Academy of Jeet Kune Do Fighting Technology

Academy of Jeet Kune Do Fighting Technology

 

Athens

Greece

 

Jun Fan Jeet Kune Do Instructor

Vagelis Zorbas

Guro Dan Inosanto Sijo Bruce Lee
Main PageContact Academy of JKD Fighting Technology

Shooto

Professional Shooto Rules

1. Each round lasts 5 minutes. The match of class A competitors is 3 rounds, and the match of class B competitors 2 rounds. The interval between rounds is 1 minute. 

2. The refereeing is carried out by both one referee and two sub-referees. The sub-referees shall be out of the ring, and watch for fouls which the referee can not detect. 

3. Mouthpieces and protection cups are compulsary. Kneepads may be worn. Feet must be bare. Pants and tights suitable for fighting must be worn. The use of vaseline, oil or similar substances on the body, face or hair is forbidden. The nails must be cut short. 

4. The competitors are allowed to have three seconds in their corner but only one chief cornerman can enter the ring before each round. If the cornerman enters the ring or touches competitors during the fight, his competitor shall be judged the loser. 

5. There are weightrestrictions as follows: 

Each weigth mentioned is the upper limit of the weigt class. Except for the heavyweight class, there the lower limit is mentioned. 

Flyweight 51.0 kg 112.43 lb 
Bantamweight 54.0 kg 119.04 lb 
Featherweight 58.0 kg 127.86 lb 
Lightweight 63.0 kg 138.88 lb 
Welterweight 69.0 kg 152.11 lb 
Middleweight 76.0 kg 167.55 lb 
Light-heavyweight 85.0 kg 187.38 lb 
Heavyweight 85.0 kg + 187.38 lb + 

6. The rings must be a square shape. 

7. Shooto gloves (open fingers and palm style) authorized by SC must be worn. Any alteration to the shape of the gloves is prohibited. 

8. Cloth bandages may be used only for the purpose of protection of the knucle part of the hand and the competitors may not put anything between the cloth and the knucle part. Tape may also be used instead of cloth bandage. After the cloth bandage or tape is aplied, it must be checked by the SC. 

9. The determination of the winner of any match shall be made according to the following: 

a. Knockout (KO): A competitor goes down and does not show a will to continue the fight in a standing position by the end of 10 seconds, called by the referee. The opponent must wait in the neutral corner during the countdown or until the referee gives other directions. If the opponent doesn't wait, the referee shall stop his count. In such a case the referee shall start the countdown after the opponent returns to his corner. Free knock down system is adopted. 

b. Technical Knockout (TKO): (I) The referee can stop the fight for a competitor's damage, injury or loss of will to continue the fight, or (II) it may be stopped by a competitors corner by ' throwing in the towel '. 

c. IPPON or Submission (S): Submission by a competitor shall be expressed either verbally or by tapping twice or more on the mat or on the opponent's body with a hand or a foot. 

d. Technical IPPON or Technical Submission (TS): When the submission is made, the referee shall call 'catch' and ask the competitor whether he will give up or not. If the competitor does not disagree with the submission hold, does not respond to the question, or scream in pain, the referee may judge the submission hold complete, and may stop the fight. 

e. Disqualification: When competitors hit a foul, they shall recive a caution. If the competitor recieves cautions many times or the foul is too severe, the competitor shall be immediately disqualified. 

f. Decission: When all rounds are over, the referee and the two sub-referees decide the winner. Winner must have aquired two votes. 

10:10 No difference 
10:9 a little difference (catch > clean effective offense > agressiveness > defence) 
10:8 clear difference (knock down or catches) 
10:7 some overwhelming differences (several knockdowns) 
10:6 overwhelming difference 

10. When the fight becomes deadlocked, the referee calles 'break' and the competitors must seperate each other and continue the fight in standing position. 

11. When both competitors are about to fall out of the ring, the referee calls 'Don't Move'. When this occurs the competitors must stop their motion, and the referee, aided by the 2 sub-refs, shall move the competitors to the center of the ring, where they may continue the fight.

Amateur Shooto Rules

"Shooto Commission (SC)" is the organization that supervises Shooto Wrestling. SC proposes an idea of "No-Holds-Barred as Sport."

(1) The time of the match is 3 minutes. The match is 2 rounds. The interval between each round is 1 minute.

(2) The refereeing is carried out by one chairman, one referee and two sub-referees.

(3) Mouth pieces and a protection cup must always be worn. Knee-pads, shin-guards, and headgear authorized by SC must also be worn. Feet must be bare. Pants and tights suitable for fight must be worn. The use of vaseline, oil, or similar substances on the body, face, or hair is forbidden. The nails must be cut close.

(4) The competitors are allowed to have three persons in their corner and only one chief cornerman can enter the ring before the match. If cornerman enter the ring or touch competitors during the fight, his competitor shall be judged the loser.

(5) There are weight restrictions as followed; flyweight (51.0kg (112.43lb) or less), bantamweight (54.0kg (119.04lb) or less), featherweght (58.0kg ( lb) or less), lightweight (63.0kg ( lb) or less), welterweight (69.0kg ( lb) or less), middleweight (76.0kg ( lb) or less), light heavyweight (85.0kg ( lb) or less), and heavyweight (85.0kg ( lb) or more).

(6) The ring shall be of a square type. Mats, instead of the ring, may be used.

(7) Shooto gloves (open-finger and -palm style) authorized by SC must be worn. The alterations in the shape of the gloves are forbidden.

(8) Bandage may be used only for the purpose of protection of knuckle part. The tape used for fixing the bandage must not be worn on the knuckle part. The use of tape, instead of bandage, on knuckle part must be three pieces or less. After the bandage or tape is worn, it must be checked and signed by SC.

(9) The determination of the winner of any match shall be made according to the following.

a. Knock out (KO): A competitor goes down and does not show his will in continuing the fight in stand position by the end of a count of five called by the referee. The opponent must await at neutral corner during the count down or until the referee gives further direction. If the opponent does not await, the referee shall stop his count. In such case, the referee shall start the countdown after the competitor returns to the neutral corner.

b. Technical knock out (TKO): (i) A competitor goes down three times a round (three knock down system), (ii) the referee can stop the fight for a competitor's damage, injury, or loss of his will in continuing the fight, or (iii) it may be stopped by a competitor's corner by "throwing in the towel."

c. IPPON or Submission (S): Submission by a competitor shall be expressed either verbally or by tapping two times or more on the mat or on the opponent's body with a hand or a foot.

d. Technical IPPON or Technical submission (TS): When the submission is almost, the referee shall call "Catch" and ask the competitor whether he will give up or not. If the competitor does not defend against the sumbission hold, does not respond to the question, or scream in pain, the referee may judge the submission hold complete, and will stop the fight.

e. Disqualification: When competitors hit foul, they shall receive a caution, and a lot of cautions shall equal disqualification. If the foul is too wicked, the competitor shall be immediately disqualificated.

f. Decision: When rounds are over, striking points and grappling points are summed, and the competitor which gets more points shall be the winner.

Striking points shall be judged by two sub-referee as follows.

10:10 no difference  

10:9 a little difference (clean effective hits)

10:8 difference (knock down without sereous damage)

10:7 clear difference (knock down with sereous damage)

10:6 overwhelming difference (almost knock out or technical knock out)

Grappling points shall be judged by referee as follows.

(i) Takedown

2 points the competitor gets takedown which gets positioning points or submission points.

1 point the competitor gets takedown which does not get positioning points or submission points.

(ii) Positioning

5 points back mount position

4 points mount position

2 points on-top position

(iii) Submission

1 point the competitor gets "Catch."

(10) Fouls are as follows.

a. Illegal attacks: (i) headbuttings, (ii) elbow blows, (iii) blows with a hand except the knuckle part (open hands blow or chop blows), (iv) blows to the spine, (v) any attacks to the fingers, (vi) blows to the opponent in ground position (in case of continuous touching of any parts of competitor's body except the sole of a foot on mat).

b. Ill-mannered acts: (i) biting or pressing with teeth, (ii) scratch with nails, (iii) putting into the eyes, nostrils, earholes, or anus with the fingers, (iv) taking the skin with fingers, (v) pulling the hair, nose, or ears, (vi) catching the wear, (vii) attacks and defences using rope, corner mat, or similar substances, (viii) attacks to a knock downed opponent, (ix) pushing an opponent out of the ring, (x) disobeying the referee's instructions, (xi) offensive language or insult to an opponent or a referee, (xii) squeal or shout.

c. Escape: (i) deliberately leaving the ring, (ii) spewing the mouth pieces.

d. Faked match: (i) match fixing, (ii) collusion, (iii) failing to fight in good faith.

(11) When the fight becomes deadlocked, the referee shall call "Break" and the competitors must separate each other, and continue the fight in the stand position.

(12) When both competitors are about to fall out of the ring, the referee shall call "Don't move." In this case, both competitors must stop their motion, and the referee with two sub-referees shall move them to the center of the ring and continue the fight.