Of course, I retain author's rights for this text in its entirety. This is primarily to prevent T?R from just grabbing this text, though I doubt they find the quality good enough to do such a thing. Oh well, it all boils down into the big company vs. the little man thing, I suppose. The table is not copyrighted, and all is free to use and modify this piece of this text with abandon.
This is a small table produced for the first level spell Find Familiar in the AD&D fantasy roleplaying system. Though many of the familiars in this table are relatively powerful, I find that a wizard truly relishes the opportunity to have an especially rare familiar, and will go to great lengths to protect his or hers familiar. Nevertheless, I suggest that this table is only used when the wizard calling a familiar is relatively powerful, i.e. for instance about 7th level.
The familiars are all taken from the 2nd Edition Monstrous Manual, and the page numbers refer to this work. For all of those that does not have this work of art, I can highly recommend it. Though the art in the book is of varying quality, most of it is of such an exceptional quality that I truly enjoy just browsing through the book.
Also, some of the familiars given here have specific alignment requirements. If a wizard tries to call a familiar with an incompatible alignment requirement, the spell fails, and the wizard must wait a year (or, if the DM is merciful, a level, whatever comes first) before trying again.
Some of these familiars are regarded as monsters (they are!), and even though the wizard (and maybe the party) can come to terms with cuddling with an auromvorax (for instance), towns the party arrives to may not be as understanding.
When a wizard receives a truly exceptional familiar, the DM is encouraged to give the party some roleplaying problems in order to impress that the familiar is rare. Also, always remember that the DM has the final say-so on a familiar's availability or not. If the DM rules that there is no familiar of the indicated sort in the vicinity, the spell fails, with the normal effects.
This table is primarily intended for the DM to use, i.e. that the player of the wizard is not allowed to look at the table when casting the Find Familiar spell, even though it is common that the player is allowed to roll the dice. I suggest that it is possible for the player to either add or subtract the wizard's level to the roll, or whole levels thereof, in order to simulate a very powerful wizard's control of the spell. I also suggest that no wizards except Conjurers and Summoners are allowed to look at the table when deciding what familiar the spell calls, in order to simulate these specialists' greater control over this kind of spell.
Nevertheless, the DM is free to exercise the right of ruling the spell to be a failure. Note that a roll of 00 (100), or a modified roll of 00 (100) lets the player choose the kind of familiar called. If the player chooses munchkinwise, however, the DM is free to rule the spell to bea failure. Also, with intelligent familiars there are great possibilities of roleplaying between the familiar and the wizard. In addition to this, it is common that in order for an intelligent monster to become the familiar of a wizard, some sort of bargain must be negotiated between the familiar and the wizard. I suggest that such a bargain will function as a Geas spell, and the contract should be written down. Note that it is possible to subtly modify the Find Familiar spell with such a contract, like specifying a length of servitude.
Enough patter, let's get down to the business at hand. To roll on this table, there is a rather unusual dice rolling method suggested, as the number of entries on the table makes it difficult to just roll so-and-so many dice. Roll 1d100 (1d10 twice, with first tens and then ones, with 00 as 100), and then roll 1d6. 1-3: 1d100 roll as normal. 4-6: add 100 to the roll. If the roll is more than the number of entries on the table, reroll. Also, remember the level modifications.
Feel free to add your own creatures, and remove those that you find overly powerful. Unfortunately, this table has not undergone any playtesting, but I intend to use it first chance. Please mail me with any suggestions for additions.
Here are some examples of how the table was intended to work:
Example #1: A 5th level mage tries to call a familiar. The player rolls 120 (20, and 5 on 1d6), and chooses not to modify the roll. He gets to choose any snake as his familiar (lucky roll).
Example #2: A 10th level mage tries to call a familiar. The player rolls 90, and modifies with his level so that he gets 100. He gets to choose any familiar he wants (lucky thaumaturge).
Example #3: A 20th level mage tries to call a familiar. The player rolls 04, and modifies with 3 downwards so that the mage calls an aurumvorax. Regard: A happy 20th level mage.
Roll | Familiar | Page | Alignment Requirements | Special |
01 | Aurumvorax | 10 | None | Needs gold in diet |
02 | Bat, Common | 5 | None | None |
03 | Bat, Large | 15 | None | None |
04 | Bat, Huge | 15 | Any Evil | None |
05 | Bat, Azmyth | 15 | Any Neutral or Good | None |
06 | Bat, Night Hunter | 15 | Any Evil | None |
07 | Bat, Sinister | 15 | Lawful Evil | None |
08 | Bat, Choose Any | 15 | As creature chosen | None |
09 | Giant Beetle, Bombardier | 18 | None | None |
10 | Giant Beetle, Boring | 18 | None | None |
11 | Giant Beetle, Fire | 18 | None | None |
12 | Giant Beetle, Rhino | 18 | None | None |
13 | Giant Beetle, Stag | 18 | None | None |
14 | Giant Beetle, Water | 18 | None | None |
15 | Giant Beetle, Choose Any | 18 | None | None |
16 | Bird, Blood Hawk | 27 | None | None |
17 | Bird, Boobrie | 27 | None | None |
18 | Bird, Condor | 27 | None | None |
19 | Bird, Crow | 27 | None | None |
20 | Bird, Giant Eagle | 27 | None | None |
21 | Bird, Eagle | 27 | None | None |
22 | Bird, Eblis | 27 | Any Evil | 10% chance for spellcaster |
23 | Bird, Emre | 27 | None | None |
24 | Bird, Falcon | 27 | None | None |
25 | Bird, Flightless | 27 | None | Can not fly |
26 | Bird, Large Hawk | 27 | None | None |
27 | Bird, Kingfisher | 27 | None | None |
28 | Bird, Owl | 27 | None | Nocturnal |
29 | Bird, Giant Owl | 27 | Any Neutral or Good | Nocturnal |
30 | Bird, Talking Owl | 27 | Any Good | Needs bargain |
31 | Bird, Raven | 27 | None | None |
32 | Bird, Huge Raven | 27 | None | None |
33 | Bird, Giant Raven | 27 | Any Neutral or Evil | None |
34 | Bird, Skyfisher | 27 | None | None |
35 | Bird, Swan | 27 | None | None |
36 | Bird, Vulture | 27 | Any Neutral or Evil | Scavenger |
37 | Bird, Giant Vulture | 27 | Any Neutral or Evil | Scavenger |
38 | Bird, Choose Any | 27 | As creature chosen | As creature chosen |
39 | Brain Mole | 29 | Any | Psionivores (eats Psionics) |
40 | Great Cat, Cheetah | 36 | None | None |
41 | Great Cat, Jaguar | 36 | None | None |
42 | Great Cat, Leopard | 36 | None | None |
43 | Great Cat, Common Lion | 36 | None | None |
44 | Great Cat, Mountain Lion | 36 | None | None |
45 | Great Cat, Spotted Lion | 36 | None | None |
46 | Great Cat, Giant Lynx | 36 | None | Needs bargain |
47 | Great Cat, Choose Any | 36 | None | As creature chosen |
48 | Small Cat, Domestic | 38 | None | None |
49 | Small Cat, Wild | 38 | None | None |
50 | Small Cat, Elven | 38 | Any Neutral or Good | Needs bargain |
51 | Small Cat, Choose Any | 38 | As creature chosen | As creature chosen |
52 | Centipede, Giant | 42 | None | None |
53 | Centipede, Huge | 42 | None | None |
54 | Centipede, Megalo- | 42 | None | Needs bargain |
55 | Centipede, Choose Any | 42 | None | As creature chosen |
56 | Cockatrice | 45 | None | None |
57 | Pyrolisk | 45 | None | None |
58 | Displacer Beast | 56 | Lawful Evil | Needs bargain |
59 | Dog, Wild | 57 | None | None |
60 | Dog, War | 57 | None | None |
61 | Dog, Blink | 57 | Lawful Good | Needs bargain |
62 | Dog, Death | 57 | Neutral Evil | Needs bargain |
63 | Dog, Choose Any | 57 | As creature chosen | As creature chosen |
64 | Dragonet, Faerie Dragon | 89 | Any Good | Needs bargain |
65 | Dragonet, Fire Drake | 90 | None | None |
66 | Dragonet, Pseudodragon 91 | Any Neutral or Good | Needs bargain | |
67 | Dragonet, Choose Any | 89-91 | As creature chosen | As creature chosen |
68 | Frog, Giant | 119 | None | None |
69 | Frog, Killer | 119 | None | None |
70 | Frog, Poisonous | 119 | None | None |
71 | Frog, Choose Any | 119 | None | None |
72 | Gloomwing, Moth | 157 | None | None |
73 | Gremlin, Gremlin | 174 | Any Evil | Needs bargain |
74 | Gremlin, Fremlin | 174 | Any Neutral or Good | Will not fight; needs bargain |
75 | Gremlin, Galltrit | 174 | Any Evil | Needs bargain |
76 | Gremlin, Mite | 174 | Any Evil | Needs bargain |
77 | Gremlin, Snyad | 174 | Any Neutral | Needs bargain |
78 | Gremlin, Choose Any | 174 | As creature chosen | As creature chosen |
79 | Imp | 201 | Lawful Evil | Needs bargain |
80 | Quasit | 201 | Chaotic Evil | Needs bargain |
81 | Insect, Choose Any | 204 | None | None, though diet may be a problem |
82 | Insect Swarm, Ants | 206 | None | None, though limited lifespan |
83 | Insect Swarm, Hoppers | 206 | None | None, though limited lifespan |
84 | Mammal, Wild Baboon | 241 | None | None |
85 | Mammal, Badger | 241 | None | None |
86 | Mammal, Banderlog | 241 | None | None |
87 | Mammal, Bhaergala | 241 | None | Needs bargain |
88 | Mammal, Wild Boar | 241 | Any Chaotic | Needs bargain |
89 | Mammal, Chattur | 241 | None | None |
90 | Mammal, Cooshee | 241 | Any Neutral or Good | Needs bargain; caller should be elf |
91 | Mammal, Dakon | 241 | None | Needs bargain |
92 | Mammal, Debbi | 241 | None | None |
93 | Mammal, Goat | 241 | None | None |
94 | Mammal, Gorilla | 241 | None | None |
95 | Mammal, Hyena | 241 | None | None |
96 | Mammal, Jackal | 241 | None | None |
97 | Mammal, Monkey Spider | 241 | None | Needs bargain |
98 | Mammal, Skunk | 241 | None | None |
99 | Mammal, Sleek | 241 | None | None |
100 | Player's Choice | Any | As creature chosen | As creature chosen |
101 | Mammal, Tyrg | 241 | Any Neutral or Evil | None |
102 | Mammal, Warthog | 241 | None | None |
103 | Mammal, Weasel | 241 | None | Needs bargain |
104 | Mammal, Wolverine | 241 | None | None |
105 | Mammal, Choose Any | 241 | As creature chosen | As creature chosen |
106 | Small Mammal, Choose Any | 244 | None | None |
107 | Rat, Normal | 300 | None | None |
108 | Rat, Giant | 300 | None | None |
109 | Scorpion, Large | 309 | None | None |
110 | Snake, Amphisbaena | 320 | None | None |
111 | Snake, Boalisk | 320 | None | None |
112 | Snake, Constrictor | 320 | None | None |
113 | Snake, Giant Constrictor | 320 | None | None |
114 | Snake, Heway | 320 | Any Evil | None |
115 | Snake, Poison | 320 | Any Neutral or Evil | None |
116 | Snake, Giant Poison | 320 | Any Neutral or Evil | None |
117 | Snake, Spitting | 320 | Any Neutral or Evil | None |
118 | Snake, Jaculi | 320 | As species | None |
119 | Snake, Winged | 322 | None | None |
120 | Snake, Choose Any | 320/322 | As creature chosen | As creature chosen |
121 | Spider, Hairy | 326 | Any Evil | None |
122 | Spider, Large | 326 | Any Neutral or Evil | None |
123 | Spider, Choose Any | 326 | As creature chosen | None |
124 | Stirge | 332 | Any Neutral or Evil | None |
125 | Giant Toad, Ordinary | 345 | None | None |
126 | Giant Toad, Fire | 345 | None | Needs bargain |
127 | Giant Toad, Ice | 345 | Any Neutral | Needs bargain |
128 | Giant Toad, Poisonous | 345 | Any Neutral or Evil | None |
129 | Giant Toad, Choose Any | 345 | As creature chosen | As creature chosen |
130 | Wolf, Common | 362 | None | None |
131 | Wolf, Worg | 362 | Any Neutral or Evil | None |
132 | Wolf, Dire | 362 | None | Needs bargain |
133 | Wolf, Winter | 362 | Any Evil | Needs bargain |
134 | Wolf, Choose Any | 362 | As creature chosen | As creature chosen |