Familiars, Extended table version.


by Jens-Arthur Leirbakk
leirbakk@pvv.org



Of course, I retain author's rights for this text in its entirety. This is primarily to prevent T?R from just grabbing this text, though I doubt they find the quality good enough to do such a thing. Oh well, it all boils down into the big company vs. the little man thing, I suppose. The table is not copyrighted, and all is free to use and modify this piece of this text with abandon.


This is a small table produced for the first level spell Find Familiar in the AD&D fantasy roleplaying system. Though many of the familiars in this table are relatively powerful, I find that a wizard truly relishes the opportunity to have an especially rare familiar, and will go to great lengths to protect his or hers familiar. Nevertheless, I suggest that this table is only used when the wizard calling a familiar is relatively powerful, i.e. for instance about 7th level.

The familiars are all taken from the 2nd Edition Monstrous Manual, and the page numbers refer to this work. For all of those that does not have this work of art, I can highly recommend it. Though the art in the book is of varying quality, most of it is of such an exceptional quality that I truly enjoy just browsing through the book.

Also, some of the familiars given here have specific alignment requirements. If a wizard tries to call a familiar with an incompatible alignment requirement, the spell fails, and the wizard must wait a year (or, if the DM is merciful, a level, whatever comes first) before trying again.

Some of these familiars are regarded as monsters (they are!), and even though the wizard (and maybe the party) can come to terms with cuddling with an auromvorax (for instance), towns the party arrives to may not be as understanding.

When a wizard receives a truly exceptional familiar, the DM is encouraged to give the party some roleplaying problems in order to impress that the familiar is rare. Also, always remember that the DM has the final say-so on a familiar's availability or not. If the DM rules that there is no familiar of the indicated sort in the vicinity, the spell fails, with the normal effects.

This table is primarily intended for the DM to use, i.e. that the player of the wizard is not allowed to look at the table when casting the Find Familiar spell, even though it is common that the player is allowed to roll the dice. I suggest that it is possible for the player to either add or subtract the wizard's level to the roll, or whole levels thereof, in order to simulate a very powerful wizard's control of the spell. I also suggest that no wizards except Conjurers and Summoners are allowed to look at the table when deciding what familiar the spell calls, in order to simulate these specialists' greater control over this kind of spell.

Nevertheless, the DM is free to exercise the right of ruling the spell to be a failure. Note that a roll of 00 (100), or a modified roll of 00 (100) lets the player choose the kind of familiar called. If the player chooses munchkinwise, however, the DM is free to rule the spell to bea failure. Also, with intelligent familiars there are great possibilities of roleplaying between the familiar and the wizard. In addition to this, it is common that in order for an intelligent monster to become the familiar of a wizard, some sort of bargain must be negotiated between the familiar and the wizard. I suggest that such a bargain will function as a Geas spell, and the contract should be written down. Note that it is possible to subtly modify the Find Familiar spell with such a contract, like specifying a length of servitude.

Enough patter, let's get down to the business at hand. To roll on this table, there is a rather unusual dice rolling method suggested, as the number of entries on the table makes it difficult to just roll so-and-so many dice. Roll 1d100 (1d10 twice, with first tens and then ones, with 00 as 100), and then roll 1d6. 1-3: 1d100 roll as normal. 4-6: add 100 to the roll. If the roll is more than the number of entries on the table, reroll. Also, remember the level modifications.

Feel free to add your own creatures, and remove those that you find overly powerful. Unfortunately, this table has not undergone any playtesting, but I intend to use it first chance. Please mail me with any suggestions for additions.

Here are some examples of how the table was intended to work:

Example #1: A 5th level mage tries to call a familiar. The player rolls 120 (20, and 5 on 1d6), and chooses not to modify the roll. He gets to choose any snake as his familiar (lucky roll).

Example #2: A 10th level mage tries to call a familiar. The player rolls 90, and modifies with his level so that he gets 100. He gets to choose any familiar he wants (lucky thaumaturge).

Example #3: A 20th level mage tries to call a familiar. The player rolls 04, and modifies with 3 downwards so that the mage calls an aurumvorax. Regard: A happy 20th level mage.

RollFamiliarPageAlignment RequirementsSpecial
01Aurumvorax10NoneNeeds gold in diet
02Bat, Common5NoneNone
03Bat, Large15NoneNone
04Bat, Huge15Any EvilNone
05Bat, Azmyth15Any Neutral or GoodNone
06Bat, Night Hunter15Any EvilNone
07Bat, Sinister15Lawful EvilNone
08Bat, Choose Any15As creature chosenNone
09Giant Beetle, Bombardier18NoneNone
10Giant Beetle, Boring18NoneNone
11Giant Beetle, Fire18NoneNone
12Giant Beetle, Rhino18NoneNone
13Giant Beetle, Stag18NoneNone
14Giant Beetle, Water18NoneNone
15Giant Beetle, Choose Any18NoneNone
16Bird, Blood Hawk27NoneNone
17Bird, Boobrie27NoneNone
18Bird, Condor27NoneNone
19Bird, Crow27NoneNone
20Bird, Giant Eagle27NoneNone
21Bird, Eagle27NoneNone
22Bird, Eblis27Any Evil10% chance for spellcaster
23Bird, Emre27NoneNone
24Bird, Falcon27NoneNone
25Bird, Flightless27NoneCan not fly
26Bird, Large Hawk27NoneNone
27Bird, Kingfisher27NoneNone
28Bird, Owl27NoneNocturnal
29Bird, Giant Owl27Any Neutral or GoodNocturnal
30Bird, Talking Owl27Any GoodNeeds bargain
31Bird, Raven27NoneNone
32Bird, Huge Raven27NoneNone
33Bird, Giant Raven27Any Neutral or EvilNone
34Bird, Skyfisher27NoneNone
35Bird, Swan27NoneNone
36Bird, Vulture27Any Neutral or EvilScavenger
37Bird, Giant Vulture27Any Neutral or EvilScavenger
38Bird, Choose Any27As creature chosenAs creature chosen
39Brain Mole29AnyPsionivores (eats Psionics)
40Great Cat, Cheetah36NoneNone
41Great Cat, Jaguar36NoneNone
42Great Cat, Leopard36NoneNone
43Great Cat, Common Lion36NoneNone
44Great Cat, Mountain Lion36NoneNone
45Great Cat, Spotted Lion36NoneNone
46Great Cat, Giant Lynx36NoneNeeds bargain
47Great Cat, Choose Any36NoneAs creature chosen
48Small Cat, Domestic38NoneNone
49Small Cat, Wild38NoneNone
50Small Cat, Elven38Any Neutral or GoodNeeds bargain
51Small Cat, Choose Any38As creature chosenAs creature chosen
52Centipede, Giant42NoneNone
53Centipede, Huge42NoneNone
54Centipede, Megalo-42NoneNeeds bargain
55Centipede, Choose Any42NoneAs creature chosen
56Cockatrice45NoneNone
57Pyrolisk45NoneNone
58Displacer Beast56Lawful EvilNeeds bargain
59Dog, Wild57NoneNone
60Dog, War57NoneNone
61Dog, Blink57Lawful GoodNeeds bargain
62Dog, Death57Neutral EvilNeeds bargain
63Dog, Choose Any57As creature chosenAs creature chosen
64Dragonet, Faerie Dragon89Any GoodNeeds bargain
65Dragonet, Fire Drake90NoneNone
66Dragonet, Pseudodragon 91Any Neutral or GoodNeeds bargain
67Dragonet, Choose Any89-91As creature chosenAs creature chosen
68Frog, Giant119NoneNone
69Frog, Killer119NoneNone
70Frog, Poisonous119NoneNone
71Frog, Choose Any119NoneNone
72Gloomwing, Moth157NoneNone
73Gremlin, Gremlin174Any EvilNeeds bargain
74Gremlin, Fremlin174Any Neutral or GoodWill not fight; needs bargain
75Gremlin, Galltrit174Any EvilNeeds bargain
76Gremlin, Mite174Any EvilNeeds bargain
77Gremlin, Snyad174Any NeutralNeeds bargain
78Gremlin, Choose Any174As creature chosenAs creature chosen
79Imp201Lawful EvilNeeds bargain
80Quasit201Chaotic EvilNeeds bargain
81Insect, Choose Any204NoneNone, though diet may be a problem
82Insect Swarm, Ants206NoneNone, though limited lifespan
83Insect Swarm, Hoppers206NoneNone, though limited lifespan
84Mammal, Wild Baboon241NoneNone
85Mammal, Badger241NoneNone
86Mammal, Banderlog241NoneNone
87Mammal, Bhaergala241NoneNeeds bargain
88Mammal, Wild Boar241Any ChaoticNeeds bargain
89Mammal, Chattur241NoneNone
90Mammal, Cooshee241Any Neutral or GoodNeeds bargain; caller should be elf
91Mammal, Dakon241NoneNeeds bargain
92Mammal, Debbi241NoneNone
93Mammal, Goat241NoneNone
94Mammal, Gorilla241NoneNone
95Mammal, Hyena241NoneNone
96Mammal, Jackal241NoneNone
97Mammal, Monkey Spider241NoneNeeds bargain
98Mammal, Skunk241NoneNone
99Mammal, Sleek241NoneNone
100Player's ChoiceAnyAs creature chosenAs creature chosen
101Mammal, Tyrg241Any Neutral or EvilNone
102Mammal, Warthog241NoneNone
103Mammal, Weasel241NoneNeeds bargain
104Mammal, Wolverine241NoneNone
105Mammal, Choose Any241As creature chosenAs creature chosen
106Small Mammal, Choose Any244NoneNone
107Rat, Normal300NoneNone
108Rat, Giant300NoneNone
109Scorpion, Large309NoneNone
110Snake, Amphisbaena320NoneNone
111Snake, Boalisk320NoneNone
112Snake, Constrictor320NoneNone
113Snake, Giant Constrictor320NoneNone
114Snake, Heway320Any EvilNone
115Snake, Poison320Any Neutral or EvilNone
116Snake, Giant Poison320Any Neutral or EvilNone
117Snake, Spitting320Any Neutral or EvilNone
118Snake, Jaculi320As speciesNone
119Snake, Winged322NoneNone
120Snake, Choose Any320/322As creature chosenAs creature chosen
121Spider, Hairy326Any EvilNone
122Spider, Large326Any Neutral or EvilNone
123Spider, Choose Any326As creature chosenNone
124Stirge332Any Neutral or EvilNone
125Giant Toad, Ordinary345NoneNone
126Giant Toad, Fire345NoneNeeds bargain
127Giant Toad, Ice345Any NeutralNeeds bargain
128Giant Toad, Poisonous345Any Neutral or EvilNone
129Giant Toad, Choose Any345As creature chosenAs creature chosen
130Wolf, Common362NoneNone
131Wolf, Worg362Any Neutral or EvilNone
132Wolf, Dire362NoneNeeds bargain
133Wolf, Winter362Any EvilNeeds bargain
134Wolf, Choose Any362As creature chosenAs creature chosen