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GURPS Fantasy World of Adaro

A dark and gloomy place filled with sentient spiders, amphibian humanoids, snake men, vampires, and lycanthropes. Few places of good exist, most are evil or neutral. Goblins are this world’s greatest merchants and explorers, so the goblin language is the common tongue here.

The snake men empire is growing in power, the amphibian humanoids are waning, the deep ones are almost extinct, only their ancient temples to dagon remaining. The goblins have their fingers in everyone’s pie, the ghouls dwell in nearly every ones graveyard. Humans are split into many cultures, & warring factions none gaining any ground over another, the orcs are almost all subjugated by powerful undead. Other powerful undead rule entire islands and kingdoms of weaker undead, the dwarves are slowly losing ground to orcish hordes but fighting every step of the way. The red talon dark elves rule their continent with animal savagery, the tremere dark elves are slowly gaining ground for the Silver Lotus Empire, both hating the other. Kingdoms of colossal giants watch the chaos and laugh, while primitive hobgoblins, centaurs, ogres, wildmen, beast men, wolfen, and others try to avoid the slavers lash. This chaotic world is in constant turmoil with evil gaining ground each year, the innocent and good need champions and heroes to try and stem the dark tide, or at least patch the wounds it leaves in its wake. Mercenaries, visionaries, and would be heroes abound, few will succeed, many will perish, but with evil temples and overlord’s vaults brimming with treasure many more will try and change the world or at least line their pockets.

RACES: Denizens: all those listed in the fantasy folk book, plus singing beetles, the tzimisce & tremere & caitiff vampire clans & their ghouls, red talon werewolves, barbegazi, h.p. lovecraft ghouls & deep ones & snake people, my own snake men, amphibian humanoids, prairie cats (horseclans). Giant intelligent spiders, beastmen, furry snacks, wolfen, doppelgangers, lost ones, several races from blood types, mainly succubus, & lilitu, the sidhe(celtic myth), djinn (arabian nights), Alvar (vikings), the devi (traveler, alien races 2), the tiny people (china), finger apes (space bestiary), and probably more that I'm not thinking of right now.

Souls of the faithful are placed in a seed when they die and the tree that grows from it is sentient but sessile. The corpses of slain enemies, trespassers, or strangers can be turned into a kind of zombie through an ancient ritual that involves replacing the blood with sap from one of the sentient trees. This "zombie" serves the tree whose sap it was made from and the corpse must be less than a week old. Cult members carry a seed (apple, pine cone, acorn, etc.) in a sacred pouch on their person at all times and when they die their soul is placed in the seed. A grove of 10 or more soul trees has the ability to enter and watch, join, or influence the dreams of those sleeping within a hundred yards of the grove.

Soul tree "zombies" are the eyes and ears of their soul tree and have no memory of their past lives, trees without a "zombie" gain sensory input as a normal tree and through dreams if part of a grove. The skin of a soul tree "zombie" comes to resemble the bark of its tree within a week, and its facial features fade within a month, giving it a PD2, DR3, and an odd appearance. They also take no extra damage from impaling weapons or hits to vital areas, as the vitals are removed during the ritual. The link to his or her tree is good for one mile, seeing, hearing, and feeling all the "zombie" does. Another ritual involves a living sacrifice, but this child of the soul tree retains its memory and appearance (no PD or DR bonus, same advantages versus vitals and impaling) except that their hair and nails match the color of the leaves on its soul tree (pine-green all year round, oak-green in summer and spring, etc.). This child of the soul tree is usually a widow or a relative, but sometimes loyal friends or servants will have the ritual done to continue serving their master. Both the soul tree "zombie" and the child of the soul tree live as long as the soul tree does. Even when outside the one mile radius they have an empathic link with each other (soul tree to "zombie" or soul tree to "child"). They also both get a +5 to all stealth rolls in the forest (much better than real tree, that is a camo joke). In addition, neither type can speak and will grow back lost limbs

All these people contributed to the thoughts that went into Adaro

  • Dave "Racher" Hycner
  • Dave "Harafi" Loftin
  • Ed "NightFlash" Hays
  • Scott "Digger is God" Plunk
  • Caterina "Sirena" Hernandez
  • Donald "Seretus" Jones
  • Ed "FireGod" Valenti
  • Barry "BlunderBus" Walden
  • James "Stable Boy" Chrisman
  • Timmy "roll a twenty sider" Loftin

    Ptah created this world for his new wife, Bast. He created his first ones, the dwarves, who helped him create the world. Then Bast created her first people who walked as men in the day and as cats in the night. When they had a son, Netermest-Uaynu, the pains of birth awoke the spirit of the world, Nefertegi. Nefertegi awoke with tears of empathic pain for Bast, these tears formed Airam, goddess of oceans and love. Netermest-Uaynu immediately fell in love with Nefertegi and they were married that day.

    Airam left and formed the fish from her own tears and her first people merpeople to keep her company and watch over the creatures of the sea.

    Netermest-Uaynu and Nefertegi had twin sons, Nayakepu-Uaynu & Pesshetaup. Pesshetaup created animals and his first people who walked as men in the day and as beasts at night as his grandmother Bast had done. Nayakepu-Uaynu created his first people the gnomes to help him make the forests as his grandfather Ptah had done with the dwarves. When all was done the first people (dwarves, lycanthropes, merpeople, & gnomes) were told to live in harmony and wisdom.

    This lasted for ten thousand years, but during this time the first people had grown apart, each making its own language. Nayakepu-Uaynu had also taken to hunting the first people (lycanthropes) of his brother when they were in beast form, as they had taken to hunting (the gnomes) his first people.

    When Pesshetaup confronted his brother they grew angry and began to fight, the drops of blood from Pesshetaup that spilled upon the ground formed the wolfen, the blood of Nayakepu-Uaynu that fell formed the elves, where their blood mixed the were-elves/wolves rose. Nefertegi stopped her sons before they killed each other but was struck once and her blood formed the halflings. This strife attracted the attention of Set, he looked upon Ptah's newest world and wife with envy and formed a wife of his own from a piece of Bast's shadow and the cold and dark of the void, Nire. Nire gave birth to 100 daughters, the lilitu, and to six sons, Bokra, Focalar, Dagon, Sebek, and ? and ?? (I just ran out of names, help please). Set then created his first people, humans, and Nire created her first people the succubi. O.k. then let me know what you think, additions are welcome.

  • Ptah: Creator of the world, god of scholars, architects, artisans, and dwarves.
  • Bast: Wife of Ptah, goddess of pleasure and cats.
  • Netermest-Uaynu: Son of Ptah and Bast, god of magic & warriors.
  • Nefertegi: Spirit of the world, earth goddess, wife of Netermest-Uaynu, goddess of fertility, agriculture, domestic animals & halflings.
  • Airam: Created by Nefertegi, goddess of oceans, love, storms, anglers, & merpeople.
  • Nayakepu-Uaynu: Twin brother of Pesshautaup, son of Nefertegi & god of gnomes, forests, hunting, & elves.
  • Pesshautaup: Son of Netermest-Uaynu, twin brother of Nayakepu-Uaynu & god of lycanthropes, wild animals, & wolfen.
  • Set: God of evil
  • Nire: Wife of Set, goddess of torture, cold, ice, & deceit.
  • Lilitu: the 100 daughters of Set & Nire are all lilitu demons.
  • Bokra: Son of Set & Nire, demi-god of humanoid lizards and amphibians.
  • Focalar: Brother of Bokra, demi-god of battle-lust, murder, & fire.
  • Dagon: Brother of Focalar, demi-god of sea monsters, fish folk & deep ones.
  • Sebek: Brother of Dagon, demi-god of crocodiles, necromancers, & assassins.
  • ?: Brother of Sebek, demi-god of trolls, giants, & ogres.
  • ??: Brother of ?, demi-god of thieves, merchants, traders, wealth, & goblins.

    the map and other stuff

    a lot more Adaro stuff

    For each day the PCs travel along a route, the GM rolls 3d6 on the appropriate event table. Events are divided into three classes: NPC encounters, natural encounters and twists of fate.

    An NPC encounter is a meeting with NPCs of some sort,either hostile, friendly or potentially either (meetings with indifferent NPCs aren ’t considered events, they're too boring to note).

    A natural encounter is a natural event, either harmful or helpful, such as a tornado, a herd of game animals, a sheltered cave, snowstorm or pack of wolves. A twist of fate is a bit of good or bad luck

    Road
    Die Roll Result
    3-5..... No Event
    6-16.... NPC Encounter
    17...... Natural Encounter
    18...... Twist of Fate

    Path
    Die Roll Result
    3-12.... No Event
    13-16... NPC Encounter
    17...... Natural Encounter
    18...... Twist of Fate

    Situation roll 1d6: 1-3 Hostile 4-5 Uncertain 6 Benign

    Encounter Levels
    To quickly determine the encounter level of a hostile or uncertain event, roll 1d6:
    Die Roll Result
    1....... 0-25 points
    2....... 50 points less than PCs
    3-4..... same as PCs
    5....... PCs plus 50-75 points
    6....... PCs plus 100-300 points

    RPG,D&D Library