rivalry between the Dwarves and the Elves). If a small group (say yours for example…) was able to infiltrate the underworld city (with a Prophet Hide Skill and a smart scout), then the colossal timber beams could be lit on fire. With in a half an hour they would give way and create a cave in the like’s man has never seen.
THE JOURNEY
You will need to travel by horse
from the
RANDOM WILDERNESS
ENCOUNTER CHARTS
Incident |
2DF |
Wandering Monster |
-2 or +2 |
4DF |
Clear |
Woods |
River |
Swamp |
Mountains |
Desert |
City |
+4 |
Dragon |
Dragon |
Dragon |
Dragon |
Dragon |
Dragon |
Undead |
+3 |
Flyer |
Flyer |
Flyer |
Flyer |
Flyer |
Flyer |
Undead |
+2 |
Goblins/ Giants |
Goblins/ Giants |
Goblins/ Giants |
Goblins/ Giants |
Goblins/ Giants |
Goblins/ Giants |
Men |
+1 |
Lycanthrope |
Lycanthrope |
Lycanthrope |
Lycanthrope |
Lycanthrope |
Lycanthrope |
Men |
0 |
Hobbit |
Elf |
Elf |
Undead |
Dwarf |
Undead |
Men |
-4 to -1 |
Men |
Men |
Men |
Men |
Men |
Men |
Men |
MEN
4DF |
Typical |
+4 |
Wizard |
+3 |
Recreant Knight |
+2 |
Thief (evil Scout) |
+1 |
Unfaithful citizen |
0 |
Charitable Minister |
-4 to -1 |
Faithful citizen |
Goblins and Giants, Undead and Flyers
4DF |
Flyers |
Undead |
Goblin/Giants |
+4 |
Dragons |
Wraiths |
Giants |
+3 |
Pegasi/ Griffons |
Wights |
Trolls |
+2 |
Basilisk |
Ghouls |
Ogres |
+1 |
Chimera |
Ghouls |
Ogres |
0 |
Wyverns |
Zombies |
Goblins |
-4 to -1 |
Wyverns |
Zombies |
Goblins |
THE PINACLE
The entire quest comes down to the roll of the Prophets Hide Skill and/or the Scouts skills rolls. Fortunately there is a simple test to make certain all is in order: guarding the narrow entrance is six dwarves. If the skill rolls are failures they will be spotted. From this point the choice to feel would be appropriate. If the characters are unwise, they will soon be facing a force of 400 angry Dwarves…
THE REWARD
If the PCs are successful, they have effectively defeated a major portion of the Dwarf Empire’s forces. If they had troops, they could easily invade. But Angeluum does not have any troops yet, which is good. Because it is one thing for a Christian to bring his enemy’s forces to their knees, it’s another to make them “canon fodder”. A merciful response to the Dwarf Empire’s lost could create a sound bargaining table in the future to establish the first major non-human alliance…
Each character receives 2ep.