Ranges:
How a weapon will be used is dictated by the range of the target. In
Inosanto Methods we study 4 major ranges
Largo-mano
( or Long Range) The range at which, without moving opponents cannot hit
each other in the head or body. The main target at this point is the hands
and arms.
Sumbrada
(Medium Range) The range where the body becomes accessible and the off
hand can check, cover, or disarm.
Hu-bud
(Close Range) The range where opponents are too close to effect Long or
Medium strikes. Attacks with the butt of the stick utilizing a back fist
like motion are common, as are punches with the clenched fists, hooking of
limbs and neck.(which can lead to...)
Stick
Grappling (Clinch, or Wrestling Range) The range when the stick is
utilized to effect holds, bars and submissions. Sifu Inosanto has
introduced many interesting techniques utilizing the stick in combination
with silat and Machado Jui-Jitsu principles and techniques.
Single
Stick Techniques
Lacosta
family techniques
12
count single stick
Meet
the force
Follow
the force
Amerra
Single Stick Basics (each pattern done five times followed by low
backhand, high backhand)
Figure
8 Family
Upwards
x5
Downwards
x5
Ab
Lau Line: Shoulder to opposite hip, follows same line back up.x5
Boo
Lon Line: Hip to opposite shoulder, follows same line back up.x5
Abanico
or Fanning: Wrist stays straight, pivot at shoulder, and swing elbow back
and forth. Strikes to the sides of the target, very fast. High x5, Low x5,
High to Low x5, Low to High x5.(each set separated by Lbh, Hbh
Basic Abecedario: 1-5 counters and follow ups
Deflections
from five angles of attack. #1 forehand, #2 back hand, #3 waist forehand,
#4 waist Bh, #5 thrust.
Disarms:
Snake, Vine, Strip, Eject, Wave; or Sectors
Sumbrada
Drills
Feed
and check
Disarms
Hu-bud
Drills
Double
Stick Techniques (can be done as various counts 4,6,etc.)
Abecedario:A,B,C,'s
All Single stick techniques can be repeated on both sides, strikes
done with out chambering arms on opposite side. (No follow thru)
Kob-Kob:
Short forehand strikes torque-ing feet, hips and shoulders.
Pye-Pye:
Short backhand strikes with arms crossed the body. Same torque as kob-kob.
Siniwali
Techniques (weaving style: Arms can follow thru and chamber
under or over each other)
heaven,
standard, earth
chamber
under arm and strike downwards
chamber
above elbow and strike upwards at vitals
mix
in roof block / shield (four ct. I,B,II)
Redondo
Techniques (repeat by hitting same side)
Heaven,
standard, earth
Swing
behind head(longer motion)
Swing
in short circle without going behind head(short motion)
Numerado
Basic
Striking Angles
There are an uncountable number of styles in Phillipino stickfighting, but
they all have one common denominator that gives them adaptability. Their
principles of combat are based on a pattern of angles that all attacks
must fall into, regardless of style, regardless of weapon, discounting of
course the use of firearms. The pattern takes the form of combinations of
what may be recognized today as mathematical symbols. (See diagrams.)
With the addition
sign (+) and the mutiplication sign (X) and dot, a pattern forms that any
trusting attack, such as a jab with the fist or a stab with a knife, or
any arching attack, such as the wide swinging blow of a club, must follow.
The pattern of angles is the same whether the attacker is jabbing and
swinging with a weapon or kicking and punching.
The addition sign
stands for the vertical and horizontal strikes and the multiplication sign
stands for the diagonal strikes. The dot in the center of the pattern
represents all thrusting or jabbing motions, as opposed to the wide
swinging blows. Though the dot only appears in the center of the pattern,
representing primarily the center thrust that comes right down the middle,
trust may actually occur at any of the angles.
Within some
stickfighting styles, the angles of attack are treated as the pie-shaped
areas between the lines of the mathematical symbols. Any attack, for
instance, between the top vertical line of the pattern and the next
diagonal line to it is treated as one angle. Escimadors from other styles
direct their attention to the lines themselves and practice their defenses
against each line that represents an angle of attack. The important thing
is that you keep the defenses you will learn flexible enough to blend
either way with the attack. Even more important is that you remain
flexible enough to flow with sudden changes in angle.
The infinity sign
(¥ ) that completes our drawings is the standard motion of the stick to
keep the Escrimador's movement fluid. This figure- eight motion is used in
its complete form or partially.
Numbering
System
There are many styles of Escrima, Arnis, and Kali, and they can all be
divided into northern, central, and southern styles of the Philippines.
But it is interesting to note that two students coming from, say, the Toledo
style, descending from the same man names Santiago Toledo, can be
completely different in their movement approach and training methods.
Styles borrow from each other, expand and contract like the universe, but
each student makes a style workable by individualizing it for himself.
Instructors remove and add their own elements to the style the teach and
students, likewise, may add things to a style that were thrown out by
their instructors. So in my opinion, there are no styles. I prefer to use
the terms methods or systems of training. Style is something
individualized. (Guro Dan Inosabto)
Striking
Motions
Lobtik - The long arc or stemmed blow, similar to the motion of a
sword slashing through something. This is a full-powered strike that is
aimed through a desired target. This method of striking does not retract
or stop at the point of impact; rather it follows its path from beginning
to end. This strike does not stop until it comes to the end of its motion,
unless it is met with resistance or is blocked. A variation of this motion
is the stem less blow, the shortened arc or stem less blow that is pulled
inward halfway through the swing.
Witik - The
"rap" which is a blow that returns along the same path that it
went out. This method of striking involves retraction, which is useful
when switching directions or angles of attack. The advantage of this
strike is its speed and uncertainty of where the next strike will come
from. Faking maneuvers and multiple striking are all executed in the witik
form.
Saksak - The
thrust or jab. Thrusting attacks primarily go right down the middle, but
may occur at any angle. There are two types of energy that go into a
thrusting motion. The first is much like a jab with the end of the weapon.
With a jab equal emphasis is given to the striking and retracting motions.
The motion of the jabbing thrust is much like that of the witik where the
retraction flows directly into the next motion.
The second kind of
energy is the stab that suggests a weapon with a pointed tip such as a
sword or dagger. The stabbing thrust is a fully committed killing move,
delivered as a coupe de grace. The only place it might be used
otherwise is as a body shot with a long or heavy blunted weapon.
Abaniko - The
abaniko strike is a fanning motion that is made with the stick. It is a witik
strike that switches angles of attack. The abaniko can be executed
horizontally, diagonally, or vertically. It is important that the body and
arms move in sync to provide the proper mechanics needed for a powerful
whipping motion. Many times the abaniko is used to fake or set-up
your opponent, enabling you to pick your desired target area.
Arko - The
arko is the basic Escrima twirl or circle of the stick. The stick
can be twirled in an upward or downward motion. Relax your hand but keep
your fingers grasping the stick.
Bantay Kamay - Bantay
Kamay is the "Alive Hand"or your empty hand. This is the hand
responsible for the checking or monitoring of your opponent's hand or the
weapon itself. It is also used for disarming, striking, thrusting with a
knife and passing.
Specifics
of Striking Motion
Basically, there
are four striking motions that can occur in any attack. (See diagram.)
- Lobtik
- The long arc or
stemmed blow.
- Lobtik
- The shortened arc
or stemless blow that is pulled inward halfway through the swing.
- Witik
- The rap which is a blow which returns along the same path that it
went out.
- Saksak
- The trust or jab.
A strike should
take less than 2/10ths of a second.
Footwork
Escrima, and particularly Kali, use the symbol of the triangle to explain
many of their combative principles. The core of the offensive and
defensive movements is the knowledge of zoning and the skills in movement
through footwork.
Zoning -
Zoning refers to movements made with the intention of effectively blocking
or evading an opponent's strike. There are two reference points, at the
beginning and at the end of a given motion. If someone were to strike you,
his maximal force would be aimed at a specified area; for example, your
face. At the points just before and just after the desired point of
impact, there is considerably less force. This is because you have to
build up the force needed to accelerate your weapon, and after the point
of impact it is necessary to slow down to halt the momentum of your
strike. It can be very dangerous to attempt to block a strike at its point
of full impact. It is best to either jam, meet the strike before it has
built up full force, or pass, follow the weapon and employ a check during
its retraction. A third method is to combine the two to make a meet and
pass defense.
Triangle
stepping -
A large percentage of footwork patterns are based on the triangle. There
are both forward (female) and reverse (male) triangles. The forward
triangle is generally used for defensive purposes and the reverse triangle
is generally used for offensive movements.
There are three
points to a triangle: a frontal location, known as the point of the
triangle, and two rear locations, known as the base of the triangle. When
fighting, one generally places his stick or strong side on the point of
the triangle and steps to either base of the triangle to initiate both
offensive and defensive techniques.
Replacement
Stepping -
Replacement stepping is the core of the defensive movements because in
Escrima one rarely steps back or retreats, instead one employs body
shifting and zoning. When defending attacks to the left side of your body,
it is better to have your right side forward, and vice verse. You can
defend against an attack to your right with your right side forward if the
timing does not allow replacement stepping; however, it is stronger and
much safer to zone. This type of footwork is called replacement stepping
because you are replacing the front foot with the rear foot. Although this
is also triangle stepping, the distinction is made in order to emphasize
its importance.
The
Concept of Distance
Distance can be defined as any distance from which your opponent can
strike you with an edged, impact, or anatomical weapon. There are three
main distances. Offensive as well as defensive strategies must be
understood, developed, and mastered in each of the three ranges. The
concept of distancing must be understood because there is no set numerical
distance between each range, it is determined by the height of the
opponent and the length of the weapons.
Largo mano -
meaning Long hand, represents the farthest distance at which you can
strike or be struck by your opponent. It is a range at which your opponent
cannot strike you with his weapon, but you can strike your opponent's hand
with yours.
Medio -
meaning "medium," is the distance that you and your opponent are
given the opportunity to strike one another in the head. Because of this
danger, the alive hand is introduced. In other words, you can monitor your
opponent's weapon hand with your free hand.
Corto -
meaning close or short, is the closest range that is encountered while
standing. In this range, you are a bit too close to execute many of the
actual striking techniques, with the exception of the puno. Consequently,
this is typically when disarms occur and unarmed combat ensues.
The
Alive Hand
Guro Dan Inosanto once said, "If a good Escrimador were asked to
point out the singlemost important aspect that makes his fighting work,
chances are he would refer to the use of the alive hand."
Most often, the
alive hand is the one that holds the opponent's weapon hand or arm in
place after the defensive motion has stopped or diverted the blow and is,
therefore, a close-quarter tool. It is the transition between the
fighter's defensive motion and his counterstrike. Without the alive hand
holding the opponent's hand in place, his weapon might easily return again
before the fighter has time to make his counterstrike. During the Spanish
reign in the Philippines, and in combat situations where the ancient
Filipinos fought against the Spanish in swordplay, the alive hand played
an important part in confusing the Spanish swordplay. This was especially
true in the southern Philippines where they were unconquered for 366
years.
When the alive
hand is not being used, it is generally kept near the center of your
chest.
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