Undead

Konrad Von Carstein..........................200 points

Carstein Ring.....+50 points
Doomed Sword.....+60 points
Armor of Protection.....+50 points

Your army may include Konrad as the general but he has not have to be.

While Vlad Von Carstein was the first and Mannfred was the most cunning, Konrad was the most brutal. He is remembered by the people of Sylvania (and the Empire) as a blood-mad butcher. He was completely mad. For his pleasure he had once ordered every cat in his domain to be used as sport by his crossbowmen. On at least two occasions he had peasant villages put to the torch because he didn't like their smell. He tried his mother for the crime of giving birth to him without his consent and the had her bricked up in her own tower. Acquiring the power and longevity of one of the Undead did nothing to strengthen his already shaky grasp on reality. His regin of terror lasted nearly a century and caused his name to be used to frighten children to this very day. Konrad lacked the skill of Necromancy and often brought a low skilled Necromancer with him on the battle field. Konrad was finaly defeated at the battle at Grim Moor, where the Dwarf hero Grufbad held Konrad down while Prince Helmar impaled Konrad on his Runefang. But after the battle it was proven that Konrad was not stupid, he had heard that the thief Felix Mann had stolen Vlad's ring and he tracked Felix down and cut off his head. In later battles he used this ring, as he did in the battle of Grim Moor. Later, when his body was locked in to be burned later, he "came back" and later that morning the guards were found drained of blood. Witch hunters chased after Konrad but he escaped into the depths of Black Water. Now he seeks revenge on the Empire.

PROFILE M WS BS S T W I A Ld
Konrad 6 8 4 8 6 4 8 3 8

Weapons/Armor: Konrad wears the Armor of Protection and wields his Doomed Sword.

May Ride: Monsters (he thinks that wagons and horses make him look strange).

Magic Items: Konrad wears the Carstein Ring, his sword and Armor of Protection.

The Doomed Sword of Konrad von Carstein

The sword does D6 wounds and gives the bearer the Curse of Slaying (counts as frenzy).

Special rules:

Paranoid: Konrad must go alone.

Madness: Konrad is, as stated, crazy. To represent this he must pass a Ld-test at the beginning of the turn or roll 2D6:

2 Konrad is normal (for the moment).
3-4 Konrad forgets what he is doing here (he may do nothing this turn).
5-6 Konrad accuses the nearest unit of staring at him and demands that they are to be executed (Konrad and the unit may do nothing this turn).
7-8 Konrad begins to drool very badly and curses the enemy (he Hates the enemy this turn).
9-10 Konrad roars loudly and terrifies his enemies (all enemies with in 3D6" of Konrad must take a panic test and Konrad may not move this turn).
11-12 Konrad attacks the nearest person.

Konrad can make a Transfixing Glare but cannot cast any magic.


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