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JUROPOLY
A charming game of ESC bribery and corruption for 2 to perhaps 32 Players.

NOTE: These rules are a bit lengthy. Click here for a no-frills text version to print out.
If you need clarification on any of the rules, you can e-mail me
here

You will need:
The 'Juropoly' board. Click
here for a print-outable copy which can be enlarged/stiffened/laminated according to whim.
A different coloured counter for each player.
Paper and pencil for each player.
Monopoly money (two sets if necessary).
A pair of dice
One round coin.

Object of the Game:
To control the Eurovision juries in favour of your country.

How to Play:
You have just been made head of the Eurovision delegation for your chosen nation. The job comes with one stipulation: WIN or else...

Therefore, you have no option but to bribe as many juries as possible in exchange for points to get your country to the top of the scoreboard. However, everyone you're playing against intends to win by exactly the same means.

Starting off:
Each player ‘adopts’ one of the 32 countries represented on the board. No two players can adopt the same country. They can adopt a singer and a song if it adds to the fun of the game.

Each player starts with 2,500.
(Three 500s, Six 100s, Six 50s, Three 20s, Two 10s, Five 5s and Five 1s in Monopoly money)

Starting from the star square in the top left-hand corner, move clockwise around board.
Players collect 300 and 2 tie-breaker points each time they pass the star square (unless en-route to Brussels).
Tie-breaker points should be marked in a separate column from the points allocated by each jury on your piece of paper.

Bribing a jury.
Land on the jury you want via the appropriate throw of the dice. Pay the amount indicated on that square into the EBU Christmas Club Fund in the middle of the board.

The buyer rolls the dice. The number rolled indicates the number of points ‘bought’ from that jury.
For example: Player 1 has just bribed 'Estonia'.
Player 1 rolls and comes up with ‘4’.
Player 1 receives 4 points from Estonia.
Player 1 then marks ‘Estonia - 4pts’ on their paper. The dice then moves to the next player.
It is now impossible for Player 1 to earn 4 points from any other jury, and (in this example) 'Estonia' cannot award 4 points to any other player. Those points are now 'earmarked'.
Some juries are less easily bought than others as they already have strong affilliations with other participating countries which prove difficult to break, so cost more to bribe.

IMPORTANT: Rolling '9' or '11' renders your bribe unsuccessful - as neither '9' or '11' points are awarded by Eurovision juries. Players rolling either of those numbers have lost their bribe money and the dice are passed to the next player.

ALSO IMPORTANT: Players MUST bribe at least TWO juries whose names appear in RED and at least ONE jury whose names appear in BLUE

AND THIS IS IMPORTANT TOO: Earning your '1' point. This is obviously impossible with two dice. Therefore, at any stage of the game, a player may elect to roll just one dice after bribing a jury to give them a chance of earning that elusive '1'.


Landing on the jury of a participating player
You must pay that player 200 expenses for entertaining you whether you wish to bribe or not.
A player cannot bribe their own jury. i.e. Sweden can’t bribe Sweden’s jury.

Buying a ‘pre-bribed’ jury. Once a jury has been bribed, other countries can still opt to bribe them. However, they must pay the other player(s) who have already bribed that country 50 to keep quiet.
For example:
Player 1 has already bribed 'Estonia'. Player 2 then lands on 'Estonia' and wishes to bribe it.
Player 2 can still put the 700 'Estonia' requires into the Christmas Club Fund, but must also pay Player 1 50 'hush money’. If Player 3 then lands on 'Estonia' and wishes to buy points, they too must pay the 700, then 50 each to Players 1 and 2, and so on.

The new buyer still rolls for their points from that jury. However, a jury cannot give out the same points twice. For example: Player 2 rolls a ‘4’ after being the second country to buy Estonia. It cannot receive 4 points because Player 1 has ‘bagged’ those points already. Player 2 must continue to roll until a previously unallocated score is ‘earned’.

Buying the jury of a participating player.
REMEMBER: The other players are just as ruthless as you are, and so prove more difficult to bribe.
For example:
Player 1 wants to bribe Player 2’s jury.
Player 2 flips the coin. Player 1 calls ‘heads’ or ‘tails’.
If Player 1 calls incorrectly, dice is passed to next player.
If Player 1 calls correctly, then the amount required to bribe that particular jury (ie, if Player 2 were representing France, it would be 500) goes into the Christmas Club Fund and the 100 entertaining expenses goes to Player 2. Player 1 then rolls the dice to ‘earn’ points. Player 2 flips the coin again. If Player 1 calls correctly, they keep the points. If Player 1 calls incorrectly, no points are 'earned' and the dice pass to next player.

If
‘Sent to Brussels’ for an EBU investigation into pre-contest corruption then you miss a turn. During this time, your jury can be bribed for half the amount marked on the board. The 100 entertainment expenses are waived, and normal rules resume on your return to the game.

EBU CHRISTMAS CLUB Square. Any player landing on this has won the regular Club Draw. Half of the money in the middle is theirs. If there is an odd maount of money in the middle, round UP to the nearest pound.

Loans/deals between countries. This is entirely at the discretion of the players involved.

THE WINNER: When a player has successfully 'earned' the 1-8, 10 and 12 points from the juries (including at least ONE vote from the BLUE juries and at least TWO votes from the RED juries) they may declare themselves the winner. In the event of a tie, the player with the most tie-breaker points is the winner.

In the event of complete stalemate/complete boredom/complete lack of money, players can elect to make the first person to land on the star square the winner.

The winner can reprise their winning song if they so desire and if everyone else is in agreement.

 

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