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Playable
Random Maps
NEW
- DOWNLOAD
ALL MAPS
IN ONE FILE HERE - INSTALLATION INSTRUCTIONS INCLUDED (just 487kB)
Mythland
Bonanza
Black Forest M_P
DM
Jungle
Maze
RPG
LOTR
RPG
Giants
Hockey
Giants Soccer
River Island
River Island TM
Valley Of Plenty
Valley Of Plenty TM
Rocky
Mountains
Siberian
Winter
NonRushForest
Total War Maps:
Total War I
Total War I - Relicpowers
Total War I - Favor Unlimited
Total
War I - Jotunheim
Total
War I - River Nile
Total War I - Athena In Alfheim
Total War I - Mordor
Total War I - River Island
Total War I - CartHunt
Total War I - The Maze
Total War I - Jungle
Total War I - Opening
Total
War I - Trojan Wall
Total
War I - Trojan Wall FU
Total
War I - Trojan Wall TL
Total
War I - SeaWorld
Total War I - Two Forts
Total War I - Colosseum
Total War I - Ghost Lake
Total War I - Sudden Death
Total
War I - Vinlandsaga
Total
War I - Tundra
Total
War I - The Bridge
Total
War I - DeathMarshes
Total
War I - Helms Deep
Total War II - Desert
Storm
Total War II - River Island
Total War II - SeaWorld
Fun Maps:
How Not To Be Seen |
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Installation
instructions for all downloaded maps:
(We assume C:\ is the drive where you
installed the AOM game ...)
For "Age of Mythology" maps - declared as (Download
AOM Version):
Unzip and copy all files into the directory: C:\...\Age of
Mythology\rm\
If you do NOT see a map for AOM declared, then it is just
available for AOM The Titans (AOM TT).
---
For "Age of Mythology - The Titans" maps - declared
as (Download
AOM TT Version):
Unzip and copy all files into the directory: C:\...\Age of
Mythology\rm2\
---
Downloads declared as
(Download AOM/AOM TT Version) work
for both versions!
Each map consists of 2 files (*.xs and *.xml), so always copy
both files!
Hyena Studios Favorites:
If you downloaded anything, please
support us by voting for Hyena Studios in the Vote
Task Bar at the top or HERE.
The more votes we get, the more effort we put into making maps
and other stuff for the game.
Remember ...
You need just 1 minute for downloading and voting
We need a few days, weeks, or even months for making maps and
stuff
You will keep us alive with this small effort :)
New Files added by voting
results:
"0." Siberian Winter (Regular gameplay random map)
1. LOTR RPG (RPG map)
2. Total War I - The Bridge (TW map)
3. How Not To Be Seen (Fun map)
Check the maps in the left column!
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Mythland
(Download
AOM Version)
(Download AOM TT Version) |
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Mythland Package
Version 1.30 + Version 1.50 (The Titans)
by
M0nTy_PyTh0n
Fixed items in Version 1.30 (Mythland v1-3.xs):
- Improved and much shorter random map script for faster download/upload
at ESO!
- No deathmatch resources at start (food, wood and gold = 1000, favor
= max)
- No villagers at start
- slightly larger temple area with fixed size, no difference if normal
or large map
- Heroes will respawn at temple when they get killed
- Bonus resources for each killed Hero (1000 each)
- Plenty Vault and Healing Spring work correct now
- Improved terrains/cliffs
- Improved introduction movie clip
- More economic random map scriting
Fixed items in Version 1.50 (Mythland v1-5.xs):
- updated for AOM The Titans
Contents:
Random Map Files:
Mythland v1-3.xs / Mythland v1-3.xml
Mythland v1-0.xs / Mythland v1-0.xml
These are the main files for playing it online in multiplayer mode!
Select the map from the random map section in game.
Scenario File: Intro For Mythland.scn
This file contains the map generated by the random map file. Start
the scenario for 4 players in single player mode (you and 3 computer
players). It contains the 4 minute introduction movie. It is also
playable in multiplayer mode but not recommended! The AI doesn't
work for this map yet!
Readme File: Descrition and installation guide!
Description:
This map is a mixture of a regular gameplay and an RPG/Adventure.
It is a bit similar to sudden death, since you have to defeat the
enemies temple and protect your own. This is your main objective!
You get 4 heroes (in version 1-0 +5 villagers ,if you are not Norse!)
at start. The heroes are Arkantos, Amanra, Reginleif and Kamos!
If they die, they will respawn at the temple. Each hero can also
be enchanted (or converted) by the guardian of your temple. There
are 4 outer and 4 inner columns. Move your Guardian to an outer
column to enchant your hero. Move him to an inner column to enchant
the hero back.
Arkantos can convert to invisability (good for sneak attack)
Amanra into a villager (good for building)
Reginleif into a bird (good as scout)
Kamos into a Fortress (good for a rush ;) )
In the map there are many bonus places:
Healing Spring, Plenty Vault, Well of Urd, Pyramid, Dwarven Forge
and Docks. The Healing Spring and the Plenty Vault have its usual
purpose. The Well of Urd contains Gargarensis and his army. Move
with your hero close to the Well to make him yours! The Pyramid
is surrounded by many gold mines, so a good place for gathering
gold. Near the Dwarven Forge you find Dwarven and an Ox cart. Move
with your hero close to a force to make the Dwarven and cart yours!
Thanks to Random Map Scritping (RMS) all places are set random
at the map, so you
will NEVER play the same game a second time!!! The terrain is also
fully random. You could play in frozen Norseland or hot Savannah!
The resources are set ~ 1000 for food, wood and gold, maxima for
favor (In version 1-0: random resources at start in the range of
1000-10000 for gold, and 1000-20000 for wood and food). Each player
also get 2 Underworld Passage Godpowers. The Mythic Age Godpowers
is disabled for fairness.
Random map generation time:
The map will be generated right at the launch of the game. This
can take a while. For a test system with AthlonXP1700+ the generation
times are about:
10 sec for 4 player
40 sec for 6 player
70 sec for 8 player
150 sec for 12 player, so be patient!
Enjoy the game!
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Bonanza
(Download
AOM Version)
(Download AOM TT Version) |
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Bonanza
by
M0nTy_PyTh0n
Description:
This map is playable like a regular random map but
with two major differences:
1. You start with a builded base, an empty settlement, 1 scout,
2 villagers and 0 resources.
2. To grant resources you go scouting for cows, which are placed
random at lures. Move your cows to one of your four market stalls
at your base to get resources. Each market stall grants you 500
resources per cow. Four stalls for food, wood, gold and favor. If
your cows are moved to a stall you get 500 resources and the cow
will die. You can also gather the food from the cows then. Cows
will respawn at the lures where you found them - so try to defend
the lure places to have a steady sources for resources. This map
has a VERY high amount of triggers, so your system requirement is
at least a CPU with 2.4 GHz for 4 players! This is a multiplayer
map - computer players do not work propoerly!
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Black
Forest M_P
(Download
AOM/AOM TT Version) |
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Black Forest M_P
by
M0nTy_PyTh0n
Description: A regular random map
adapted from the Age of Empires II map "Black Forest".
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DM
Jungle
(Download
AOM/AOM TT Version) |
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Deathmatch Jungle
by
M0nTy_PyTh0n
Description: Deathmatch like map
with a pathable jungle. There are no bonus settlements in this map,
but your starting settlement supports 200 pop! No animals and gold
mines, but you start with 5000 bonus resources. You can go farming
and chucking wood and trading (excellent trading in this map!).
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Maze
RPG
(Download
AOM TT Version) |
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Maze
RPG 7.3
by
M0nTy_PyTh0n
Gameplay
features:
All get the same starting units and Godpowers.
Playable in single and multiplayer mode.
Introduction movie at start.
4 different terrain skins (Greek, Egypt, Norse and Hades) and always
random maze paths!
Theoretically unlimited upgrades.
Difficulty adjustable in many ways.
How to play:
Each player starts with 3 heroes!
The main objective is to defeat the computer player by solving 4
quests in time! I won't explain all details here, it's all explained
in the map! Your heroes upgrade in attack, armor and hitpoints by
defeating anything of the enemy (computer).
5 kill = 1 Level (food shows you your level)
Every Level = +1 attack to all heroes
Every 5th Level = +5% shield to all heroes
Every 50th Level = +50 attack to all heroes
Every razing = +1 shockwave god power (wood shows you your razing[building
destruction] amount)
Every 5th razing = +1 implode god power
Every titan kill = +25% HP and +2MythDamageAttack to all heroes
and players (gold shows you your titan kill amount)
At level 15 = Kastor upgrade to Kastor Adult
Godpowers:
5x Shockwave (+1 for every razing!)
5x Lures = Towers (they upgrade like your heroes!)
2x Healing Spring
1x Lightning (+1 Lure GP = Tower for every 5th razing!)
Player Number sensitive changes:
2 Players: Single player mode adds +4 Myth Attack to all allied
heroes!
3 Players: 2 vs 1 mode adds +3 Myth Attack to all allied heroes!
4 Players: 3 vs 1 mode adds +2 Myth Attack to all allied heroes!
5 Players: 4 vs 1 mode adds +1 Myth Attack to all allied heroes!
6+ Players: no special addings!
How to host:
Any settings are possible, but last player is always computer with
separate team!
Example Singleplayer: 2 players - team order: 1 - 2 and player 2
(team 2) is computer.
Example Multiplayer: 7 players - team order: 1 - 1 - 1 - 1 - 1 -
1 - 2 and player 7 (team 2) is computer.
If
you play this with more than 5 players I strongly recommend to play
it with 56k modem or better AND Pentium4(1.7GHz+) or AthlonXP(1700+)
- else an "Out Of Sync" error can occur on ESO! Playing
with LAN is no problem at all!
How to change difficulty levels:
This map is not easy in your first try!
Easiest difficulty is map size normal, defensive computerAI, easy
mode and conquest!
Hardest difficulty is map size large, aggressive computerAI, titan
mode and lightning!
Changing map to large will increase the enemy number by 100%
, so take care!
Anyway, the amount of enemies is always proportional to the human
player number!
There are 100 armies in the map which consist of 2 times the human
player number,
for map = large it consist of 4 times the human player number!
Example:
Normal map: 7 player host = 6 humans + 1 comp : enemy amount is
100*2*6 = 1200
Example:
Large map: 7 player host = 6 humans + 1 comp : enemy amount is 100*4*6
= 2400 !!!
Game hints:
Stay and attack together with your allies. If you get into trouble
build a defensive base with your towers (place them onto cliffs!).
Be careful when you explore unexplored parts of the map: Every 30
meters you will meet an enemy army. All armies consist of wolf units
which will convert to a random type of units, if you get closer
than 18 meters to them. So, if you explore and find enemies, better
attack them first, or the enemies will regroup (by the comp AI)
and might attack you later in MUCH bigger formation!
And last but not least: Read all messages during the game, especially
the green typed chat messages and the message boxes! It will help
you very much to make you an expert in this map!
I personally recommend to play this map online at ESO with 5v1 or
6v1 players!
Enjoy!
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LOTH
RPG
(Download
AOM TT Version) |
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LOTH
RPG 1.2 (Lord of the Rings RPG)
by
M0nTy_PyTh0n
Gameplay
features:
Playable in single or multiplayer mode.
Each player will get a random hero, with different abilities, but
fully balanced.
Short introduction movie at start.
Each human hero player has a strong and balanced attack and VERY
fast rehealing ability.
Always different terrains in every game, except main terrain features.
Cool weather and lighting effects, when you pass new terrains.
IMPORTANT: The last player in game setup MUST
be a computer player with a different team alone,
but feel free for choosing any random game mode or computer AI for
him!
So, all human players have to coop and are on the same
team.
Example 1: Singleplayer mode: 2 players, human player team 1, last
player is computer and team 2.
Example 2: Multiplayer mode: 4 players = 3 human players team 1,
last player is computer and team 2 ... and so on.
ALSO
PLAYABLE ON ESO :)
Theoretically unlimited upgrades.
The are tons of other features, all explained in the game (I do
not want to ruin the suspense).
Enjoy!
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Giants
Hockey
(Download
AOM TT Version) |
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Giants
Hockey
by
M0nTy_PyTh0n
Description:
Time limited hockey game. The puck is a dwarf. The
players are Mountain Giants. Only playable in multiplayer mode.
Faster player movements as in Giants Soocer.
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Giants
Soccer
(Download
AOM TT Version) |
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Giants
Soccer 1.9
by
M0nTy_PyTh0n
Description:
Time limited soccer game. The ball is a dwarf (don't
worry, he has huge HPs). The players are Mountain Giants. They kick
with their special myth attack (foot kick). Only playable in multiplayer
mode with 2 teams. If the player number is odd, then every player
has to pick a team, else chose random teams if you like.
Features:
- Intro movie
- 20 minutes gameplay
- Realistic soccer field
- Permanent visable score during game
- Triggered effects: goals, corners, etc.
- Random team names
- Presentation ceremony
Hint: Great map for a tournament on ESO or
on LAN.
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River
Island
(Download
AOM/AOM TT Version) |
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River Island
by
M0nTy_PyTh0n
Description: Greek river land.
Teams are separated by a river with a center island. The river is
protected by a few pirate ships.
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River
Island TM
(Download
AOM/AOM TT Version) |
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River Island TM (Turbo Mode)
by
M0nTy_PyTh0n
Description: Greek river land.
Teams are separated by a river with a center island. The river is
protected by a few pirate ships. The Handicap is 1000 (= 10 times
faster build, research and units training) and is triggered in game
for any game mode (deathmatch, supremacy, lightning ...). Fast PCs
(CPU 2.4GHz+) are recommended!
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Valley
of Plenty
(Download
AOM/AOM TT Version) |
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Valley Of Plenty
The
ES map *Valley of Kings* modified by M0nTy_PyTh0n
Description: Modified VALLEY OF
KINGS map with many resources and slightly more settlements.
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Valley
of Plenty TM
(Download
AOM/AOM TT Version) |
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Valley Of Plenty TM (Turbo Mode)
The
ES map *Valley of Kings* modified by M0nTy_PyTh0n
Description: Modified VALLEY OF
KINGS map with many resources and slightly more settlements. The Handicap
is 1000 (= 10 times faster build, research and units training) and
is triggered in game for any game mode (deathmatch, supremacy, lightning
...). Fast PCs (CPU 2.4GHz+) are recommended!
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Rocky
Mountains
(Download
AOM/AOM TT Version) |
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Rocky Mountains
by
M0nTy_PyTh0n
Description:
Players are set into a valley of the Rocky Mountains. The mountains
are pathable in any way. The building place is a bit low, so check
the area first before you rush. Mountains are 3 times higher than
in Alfheim. The higher the mountain the more snow is on it.
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Siberian
Winter
(Download
AOM/AOM TT Version) |
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Siberian Winter
by
M0nTy_PyTh0n
Description:
Similar to Rocky Mountains map. Winter map of Siberia. The mountains
are pathable in any way. 7 farms near each towncenter at start. Weather
changes temporarily.
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NonRushForest
(Download
AOM/AOM TT Version) |
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NonRushForest
by
M0nTy_PyTh0n
Description:
Playable like the River Nile map, with forest instead of water. Greek
terrain. Pick your Gods wisely! Any culture is well playable but NOT
every God! You can chuck down trees, use your Rocs or use your godpowers
to attack your enemies. The map is highly similar
to the MICHI NONRUSHFOREST map in AOE2.
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TOTAL WAR MAPS: |
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A "Total War" map is a
map with unlimited resources at start and mostly many settlements! |
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Total
War I
(Download
AOM/AOM TT Version) |
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Total War I
by
M0nTy_PyTh0n
Description:
Huge circle shape island with many settlements. Players are set at
the boarder of the island. No trees or any other stuff, just a descent
flat terrain and a coast. Almost unlimited resources. 2 skins, tropical
and frozen.
Enable "Deathmatch" if you want the "fast build"
option included. Put both unzipped files into the RM directory of
you AOM game.
The map generation time is very short, so there is a rapid startup
for an online match!
Good fight and enjoy the game!
- Made on a Rainy Sunday Afternoon - |
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TW
I Relicpowers
(Download
AOM/AOM TT Version) |
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TW I Relicpowers
by
M0nTy_PyTh0n
Description:
Similar to Total War I, but with 5 relicpowers from
start.
The relicpowers have 10 times the strength of a single relicpower
and will be selected random out of 29 relicpowers (the powers which
effect fighting and don't cause lagging):
Pair of Golden Lions: Summons 2 golden lions to
command
Ankh of Ra: Provides a steady trickle of favor
Armor of Achilles: Infantry 65pct less hack damage
vulnerability
Arrows of the Alfar: Towers, Fortresses and Town
Centers 520pct more attack
Blanket of Empress Zoe: Buildings have 90pct less
crush damage vulnerability
Boots of Kick Everything: Heroes move 520pct faster
Bridle of Pegasus: Summons Pegasus
Canopic Jar of Imsety: Infantry train 304pct faster
Catoblepas' Scales: Myth units 90pct less crush
vulnerability
Eye of Horus: Town Centers +20 population
Eye of Ornlu: Hypaspists, (Throwing) Axemen +63pct
attack
Girdle of Hippolyta: Toxotes, Chariot Archers,
Throwing Axemen +63pct HP
Hera's Thundercloud Shawl: Soldiers -40pct pierce
damage vulnerability
Khopesh of Horus: Hero damage multiplier vs Myth
units x10
Kithara of Apollo: Villagers move +520pct faster
Mithril Horseshoes: Cavalry move +160pct faster
Nose of the Sphinx: Buildings +304pct HP
Odin's Spear: Hoplites, Spearmen and Ulfsarks +63pct
attack
Pandora's Box: Myth units train 831pct faster
Pygmalion's Statue: Villagers +2790pct HP
Reed of Nekhbet: Naval myth units +1024pct attack
Scarab Pendant: Helepolis, SiegeTower, Scarab,
Rams: x10 damage vs buildings
Shingles of Steel: Houses +59049pct HP
Tail of the Cerberus: Myth unit special attacks
-94pct time to recharge
Toothed Arrows: Archers and Ballistas +63pct damage
Tower of Sestus: Towers +1278pct damage at range,
+159pct damage at base
Trios Bow: Archers +20 range and LOS
Trojan Gate Hinge: Walls +519pct HP
Tusk of the Iron Boar: Cavalry and Chariot Archers
+159pct HP
The Day/Night cycle is removed, so there should be less lag in an
online game.
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TW
I Favor UnLtd
(Download
AOM/AOM TT Version) |
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TW I Favor UnLtd
by
M0nTy_PyTh0n
Description: Similar to Total War
I, but with a permanent stream of favor.
There is 100 favor added to each player every 10 seconds. This will
pay more attention to the myth units - and surely to the heroes!
The Day/Night cycle is removed, so there should be less lag in an
online game.
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TW
I Jotunheim
(Download
AOM/AOM TT Version) |
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TW I Jotunheim
The
ES map *Jotunheim* modified by M0nTy_PyTh0n
Description: Modified JOTUNHEIM
map with Total War I settings: More settlements, no forests and almost
unlimited resources. Each team is separated by cliffs.
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TW
I River Nile
(Download
AOM/AOM TT Version) |
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TW I River Nile
The
ES map *River Nile* modified by M0nTy_PyTh0n
Description: Modified RIVER NILE
map with Total War I settings: More settlements, no forests and almost
unlimited resources. Each team is separated by a river.
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TW
I AiAlfheim
(Download
AOM/AOM TT Version) |
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TW I Athena in Alfheim
The
ES map *Alfheim* modified by M0nTy_PyTh0n
Description:
Modified ALFHEIM map with Total War I settings: More
settlements, less forests and almost unlimited resources.
At start you can empower ONE of FOUR unit types: Archers, Regular
infantry, cavalry and towers/forts/settlements:
You have Athena at your base and can move her to one of the four
units shown at start:
Move Athena to ...
Tower: Towers, Forts and Settlements have x3 Attack
Archer: Archers and slingers have +30 Range
Regular Infantry / Axemen: Infantry and Throwing
Axemen have x1.5 Attack
Cavalry: Cavalry has x2 Hitpoints
When the empowerment is finished, the units will die. The empowerment
is persistent.
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TW
I Mordor
(Download
AOM Version)
(Download AOM TT Version) |
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TW I Mordor
by
M0nTy_PyTh0n
Description: Similar to ALFHEIM
map in "Hades outfit" with Total War I settings: More settlements,
no forests, a few trees and almost unlimited resources. You start
without a settlement but with more villagers and 2 scouts. All cliffs
inside the map have a pathable ramp, so you can also build and attack
from above.
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TW
I River Island
(Download
AOM/AOM TT Version) |
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TW I River Island
The
ES map *River Nile* modified by M0nTy_PyTh0n
Description: Modified RIVER NILE
map with Total War I settings: More settlements, no forests, a few
trees and almost unlimited resources. Each team is separated by a
river with and island in the center. The river contains a few pirate
ships.
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TW
I CartHunt
(Download
AOM Version)
(Download AOM TT Version) |
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TW I CartHunt
by
M0nTy_PyTh0n
Description:
This map is playable like a Total War map but with
two major differences:
1. You start with a builded base. Teams are separated by cliffs
with a small pathable gap and a cliff maze in map center.
2. The center maze contains the Osiris piece cart. Capture the cart
in the center and move it to your base settlement to win the game.
Alternatively you can destroy your enemies first.
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TW
I The Maze
(Download
AOM/AOM TT Version) |
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TW I The Maze
by
M0nTy_PyTh0n
Description: This map is playable
like a Total War map. The terrain is a fully random cliff maze with
4 random skins (Greek, Norse, Egypt and Hades cliffs). The size of
the maze changes with the player number. You also get a Roc (eagle
with basket) at start, in case you get enclosed by the cliffs.
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TW
I Jungle
(Download
AOM/AOM TT Version) |
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TW I Jungle
by
M0nTy_PyTh0n
Description: Total War map with
a pathable jungle. Almost unlimited resources, but no bonus settlements
in this map. Your starting settlement supports 200 pop!
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TW
I Opening
(Download
AOM Version)
(Download AOM TT Version) |
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TW I Opening
by
M0nTy_PyTh0n
Description: Total War map with
the look and feel of the AOM demo movie. Almost unlimited resources,
but no bonus settlements in this map. You start with a buided base
and your starting settlement supports 200 pop!
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TW
I The Bridge
(Download
AOM/AOM TT Version) |
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TW I The Bridge
by
M0nTy_PyTh0n
Description: Total War map. Teams
are separated by a river with a bridge and some defensive walls. This
is a 2 team map only!
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TW
I Trojan Wall
(Download
AOM/AOM TT Version) |
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TW I Trojan Wall
by
M0nTy_PyTh0n
Description: Total War map. Teams
are separated by a Trojan Wall. This is a 2 team map only! However,
there is a small probability (~20%) that the Wall Gate is misplaced
during the map generation, leading to a small gap in the wall. If
so, it will be messaged at start.
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TW
I Trojan Wall FU
(Download
AOM/AOM TT Version) |
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TW I Trojan Wall - Favor Unlimited
by
M0nTy_PyTh0n
Description: Similar to TW I Trojan
Wall, but with a permanent stream of favor.
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TW
I Trojan Wall TL
(Download
AOM/AOM TT Version) |
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TW I Trojan Wall - TL
by
M0nTy_PyTh0n
Description: Similar to TW I Trojan
Wall, but with 4 more empty settlements per player.
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TW
I SeaWorld
(Download
AOM/AOM TT Version) |
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TW I SeaWorld
by
M0nTy_PyTh0n
Description: Total War map with
many small islands. Each island contains a settlement and 2 relics.
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TW
I Two Forts
(Download
AOM/AOM TT Version) |
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TW I - Two Forts
by
M0nTy_PyTh0n
Description: Total War map with
a fort for each team. Builded city for each player at start. 2 teams
map!
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TW
I Colosseum
(Download
AOM/AOM TT Version) |
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TW I - Colosseum
by
M0nTy_PyTh0n
Description: Total War map with
many settlements placed in a colosseum to fight for. 2 teams map!
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TW
I Ghost Lake
(Download
AOM/AOM TT Version) |
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TW I Ghost Lake
The
ES map *Ghost Lake* modified by M0nTy_PyTh0n
Description: Modified GHOST LAKE
map with Total War I settings: More settlements, an island on the
lake to build and almost unlimited resources.
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TW
I Sudden Death
(Download
AOM/AOM TT Version) |
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TW I Sudden Death
The
ES map *Sudden Death* modified by M0nTy_PyTh0n
Description: Modified SUDDEN DEATH
map with Total War I settings: More settlements, less forests and
almost unlimited resources.
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TW
I Vinlandsaga
(Download
AOM/AOM TT Version) |
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TW I Vinlandsaga
The
ES map *Vinlandsaga* modified by M0nTy_PyTh0n
Description: Modified VINLANDSAGA
map with Total War I settings: More settlements, larger main island
and almost unlimited resources.
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TW
I Tundra
(Download
AOM TT Version) |
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TW I Tundra
The
ES map *Tundra* modified by M0nTy_PyTh0n
Description: Modified TUNDRA map
with Total War I settings.
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TW
I DeathMarshes
(Download
AOM TT Version) |
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TW I DeathMarshes
by
M0nTy_PyTh0n
Description:
Total War is a maze of marsh rivers, some water areas
are pathable and buildable.
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TW
I Helms Deep
(Download
AOM TT Version) |
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TW I Helms Deep
by
M0nTy_PyTh0n
Description:
Total War map with two teams separated by a wall of
cliffs and two gates. One side has better attack, the others better
defense, so its balanced! Builded city for every player at start!
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TW
II DesertStorm
(Download
AOM/AOM TT Version) |
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TW II DesertStorm
by
M0nTy_PyTh0n
Description:
Desert map with many settlements. Players are placed circular and
surrounded by cliffs. No trees or any other stuff, just a slightly
rough sand terrain. Almost unlimited resources.
No Day/Night cycle for less lag in an online game. |
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TW
II River Island
(Download
AOM/AOM TT Version) |
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TW II River Island
by
M0nTy_PyTh0n
Description:
Modified RIVER NILE map : More settlements, rich terrain beautification
and 200.000 resources each (it will hold a long time but can run out
if the game lasts longer than an hour). Each team is separated by
a river with and island in the center. The river contains a few pirate
ships.
No Day/Night cycle for less lag in an online game. |
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TW
II SeaWorld
(Download
AOM/AOM TT Version) |
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TW II SeaWorld
by
M0nTy_PyTh0n
Description: Total War map with
many small islands. Each island contains a settlement and 2 relics.
Similar to TW I SeaWorld, but with larger - but less - islands.
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FUN MAPS: |
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How
Not To Be Seen
(Download
AOM TT Version) |
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How Not To Be Seen
by
M0nTy_PyTh0n
Description:
This is no game map, but it is a random map - AND - it is a movie
map. If you know any sketches from the famous "Monty Python Flying
Circus" TV show - then, you will LOVE THIS! Load this map in
single or multiplayer mode, BUT the last player must be a computer
player and with a DIFFERENT TEAM. (Recommendations: All human spectators
TEAM1, the computer is the LAST PLAYER and TEAM2). Now - enjoy the
movie and the sound ;)
Furthermore, everytime you watch this movie map, the terrain and the
surroundings will change (4 different skins). Try it out!
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Age
of Mythology™ is a game by Ensemble
Studios / Microsoft.
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