Academy of Jeet Kune Do Fighting Technology

Academy of Jeet Kune Do Fighting Technology

 

Athens

Greece

 

Jun Fan Jeet Kune Do Instructor

Vagelis Zorbas

Guro Dan Inosanto Sijo Bruce Lee
Main PageContact Academy of JKD Fighting Technology

 

 

Dan Inosanto

Jeet Kune Do Concepts, Principles & Techniques

Concepts & Principles

Analysis of Range

Five ways of Attack

Defensive Techniques

Foot Techniques

Hand Techniques

 

 

Concepts & Principles

·         -Simultaneous attack and defense.

·         -Safety (maintain a good cover and balance).

·         -Effective use of body mechanics (maximum force).

·         -Longest weapon to the closest target.

·         -Always consider follow-ups (assume nothing is final).

·         -Analyze and improve the speed of all techniques.

·         Initiation.

Forward/Outward Motion.

Retraction.

·         -Understanding the progression of range.

·         Kicking.

Punching.

Trapping.

Grappling.

·         -You must accept reality before you can train for it.

·         -Each aspect must be adapted to your body and mind.

·         -Deflecting-parrying-dissolving.

·         -Do not use force against force.

·         -The imaginative use of equipment and training methods.

·         -Let the weapon teach the hand.

·         -Always cultivate your tools.

·         -Continually expand your abilities.

·         -The body’s and mind’s ability’s are endless.

·         -Analyze everything you can for:

·         Economy.

Safety.

Effectiveness.

·         -Sensitivity: feel it-dissolve it-counter it.

·         -A technique or concept is good only if you can train it.

·         -Flow.

·         -You will fight how you train.

·         -Mobility and Footwork.

·         -Flight time.

·         -Open minded approach to all arts regardless of culture.

·         -"Using No Way As Way".

·         -"Having No Limitations As Your Limitations".

Analysis of Range

In unarmed combat there are four primary ranges:

Kicking Range

Kicking range is the range at which your foot can touch your opponent, but his hand cannot touch you. There are many kicks, however, that can be thrown at closer ranges.

Punching Range

Punching range is the range at which your lead hand can touch the opponent if you take one half-step forward. Again, many punches can be thrown at closer ranges.

Trapping Range

Trapping range is the range in which all of your striking tools may be brought into play, and in which you can immobilize or bypass the opponent’s defenses using hand and/or foot trapping. Techniques used include punches, kicks, elbows, knees, head-butts, shoulder-butts, etc.

Grappling Range

Grappling range often overlaps with trapping range, and can be subdivided into standing grappling and ground grappling. Standing grappling includes joint locks and wrenches, trips, throws, takedowns, and chokes. Ground grappling includes joint locks, chokes, pinning, body-positioning and control, and striking.

Five ways of Attack

SDA

Single Direct Attack

In SDA you simply strike the opponent, Classic examples are the jab and the lead kick. The SDA is the most simple yet the most advanced of the 'ways of attack'

ABC

Attack By Combination

ABC is a logical extension of SDA in which you throw several attacks in a row, one or more of which may land. Examples are jab-cross-hook and front kick-round kick.

HIA

Hand Immobilization Attack

In HIA you trap one or more of the opponents limbs as you attack, thus overcoming possible defenses at preventing counterattacks. Examples include pak sao-lop sao or a simple foot trap.

ABD

Attack By Drawing

In ABD you intentionally leave an opening in your defenses, hoping to draw the opponent into a predictable attack which you may then counter.

PIA

Progressive Indirect Attack

PIA is often considered the most sophisticated of the five. In it, feint at one or more targets and then attack your real objective without withdrawing the attacking weapon.

 Defensive Techniques

Keep moving at all times!...but move with a purpose

Bil-sao (palm down block)

Bong-sao (elbow up block)

Tan-sao (palm up block)

Lop-sao (grabbing hand)

Pak-sao (slapping hand)

Jut-sao (jerking hand)

Jao-sao (running hand)

Huen-sao (circling hand)

Snap Back

Stop Hit

Bob & Weave

Ducking

Slip

Foot Techniques

Use your front kick like a boxer uses his Jab.

O'ou tek (round kick)

Gua tek (hook kick)

Jut tek (side kick)

Dum tek (stomp kick)

Jik tek (front kick)

Jeet tek (intercepting kick)

Sut (knee)

Oblique Kick

June tek (spin)

Inside Crescent Kick

Outside Crescent Kick

Hand Techniques

Your Jab should return twice as fast as it was thrown.

Jab

Whipping Jab

Gua Chuie (back-fist)

Jik-chung (vertical punch)

Jik chung chuie (straightblast)

O'ou chuie (hook)

Uppercut

Cross

Bil-gee (finger-strike)

Jao-sao

Sut-sao (Knife Hand)

Overhand

Jang (elbow)

Palm Strike

Hammer Fist

Shovel Punch

Your punches should hit like a weighted chain!