Jeet Kune Do Concepts,
Principles & Techniques
Concepts
& Principles
Analysis
of Range
Five
ways of Attack
Defensive
Techniques
Foot
Techniques
Hand
Techniques
Concepts
& Principles
·
-Simultaneous attack and defense.
·
-Safety (maintain a good cover
and balance).
·
-Effective use of body mechanics
(maximum force).
·
-Longest weapon to the closest
target.
·
-Always consider follow-ups
(assume nothing is final).
·
-Analyze and improve the speed of
all techniques.
·
Initiation.
Forward/Outward
Motion.
Retraction.
·
-Understanding the progression of
range.
·
Kicking.
Punching.
Trapping.
Grappling.
·
-You must accept reality before
you can train for it.
·
-Each aspect must be adapted to
your body and mind.
·
-Deflecting-parrying-dissolving.
·
-Do not use force against force.
·
-The imaginative use of equipment
and training methods.
·
-Let the weapon teach the hand.
·
-Always cultivate your tools.
·
-Continually expand your
abilities.
·
-The body’s and mind’s
ability’s are endless.
·
-Analyze everything you can for:
·
Economy.
Safety.
Effectiveness.
·
-Sensitivity: feel it-dissolve
it-counter it.
·
-A technique or concept is good
only if you can train it.
·
-Flow.
·
-You will fight how you train.
·
-Mobility and Footwork.
·
-Flight time.
·
-Open minded approach to all arts
regardless of culture.
·
-"Using No Way As Way".
·
-"Having No Limitations As
Your Limitations".
Analysis
of Range
In unarmed combat
there are four primary ranges:
Kicking
Range
|
Kicking range is
the range at which your foot can touch your opponent, but his hand
cannot touch you. There are many kicks, however, that can be
thrown at closer ranges.
|
Punching
Range
|
Punching range is
the range at which your lead hand can touch the opponent if you
take one half-step forward. Again, many punches can be thrown at
closer ranges.
|
Trapping
Range
|
Trapping range is
the range in which all of your striking tools may be brought into
play, and in which you can immobilize or bypass the opponent’s
defenses using hand and/or foot trapping. Techniques used include
punches, kicks, elbows, knees, head-butts, shoulder-butts, etc.
|
Grappling
Range
|
Grappling range
often overlaps with trapping range, and can be subdivided into
standing grappling and ground grappling. Standing grappling
includes joint locks and wrenches, trips, throws, takedowns, and
chokes. Ground grappling includes joint locks, chokes, pinning,
body-positioning and control, and striking.
|
Five
ways of Attack
SDA
|
Single
Direct Attack
|
In SDA you simply
strike the opponent, Classic examples are the jab and the lead
kick. The SDA is the most simple yet the most advanced of the
'ways of attack'
|
ABC
|
Attack
By Combination
|
ABC is a logical
extension of SDA in which you throw several attacks in a row, one
or more of which may land. Examples are jab-cross-hook and front
kick-round kick.
|
HIA
|
Hand
Immobilization Attack
|
In HIA you trap
one or more of the opponents limbs as you attack, thus overcoming
possible defenses at preventing counterattacks. Examples include
pak sao-lop sao or a simple foot trap.
|
ABD
|
Attack
By Drawing
|
In ABD you
intentionally leave an opening in your defenses, hoping to draw
the opponent into a predictable attack which you may then counter.
|
PIA
|
Progressive
Indirect Attack
|
PIA is often
considered the most sophisticated of the five. In it, feint at one
or more targets and then attack your real objective without
withdrawing the attacking weapon.
|
Defensive
Techniques
Keep moving at all times!...but move with a purpose
Bil-sao
(palm down block)
|
Bong-sao
(elbow up block)
|
Tan-sao
(palm up block)
|
Lop-sao
(grabbing hand)
|
Pak-sao
(slapping hand)
|
Jut-sao
(jerking hand)
|
Jao-sao
(running hand)
|
Huen-sao
(circling hand)
|
Snap
Back
|
Stop
Hit
|
Bob
& Weave
|
Ducking
|
Slip
|
Foot
Techniques
O'ou
tek (round kick)
|
Gua
tek (hook kick)
|
Jut
tek (side kick)
|
Dum
tek (stomp kick)
|
Jik
tek (front kick)
|
Jeet
tek (intercepting kick)
|
Sut
(knee)
|
Oblique
Kick
|
June
tek (spin)
|
Inside
Crescent Kick
|
Outside
Crescent Kick
|
Hand
Techniques
Your Jab should return twice
as fast as it was thrown.
Jab
|
Whipping
Jab
|
Gua
Chuie (back-fist)
|
Jik-chung
(vertical punch)
|
Jik
chung chuie (straightblast)
|
O'ou
chuie (hook)
|
Uppercut
|
Cross
|
Bil-gee
(finger-strike)
|
Jao-sao
|
Sut-sao
(Knife Hand)
|
Overhand
|
Jang
(elbow)
|
Palm
Strike
|
Hammer
Fist
|
Shovel
Punch
|
|