Darling, you've got to let me know: should I stay or should I go? If you say that you are mine, I'll be here till the end of time. So you got to let me know; should I stay or should I go? It's always tease, tease, tease. You'll have me when I'm on my knees. One day it's fine the next is black. So if you want me off your back, well, come on and let me know: should I stay or should I go? Should I stay or should I go now? If I go there will be trouble, and if I stay it will be double. So, come on and let me know. This indecision's bugging me. If you don't want me set me free. Exactly whom I'm supposed to be? Don't you know which clothes even fit me? Come on and let me know: should I cool it or should I blow?
What? Oh, yeah, that was the Clash. I guess I got so carried away I forgot to finish the title of the game that I'm destroying now:

Or...if you prefer the U.S. version....

NEW FOR 1-30-00!! After getting insanely frustrated with Bump N Jump, I decided to check out some of the other roms I have on this comp (I'm at school, my NES stuff is at home :P), and I found BIGBANG.NES, which just happens to be the Japanese version of said game, Clash At Demonhead. I found a few nifty things about this version that I'm going to post screen shots of. However, I was a little disappointed, in that all of the "NO!" pics you see here are identical in both versions where I was expecting "IIE!" (Japanese for "NO!"). Sigh...can't win 'em all.
So what do you say we dig right in to the story line?
Ok...the year is 199X, one year before the story of Mega Man 2 takes place. Before we go on, I have to ask why can't REAL people be this nonchalant about life? This story takes place in the year 199X and NOBODY in videoland seems concerned about any Y2K problem, or the even greater problem that no computer ever invented has been able to, while virus-free, display the year as "9X" or "0X". Maybe Dr. Light, Professor Plum, and Howard Phillips all got together and invented a supercomputer that would turn Professor Frink green with envy or something. I just don't get people. Anyway, Billy "Big Bang" Blitz, and Mary are on the beach when suddenly Mary's James Bond style baseball/pager goes off and Bang gets called into work. His assignment: To save Professor Plum. I'll spare you the Clue references this time. And we're off to play the game. And if you notice, the 3rd screen shot on top didn't make it across the Pacific with our version of the game. Too bad. And don't ask for a translation, I'm only in Japanese 102.
This, in accordance with the way I've done this kind of thing before, is our map. You start the game at Route 1 and will eventually finish somewhere atop Demonhead Mountain. You don't have to go through every stage to win, but it couldn't hurt for one reason or another.
You're not even playing for 5 minutes before you run into this guy. I'll save you the trouble of scrolling down one inch to find out his name is Tom Guycot. He'll try to attack you, and you can't fight back, so just avoid him and soon enough he'll start talking.
"Talking Time," as it's called, is one of the more interesting aspects of the game, where any action is broken up by a dialogue between Blitz and whatever character happens to be on screen. As you can see, he doesn't think much of you. Don't worry about it. Should I decide NOT to do an actual walkthrough, I'll tell you right now that you'll NEVER have to fight him. So press on.
Soon enough, you'll come across this guy, named Michael. Take a look at the pic on the right. It's one of my favorite things about this game. If you try to shoot one of your allies, they're all kind enough to tell you not to do it again. So walk up to him and you'll get your second dose of "Talking Time"
The sprite, Michael informs you, is on Route 17. And he doesn't take orders from you. Prick. Something somewhat interesting happens to Mikey later in the game, and your involvement in this happening is dependent on you even getting halfway through the game so I already know that you can't wait for it.
"Ayyyyy! Something's trying to get into my head! Ayyyyy!" or "Dore! Iteteeee! Nanika ga atama ni hairikomootoshite iru! iteee!" -- 2 most common expressions heard from the mouth of a diehard Clash At Demonhead fan when his friends want to play something else. "Eh? What was that?" or "ara? natta! Nan dattan da?" -- 2nd 2 most common expressions, mainly used when you've been in the basement playing Clash At Demonhead for hours on end before you realize that your friends have left. I probably screwed up the Romanization of tha Japanese text but who cares, you get the point. What this actually means, whether or not you ever see this IN the game, will be explained later. And now my apologies to Jeff, who will probably never see this page, but God bless him anyway, he's the first and only Clash At Demonhead diehard I've ever known.
Moving on, you'll go to Route 17, where, as Michael promised, Faysha, the sprite can be found. She'll tell you now to go to Route 35 to save the Hermit. You'll notice that playing this game is a LOT like driving around in New Jersey where one road inexplicably becomes another. Interesting story: Once over the summer I was driving home from Seaside and I decided to take the scenic route home: namely, I'd get on 524 West, and take it into Freehold and catch 9 the rest of the way into my town. What I didn't seem to know is that near the shore, 524 splits up and it requires travelling on 34 to go between the two sections. I didn't know this and wound up on some farm road (appropriately enough named county road 22), but luckily I was able to get home at a decent hour (3 a.m., having left the beach at 1:30). So what did we learn? Always read signs. Back to the game. You don't HAVE to go beneath the Route 6 falls right away, in fact, I have some other screenshots to go through first.
On Route 14 you get a once in a lifetime opportunity to watch a letter fall from the sky and on the ground in front of you. Pick it up and you get this little "Talking Time" segment. You actually get the money Jake promises, and for the trouble he went through to drop the letter off KNOWING you'd be on Route 14 to read it, Blitz decides that there's nobody less than Jake. *rimshot*
Head on up to Route 5 for a second. If you need directions, starting at Route 1 where the game begins, go north to Route 2, then west to Route 5. Go left and up a few screens and you'll run into Mary, Blitz's girlfriend with the cool pager. Shoot her and she'll tell you not to do it again. People in this game are really forgiving...it's amazing. Anywho, read the dialog but don't take it to heart unless you have an afternoon free to see EVERY single route. The Exchange store is really not that interesting to begin with.
Keep going left and you'll see a "WELCOME" sign. Step on the "W" and you'll get a free trip to the Super Shop. This is one of the few free rides you get in the game so enjoy it. I've got Super Shop pics to go through and I'll do that in a second. First, a secret trick: If you have a diving suit, equip it then dive off the "WELCOME" sign and under the water. You'll come out with access to a secret gold mine to beef up your gold supply should you decide to go to the Exchange store. But enough secrets. Now back to the Super Shop.
This is the Super Shop. Surprisingly, a Shop call is all you need to access it. Think of it like shopping online without your paranoid mother telling you not to because "there are crazy people that can steal your credit card number out there" So you buy stuff and if you spend $7000 or more at once, the shopkeeper expresses his gratitude. One thing though ,the pic on the right shows that the shopkeeper will buy stuff back at a $2000 discount. What you CAN'T do is try to sell back any $1000 items you have to get the $1000 back as simple algebra dictates that $1000 - $2000 = -$1000, and nobody will just GIVE you $1000. Nice try though.
Moving along...back to Route 6 and the bottom of the falls. The Hermit statue coupled with Blitz's commentary signifies that this is the passage that will lead you to Rowdy's lair. The bottom left pic is of the secret passage and the bottom right pic is where you end up: Route 35.
Time for the first boss: Rowdy. He'll have you for lunch if you're dumb enough to NOT shoot him in the foot like 20 times. When you beat him or any boss, they'll explode like you see in the bottom right pic. When Rowdy (and by the way, this is the 3rd time already I had to catch myself from also typing "Roddy Piper") dies, the Hermit is free and you're treated to another "Talking Time" followed up with his giving you Hermit Forces! The first one you get, micropower, will help you escape Route 35 and bring you back to the mainland.
Here's the "Talking Time" mentioned above, along with a "NO!" from the Hermit, which brings about the question why the old man in Zelda couldn't be this passive about being attacked. Link never used a gun, although I will agree that lighting a bomb in front of him was rather cruel, but what are you going to do? The bottom right pic is the "Hermit Forces!" screen, and unlike the other 1 review of Clash At Demonhead I've ever read, I WILL tell you how, and only how because I forgot what the others are, to get the other 4 Hermit Forces....you know all those apples you've been picking up? They raise your Force. Before you save the Hermit, the maximum force you could attain was 100. After, you can have up to 999. Another thing that raises your force is Dynapunch which can be bought from the Super Shop for $1000. Moving along...
Using micropower at this spot will allow you to get into that door to the right. Then you'll have to go through some underground stages I was too lazy to hit F9 to capture shots of, and you'll come out on Route 7. Make your way up to Route 8 where you'll run into...
Max's hideout! Almost all of the 7 governors (scroll back up if you forgot alread) have hideouts that look something like this. Go inside and you'll see a green speck who is actually the first governor you'll run into. And now..."Talking Time"
After Blitz finishes having a joke at Max's expense, shoot him in the mouth, or just shoot at him, depending on how big he is at the time. Do this enough, and he'll die in a flash of yellow stars and leave you...
A medallion! You need all 6 to defuse "the bomb". You'll find out all about this later, but for now all you need to know is that after you kill each governor, you'll get a medallion for your troubles.
Governor #2 can be found on Route 11. This is Gazh. Before I go on, my next apology goes to Alan and Steven who, again, I haven't seen in years, and will probably never see this, but, sorry for all that incredibly tough guesswork you did, but "GAZH IS A JERK" was never a secret password, as there isn't a "Z" in the Clash At Demonhead password system. Next question: Why do I remember shit like this? I just do. Anyway, after "Talking Time", shoot Gazh's horn, then protect yourself by shooting down his shots, then repeat like 10 times and you'll get another Medallion. Once all of this is done, head on over to Route 15 and...
I'm sorry, but the whole concept of "NO!" is pretty damn funny. Anyway, on Route 15, you run into Michael again and he's changed. So read the dialog and then get moving again because I've got a lot more to cover.
Looks like I erred. There is more than 1 opportunity to see a letter fall from the sky and on to the ground in front of you. This is Route 20, and will be letter falling opportunity #2 with Jake's letter on Route 14 being the first, and if you are so lacking in short term memory that you need to see it again, head on over to Route 22 for another one. This one is about as important as the other 2. Make sure you don't flip out as badly as Blitz does because this message isn't even as bad as it sounds. Pandar doesn't even have any Medallions, hence, it's not worth your time to go find him. Mary will be fine by the end of the game, so don't let this distract you from all the back and forth action and wandering, err, exploring you have to do. You'll shortly arrive at Route 16 where...
What's this? Governesses? As you'll find out if you haven't forgotten how to jam on the B button, this is not the case. Destroy them and the 3rd governor, Mush, will appear.
For all the talk that you hear about Joe who went off the cliff, you'd think he'd have a major impact on the game. If you want to find him, I forget what route he's on, but check the map for a dead end on the eastern end. So after this "Talking Time", destroy Mush's hat and you destroy Mush. You'll pick up your 3rd Medallion and you can head up to Route 27.
After you beat Mush, continue north to Route 27 where you'll run into Michael again. Even though he's turned into a real bastard in recent meetings, you can still shoot him and get a "NO!" response. So put on your Supersuit if you bought one ($9990), and head into the lava (meaning you have to walk past Michael and down first) to retrieve the Magic Stone like I did to capture that pic on the bottom right.
With the Magic Stone in hand, go back to Route 15 and drop down the well to the right. After another tunnel scene I was too lazy to capture, Michael will be waiting for you to open this door. Use the Magic Stone here, and after a flash of blue, the door will be unlocked. I think you know what to do next.
After you unlock the door, you meet this character, The Demon. If you remember a little bit ago, I posted a bit on "Ayyyy! Something's trying to get into my head! Ayyyy!" Well ,guess what, it was the Demon all along. So you go to kick his ass for making you look stupid and guess what? He kills you instantly. Opt to continue your game and you'll get this pic...
And this is where I'm going to stop. Among other tasks, you must retrieve the Sword of Apollo, talk to the Hermit again, and get the other 3 Medallions. This has always been one of my favorite games and I'd rather not spoil it for you. Instead I'll be drinking and playing more video games while all the while thinking up another shitty game shrine page, so keep an eye on this site! Or don't. I'll post to the board in between trolling for other posts.
Let your voice be heard to a whopping 5 people who don't wear suits...
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