AOM Stuff

 
  Playable
Random Maps


NEW - DOWNLOAD ALL MAPS
IN ONE FILE HERE - INSTALLATION INSTRUCTIONS INCLUDED (just 487kB)


Mythland
Bonanza
Black Forest M_P
DM Jungle
Maze RPG
LOTR RPG
Giants Hockey
Giants Soccer
River Island
River Island TM
Valley Of Plenty
Valley Of Plenty TM
Rocky Mountains
Siberian Winter
NonRushForest

Total War Maps:
Total War I
Total War I - Relicpowers
Total War I - Favor Unlimited
Total War I - Jotunheim
Total War I - River Nile
Total War I - Athena In Alfheim
Total War I - Mordor
Total War I - River Island
Total War I - CartHunt
Total War I - The Maze
Total War I - Jungle
Total War I - Opening
Total War I - Trojan Wall
Total War I - Trojan Wall FU
Total War I - Trojan Wall TL
Total War I - SeaWorld
Total War I - Two Forts
Total War I - Colosseum
Total War I - Ghost Lake
Total War I - Sudden Death
Total War I - Vinlandsaga
Total War I - Tundra
Total War I - The Bridge
Total War I - DeathMarshes
Total War I - Helms Deep
Total War II - Desert Storm
Total War II - River Island

Total War II - SeaWorld


Fun Maps:
How Not To Be Seen
 



Installation instructions for all downloaded maps:

(We assume C:\ is the drive where you installed the AOM game ...)
For "Age of Mythology" maps - declared as
(Download AOM Version):
Unzip and copy all files into the directory: C:\...\Age of Mythology\rm\
If you do NOT see a map for AOM declared, then it is just available for AOM The Titans (AOM TT).
---
For "Age of Mythology - The Titans" maps - declared as
(Download AOM TT Version):
Unzip and copy all files into the directory: C:\...\Age of Mythology\rm2\
---
Downloads declared as
(Download AOM/AOM TT Version) work for both versions!
Each map consists of 2 files (*.xs and *.xml), so always copy both files!

Hyena Studios Favorites:

TOP Regular Gameplay Map: Siberian Winter
TOP Adventure Map: Mythland
TOP RPG Map: Maze RPG
TOP Sports Map: Giants Soccer
TOP Total War Map: Athena in Alfheim
TOP Fun Map: How Not To Be Seen

If you downloaded anything, please support us by voting for Hyena Studios in the Vote Task Bar at the top or HERE. The more votes we get, the more effort we put into making maps and other stuff for the game.
Remember ...
You need just 1 minute for downloading and voting
We need a few days, weeks, or even months for making maps and stuff
You will keep us alive with this small effort :)

New Files added by voting results:
"0." Siberian Winter (Regular gameplay random map)
1. LOTR RPG (RPG map)
2. Total War I - The Bridge (TW map)
3. How Not To Be Seen (Fun map)
Check the maps in the left column!

 
         
 

Mythland

(Download AOM Version)

(Download AOM TT Version)

  Mythland Package
Version 1.30 + Version 1.50 (The Titans)
by M0nTy_PyTh0n



Fixed items in Version 1.30 (Mythland v1-3.xs):
- Improved and much shorter random map script for faster download/upload at ESO!
- No deathmatch resources at start (food, wood and gold = 1000, favor = max)
- No villagers at start
- slightly larger temple area with fixed size, no difference if normal or large map
- Heroes will respawn at temple when they get killed
- Bonus resources for each killed Hero (1000 each)
- Plenty Vault and Healing Spring work correct now
- Improved terrains/cliffs
- Improved introduction movie clip
- More economic random map scriting
Fixed items in Version 1.50 (Mythland v1-5.xs):
- updated for AOM The Titans

Contents:
Random Map Files:
Mythland v1-3.xs / Mythland v1-3.xml
Mythland v1-0.xs / Mythland v1-0.xml
These are the main files for playing it online in multiplayer mode! Select the map from the random map section in game.
Scenario File: Intro For Mythland.scn
This file contains the map generated by the random map file. Start the scenario for 4 players in single player mode (you and 3 computer players). It contains the 4 minute introduction movie. It is also playable in multiplayer mode but not recommended! The AI doesn't work for this map yet!
Readme File: Descrition and installation guide!

Description:
This map is a mixture of a regular gameplay and an RPG/Adventure. It is a bit similar to sudden death, since you have to defeat the enemies temple and protect your own. This is your main objective! You get 4 heroes (in version 1-0 +5 villagers ,if you are not Norse!) at start. The heroes are Arkantos, Amanra, Reginleif and Kamos! If they die, they will respawn at the temple. Each hero can also be enchanted (or converted) by the guardian of your temple. There are 4 outer and 4 inner columns. Move your Guardian to an outer column to enchant your hero. Move him to an inner column to enchant the hero back.
Arkantos can convert to invisability (good for sneak attack)
Amanra into a villager (good for building)
Reginleif into a bird (good as scout)
Kamos into a Fortress (good for a rush ;) )
In the map there are many bonus places:
Healing Spring, Plenty Vault, Well of Urd, Pyramid, Dwarven Forge and Docks. The Healing Spring and the Plenty Vault have its usual purpose. The Well of Urd contains Gargarensis and his army. Move with your hero close to the Well to make him yours! The Pyramid is surrounded by many gold mines, so a good place for gathering gold. Near the Dwarven Forge you find Dwarven and an Ox cart. Move with your hero close to a force to make the Dwarven and cart yours!

Thanks to Random Map Scritping (RMS) all places are set random at the map, so you
will NEVER play the same game a second time!!! The terrain is also fully random. You could play in frozen Norseland or hot Savannah! The resources are set ~ 1000 for food, wood and gold, maxima for favor (In version 1-0: random resources at start in the range of 1000-10000 for gold, and 1000-20000 for wood and food). Each player also get 2 Underworld Passage Godpowers. The Mythic Age Godpowers is disabled for fairness.

Random map generation time:
The map will be generated right at the launch of the game. This can take a while. For a test system with AthlonXP1700+ the generation times are about:
10 sec for 4 player
40 sec for 6 player
70 sec for 8 player
150 sec for 12 player, so be patient!

Enjoy the game!

 
         
 

Bonanza

(Download AOM Version)

(Download AOM TT Version)

 

Bonanza
by M0nTy_PyTh0n

Description:

This map is playable like a regular random map but with two major differences:
1. You start with a builded base, an empty settlement, 1 scout, 2 villagers and 0 resources.
2. To grant resources you go scouting for cows, which are placed random at lures. Move your cows to one of your four market stalls at your base to get resources. Each market stall grants you 500 resources per cow. Four stalls for food, wood, gold and favor. If your cows are moved to a stall you get 500 resources and the cow will die. You can also gather the food from the cows then. Cows will respawn at the lures where you found them - so try to defend the lure places to have a steady sources for resources. This map has a VERY high amount of triggers, so your system requirement is at least a CPU with 2.4 GHz for 4 players! This is a multiplayer map - computer players do not work propoerly!




 
         
 

Black Forest M_P

(Download AOM/AOM TT Version)

  Black Forest M_P
by M0nTy_PyTh0n

Description:

A regular random map adapted from the Age of Empires II map "Black Forest".



 
         
 

DM Jungle

(Download AOM/AOM TT Version)

  Deathmatch Jungle
by M0nTy_PyTh0n

Description:

Deathmatch like map with a pathable jungle. There are no bonus settlements in this map, but your starting settlement supports 200 pop! No animals and gold mines, but you start with 5000 bonus resources. You can go farming and chucking wood and trading (excellent trading in this map!).



 
         
 

Maze RPG

(Download AOM TT Version)

  Maze RPG 7.3
by M0nTy_PyTh0n



Gameplay features:
All get the same starting units and Godpowers.
Playable in single and multiplayer mode.
Introduction movie at start.
4 different terrain skins (Greek, Egypt, Norse and Hades) and always random maze paths!
Theoretically unlimited upgrades.
Difficulty adjustable in many ways.

How to play:
Each player starts with 3 heroes!
The main objective is to defeat the computer player by solving 4 quests in time! I won't explain all details here, it's all explained in the map! Your heroes upgrade in attack, armor and hitpoints by defeating anything of the enemy (computer).
5 kill = 1 Level (food shows you your level)
Every Level = +1 attack to all heroes
Every 5th Level = +5% shield to all heroes
Every 50th Level = +50 attack to all heroes
Every razing = +1 shockwave god power (wood shows you your razing[building destruction] amount)
Every 5th razing = +1 implode god power
Every titan kill = +25% HP and +2MythDamageAttack to all heroes and players (gold shows you your titan kill amount)
At level 15 = Kastor upgrade to Kastor Adult

Godpowers:
5x Shockwave (+1 for every razing!)
5x Lures = Towers (they upgrade like your heroes!)
2x Healing Spring
1x Lightning (+1 Lure GP = Tower for every 5th razing!)

Player Number sensitive changes:
2 Players: Single player mode adds +4 Myth Attack to all allied heroes!
3 Players: 2 vs 1 mode adds +3 Myth Attack to all allied heroes!
4 Players: 3 vs 1 mode adds +2 Myth Attack to all allied heroes!
5 Players: 4 vs 1 mode adds +1 Myth Attack to all allied heroes!
6+ Players: no special addings!

How to host:
Any settings are possible, but last player is always computer with separate team!
Example Singleplayer: 2 players - team order: 1 - 2 and player 2 (team 2) is computer.
Example Multiplayer: 7 players - team order: 1 - 1 - 1 - 1 - 1 - 1 - 2 and player 7 (team 2) is computer.
If you play this with more than 5 players I strongly recommend to play it with 56k modem or better AND Pentium4(1.7GHz+) or AthlonXP(1700+) - else an "Out Of Sync" error can occur on ESO! Playing with LAN is no problem at all!

How to change difficulty levels:
This map is not easy in your first try!
Easiest difficulty is map size normal, defensive computerAI, easy mode and conquest!
Hardest difficulty is map size large, aggressive computerAI, titan mode and lightning!
Changing map to large will increase the enemy number by 100% , so take care!
Anyway, the amount of enemies is always proportional to the human player number!
There are 100 armies in the map which consist of 2 times the human player number,
for map = large it consist of 4 times the human player number!
Example: Normal map: 7 player host = 6 humans + 1 comp : enemy amount is 100*2*6 = 1200
Example: Large map: 7 player host = 6 humans + 1 comp : enemy amount is 100*4*6 = 2400 !!!

Game hints:
Stay and attack together with your allies. If you get into trouble build a defensive base with your towers (place them onto cliffs!). Be careful when you explore unexplored parts of the map: Every 30 meters you will meet an enemy army. All armies consist of wolf units which will convert to a random type of units, if you get closer than 18 meters to them. So, if you explore and find enemies, better attack them first, or the enemies will regroup (by the comp AI) and might attack you later in MUCH bigger formation!
And last but not least: Read all messages during the game, especially the green typed chat messages and the message boxes! It will help you very much to make you an expert in this map!

I personally recommend to play this map online at ESO with 5v1 or 6v1 players!

Enjoy!

 
         
 

LOTH RPG

(Download AOM TT Version)

 

LOTH RPG 1.2 (Lord of the Rings RPG)
by M0nTy_PyTh0n



Gameplay features:
Playable in single or multiplayer mode.
Each player will get a random hero, with different abilities, but fully balanced.
Short introduction movie at start.
Each human hero player has a strong and balanced attack and VERY fast rehealing ability.
Always different terrains in every game, except main terrain features.
Cool weather and lighting effects, when you pass new terrains.
IMPORTANT: The last player in game setup MUST be a computer player with a different team alone, but feel free for choosing any random game mode or computer AI for him!
So, all human players have to coop and are on the same team.
Example 1: Singleplayer mode: 2 players, human player team 1, last player is computer and team 2.
Example 2: Multiplayer mode: 4 players = 3 human players team 1, last player is computer and team 2 ... and so on.
ALSO PLAYABLE ON ESO :)
Theoretically unlimited upgrades.
The are tons of other features, all explained in the game (I do not want to ruin the suspense).

Enjoy!

 
         
 

Giants Hockey

(Download AOM TT Version)

 

Giants Hockey
by M0nTy_PyTh0n

Description:

Time limited hockey game. The puck is a dwarf. The players are Mountain Giants. Only playable in multiplayer mode. Faster player movements as in Giants Soocer.

 
         
 

Giants Soccer

(Download AOM TT Version)

 

Giants Soccer 1.9
by M0nTy_PyTh0n

Description:

Time limited soccer game. The ball is a dwarf (don't worry, he has huge HPs). The players are Mountain Giants. They kick with their special myth attack (foot kick). Only playable in multiplayer mode with 2 teams. If the player number is odd, then every player has to pick a team, else chose random teams if you like.

Features:
- Intro movie
- 20 minutes gameplay
- Realistic soccer field
- Permanent visable score during game

- Triggered effects: goals, corners, etc.
- Random team names
- Presentation ceremony

Hint: Great map for a tournament on ESO or on LAN.

 
         
 

River Island

(Download AOM/AOM TT Version)

  River Island
by M0nTy_PyTh0n

Description:

Greek river land. Teams are separated by a river with a center island. The river is protected by a few pirate ships.



 
         
 

River Island TM

(Download AOM/AOM TT Version)

  River Island TM (Turbo Mode)
by M0nTy_PyTh0n

Description:

Greek river land. Teams are separated by a river with a center island. The river is protected by a few pirate ships. The Handicap is 1000 (= 10 times faster build, research and units training) and is triggered in game for any game mode (deathmatch, supremacy, lightning ...). Fast PCs (CPU 2.4GHz+) are recommended!



 
         
 

Valley of Plenty

(Download AOM/AOM TT Version)

  Valley Of Plenty
The ES map *Valley of Kings* modified by M0nTy_PyTh0n

Description:

Modified VALLEY OF KINGS map with many resources and slightly more settlements.



 
         
 

Valley of Plenty TM

(Download AOM/AOM TT Version)

  Valley Of Plenty TM (Turbo Mode)
The ES map *Valley of Kings* modified by M0nTy_PyTh0n

Description:

Modified VALLEY OF KINGS map with many resources and slightly more settlements. The Handicap is 1000 (= 10 times faster build, research and units training) and is triggered in game for any game mode (deathmatch, supremacy, lightning ...). Fast PCs (CPU 2.4GHz+) are recommended!



 
         
 

Rocky Mountains

(Download AOM/AOM TT Version)

  Rocky Mountains
by M0nTy_PyTh0n

Description:

Players are set into a valley of the Rocky Mountains. The mountains are pathable in any way. The building place is a bit low, so check the area first before you rush. Mountains are 3 times higher than in Alfheim. The higher the mountain the more snow is on it.



 
         
 

Siberian Winter

(Download AOM/AOM TT Version)

  Siberian Winter
by M0nTy_PyTh0n

Description:

Similar to Rocky Mountains map. Winter map of Siberia. The mountains are pathable in any way. 7 farms near each towncenter at start. Weather changes temporarily.



 
         
 

NonRushForest

(Download AOM/AOM TT Version)

  NonRushForest
by M0nTy_PyTh0n

Description:

Playable like the River Nile map, with forest instead of water. Greek terrain. Pick your Gods wisely! Any culture is well playable but NOT every God! You can chuck down trees, use your Rocs or use your godpowers to attack your enemies.
The map is highly similar to the MICHI NONRUSHFOREST map in AOE2.



 
         
  TOTAL WAR MAPS:  

A "Total War" map is a map with unlimited resources at start and mostly many settlements!

 
         
 

Total War I

(Download AOM/AOM TT Version)

  Total War I
by M0nTy_PyTh0n

Description:

Huge circle shape island with many settlements. Players are set at the boarder of the island. No trees or any other stuff, just a descent flat terrain and a coast. Almost unlimited resources. 2 skins, tropical and frozen.



Enable "Deathmatch" if you want the "fast build" option included. Put both unzipped files into the RM directory of you AOM game.
The map generation time is very short, so there is a rapid startup for an online match!
Good fight and enjoy the game!
- Made on a Rainy Sunday Afternoon -
 
         
 

TW I Relicpowers

(Download AOM/AOM TT Version)

 

TW I Relicpowers
by M0nTy_PyTh0n

Description:

Similar to Total War I, but with 5 relicpowers from start.



The relicpowers have 10 times the strength of a single relicpower and will be selected random out of 29 relicpowers (the powers which effect fighting and don't cause lagging):

Pair of Golden Lions: Summons 2 golden lions to command
Ankh of Ra: Provides a steady trickle of favor
Armor of Achilles: Infantry 65pct less hack damage vulnerability
Arrows of the Alfar: Towers, Fortresses and Town Centers 520pct more attack
Blanket of Empress Zoe: Buildings have 90pct less crush damage vulnerability
Boots of Kick Everything: Heroes move 520pct faster
Bridle of Pegasus: Summons Pegasus
Canopic Jar of Imsety: Infantry train 304pct faster
Catoblepas' Scales: Myth units 90pct less crush vulnerability
Eye of Horus: Town Centers +20 population
Eye of Ornlu: Hypaspists, (Throwing) Axemen +63pct attack
Girdle of Hippolyta: Toxotes, Chariot Archers, Throwing Axemen +63pct HP
Hera's Thundercloud Shawl: Soldiers -40pct pierce damage vulnerability
Khopesh of Horus: Hero damage multiplier vs Myth units x10
Kithara of Apollo: Villagers move +520pct faster
Mithril Horseshoes: Cavalry move +160pct faster
Nose of the Sphinx: Buildings +304pct HP
Odin's Spear: Hoplites, Spearmen and Ulfsarks +63pct attack
Pandora's Box: Myth units train 831pct faster
Pygmalion's Statue: Villagers +2790pct HP
Reed of Nekhbet: Naval myth units +1024pct attack
Scarab Pendant: Helepolis, SiegeTower, Scarab, Rams: x10 damage vs buildings
Shingles of Steel: Houses +59049pct HP
Tail of the Cerberus: Myth unit special attacks -94pct time to recharge
Toothed Arrows: Archers and Ballistas +63pct damage
Tower of Sestus: Towers +1278pct damage at range, +159pct damage at base
Trios Bow: Archers +20 range and LOS
Trojan Gate Hinge: Walls +519pct HP
Tusk of the Iron Boar: Cavalry and Chariot Archers +159pct HP

The Day/Night cycle is removed, so there should be less lag in an online game.

 
         
 

TW I Favor UnLtd

(Download AOM/AOM TT Version)

  TW I Favor UnLtd
by M0nTy_PyTh0n

Description:

Similar to Total War I, but with a permanent stream of favor.



There is 100 favor added to each player every 10 seconds. This will pay more attention to the myth units - and surely to the heroes!
The Day/Night cycle is removed, so there should be less lag in an online game.
 
         
 

TW I Jotunheim

(Download AOM/AOM TT Version)

  TW I Jotunheim
The ES map *Jotunheim* modified by M0nTy_PyTh0n

Description:

Modified JOTUNHEIM map with Total War I settings: More settlements, no forests and almost unlimited resources. Each team is separated by cliffs.



 
         
 

TW I River Nile

(Download AOM/AOM TT Version)

  TW I River Nile
The ES map *River Nile* modified by M0nTy_PyTh0n

Description:

Modified RIVER NILE map with Total War I settings: More settlements, no forests and almost unlimited resources. Each team is separated by a river.



 
         
 

TW I AiAlfheim

(Download AOM/AOM TT Version)

 

TW I Athena in Alfheim
The ES map *Alfheim* modified by M0nTy_PyTh0n

Description:

Modified ALFHEIM map with Total War I settings: More settlements, less forests and almost unlimited resources.
At start you can empower ONE of FOUR unit types: Archers, Regular infantry, cavalry and towers/forts/settlements:
You have Athena at your base and can move her to one of the four units shown at start:

Move Athena to ...
Tower: Towers, Forts and Settlements have x3 Attack
Archer: Archers and slingers have +30 Range
Regular Infantry / Axemen: Infantry and Throwing Axemen have x1.5 Attack
Cavalry: Cavalry has x2 Hitpoints

When the empowerment is finished, the units will die. The empowerment is persistent.



 
 

TW I Mordor

(Download AOM Version)

(Download AOM TT Version)

  TW I Mordor
by M0nTy_PyTh0n

Description:

Similar to ALFHEIM map in "Hades outfit" with Total War I settings: More settlements, no forests, a few trees and almost unlimited resources. You start without a settlement but with more villagers and 2 scouts. All cliffs inside the map have a pathable ramp, so you can also build and attack from above.



 
         
 

TW I River Island

(Download AOM/AOM TT Version)

  TW I River Island
The ES map *River Nile* modified by M0nTy_PyTh0n

Description:

Modified RIVER NILE map with Total War I settings: More settlements, no forests, a few trees and almost unlimited resources. Each team is separated by a river with and island in the center. The river contains a few pirate ships.



 
         
 

TW I CartHunt

(Download AOM Version)

(Download AOM TT Version)

 

TW I CartHunt
by M0nTy_PyTh0n

Description:

This map is playable like a Total War map but with two major differences:
1. You start with a builded base. Teams are separated by cliffs with a small pathable gap and a cliff maze in map center.
2. The center maze contains the Osiris piece cart. Capture the cart in the center and move it to your base settlement to win the game. Alternatively you can destroy your enemies first.



 
         
 

TW I The Maze

(Download AOM/AOM TT Version)

  TW I The Maze
by M0nTy_PyTh0n

Description:

This map is playable like a Total War map. The terrain is a fully random cliff maze with 4 random skins (Greek, Norse, Egypt and Hades cliffs). The size of the maze changes with the player number. You also get a Roc (eagle with basket) at start, in case you get enclosed by the cliffs.



 
         
 

TW I Jungle

(Download AOM/AOM TT Version)

  TW I Jungle
by M0nTy_PyTh0n

Description:

Total War map with a pathable jungle. Almost unlimited resources, but no bonus settlements in this map. Your starting settlement supports 200 pop!



 
         
 

TW I Opening

(Download AOM Version)

(Download AOM TT Version)

  TW I Opening
by M0nTy_PyTh0n

Description:

Total War map with the look and feel of the AOM demo movie. Almost unlimited resources, but no bonus settlements in this map. You start with a buided base and your starting settlement supports 200 pop!



 
         
 

TW I The Bridge

(Download AOM/AOM TT Version)

  TW I The Bridge
by M0nTy_PyTh0n

Description:

Total War map. Teams are separated by a river with a bridge and some defensive walls. This is a 2 team map only!



 
         
 

TW I Trojan Wall

(Download AOM/AOM TT Version)

  TW I Trojan Wall
by M0nTy_PyTh0n

Description:

Total War map. Teams are separated by a Trojan Wall. This is a 2 team map only! However, there is a small probability (~20%) that the Wall Gate is misplaced during the map generation, leading to a small gap in the wall. If so, it will be messaged at start.



 
         
 

TW I Trojan Wall FU

(Download AOM/AOM TT Version)

  TW I Trojan Wall - Favor Unlimited
by M0nTy_PyTh0n

Description:

Similar to TW I Trojan Wall, but with a permanent stream of favor.



 
         
 

TW I Trojan Wall TL

(Download AOM/AOM TT Version)

  TW I Trojan Wall - TL
by M0nTy_PyTh0n

Description:

Similar to TW I Trojan Wall, but with 4 more empty settlements per player.
 


 
         
 

TW I SeaWorld

(Download AOM/AOM TT Version)

  TW I SeaWorld
by M0nTy_PyTh0n

Description:

Total War map with many small islands. Each island contains a settlement and 2 relics.



 
         
 

TW I Two Forts

(Download AOM/AOM TT Version)

  TW I - Two Forts
by M0nTy_PyTh0n

Description:

Total War map with a fort for each team. Builded city for each player at start. 2 teams map!



 
         
 

TW I Colosseum

(Download AOM/AOM TT Version)

  TW I - Colosseum
by M0nTy_PyTh0n

Description:

Total War map with many settlements placed in a colosseum to fight for. 2 teams map!



 
         
 

TW I Ghost Lake

(Download AOM/AOM TT Version)

  TW I Ghost Lake
The ES map *Ghost Lake* modified by M0nTy_PyTh0n

Description:

Modified GHOST LAKE map with Total War I settings: More settlements, an island on the lake to build and almost unlimited resources.



 
         
 

TW I Sudden Death

(Download AOM/AOM TT Version)

  TW I Sudden Death
The ES map *Sudden Death* modified by M0nTy_PyTh0n

Description:

Modified SUDDEN DEATH map with Total War I settings: More settlements, less forests and almost unlimited resources.



 
         
 

TW I Vinlandsaga

(Download AOM/AOM TT Version)

  TW I Vinlandsaga
The ES map *Vinlandsaga* modified by M0nTy_PyTh0n

Description:

Modified VINLANDSAGA map with Total War I settings: More settlements, larger main island and almost unlimited resources.



 
         
 

TW I Tundra

(Download AOM TT Version)

  TW I Tundra
The ES map *Tundra* modified by M0nTy_PyTh0n

Description:

Modified TUNDRA map with Total War I settings.





 
         
 

TW I DeathMarshes

(Download AOM TT Version)

  TW I DeathMarshes
by M0nTy_PyTh0n

Description:
Total War is a maze of marsh rivers, some water areas are pathable and buildable.



 
         
 

TW I Helms Deep

(Download AOM TT Version)

  TW I Helms Deep
by M0nTy_PyTh0n

Description:
Total War map with two teams separated by a wall of cliffs and two gates. One side has better attack, the others better defense, so its balanced! Builded city for every player at start!



 
         
 

TW II DesertStorm

(Download AOM/AOM TT Version)

  TW II DesertStorm
by M0nTy_PyTh0n

Description:

Desert map with many settlements. Players are placed circular and surrounded by cliffs. No trees or any other stuff, just a slightly rough sand terrain. Almost unlimited resources.



No Day/Night cycle for less lag in an online game.
 
         
 

TW II River Island

(Download AOM/AOM TT Version)

  TW II River Island
by M0nTy_PyTh0n

Description:

Modified RIVER NILE map : More settlements, rich terrain beautification and 200.000 resources each (it will hold a long time but can run out if the game lasts longer than an hour). Each team is separated by a river with and island in the center. The river contains a few pirate ships.



No Day/Night cycle for less lag in an online game.
 
         
 

TW II SeaWorld

(Download AOM/AOM TT Version)

  TW II SeaWorld
by M0nTy_PyTh0n

Description:

Total War map with many small islands. Each island contains a settlement and 2 relics. Similar to TW I SeaWorld, but with larger - but less - islands.



 
         
  FUN MAPS:  

 

 
         
 

How Not To Be Seen

(Download AOM TT Version)

  How Not To Be Seen
by M0nTy_PyTh0n

Description:

This is no game map, but it is a random map - AND - it is a movie map. If you know any sketches from the famous "Monty Python Flying Circus" TV show - then, you will LOVE THIS! Load this map in single or multiplayer mode, BUT the last player must be a computer player and with a DIFFERENT TEAM. (Recommendations: All human spectators TEAM1, the computer is the LAST PLAYER and TEAM2). Now - enjoy the movie and the sound ;)
Furthermore, everytime you watch this movie map, the terrain and the surroundings will change (4 different skins). Try it out!


 
         
  Age of Mythology™ is a game by Ensemble Studios / Microsoft.      
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