CP/M Internals
The reason most people are still drawn to CP/M is because it is so easy
to fully understand the system, up from the tiniest detail. Yet, CP/M
is the direct predecessor of MS-DOS (which was modeled very closely after
CP/M) and has full functionality for normal use. If you know CP/M, you
understand the low-level basics of any PC, and it gives you a level of
understanding of the hardware that you'd never gain with, for instance,
Linux.
In short, understanding CP/M is relatively easy, and it gives you an
insight in today's computers that is hard to obtain in any other way.
Introduction
Memory Map | Boot Process | The Low Storage Area
The Disk Drive | Organising file storage through the Directory | Using
Files
Useful Links
Introduction: What CP/M provides
CP/M essentially provides programs with a set of function calls that
allow them to communicate with the computer's I/O devices in a standardised
manner. These system calls (the BDOS functions) ensure that user programs
never have to bother with how the computer hardware stores a
file or puts text on a screen - instead, the system calls can be relied
upon to do the job. That concept is the basis for any operating system,
and it enables computers that are very different in hardware to run the
same programs. Here is a list with the CP/M
BDOS calls - the operating system services.
The second service that CP/M provides is a command line interface and
a number of small support programs that enable the user to maintain his
computer and files. For CP/M, the list of support programs is minimal
but complete: programs to edit files (ED, never to be used as it is truly
bad. Instead, use VDE or WordStar) and copy (PIP) files, create assembler
(ASM and LOAD) programs and debug (DDT) them.
Organisation of memory
CP/M requires a minimum of 20K RAM, although realistically, 48K is the
bare minimum. Most systems have the maximum 64K. The chart below shows
the memory map of a CP/M system: the first 256 bytes (100 hexadecimal)
are used as a scratchpad by the operating system. It contains buffers,
parameters and other transient data. This area is called Low Storage.
Moving
up, the area where the user loads and runs his programs is called the
TPA, Transient Program Area. The size of this area depends on the
amount of RAM - its size is whatever is left after CP/M has taken what
it needs. For a typical 64K system, the TPA stops at DC00h, but this number
can vary.
Running a program from the command line does nothing more that load the
file into memory, starting at address 0100h, and start executing the code
at 0100h after loading.
The top segment of memory is used by CP/M. First, the CCP area
contains the command line user interface. Then, the BDOS contains
all primitive functions (available to CP/M and user programs) to deal
with disk drives, keyboard and screen, etc. BDOS and CCP are the same
across CP/M machines, they do not need any customisation - other than
the need for them to be relocated (shifted up or down in memory) if the
size of total memory changes after a user forked out to buy another 16K
of RAM, for instance. .
Lastly, the BIOS sits at the top end of memory. It normally is
about 600h bytes in size, but can be larger if there is a lot of special
hardware that needs to be managed. The BIOS is a function library that
supports BDOS: anything that is hardware-specific needs to be done in
the BIOS functions. BDOS, for instance, has a function for putting text
on the screen, but will hand over the physical work of flipping bits in
chips to the BIOS. BDOS has no idea whether the screen is a serial terminal
or a graphics board.
The Boot Process
To start up a CP/M computer, some bootup code needs to put the CP/M code
into memory, and all hardware must be initialised properly. The Z80 is
hardwired to start executing program code at location 0000h when it is
switched on. There are various schemes to ensure that proper startup code
is stored there; but the most common method is to have a ROM at location
0000h that does all it needs to do, and then switch that ROM out for RAM
memory after the initial start-up has been completed.
Usually, the ROM will load the CP/M boot sector from disk, store it in
memory from DC00h onwards (in a typical 64K system), and start executing
the BIOS code. CP/M is then in charge and the Low Storage area is properly
set up.
The Low Storage
Area
The first 256 bytes of memory play a crucial role in CP/M. The area is
initialised by the BIOS during the boot process, and then handed over
to the CCP for maintenance. User programs will use specific parts of Low
Storage when they need to access disk drives, or change I/O assignments
(using the IO Byte).
Low Storage - The First Eight Bytes of Memory
Starting at the bottom of the memory map, the first three bytes of
code contain the machine language instruction JMP F200h (or whatever
address is the start of the BIOS). Because the Z80 processor starts itself
up by beginning to execute whatever it finds at memory location 00, these
three bytes are a logical place for the system reset routine. Executing
the code causes the BIOS to reinitialise the Low Storage Area and forget
about anything.
The following byte is the IO Byte. In good CP/M implementations
(many computer vendors were sloppy in using this functionality), you can
re-assign the real devices to CP/M virtual devices. For instance, you
can assign the keyboard hardware to what CP/M sees as the serial port.
This byte serves as a switch between real and virtual devices and is a
GREAT idea.
Byte 04h logs the current default drive (in bits 0-3, 0 being
A: and 1 being B:, etc) and the current user (in bits 4-7). The user code
is normally 0, but through the USER x command, it can be changed.
Bytes 05h-07h contain the machine language instruction JMP E400
(i.e., Jump to BDOS). Calling address 05h is the standard way in which
programs use the services of CP/M. For instance, if a program wants to
print the character 'A' to the screen:
- it loads the value 65 (for A) in the Z80's accumulator,
- loads the value 02h (for BDOS service #, print character) in the Z80's
C register
- and simply does a CALL 0005.
CP/M will put the character on the screen, and then return execution
to the program.
Low Storage - the middle part
Moving further up in the memory map, the restart vectors starting
at byte 08h can be initialised by the BIOS or a user program. Each interrupt
level of the Z80 has a vector here. If an interrupt occurs, the Z80 will
stop with whatever it is doing, and jump execution to one of these vectors
depending on the level of the interrupt (0 to 6). Interrupt 7 is reserved
for a debugger. If a debugger like DDT is loaded, it'll put the instruction
JMP XXXX in bytes 38h-3Ah, where XXXX is the address where the debugger
resides. Many earlier computers had a debug button, which when pressed
would simply create a hardware interrupt 7 signal to land the user in
the debugger. CP/M doesn't use interrupts itself, so these vectors can
be used for whatever interrupt-generating hardware is built into the system.
The area from 40h upwards is used as a variable scratchpad by the
BIOS for normally undocumented purposes. The area above, starting
at 50h, is unused by CP/M 2.2 (not true for MP/M). It is a great place
to store small programs that can remain resident in the computer.
Low Storage - the upper part
The File Control Block resides in bytes 60h-80h. This is a group
of parameters that needs to be filled in before a program calls a BDOS
function that has anything to do with disk drives. In the FCB, the program
stores the drive it wants to look at, its file name, and any other relevant
details. The FCB is explained further down in this text.
The Disk Drive
The main benefit of CP/M is that it offers an easy way to handle disk
drives to the user and his programs. A CP/M disk is a nothing more than
a series of sectors that store 128 bytes each. The first sectors on the
disk are reserved for CP/M, and hold a copy of the CCP, BDOS and BIOS.
These are read off the disk during the boot procedure by the boot loader.
Normally, the sectors on the first two tracks of a disk (the system
tracks) are reserved for this purpose.
Directly after the system tracks, a fixed
number of sectors are reserved for use as the directory of the disk. These
are used by CP/M to store file names, and to keep track of which sectors
are allocated to store the data of each file the user has created.
The Disk Drive - BIOS versus BDOS
Before going into the inner workings of file management on the disk,
it is useful to separate responsibilities between the different parts
of CP/M. Because disk drives come in a wide variety of types, it is the
BIOS that knows about the physical layout of the drive. It commands the
read/write head to move to a certain track on the disk, and read or write
a certain sector. All this is programming code specific to the hardware
of a particular computer.
The BDOS knows nothing of this all. Through the BIOS, is sees the disk
drive as an entity with a number of tracks, each containing a number of
128-byte records. In the early days, a record equalled a sector - both
being 128 bytes of storage. But later on, sectors became larger and disks
got more double-sided. Hard disks even got up to 4 platters with 8 sides
to write on. The BIOS hides this physical reality from the rest of CP/M
and translates standard tracks and records into whatever is the physical
layout of the disk.
Organising file storage through the Directory
When a disk is initialised, CP/M assumes that there will be a maximum
of 64 potential files on the disk, and it thus creates 64 empty slots
of 32 bytes each in its disk directory. These slots - directory entries
- are the things that are changed by commands like ERA and REN. 64*32bytes
occupies 2048 bytes, or 16 sectors. The chart below shows how a directory
entry is made up.
The first byte in a directory entry simply states whether the
entry is used or not (if it holds E5h, it's empty). This is actually how
the ERA (file delete) command works: it looks up which directory entry
matches the filename it should delete, then places the value E5h in the
first byte of that directory entry.
The following bytes hold the filename and extension of the file.
ASCII uses only the first 7 bits of each byte. The eighth, upper bit of
the three bytes that hold the extension are used to signal whether a file
is read-only, invisible, or backed-up (archived)

.
After that follow three bytes that deal with files that are over
16K in length. We'll skip their workings here (suffice it to say that
a 32K file simply occupies two linked directory entries), but the reason
for the 16K file limit is explained by the RC byte and the 16 Disk
Map bytes that are explained below.
The Disk Map (16 bytes in size) holds a table with the consecutive numbers
of all sectors used by this file. The logical thing would be to hold the
number of each sector in this table. But then the file size would be limited
to 16 sectors, each referenced by one consecutive byte in the Disk Map.
As a byte can only hold numbers between 0 and 255, there could only be
255 sectors on the disk. Which is not enough.
The solution is the introduction of the concept of a block.
A block is a unit of eight 128-byte sectors, or 1K in storage. By counting
a disk in blocks (each consisting of 8 sectors) instead of sectors,
the number stored in a single byte in the Disk Map can cover a sufficiently
large disk drive. One of 255K in fact. As disk drives quickly grew past
this size, CP/M allows different block sizes to be used. A normal 360K
disk uses a block size of 16 sectors, or 2K.
Obviously, the problem with using blocks rather than sectors is that
a file of 20 bytes in size doesn't just use up an entire sector of 128
bytes, but an entire block of 1K. This problem is still with us: a file
of 20 bytes on a modern PC can easily occupy a block of 16K bytes.
Anyway, suffice it to say the the RC byte contains the number of sectors
used by the file, and the Disk Map contains the list of blocks in which
they can be found.
Using Files
With the knowledge above, it is easy to trace what happens if a user,
through a program like a word processor, creates a new file. A program
creates a new file through the use of a BDOS command, #15. Before calling
that command, the program must fill in the FCB (File Control Block). The
default FCB is a block of memory in Low Storage, starting at address 60h
specifically reserved for this purpose.

For opening a file so its data can be read, the FCB needs to be initialised
as follows:
- Enter the drive number in byte 60h, the first byte. 0 = current default
drive, 1 = A:, 2 = B:.
- Enter the filename in the following 11 bytes.
- Assuming the file is smaller than 16K, the ex/s1/s2 bytes should be
left to 0
<WORK IN PROGRESS ON
THIS SECTION>
Useful Links
The Unofficial CP/M web site holds
all the original source code from Digital Research as well as all CP/M
releases and manuals. Thomas Scherrer's Z80 page is a good place to start
for learning Z80 assembler.
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