Rules

Rules

Basics Battling:


This is a DragonBall RPG, as that is easy to tell. The spars, and  fights are done in AIM chatrooms. We uses the dice system that is available  in the AIM chatrooms. //roll-dice*-sides*. Moves damage is decided by the dice.  If a move does 5-8 damage, then type //roll-dice1-sides4. If you roll a 1, 5% of you max PowerLevel is done to the person hit with the attack. 2=6%, 3=7%, and 4=8%.

You can only battle once per day, unless you heal.

Can only uses 1 Sensu bean per battle.

PowerLevel:
This is how strong your character really is. It determines your max HP which equals your max PowerLevel. This also effects the attacks you make damage.

Ki:
This is the stat that is need to uses Energy Attacks. If a move cost  20 ki, then you take away 20 from you ki, if it restores 20, then add 20.

Warning: When Ki is at zero, all Ki attacks done to you are increased 50%

Physical Endurance
(End):
This is your bodies ability to endure hardship. When using some Physical Attacks, it is used in the same manner as Ki.
Warning: When End reaches zero, all physical attack damage done to you are increased 50%.


Speed:
How fast your character moves. This decides who goes first, if two peoples speeds are the same, roll for it. Also everymove takes a certain amount of  time. If you Speed is 20(which it starts at) then you can do a move that is a 10, twice a turn. Or a move that is 10, and two moves that are 5s, anyway  you want to put them together. If a move is over  your speed, then it will take two, or more turns to do. Some moves require whole turns to charge.  Items take 20 Speed.

Brute Physical Attack:
These are attack in which you use the power of you fist to simpley punch the oponent. These deal 1% of your Powerlevel in damage, and takes up 10 Speed. They require no Ki/End.  You can increase this thru weapon,  Powerups, Quest, ext.

Hit Ratio:
When doing a attacking attack, this will determen if it hits or not. This like most things are done with dice. A 10 sided die. On a attack with a Hit Rate of 9, you must roll above 1, 8 above 2, and so on. After each uses of a certain attack, the Hit Rate goes down 1. After a miss it goes up 1.

Karma:

This stat the basic goodness, or evilness of your character. Depending on your character you chose will tell your beginning karma. Action that you do in the course of the RPG will lower, and raise your karma rating. 1 to 5 is considered to have evil in their hearts. Well 8 to 10 is pure hearted.

Joining:

Go to the joining page to learn about...Joining.

Other simply Things:
On Move Pages, I uses single letters to save time. Heres quick info on that. S=Speed taken from doing move. K=Ki taken away from doing move. E= End taken away from doing move. H=Hit Rate of the move. T= Turns needed to charge, or turns that the opponent is Paralized.

Types of Battles:

Sparing:

 
You spar once a day with the person of your choice. Person with the higher base Speed goes first. If two members' Speed are the same, roll for it. The 1st person who HP reaches zero loses. Everyone in the spar gains 2% of their opponents Max PowerLevel. Winner gets 100 coins, and loser gets 50. You can spar for no points, if they can't find another person. If you are alone on a Planet,  or in Space, you may spar by yourself, to gain half as much PowerLevel, and 50 coins.

Training:
Incase you've noticed, there is no way for you to learn enough Moves to get by forever at the beginning. So you may train with someone to learn a Move they know.  It takes different number of days depending on move.  You both recieve equal PowerLevel, and coins from the training.. 1 day for Normal Move, 2 for Power Move, 3 for Charging Move,  2 for Pysical Attack, Paralizing Move, and Other Moves. You can Train by youself to learn Moves you don't know, but it takes twice as long.

  Fighting to the death, and Fights for DragonBalls:

 
This kind of battle can involve as many members as you decide. The loser either dies, or loses his/her DragonBall.

Fighting for the Planet:
  When Joining, all members start on Earth, and for one Month after that, Earth is safe from attack. After that it is free for whatever team choses to claim it first.  Members that own a Planet get double Coins while on it, so its a good idea to own one. You can take over a planet by being there, and telling me a week in advance that you want to take it over, that gives the owner of it time you prepare a defense. If you win the battle, you can either claim it, or destroy it. The planet will be auto restore it 1 month, or can be wished back.

Death:
When you die you can do several other things. You can go to North Kaio's Planet to train. (See Member's Quests) Your you can train by yourself, or with a partner in the Afterlife. Powerlevel gained from spars is increase 50% while dead. After you complete you training, you must wait 3 day of inactivity to come back. The 2nd time you die, you have to wait 5 days to come back. The 3rd time you die, your dead. You have to be wished back. You can continue to train in the AfterLife.

Transformations:
Some of the Race Abilities are transformations. They ofcourse have no effect, unless you uses them in battle. SSJ would be an exaple. Some abiltiies increase PowerLevel, but are not transformations. In this case a mark will be made to show what your base PowerLevel is, and what it is with the abiltiy. Cell's, and Buu's forms would be a good exaple.

Counsel of Member:
This will be a group of members that will decide of something I do is wrong, and to check other Quest, and Moves. To get on this, you most be an involved member, and I will put you on it. Or a number of other members can decide you should be on it.

 
DragonBalls:
You should know what these are, well the are little magical balls that grant wishes. Using a DB Radar or Scouter you may look for one. It takes time depending on device used. You can challenge someone who has a DragonBall, and they must accept.(If they have a reason why they can't, email it to me for judgement)  If you have all Seven, you don't have to fight, but you do have to make your wish in 3 days. Wishes  will depend on which set of DragonBalls you have.  If you're out of ideas. Like at Wishable Items, or Invent a Move, or Item, if it is reasonable, you can wish for it.

Tournament:

Every once, and awhile a tournament will be held. No Sensus Beans can be used  in tournaments. Rewards will be told day of tournament. Stats will be restored after each bout.

Quests:
Quest are just special things that you can do besides just sparing. Members Quests can be done by everyone, and each one comes with a symbol to tell if you completed that quest.  Race Quest are quest that can only be done by a one race, and come with a symbol also. Personal Quests are thoses that can only be done by one peson, it will say on the page if the member has completed them.