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Orson Scott Card



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Bibliography

1979
Hot Sleep

1979
Capitol

1979
Analog Yearbook

1979
A Planet Called Treason

1980
Songmaster

1980
Dragons of Light

1980
The Spear of Mars

1981
Dragons of Darkness

1981
Unaccompanied Sonata

1983
Hart's Hope

1984
Woman of Destiny

1985
Ender's Game
Review
1986
Speaker for the Dead
Review
1987
Wyrms

1987
Seventh Son
Review
1987
Cardography

1987
Free Lancers

1988
Treason

1988
Red Prophet
Review
1988
Saints

1988
Characters & Viewpoint

1989
Prentice Alvin
Review
1989
The Abyss

1989
The Folk of the Fringe

1990
How to Write Science Fiction and Fantasy

1990
The Worthing Saga
Review
1990
Maps in the Mirror

1991
Xenocide
Review
1992
The Changed Man

1992
Lost Boys

1992
The Memory of Earth
Review
1992
Monkey Sonatas

1993
The Call of Earth
Review
1994
Lovelock

1994
The Ships of Earth
Review
1995
Earthfall
Review
1995
Earthborn
Review
1995
Alvin Journeyman
Review
1996
Children of the Mind
Review
1996
Pastwatch: The Redemption of Christopher Columbus
Review
1996
Treasure Box

1997
Black Mist and Other Japanese Futures

1998
Heartfire
Review
1998
Homebody

1998
Stone Tables

1999
Enchantment

1999
Ender's Shadow
Review
2000
Sarah

2001
Rebekah

2001
Shadow of the Hegemon
Review
2002
Shadow Puppets
Review
2002
First Meetings: Three Stories from the Enderverse

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The Crystal City

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Master Alvin




Reviews


 Enders Game  by  Orson Scott Card
Ender's Game by Orson Scott Card

Intense is the word for Ender's Game. Aliens have attacked Earth twice and almost destroyed the human species. To make sure humans win the next encounter, the world government has taken to breeding military geniuses -- and then training them in the arts of war... The early training, not surprisingly, takes the form of 'games'... Ender Wiggin is a genius among geniuses; he wins all the games... He is smart enough to know that time is running out. But is he smart enough to save the planet?

 Speaker for the Dead  by  Orson Scott Card
Speaker for the Dead by Orson Scott Card

Ender Wiggin, the hero and scapegoat of mass alien destruction in Ender's Game, receives a chance at redemption in this novel. Ender, who proclaimed as a mistake his success in wiping out an alien race, wins the opportunity to cope better with a second race, discovered by Portuguese colonists on the planet Lusitania. Orson Scott Card infuses this long, ambitious tale with intellect by casting his characters in social, religious and cultural contexts. Like its predecessor, this book won both the Hugo and Nebula Awards.
 Xenocide  by  Orson Scott Card
Xenocide by Orson Scott Card

Orson Scott Card's Xenocide is a space opera with verve. In this continuation of Ender Wiggin's story, the Starways Congress has sent a fleet to immolate the rebellious planet of Lusitania, home to the alien race of pequeninos, and home to Ender Wiggin and his family. Concealed on Lusitania is the only remaining Hive Queen, who holds a secret that may save or destroy humanity throughout the galaxy. Familiar characters from the previous novels continue to grapple with religious conflicts and family squabbles while inventing faster-than-light travel and miraculous virus treatments. Throw into the mix an entire planet of mad geniuses and a self-aware computer who wants to be a martyr, and it's hard to guess who will topple the first domino.
 Children of the Mind  by  Orson Scott Card
Children of the Mind by Orson Scott Card

Children of the Mind, fourth in the Ender series, is the conclusion of the story begun in the third book, Xenocide. The author unravels Ender's life and reweaves the threads into unexpected new patterns, including an apparent reincarnation of his threatening older brother, Peter, not to mention another "sister" Valentine. Multiple storylines entwine, as the threat of the Lusitania-bound fleet looms ever nearer. The self-aware computer, Jane, who has always been more than she seemed, faces death at human hands even as she approaches godhood. At the same time, the characters hurry to investigate the origins of the descolada virus before they lose their ability to travel instantaneously between the stars. There is plenty of action and romance to season the text's analyses of Japanese culture and the flux and ebb of civilizations. But does the author really mean to imply that Ender's wife literally bores him to death?
 Ender's Shadow  by  Orson Scott Card
Ender's Shadow by Orson Scott Card

Ender's Shadow is being dubbed as a parallel novel to Orson Scott Card's Hugo and Nebula Award-winning Ender's Game. By "parallel," Card means that Shadow begins and ends at roughly the same time as Game, and it chronicles many of the same events. In fact, the two books tell an almost identical story of brilliant children being trained in the orbiting Battle School to lead humanity's fleets in the final war against alien invaders known as the Buggers. The most brilliant of these young recruits is Ender Wiggin, an unparalleled commander and tactician who can surely defeat the Buggers if only he can overcome his own inner turmoil. Second among the children is Bean, who becomes Ender's lieutenant despite the fact that he is the smallest and youngest of the Battle School students. Bean is the central character of Shadow, and we pick up his story when he is just a 2-year-old starving on the streets of a future Rotterdam that has become a hell on earth. Bean is unnaturally intelligent for his age, which is the only thing that allows him to escape--though not unscathed--the streets and eventually end up in Battle School. Despite his brilliance, however, Bean is doomed to live his life as an also-ran to the more famous and in many ways more brilliant Ender. Nonetheless, Bean learns things that Ender cannot or will not understand, and it falls to this once pathetic street urchin to carry the weight of a terrible burden that Ender must not be allowed to know.
Although it may seem like Shadow is merely an attempt by Card to cash in on the success of his justly famous Ender's Game, that suspicion will dissipate once you turn the first few pages of this engrossing novel. It's clear that Bean has a story worth telling, and that Card (who started the project with a cowriter but later decided he wanted it all to himself) is driven to tell it. And though much of Ender's Game hinges on a surprise ending that Card fans are likely well acquainted with, Shadow manages to capitalize on that same surprise and even turn the table on readers. In the end, it seems a shame that Shadow, like Bean himself, will forever be eclipsed by the myth of Ender, because this is a novel that can easily stand on its own. Luckily for readers, Card has left plenty of room for a sequel, so we may well be seeing more of Bean in the near future.
 Shadow of the Hegemon  by  Orson Scott Card
Shadow of the Hegemon by Orson Scott Card

While Ender heads off to a faraway planet, Bean and the other brilliant children who helped Ender save the earth from alien invaders have become war heroes and have finally been sent home to live with their parents. While the children try to fit back in with the family and friends they haven't known for nearly a decade, someone's worried about their safety. Peter Wiggins, Ender's brother, has foreseen that the talented children are in danger of being killed or kidnapped. His fears are quickly realized, and only Bean manages to escape. Bean knows he must save the others and protect humanity from a new evil that has arisen, an evil from his past. But just as he played second to Ender during the Bugger war, Bean must again step into the shadow of another, the one who will be Hegemon. In Shadow of the Hegemon, Card can't help but fall back into old patterns. But while the theme is the same as in previous books--brilliant, tragic children with the fate of the human race resting on their shoulders--Shadow of the Hegemon does a wonderful job of continuing Bean's tale against a backdrop of the politics and intrigue of a fragile earth.
 Shadow Puppets  by  Orson Scott Card
Shadow Puppets by Orson Scott Card

Foremost among these whiz kids is the brilliant Bean who, in Shadow of the Hegemon, rescued his comrades from his nemesis--the dastardly Achilles. Now, the down-but-not-out evil genius is again scheming towards global domination and vengeance against the irrepressible Bean. It's up to Bean and his newfound love, Petra, to outwit the young psychopath and save the world. Meanwhile, the other Battle School children are called to serve again as an expansionist China threatens the stability of post-Bugger War Earth. Shadow Puppets is, for better or worse, exactly what readers have come to expect from Card. There are thought-provoking musings on geopolitics, war, courage, arrogance, good versus evil, and the concept of children wise beyond their years dealing with grave responsibility. Unfortunately, many of these furnishings are looking a little frayed around the edges, but fans will enjoy an exciting, fast-paced plot and a suspense-filled conclusion.
 Seventh Son  by  Orson Scott Card
Seventh Son by Orson Scott Card

Seventh Son is set in the early 1800s--a tale of "a magical America that might have been." In this world, hexes and spells work. Alvin Miller Jr. is the seventh son of a seventh son, a very magical birth indeed. Alvin is no ordinary child--all his life, he has had a "knack" for making things (hence the name of the series, Alvin Maker). When a Presbyterian preacher from Scotland builds a church near the Miller homestead, things turn worse for young Alvin. The preacher alienates Alvin Sr. immediately, preaching that hexes and the like don't work and are just foolishness. The preacher, Philadelphia Thrower, is told by a Visitor that he must turn Alvin to God's way before he is fourteen years old. Thrower seems to hate Alvin, constantly trying to 'reform' the mischievous boy, making Sundays a nightmare. Then a wanderer named Taleswapper comes to town...
 Red Prophet  by  Orson Scott Card
Red Prophet by Orson Scott Card

This was a wonderful book that deserves wider attention. It is set in an alternate early America, during the time of the Tecumseh and the Indian Wars. As much a frontier western as it is a fantasy, this novel will delight fans of both genres. Card is an excellent writer who weaves his story with moral and religious overtones. He exposes the best and worst of the frontier Americans, as well as objectively showing the impossible and inevitable conflict with the Native Americans. Card doesn't ignore his characters. Alvin, Tecumseh (renamed Ta-Kumsaw) and his brother, the Prophet, are all deep and vividly portrayed characters. And William Henry Harrison, notorious in history for being the president with the shortest term, is portrayed here as the darkest of men. If you want to read this book, you will have to read the first in the series, The Seventh Son, also a very good novel, but as you read it keep in mind that you have this one to look forward to. The Red Prophet is a well-written, highly entertaining and original story that ranks among the best fantasy fiction available.
 Prentice Alvin  by  Orson Scott Card
Prentice Alvin by Orson Scott Card

These books are some of Card's best work. In my opinion they are better books than his more famous Ender series. They do for North America what The Lord of the Rings did for England - they create a new mythology for a geographical area (although in this case the mythology is also an alternate history). Card weaves an invented fantasy universe with American folklore of all kinds, from native tribal religion to European and American folk superstition and sorcery. Alvin, a young immigrant, is born under a host of omens and signs. He is the seventh son of a seventh son, and becomes intertwined with the destiny of the American frontier. He finds that he is the most important figure in the battle against that which he calls the Unmaker. Throughout the course of the book he attempts to quell the tide of entropy by "making" things. He unites people of many races, and tries to bind humanity together as he becomes increasingly aware of the spirit around him that ties everything - the land, the people, and the unfolding of history - together

 Alvin Journeyman  by  Orson Scott Card
Alvin Journeyman by Orson Scott Card

Alvin returns to his family in the town of Vigor Church to share in their isolation, work as a blacksmith, and teach anyone who wishes to learn the secrets of being a maker.
 Heartfire  by  Orson Scott Card
Heartfire by Orson Scott Card

This is the fifth novel in Orson Scott Card's popular Alvin the Maker series, based on an alternate America where some people are born with knacks, which resemble magical abilities. The protagonist of the series, Alvin, is a maker who not only can fix things (such as restoring a wounded bird to health with his doodlebug) but is also something of a natural leader. Alvin and his small band of followers are on a quest to build the Crystal City, a place where those who have knacks can live in safety from the people who sometimes burn them as witches. While Alvin visits the nearly holy province of New England to find out just how cities work, his wife Margaret, traveling under the name Peggy, journeys to the kingdom of Camelot, which was formerly known as Charleston, South Carolina. There she hopes to persuade the exiled King Arthur to help her abolish the practice of slavery.
The Memory of Earth  by  Orson Scott Card
The Memory of Earth by Orson Scott Card

First of a five-book series from the author of Xenocide, the Alvin Maker tales, etc. Planet Harmony, settled 40 million years ago following the destruction of Earth, is overseen by the Oversoul, an intelligent computer able to communicate telepathically with certain of the inhabitants. Set up to prevent war and ensure the colony's survival, the Oversoul is now breaking down, and for repairs must journey to Earth (where, the Oversoul theorizes, a new civilization surely will have arisen by now). Needing help from Harmony, the Oversoul first contacts young student Nafai of the matriarchal city Basilica, hoping to persuade him and others of his family to secure the Index--an ancient machine that will enable the Oversoul to talk directly with everyone. A major complication is that as the Oversoul decays, the mental blocks it implanted in Harmony's people eons ago to prevent war are also breaking down; and soon the women of Basilica find themselves trapped in a power struggle between two hostile male armies.
 The Call of Earth  by  Orson Scott Card
The Call of Earth by Orson Scott Card

As Harmony's Oversoul grows weaker, Moozh, a great warrior, uses forbidden technology to win control of an army and aims his troops at the city of Basilica, the strong fortress above the Plain.

First of all, this is a great book. While it's practically impossible to read unless you've read the one before it, that's how it is with most series'. The characterazations, both of good characters and "villians" are supurb, and the plot is both epic and believable. It continues almost exactly where book one left off, right after Nafai kills whats-his-name for the Oversoul. This story immediatly begins on a darker note as several new characters enter the story, and the Oversoul's true intentions begin to become clear... Anyway, I won't say anything else because I just can't bring myself to spoil it for you, but trust me, this is an awesome series! One thing that did bother me about though was while this series seemed to take an interest in the rights and interests of women, it seemed to take the other side halfway through the book, which was quite annoying. Besides that though this was a great book that I recommend to any sci-fi fan.
 The Ships of Earth  by  Orson Scott Card
The Ships of Earth by Orson Scott Card

The third book of Card's Homecoming Saga takes the prophet Nafai and his oddly assorted band of pilgrims across the deserts of Harmony as they flee from ruined Basilica and its conquerors. Fumbling their way toward workable social arrangements for their new existence as they go, they are guided by the Oversoul and its vision of the need to return to Earth. There seems to be a bit of fumbling, or at any rate a good deal of talk, in Card's handling of this philosophical journey, but in its final stages, the book rises to great power as the little band of prophets approaches its goal. Even as good a writer as Card--one of the genuinely towering talents working in science fiction today--is not immune to middle-book-slump syndrome, but overall, this volume carries forward a superior story.
 Earthfall  by  Orson Scott Card
Earthfall by Orson Scott Card

The fourth volume of Homecoming, Card's grand saga of the human race's far-future return to Earth, takes the characters on a century-long starship voyage back to the old planet. They find it inhabited by two sapient races, one evolved from rats, the other from bats. The two are constantly hostile to each other but also symbiotically linked by their reproductive process. Meanwhile, the long-standing rivalry between the statesmanlike Nafai and the dictatorial Elemak nearly wrecks the voyage, then leads to open violence on Earth, with consequences for relations with the other two sapient Earth races. In this book more strongly than ever, it seems that a lesser writer than Card could have neither conceived nor effectively executed this saga. His literary gifts and philosophical turn of mind continue to carry it on at a very high level, mandating that Earthfall go on the shelf with the rest of the saga.
 Earthborn  by  Orson Scott Card
Earthborn by Orson Scott Card

Card concludes the Homecoming series about refugees from a far-future planet who return to repopulate Earth in the hope of repairing the Oversoul, a sapient computer. They found Earth virtually devoid of human life and populated by sapient races evolved from bats and rats. As this novel opens, the only one of the original voyagers still alive is aboard an orbiting starship. On Earth, numerous factions have arisen and become divided because of disagreements about forms of government and the rights of the "skypeople" and "diggers." All, however, are still seeking the Keeper of Earth. This complex situation, abetted by Card's superior characterization, offers more than enough conflict and questing to keep the yarn moving. The grand saga of human evolution is a demanding category of sf and fantasy, but Card has met its demands quite successfully.
 The Worthing Saga  by  Orson Scott Card
The Worthing Saga by Orson Scott Card

Jason Worthing takes the drug Somec, which increases the life span of humans, and he is sent into space on a ship carrying human embryos, supplies, and teaching robots in order to colonize a planet and perpetuate the human species. If God is kind and merciful, why is there still such pain in the world?" I've heard this question many times, and never could really come up with a satisfactory answer, other than a few platitudes about free will and understanding ourselves. Now, I do have an answer, and it is this book. This book is a compilation of short stories written by a young Orson Scott Card, along with the title novel which ties them all together. It opens with the story of a "Day of Pain" where a people who have never felt pain before feel it for the first time. The rest of the story is spent explaining how this all came about, and what caused Worthing to finally reach the decision to unleash pain again upon the universe. All of Card's usual strengths are here; his well-developed characters tie in with a plot that is exquisitely beautiful. The question he chooses to tackle is difficult, but his answer tackles it well.
 Pastwatch: The Redemption of Christopher Columbus  by  Orson Scott Card
Pastwatch: The Redemption of Christopher Columbus by Orson Scott Card

Given the political squabbles over America's traditional "discoverer," the subtitle of this novel might be enough to scare off many readers. Except, of course, that it is written by Orson Scott Card, one of the finest current writers of science fiction who possesses a rare feeling for both history and religion, as he has displayed in his saga of Alvin Maker, recently resumed in Alvin Journeyman. The plot of his new book is fairly straightforward: three time travelers from a ruined and doomed future Earth journey to the time of Columbus' landing, hoping to alter events so that the contact between the Eastern and Western Hemispheres will be less disastrous for the American Indians, indeed, for the whole world. At the heart of the book, however, is a marvelous, enormously powerful portrait of Columbus himself. Another superior addition to a superior body of work.


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