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The 26 Steps on the Path of Voln |
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Step 1 Recognition |
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The first step is governed by Lord Tonis, the messenger of the gods. He teaches the Symbol of Recognition. By using this Symbol, Tonis alerts other Voln members present in the area, as well as identifying which creatures nearby are undead. |
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Step 2 Blessing |
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The second step is governed by Lord Eonak, Master of the Forge. As smith of the gods, Lord Eonak creates many powerful weapons, yet they lack the ability to damage the undead. Therefore Lord Eonak teaches how to bless normal weapons using the Symbol of Blessing. |
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Step 3 Thought |
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The Goddess of Love, Lady Oleani governs the third step and gives a very useful Symbol. Voln members draw strength from being a whole instead of individuals. Lady Oleani gives the Symbol of Thought, which grants the power to spread thoughts to all other Voln members in the area. |
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Step 4 Recovery |
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Lord Cholen, God of festivals and performing arts governs this step. Known as the Jester, Lord Cholen has healed many sullen hearts and broken spirits with his unparalleled song and dance. Perhaps with the same power his music holds, Lord Cholen teaches how to heal oneself with the Symbol of Recovery. This Symbol will restore a small bit of health for a small bit of favor. |
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Step 5 Courage |
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Lord Jastev is a sullen god, cursed with the gift of foresight which has shown him more than any mortal or even god would ever wish to see. Yet Lord Jastev continues forth with a courage unbeknownst to anyone, save perhaps Gosaena. Lord Jastev teaches the Symbol of Courage, which for a short while will increase attacking ability, making it easier to release the undead. |
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Step 6 Protection |
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Lady Imaera, like her consort Lord Eonak, has been granted with the gift of creation. However, unlike Lord Eonak, her creations are not made from iron or steel, instead they are made from flesh and bone and leaf. Lady Imaera has created most of the different species that roam our lands to this day and was the one who rebuilt the races after the Ur-Daemon War. Not only does she care about creating new life, she also cares about protecting her creations, and therefore teaches the Symbol of Protection which increases defenses for a short while. |
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Step 7 Throw |
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Lord Charl, god of the sea, is known for his violent temper. With this step, he shares his ability to create storms with. Using the Symbol, Charl's Throw, members can throw an opponent just as Lord Charl throws even the largest of ships that cross his seas. |
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Step 8 Punch |
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Lord Kai, the Master of Combat, governs this step. Lord Kai's fighting ability is unparalleled by any mortal and most of the gods. Legend says that Lord Kai defeated more enemies in the Ur-Daemon War than any Drake had. He is also the only Arkati to have fought in the Ur-Daemon War and survived. |
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Except for being defeated once in a match against Lord Koar, and fighting to a stalemate against V'Tull, Lord Kai remains undefeated in all forms of combat, armed and unarmed. Lord Kai teaches a secret of unarmed combat, the Symbol Kai's Punch, which has been known to drop opponents rather quickly. |
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Step 9 Kick |
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Lord Phoen governs this step and teaches the secret power hidden within the sun with the Symbol Phoen's Kick. Many a brawl has been brought to an abrupt end using this Symbol. |
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Step 10 Calming |
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The great goddess, Lady Lorminstra, governs this step. Lady Lorminstra abhors Luukos and his undead abominations and is thought to be indirectly responsible for Voln's creation. Although she is the goddess of Death and Rebirth, Lady Lorminstra would much rather see the lesser races journey through life safely until the time has come for their soul to pass through the Ebon Gate. Therefore Lady Lorminstra teaches a way to calm our opponents in time of danger. The Symbol of Calming will steal a creature's will to fight for a time, leaving it completely subdued and unable to fight. |
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Step 11 Sleep |
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Lord Ronan, God of Night and Dreams, is one of the most active foes of the Dark Gods. Twin brother to Lord Phoen, God of Light, it is said they can never be together at once, like day and night. Lord Ronan shares his sister Lorminstra's hatred toward Luukos and the undead. Being the God of Night, he finds Luukos, and more so Sheru, invading upon his realm in order to remain under the cover of darkness, Lord Ronan teaches the secrets of the dream realm with the Symbol of Sleep. This will cause creatures to fall prone into a deep sleep, lowering their defenses greatly. |
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Step 12 Turning |
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Lady Lumnis, greater Goddess of wisdom and learning, and wife to Lord Koar, governs this step. Lady Lumnis is able to do things that leave even her husband, Lord Koar, amazed. The Symbol of Turning acts like as a powerful repellant against the undead, dealing damage as it drives them away. It has been known to vanquish entire hoards of undead in the blink of an eye. |
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Step 13 Mana |
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Lord Koar, King of the Gods, governs this step. Legend holds that Lord Koar is actually the last of the Great Drakes rather than an Arkati, however no living person can provide sustenance to this rumor. Lord Koar holds direct leadership over the Lords and Ladies of Liabo and many believe he still holds this power over the Lords and Ladies of Lornon, as he once did before they were sent to their respective moons before the Ur-Daemon War. |
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For after the Ur-Daemon War it was Lord Koar within his mountain home that brought together those who once stood as brothers and sisters. No one knows what was spoken at that meeting, but the Arkati of Liabo and Lornon have never come into open war to this day, and it is said that they never will so long as Lord Koar reigns from his mountain throne. Lord Koar bears the title Master of Mana and teaches the Symbol of Mana. This Symbol will replenish mana, yet at the cost of some favor and at least one deed. |
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Step 14 Sight |
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This step is governed by Lord Tonis.. He teaches the Symbol of Recognition as the first step. He shares an even more powerful Symbol, the Symbol of Sight, which lets one look in on a fellow Voln member for a short period of time. Tonis teaches how to fly the winds with him, opening minds to see those who are not visible within the weak reaches of normal sight. |
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Step 15 Holiness |
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The second step, governed by Lord Eonak, gives the ability to bless normal weapons. However, there are a much wider range of weapons, including weapons forged from magical metals such as mithril, ora, imflass, mein, vultite and more. The Symbol of Blessing is not strong enough to bless weapons made of these metals, therefore Lord Eonak teaches the Symbol of Holiness, which is able to bless weapons made from these magical metals. |
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Step 16 Submission |
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The beautiful Lady Oleani blesses members with the Symbol of Submission. Perhaps by using her great beauty, the Symbol of Submission can make even the most vicious of creatures bow, and even sometimes kneel in submission, lowering their defenses. |
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Step 17 Restoration |
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Lord Cholen gave us the Symbol of Recovery, and now gives us the Symbol of Restoration. The Symbol of Restoration can restore much more health than the Symbol of Recovery. |
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Step 18 Need |
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Lord Jastev is the twin brother of Lord Cholen. Their personalities are as different as night and day, or even as Ronan and Phoen, for Lord Jastev's gift of foresight has stolen all joy from his heart. It is told that Lord Jastev has foreseen the end of the world, and all that he loves destroyed. |
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However, perhaps because of this Lord Jastev has learned to live life in the present, and savor the beauty of every moment. So instead of looking towards the future, Lord Jastev would rather help those in the present, make every moment as beautiful as he can, and have every mortal live their life to the fullest and not pass through the Ebon Gates prematurely. Lord Jastev teaches the Symbol of Need, which will alert all Voln members of your position when you are in trouble. |
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Although Lady Imaera strives to create, she finds Luukos' creations to be utter abominations. To her they are not even creations, merely twisted, deformed, and evil versions of her own beautiful creatures. For this she cannot forgive Luukos and the Dark Gods. The Symbol of Retribution attacks each undead creature in the room by releasing a glass shattering force which hits multiple times, dealing devastating damage with each hit. |
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Step 19 Retribution |
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Step 20 Throw II |
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As the seas become wilder and Lord Charl's anger grows, so does the strength of his throw. More powerful than the first Throw, this attack more closely parallels Charl's awesome strength. |
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Step 21 Punch II |
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Lord Kai, the God of physical combat again shares his fighting ability and teaches another punch. It is more powerful than the first Punch, and still it cost no favors when used against the undead. |
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Step 22 Kick II |
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Lord Phoen teaches a stronger version of the first Kick. Phoen's Kick is one of the most powerful attacks Voln has to offer. |
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Step 23 Preservation |
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The Goddess of Death and Rebirth, Lady Lorminstra again teaches us another useful Symbol. When in danger, if the first Symbol she taught us, Symbol of Calming, could not save your life, she now teaches us a way to preserve ourselves and others using the Symbol of Preservation. This is perhaps one of the most useful Symbols because it enables members to preserve themselves even when dead, thus binding the soul to the body until help arrives. The usefulness of this Symbol is almost unparalleled by any other Symbol in Voln society. |
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Lord Ronan teaches how to put others to sleep in Step 11. With this step he teaches us the secret of dreams, and how to take full advantage of their power. The Symbol of Dreams acts like meditation in that it allows the mind to absorb field experience faster. Symbol of Dreams also restores health, mana, and spirit at an increased rate. |
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Step 24 Dreams |
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Step 25 Returning |
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Lady Lumnis teaches how to make our opponent flee with the Symbol of Turning. She also teaches how to return to the Voln Monastery, should the need to hurry arise. The Symbol of Returning takes members' parties back to safety of the Voln Monastery. |
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Step 26 Invitation |
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The final step on the path to enlightenment, the Symbol of Invitation, is governed by Lord Koar. It gives the power to invite others to Voln society. By simply inviting them, they now have the ability to pass through the gate and talk to the Grandmaster |
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Click here for more information about the quest for each step |
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Back to the Library |
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