Final Fantasy WonderSwan Color Guide
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By Joseph Witham
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Email: josephcwitham@hotmail.com
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Web Site: http://www.geocities.com/jwfaqs
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Version 2.5 - 10/5/2001

Contents
~~~~~~~~~
I. Opening Copyright Notice
II. Introduction
III. Version History
IV. WonderSwan Color Changes
V. Walkthrough
VI. Menu Translations
VII. Classes
VIII. Items
 1. Support Items
 2. Key Items
IX. Magic
 1. White Magic
 2. Black Magic
X. Weapons
 1. Swords
 2. Axes
 3. Staves
 4. Hammers
 5. Nunchucks
 6. Knives
XI. Armor
 1. Body
 2. Head
 3. Arm
 4. Shields
XII. Monsters
XIII. Bosses
XIV. Shops
XV. Status Ailments
XVI. Closing Copyright Notice

=============================================================================
I. OPENING COPYRIGHT NOTICE
=============================================================================

This guide is Copyright 2001 Joseph Witham(josephcwitham@hotmail.com).
Anyone who desires to reproduce, distribute, or use this guide on their web 
site has the author's permission under the following conditions:
 1. It must not be altered in any way.
 2. It must not be used for profit, it must be distributed freely.
 3. Any and all credit must be given to the author, Joseph Witham.
 4. It must remain in its entirety, with every part intact.
All information in this guide, unless otherwise noted, was compiled and 
written by the author.  You may not reproduce any information from this guide
and use it in any other publication without written consent of the author.

=============================================================================
II. INTRODUCTION
=============================================================================

JAPANESE TEXT: A EUC-JIS shift program is required to view the Japanese text 
in this guide. You can download one directly from NJSTAR's web site here:
http://www.njstar.com/njstar/japanese/download.htm
Save this document to your hard drive and then open it through NJStar 
Japanese WP.  The document is best viewed and printed in Courier New point 10 
font.

TRANSLATION: Most of the Katakana in this guide was translated phonetically.  
The only exceptions were words that wouldn't have made sense had they been 
translated phonetically.  All of the Hiragana in this guide was translated as 
directly as possible from their original Japanese names.  Some of the 
translations are based on the official NES US translation of Final Fantasy.

=============================================================================
III. VERSION HISTORY
=============================================================================

2.5 - 10/5/2001
 -Format changes.

2.0 - 5/23/2001
 -Format Changes Made.
 -Minor errors corrected.

1.5 - 4/5/2001 
 -Spelling errors corrected.
 -Other general mistakes fixed.

1.0 - 3/8/2001
 -Initial Release.

=============================================================================
IV. WONDERSWAN COLOR CHANGES
=============================================================================

-Graphics and sound have been upgraded to 16 bit quality.
-New music for boss battles and churches have been added.
-The menu system is easier to navigate.
-A field save feature has been added that allows you to save anywhere, but 
the save will be deleted when it is loaded again.
-You can choose either original mode or extra mode, extra mode is default.
-The auto target feature prevents characters from attacking dead monsters.
-The B Button Dash feature increases walking speed in towns and dungeons.

=============================================================================
V. WALKTHROUGH
=============================================================================

-----------------------------------------------------------------------------
1. ¥³¡¼¥Í¥ê¥¢ - Coneria
-----------------------------------------------------------------------------

Press B and START together to view the overworld map.  If you are on extra 
mode, press the B button to dash.  Enter the town and go shopping for goods.  
Try to balance out your purchases, don't spend all your money on equipment 
and none on magic.  You should buy at least buy one Cure spell and one attack 
spell for your mages.  Enter the castle and speak to the king on the top 
floor.  When your characters are equipped and ready to fight, you should 
leave town and level up to at least level 3.  Once you feel confident, head 
north to the ruined temple.  Be wary on the way there, there are many strong 
monsters.

-----------------------------------------------------------------------------
2. ¥«¥ª¥¹¤·¤ó¤Ç¤ó - Temple of Fiends
-----------------------------------------------------------------------------

TREASURE: ¤«¤ï¤Î¤Ü¤¦¤·(Leather Hat), ¥Ý¡¼¥·¥ç¥ó(Potion), ¥Æ¥ó¥È(Tent), 
 ¥ê¥å¡¼¥È(Lute).

Walk clockwise around the perimeter of the temple and collect treasure.  
There are two locked doors, ignore them for now.  When you enter the inner 
sanctum, heal your characters and prepare to fight Garland.

¥¬¡¼¥é¥ó¥É - Garland
 EXPERIENCE: 128
 GIL: 250
 WEAKNESS: --
 STRATEGY: Fighters/Thieves/Monks should attack physically, White Mages 
 should attack physically and heal when needed, Black and Red Mages should
 use Fire or Thunder.

After you defeat Garland you will briefly speak to Princess Sara and then be 
automatically transported back to Coneria Castle.  Talk to Princess Sara to 
receive the ¥ê¥å¡¼¥È(Lute).  Cross the newly built bridge north of Coneria.

-----------------------------------------------------------------------------
3. ¥Þ¥È¡¼¥ä¤Î¤É¤¦¤¯¤Ä - Matoya's Cave
-----------------------------------------------------------------------------

TREASURE: ¥Ý¡¼¥·¥ç¥ó(Potion), ¤É¤¯¤±¤·(Antidote), ¥Ý¡¼¥·¥ç¥ó(Potion).

Travel north west from the bridge and enter the cave.  Speak to Matoya and 
collect treasures found within her cave.  Return to the bridge and travel 
east to the port town.

-----------------------------------------------------------------------------
4. ¤ß¤Ê¤È¤Þ¤Á¥×¥é¥Ü¥« - Pravoka
-----------------------------------------------------------------------------

Defeat Bikki the pirate's men to earn a ship.  Buy new equipment and spells 
as desired.  North east of Pravoka is a peninsula where extremely powerful 
enemies abide.  Travel to this peninsula in order to rack up huge amounts of 
experience early in the game.  You should be on at least level 5 and have 
Harm and Fire spells for your mages.  Now that you have your ship you can 
access a hidden puzzle game. To get it, get on your ship and press A and B 
together 55 times simultaneously to play.  If you complete the game in under 
two minutes you'll win 10000 Gil, four minutes for 5000 Gil, and six minutes 
for 2000 Gil.  When you're ready, sail south and land on the port and travel 
south to the town.

-----------------------------------------------------------------------------
5. ¥¨¥ë¥Õ¤Î¤Þ¤Á - Elfland
-----------------------------------------------------------------------------

There are several new upper level spells and weapons available here.  Talk to 
the Prince's steward in the Elf Castle.  I recommend that you are at least 
level 8 before venturing into the Marsh Cave.  Travel south west to the large 
hole when you are ready.

-----------------------------------------------------------------------------
6. ¤á¤Þ¤Î¤É¤¦¤¯¤Ä - Marsh Cave
-----------------------------------------------------------------------------

TREASURE: 680 Gil, 620 Gil, 295 Gil, 385 Gil, ¥À¥¬¡¼(Dagger), ¥Ö¥í¡¼¥É¥½¡¼¥É
 (Broad Sword), ¥³¥Æ¡¼¥¸(Cottage), ¤Æ¤Ä¤è¤í¤¤(Iron Armor), ¤É¤¦¤Î¤¦¤Ç¤ï
 (Copper Ring), ¥¯¥é¥¦¥ó(Crown).

Travel north to the stairs and collect treasure.  Go back to the entrance and 
exit and heal if necessary.  Travel south from the entrance, collect treasure 
on the way.  You will eventually reach an area with several rooms.  Enter the 
south west room with a treasure chest surrounded by statues.  Fight the Pisco 
Demons to get the ¥¯¥é¥¦¥ó(Crown).  There is locked door south of this room, 
ignore it for now.  Exit the Marsh Cave and travel north to the Ruined 
Castle.

-----------------------------------------------------------------------------
7. ¤Ë¤·¤Î¤Ë¤í - Ruined Castle
-----------------------------------------------------------------------------

TREASURE: ¤¹¤¤¤·¤ç¤¦¤Î¤á(Crystal Ball), ¤á¤¶¤á¤Î¤¯¤¹¤ê(Awakening Medicine), 
 ¤·¤ó¤Ô¤Î¤«¤®(Magic Key).

There is one locked door in this castle, ignore it for now.  If you have the 
¥¯¥é¥¦¥ó(Crown), fight Astos for the ¤¹¤¤¤·¤ç¤¦¤Î¤á(Crystal Ball).

¥¢¥¹¥È¥¹ - Astos
 EXPERIENCE: 2248
 GIL: 2000
 WEAKNESS: --
 STRATEGY: Fighters/Thieves/Monks should attack physically, White Mages 
 should attack physically and heal when needed, Black and Red Mages should
 use high level Black Magic spells.

Return to Matoya's Cave and return the Crystal Ball to her for the 
¤á¤¶¤á¤Î¤¯¤¹¤ê(Awakening Medicine).  With the Awakening Medicine, return to 
the Elf Castle and talk to the Prince's steward to wake him up.  He'll give 
you the ¤·¤ó¤Ô¤Î¤«¤®(Magic Key).

-----------------------------------------------------------------------------
8. ¤·¤ó¤Ô¤Î¤«¤® - Key Quest
-----------------------------------------------------------------------------

TREASURE: [Elf Castle]: ¤»¤¤¤É¤¦¤Î¤³¤Æ(Copper Glove), ¥ß¥¹¥ê¥ë¥Ï¥ó¥Þ
 (Mythril Hammer), 400 Gil, 330 Gil.
 [Coneria Castle]: ¤·¤ã¤¯¤¸¤ç¤¦(Copper Staff), ¥Ë¥È¥í¤Î¤«¤ä¤¯(TNT), ¥»¡¼¥Ù¥ë
 (Saber), ¥ß¥¹¥ê¥ë¥Ê¥£¥Õ(Mythril Knife), ¤Æ¤Ä¤Î¤¿¤Æ(Iron Shield).
 [Temple of Fiends]: ¥ë¡¼¥ó¥Ö¥ì¡¼¥É(Rune Blade), ¤­¤ó¤Î¤Ï¤ê(Gold Needle), 
 ¥¦¥§¥¢¥Ð¥¹¥¿(Were Buster).
 [Ruined Castle]: ¥Õ¥©¡¼¥ë¥Á¥ç¥ó(Falcon), ¤Á¤«¤é¤Î¤Ä¤¨(Power Staff), 
 ¤Ï¤¬¤ï¤Î¤³¤Æ(Iron Glove).
 [Marsh Cave]: ¤­¤ó¤Î¤¦¤Ç¤ï(Gold Ring).

Open the locked door in the Elf Castle for treasure.  Return to Coneria 
Castle and open the locked doors for treasure.  There is one very important 
item in the castle called ¥Ë¥È¥í¤Î¤«¤ä¤¯(TNT).  Go to the Temple of Fiends 
and open the two locked doors for treasure.  Travel to the Ruined Castle and 
open the locked door for treasure.  Finally, go back to the Marsh Cave and 
travel as far south as possible to the locked door for treasure.

-----------------------------------------------------------------------------
9. ¥É¥ï¡¼¥Õ¤Î¤É¤¦¤¯¤Ä - Dwarf Cave
-----------------------------------------------------------------------------

TREASURE: 575 Gil(2),  450 Gil, ¥Æ¥ó¥È(Tent), ¤ª¤ª¤«¤Ö¤È(Great Helmet), 
 ¥¦¥¤¥ë¥à¥­¥é¡¼(Wyrm Killer), ¥ß¥¹¥ê¥ë¥Ê¥¤¥Õ(Mythril Knife), ¥ß¥¹¥ê¥ë¥á¥¤¥ë
 (Mythril Mail), ¥³¥Æ¡¼¥¸(Cottage), ¤«¤Ö¤È(Helmet).

Sail your ship west to reach the Dwarf Cave.  Explore the cave for its 
treasure.  Give the dwarf in the southern area the TNT you got in Coneria.  
The explosion will cause a new canal to form, you are now free to sail out of 
the Conerian Bay.

-----------------------------------------------------------------------------
10. ¥á¥ë¥â¥ó¥É¤Î¤Þ¤Á - Melmond
-----------------------------------------------------------------------------

Land on the port west of the Dwarf Cave to reach Melmond.  You will notice 
that there are no item shops or churches.  There are some great, yet very 
expensive, spells and armor.  When you're ready, travel south to the Earth 
Cave.

-----------------------------------------------------------------------------
11. ¥¢¡¼¥¹¤Î¤É¤¦¤¯¤Ä - Earth Cave
-----------------------------------------------------------------------------

TREASURE: 1975 Gil, 795 Gil, 5000 Gil, 880 Gil, 330 Gil, 575 Gil, 3400 Gil, 
 1020 Gil, ¤É¤¯¤±¤·(Antidote), ¥Ý¡¼¥·¥ç¥ó(Potion), ¥Æ¥ó¥È(Tent), 
 ¤µ¤ó¤´¤Î¤Ä¤ë¤®(Coral Sword), ¤«¤ï¤Î¤¿¤Æ(Leather Shield), ¤Í¤Ö¤¯¤í
 (Sleeping Bag), ¥Ý¡¼¥·¥ç¥ó(Potion), ¥¹¥¿¡¼¥ë¥Ó¡¼(Star Ruby).

Be wary of strong monsters as you collect treasure in the cave.  When you 
reach B3F you will have to fight a Vampire.

¥Ð¥ó¥Ñ¥¤¥¢ - Vampire
 EXPERIENCE: 1200
 GIL: 2000
 WEAKNESS: Fire, Harm
 STRATEGY: Fighters/Thieves/Monks should attack physically, White Mages 
 should use Harm and heal when needed, Black and Red Mages should Fire magic.

After defeating the Vampire you will receive a ¥¹¥¿¡¼¥ë¥Ó¡¼(Star Ruby).  If 
you try to travel any farther, your path will be blocked, so exit for now.

-----------------------------------------------------------------------------
12. ¤­¤ç¤¸¤ó¤Î¤É¤¦¤¯¤Ä - Titan's Cave
-----------------------------------------------------------------------------

TREASURE: [Titan's Cave]:  620 Gil, 420 Gil, ¥°¥ì¥È¥¢¥¯¥¹(Great Axe), 
 ¥ß¥¹¥ê¥ë¤«¤Ö¤È(Mythril Helmet).
 [Wise Man's Cave]: ¤·¤Á¤Î¤Ä¤¨(Earth Staff).

Enter the cave north of the Earth Cave.  Speak to the Titan and give him the 
¥¹¥¿¡¼¥ë¥Ó¡¼(Star Ruby) to move him out of your way.  Exit the cave and enter 
¤±¤ó¤¸¤ã¤Î¤É¤¦¤¯¤Ä(Wise Man's Cave).  Speak to the old man to receive the 
¤·¤Á¤Î¤Ä¤¨(Earth Staff).  Return to the Earth Cave.

-----------------------------------------------------------------------------
13. ¥¢¡¼¥¹¤Î¤É¤¦¤¯¤Ä - Earth Cave
-----------------------------------------------------------------------------

TREASURE: 3400 Gil, 1520 Gil, 1455 Gil, 5450 Gil, 1250 Gil, ¤Ä¤¨(Staff), 
 ¥Æ¥ó¥È(Tent), ¥ß¥¹¥ê¥ë¤Î¤¿¤Æ(Mythril Shield).

Return to the room where you fought the Vampire and continue to the stone 
that was blocking your path.  To move the stone, open the menu and access the 
¤·¤Á¤Î¤Ä¤¨(Earth Staff).  Collect treasure as you descend to B5F, where Lich 
awaits.

¥ê¥Ã¥Á - Lich
 EXPERIENCE: 2200
 GIL: 3000
 WEAKNESS: Fire, Harm
 STRATEGY: Fighters/Thieves/Monks should attack physically, White Mages 
 should use Harm and heal when needed, Black and Red Mages should Fire magic.

Relight the crystal and use the warp to exit the cave.

-----------------------------------------------------------------------------
14. ¥¯¥ì¥»¥ó¥È¥ì¥¤¥¯¤Î¤Þ¤Á - Crescent Lake
-----------------------------------------------------------------------------

TREASURE: ¥«¥Ì¡¼(Canoe).

Sail your ship to the south east most port and walk to Crescent Lake.  Buy 
new equipment as needed.  Follow the hidden path to the Circle of Sages.  
Talk to the Sages and you'll get a ¥«¥Ì¡¼(Canoe).  You should be at least 
level 18 before moving on.  Enter the lake to use the Canoe and row north to 
the volcano.

-----------------------------------------------------------------------------
15. ¥°¥ë¥°¤«¤¶¤ó - Gurgu Volcano
-----------------------------------------------------------------------------

TREASURE: 1520 Gil, 4150 Gil, 750 Gil, 795 Gil, 1455 Gil, 1520 Gil, 1975 Gil, 
 1760 Gil, 2750 Gil, 1760 Gil, 880 Gil, 7350 Gil, 155 Gil, 10 Gil, 2000 Gil, 
 1250 Gil, ¥ß¥¹¥ê¥ë¤«¤Ö¤È(Mythril Helmet), ¥°¥ì¡¼¥È¥¢¥¯¥¹(Great Axe), 
 ¥ß¥¹¥ê¥ë¤Î¤³¤Æ(Mythril Glove), ¥ß¥¹¥ê¥ë¤«¤Ö¤È(Mythril Helmet), ¥Ý¡¼¥·¥ç¥ó
 (Potion), ¥Æ¥ó¥È(Tent), ¤É¤¯¤±¤·(Antidote), ¥ß¥¹¥ê¥ë¥¢¥¯¥¹(Mythril Axe), 
 ¥ß¥¹¥ê¥ë¤Î¤¿¤Æ(Mythril Shield), ¥Ý¡¼¥·¥ç¥ó(Potion), ¤­¤ó¤Î¤Ï¤ê(Gold Needle), 
 ¤É¤¯¤±¤·(Antidote), ¥³¡¼¥Æ¥¸(Cottage), ¤Ä¤¨(Staff), ¥¢¥¤¥¹¥Ö¥é¥ó¥É
 (Ice Brand), ¤Û¤Î¤ª¤Î¤¿¤Æ(Flame Shield), ¥Õ¥ì¥¤¥à¥á¥¤¥ë(Flame Mail).

Walking on the lava reduces each character's HP.  This dungeon is full to the 
brim with treasure.  Just head generally south and be sure to check each room 
on your way down.  You will eventually meet up with Malice, the fiend of 
fire.

¥Þ¥ê¥ê¥¹ - Malice
 EXPERIENCE: 2712
 GIL: 3000
 WEAKNESS: --
 STRATEGY: Fighters/Thieves/Monks should attack physically, White Mages 
 should attack physically and heal when needed, Black and Red Mages should
 use high level magic.  Watch out for Malice's high level fire spells.

Use the warp to exit the Volcano.  Return to your ship and sail to the bay 
just north of Crescent Lake.  Navigate your canoe to the eastern cave.

-----------------------------------------------------------------------------
16. ¤³¤ª¤ê¤Î¤É¤¦¤¯¤Ä - Ice Cave
-----------------------------------------------------------------------------

TREASURE: 7900 Gil, 9900 Gil, 5450 Gil, 5000 Gil, 180 Gil, 12350 Gil, 
 10000 Gil, ¥Õ¥ì¡¼¥à¥½¡¼¥É(Flame Sword), ¥¢¥¤¥¹¥¢¡¼¥Þ¡¼(Ice Armor), ¤Õ¤¯
 (Clothes), ¥ß¥¹¥ê¥ë¤Î¤³¤Æ(Mythril Glove), ¥Ý¡¼¥·¥ç¥ó(Potion), ¤Í¤Ö¤¯¤í
 (Sleeping Bag), ¥¢¥¤¥¹¥·¡¼¥ë¥É(Ice Shield), ¤Õ¤æ¤¦¤»¤­(Floater).

Follow the general path and you'll eventually find your way to a chest 
containing the ¤Õ¤æ¤¦¤»¤-(Floater).  You'll have to fight a Evil Eye before 
you can get it.  Once you have the ¤Õ¤æ¤¦¤»¤­(Floater) exit the cave and sail 
back to Crescent Lake.  From there, navigate the southern river into the 
desert area.  Use the ¤Õ¤æ¤¦¤»¤­(Floater) to get an airship!

-----------------------------------------------------------------------------
17. ¤·¤ì¤ó¤Î¤·¤í - Castle of Ordeals
-----------------------------------------------------------------------------

TREASURE: 1455 Gil, 7340 Gil, ¥¬¥ó¥È¥ì¥Ã¥È(Gauntlet), ¤¤¤ä¤·¤Î¤Ä¤¨
 (Heal Staff), ¤Ï¤¬¤Í¤Î¤³¤Æ(Iron Glove), ¥ë¥Ó¡¼¤Î¤¦¤Ç¤ï(Ruby Ring), 
 ¥¢¥¤¥¹¥Ö¥é¥ó¥É(Ice Brand), ¥³¥Æ¡¼¥¸(Cottage), ¤Í¤º¤ß¤Î¤·¤Ã¤Ñ(Rat Tail).

Fly your airship north to the continent with the huge desert and land on the 
west peninsula.  Try to find a close parking space anywhere on a grassy area.  
Enter the castle and talk to the old man.  Enter the north west room and walk 
on the throne to warp into the castle.  Use your intuition to find your way 
through the warp maze.  You'll eventually reach another throne room with a 
chest containing a ¤Í¤º¤ß¤Î¤·¤Ã¤Ñ(Rat Tail).  Step onto the throne to warp 
back to the entrance.

-----------------------------------------------------------------------------
18. ¥É¥é¥´¥ó¤Î¤É¤¦¤¯¤Ä - Dragon Caves
-----------------------------------------------------------------------------

TREASURE:  1455 Gil, 2000 Gil, 2750 Gil, 1520 Gil, 2750 Gil, 9500 Gil, 
 160 Gil, 500 Gil, 10 Gil, 575 Gil, ¥³¥Æ¡¼¥¸(Cottage), ¥Æ¥ó¥È(Tent), 
 ¤­¤ó¤Î¤Ï¤ê(Gold Needle).

Head to the long strip of islands off the coast of Castle of Ordeals.  In 
each of the islands are treasures and friendly dragons.  There are no enemies 
in the caves.  Be sure to explore each cave for treasure.  You'll eventually 
reach the mighty dragon king, Bahamut.  Give him the ¤Í¤º¤ß¤Î¤·¤Ã¤Ñ(Rat Tail) 
and he'll upgrade your classes.  Now that your characters have been upgraded 
a whole slew of new spells and equipment will be available to them, so 
revisit each town to see what you've been missing.

-----------------------------------------------------------------------------
19. ¥-¥ã¥é¥Ð¥ó - Caravan
-----------------------------------------------------------------------------

TREASURE: ¤è¤¦¤»¤¤¤Î¥Ó¥ó(Fairy Bottle).

On the north west continent you'll see a desert.  In this desert is a small 
patch of desert surrounded by grass.  Enter this patch and buy the 
¤è¤¦¤»¤¤¤Î¥Ó¥ó(Fairy Bottle) for 50000 Gil.  Once you buy the ¤è¤¦¤»¤¤¤Î¥Ó¥ó
(Fairy Bottle) a new set of items will become available for you to buy.

-----------------------------------------------------------------------------
20. ¥¬¥¤¥¢¤Î¤Þ¤Á - Gaia
-----------------------------------------------------------------------------

TREASURE: ¤¯¤¦¤­¤Î¤ß¤º(Air Water).

Fly your airship into the mountain range above the huge desert and enter
the town.  Buy whatever supplies you need.  Travel up the northern path to a 
spring.  Open the menu and access the ¤è¤¦¤»¤¤¤Î¥Ó¥ó(Fairy Bottle) to release 
a fairy.  She will give you ¤¯¤¦¤­¤Î¤ß¤º(Air Water) for freeing her.

-----------------------------------------------------------------------------
21. ¥ª¥ó¥é¥¯¤Î¤Þ¤Á - Onrack
-----------------------------------------------------------------------------

Travel to the continent west of Gaia and enter the town located there.  There 
are a few new spells, but the town's overall inventory is lacking.  Walk to 
the east most area of the town and talk to the girl next to the submarine to 
enter the next dungeon.

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22. ¤«¤¤¤Æ¤¤¤·¤ó¤Ç¤ó - Undersea Shrine
-----------------------------------------------------------------------------

TREASURE: 2000 Gil, 9900 Gil, 110 Gil, 450  Gil, 8135 Gil, 7690 Gil, 385 Gil, 
 5450 Gil, 2250 Gil, 9900 Gil, 7340 Gil, 20 Gil, 12350 Gil, 1760 Gil, 
 9000 Gil, 2750 Gil, 4150 Gil, 5000 Gil, 10000 Gil, 10 Gil, ¤­¤ç¤¸¤ó¤Î¤³¤Æ
 (Strength Glove), ¥é¥¤¥È¥¢¥¯¥¹(Light Axe), ¥ê¥Ü¥ó(Ribbon), ¥é¥¤¥È¥¢¥¯¥¹
 (Light Axe), ¥À¥¤¥ä¥¢¡¼¥Þ¡¼(Diamond Armor), ¤Þ¤¸¤å¤¦¤Ä¤Î¤Ä¤¨(Mage Staff), 
 ¥À¥¤¥ä¤Î¤¦¤Ç¤ï(Diamond Ring), ¤É¤¯¤±¤·(Antidote), ¥À¥¤¥ä¥·¡¼¥ë¥É
 (Diamond Shield), ¥À¥¤¥ä¤Î¤³¤Æ(Diamond Glove), ¥í¥¼¥Ã¥¿¤¤¤·(Rosetta Stone), 
 ¥À¥¤¥ä¤Î¤«¤Ö¤È(Diamond Helmet).

There are two paths in the first room, one to the left and one to the right.  
The left paths leads to the boss and the right leads to a huge amount of 
treasure and one very important plot item.  You will end up having to take 
both paths.  Save time by taking the right path first, be sure to pick up the 
¥í¥¼¥Ã¥¿¤¤¤·(Rosetta Stone) on the way.  Head back to the entrance and take 
the left path and make your way to the boss.

¥¯¥é¡¼¥±¥ó - Kraken
 EXPERIENCE: 4245
 GIL: 5000
 WEAKNESS: Thunder
 STRATEGY: Knights/Ninjas/Super Monks should attack physically, White Wizards 
 should attack physically and heal when needed, Black and Red Wizards should
 use high level Thunder spells.

Restore the crystal and use the warp to exit the dungeon.

-----------------------------------------------------------------------------
23. ¤¿¤-¤Î¤¦¤é¤Î¤É¤¦¤¯¤Ä - Waterfall
-----------------------------------------------------------------------------

TREASURE: 13450 Gil, 6400 Gil, 5000 Gil, ¤Þ¤É¤¦¤·¤Î¤Ä¤¨(Wizard Staff), ¥ê¥Ü¥ó
 (Ribbon), ¥Ç¥£¥Õ¥§¥ó¥À¡¼(Defender), ¥ï¡¼¥×¥­¥å¡¼¥Ö(Warp Cube).

To the north of Onrack is a waterfall.  Canoe up to the waterfall and enter 
it.  In the southern area of the waterfall is a room full of treasure.  There 
is one friendly robot also inside.  One of the chests contains the 
¥ï¡¼¥×¥-¥å¡¼¥Ö(Warp Cube).  This item is ofspecial importance.  Exit the cave 
and return to your airship.

-----------------------------------------------------------------------------
24. ¥ë¥Õ¥§¥¤¥ó¤¸¤ó¤Î¤Þ¤Á - Lufein
-----------------------------------------------------------------------------

TREASURE: ¥Á¥ã¥¤¥à(Chime).

Return to Melmond with the ¥í¥¼¥Ã¥¿¤¤¤·(Rosetta Stone).  Talk to the scholar 
in the north east corner of town and he will teach your party the Lufeinish 
language.  Travel to the town on the south peninsula of the continent with 
the huge desert.  You'll have to park your airship next to the northern lake 
to get there.  When you enter the town be sure to check out the hidden path 
in the north east corner of the town to reach a hidden magic shop which has 
the two best spells in the game.  Talk to all of the Lufeinish people and 
you'll eventually run into someone who gives you a ¥Á¥ã¥¤¥à(Chime).  Return 
to your airship and fly over the huge desert.  Find a parking place somewhere 
near the desert.

-----------------------------------------------------------------------------
25. ¥ß¥é¡¼¥¸¥å¤Î¤É¤¦ - Mirage Tower
-----------------------------------------------------------------------------

TREASURE: 800 Gil, 3400 Gil, 18010 Gil, 2750 Gil, 8135 Gil, 7900 Gil, 
 12350 Gil, 13000 Gil, 7600 Gil, 10000 Gil, ¥Æ¥ó¥È(Tent), ¤¤¤ä¤·¤Î¤«¤Ö¤È
 (Cure Helmet), ¥·¥ã¡¼¥×¥½¡¼¥É(Sharp Sword), ¥¤¡¼¥¸¥¹¤Î¤¿¤Æ(Aegis Shield), 
 ¥³¥Æ¡¼¥®(Cottage), ¥È¡¼¥ë¥Ï¥ó¥Þ(Thor Hammer), ¥µ¥ó¥Ö¥ì¡¼¥É(Sun Blade), 
 ¥É¥é¥´¥ó¥á¥¤¥ë(Dragon Mail).

Walk to the center of the huge desert and enter the tower.  Once you have 
reached the third floor you'll be warped to the Floating Castle.

-----------------------------------------------------------------------------
26. ¤Õ¤æ¤¦¤¸¤ç¤¦ - Floating Castle
-----------------------------------------------------------------------------

TREASURE: 180 Gil, 5000 Gil, 6720 Gil, 7900 Gil, 9900 Gil, 4150 Gil, 
 13000 Gil, 880 Gil, 8135 Gil, 9500 Gil, 6400 Gil, 5450 Gil, 9000 Gil,
 4150 Gil, 3400 Gil, ¤Þ¤â¤ê¤Î¤æ¤Ó¤ï(Protection Bracelet), ¤¤¤ä¤·¤Î¤«¤Ö¤È
 (Cure Helmet), ¥Ý¡¼¥·¥ç¥ó(Potion), ¥À¥¤¥ä¤Î¤³¤Æ(Diamond Glove),¥À¥¤¥ä¤Î¤¿¤Æ
 (Diamond Shield), ¥ê¥Ü¥ó(Ribbon), ¥¢¥À¥Þ¥ó¥¿¥¤¥È(Adamantite), ¥³¥Æ¡¼¥¸
 (Cottage), ¥ß¥¹¥ê¥ë¤«¤Ö¤È(Mythril Helmet),¤Þ¤â¤ê¤Î¤æ¤Ó¤ï
 (Protection Bracelet), ¤Õ¤¯(Clothes), ¤Þ¤â¤ê¤Î¥Þ¥ó¥È(Protection Mantle), 
 ¤­¤ó¤Î¤Ï¤ê(Gold Needle), ¥Ý¡¼¥·¥ç¥ó(Potion), ¥ì¥¤¥º¥µ¡¼¥Ù¥ë(Razor Saber), 
 ¤­¤ó¤Î¤Ï¤ê(Gold Needle), ¤¯¤í¤Î¥í¡¼¥Ö(Black Robe), ¤·¤í¤Î¥í¡¼¥Ö(White Robe), 
 ¥µ¥¹¥±¤Î¤«¤¿¤Ê(Sasuke Katana).
 
There's a treasure chest on floor 2 that contains ¥¢¥À¥Þ¥ó¥¿¥¤¥È(Adamantite).  
Be sure to get this item if you want the Excalibur.  Look into the glowing 
ball on the third floor to see the world being invaded by the four fiends.  
At the end of the long hall on the top floor is the boss.

¥Æ¥£¥¢¥Þ¥Ã¥È - Tiamat
 EXPERIENCE: 5496
 GIL: 6000
 WEAKNESS: Flare
 STRATEGY: Knights/Ninjas/Super Monks should attack physically, White Wizards 
 should attack physically and heal when needed, Black Wizards should use 
 Flare and Red Wizards should attack physically.

Restore the crystal and use the warp to return to the outside of Mirage 
Tower.

-----------------------------------------------------------------------------
27. ¥«¥ª¥¹¤·¤ó¤Ç¤ó - Temple of Fiends
-----------------------------------------------------------------------------

TREASURE: 45000 Gil, 65000 Gil, 26000 Gil, ¤Þ¤â¤ê¤Î¥Þ¥ó¥È(Protection Mantle), 
 ¤Þ¤â¤ê¤Î¤æ¤Ó¤ï(Protection Bracelet), ¥µ¥¹¥±¤Î¤«¤¿¤Ê(Sasuke Katana), ¥Þ¥µ¥à¥Í
 (Masamune), ¥¨¥¯¥¹¥«¥ê¥Ð¡¼(Excalibur).

Go to the Dwarf Cave and give the ¥¢¥À¥Þ¥ó¥¿¥¤¥È(Adamantite) to the 
blacksmith.  He will weld it into the ¥¨¥¯¥¹¥«¥ê¥Ð¡¼(Excalibur), one of the 
best weapons in the game.  You should be on at least level 30 for a safe trip 
through the temple.  Buy any items and equipment needed before entering the 
temple.  With all four crystals lit, return to the Temple of Fiends and touch 
the orb to be warped back in time 2000 years.  The only way out of the temple 
is to cast the white magic spell Exit.  There is a stone blocking your way on 
3F.  To remove it, access the menu and use the ¥ê¥å¡¼¥È(Lute).  Along the way 
you will have to fight all four fiends over again at different set locations 
throughout the temple.  Always keep you HP up and be prepared for anything.  
After a very long walk you will reach a triangular room.  Inside this room is
the final boss, Chaos.

¥«¥ª¥¹ - Chaos
 EXPERIENCE: --
 GIL: --
 WEAKNESS: Flare, Holy
 STRATEGY: Knights should use the Excalibur or Masamune.  Ninjas should use 
 Sasuke Katanas or the Masamune.  Super Monks should attack physically.  
 White Wizards should use Holy and should use Cure 4, Heal 3, and Arise
 when needed.  Red Wizards should attack physically.  Black Wizards should 
 use Flare.

=============================================================================
VI. MENU TRANSLATIONS
=============================================================================

¥á¥Ë¥å¡¼ - MENU
~~~~~~~~~~~~~~~~~

¥¢¥¤¥Æ¥à - Item
 ¤Ä¤«¤¦ - Use
 ¤»¤¤¤È¤ó - Arrange
 ¤¿¤¤¤¸¤Ê¤â¤Î - Key Items

¤Þ¤Û¤¦ - Magic

¤½¤¦¤Ó - Equip
 ¤Ö¤­ - Weapon
 ¤¿¤Æ - Shield
 ¤¢¤¿¤Þ - Head
 ¤«¤é¤À - Body
 ¤¦¤Ç - Arm

¥¹¥Æ¡¼¥¿¥¹ - Status

¤¿¤¤¤ì¤Ä - Row

¤Á¤å¤¦¤À¤ó - Quick Save
 ¤Ï¤¤ - Yes
 ¤¤¤¤¤¨ - No

¥³¥ó¥Õ¥£¥° - Configure
 ¥â¡¼¥É¤­¤ê¤«¤¨ - Mode Select
  ¥ª¥ê¥¸¥Ê¥ë¥â¡¼¥É - Original Mode
  ¥¨¥¯¥¹¥È¥é¥â¡¼¥É - Extra Mode
 ¥«¡¼¥½¥ë¤¤¤Á¤­¤ª¤¯ - Cursor Memory
  ¤·¤ç¤­ - Initial
  ¤­¤ª¤¯ - Memory
 ¥á¥Ã¥»¡¼¥¸¤½¤¯¤É - Message Speed
 ¥¦¥¤¥ó¥É¥¦¥«¥é¡¼ - Window Color
 Y¥Ü¥¿¥ó¤»¤Ã¤Æ¤¤ - Y Button Setting

BATTLE MENU
~~~~~~~~~~~~~~~~~
¤¿¤¿¤«¤¦ - Attack

¤Þ¤Û¤¦ - Magic

¥¢¥¤¥Æ¥à - Item

¤½¤¦¤Ó - Equip

¤Ë¤±¤ë - Run

=============================================================================
VII. CLASSES
=============================================================================

BASIC CLASSES
~~~~~~~~~~~~~~~~~
¤»¤ó¤· - Fighter
 UPGRADE: Knight
 ABILITIES: Fighters can equip high level weapons and armor.  They have 
 very high HP and attack power.

¥·¡¼¥Õ - Thief
 UPGRADE: Ninja
 ABILITIES: Thieves can equip low level weapons and armor.  They can run from 
 battle easier than any other class.  They have very low HP and attack power.

¤·¤í¤Þ¤¸¤å¤Ä¤· - White Mage
 UPGRADE: White Wizard
 ABILITIES: White Mages can equip low very low level armor and weapons.  They 
 can use most white magic spells.  They have medium HP and very low attack 
 power.

¤¯¤í¤Þ¤¸¤å¤Ä¤· - Black Mage
 UPGRADE: Black Wizard
 ABILITIES: Black Mages can equip very low level weapons and armor.  They can 
 use most black magic spells.  They have very low HP and attack power.

¤¢¤«¤Þ¤¸¤å¤Ä¤· - Red Mage
 UPGRADE: Red Wizard
 ABILITIES: Red Mages can equip medium level weapons and armor.  They can use 
 several, but not many, black and white magic spells.  They have medium HP 
 and attack power.

¥â¥ó¥¯ - Monk
 UPGRADE: Super Monk
 ABILITIES: Monks can equip medium level armor and very few weapons.  They 
 are best without weapons equipped. They have very high HP and attack power.

CLASS UPGRADES
~~~~~~~~~~~~~~~~~
¥Ê¥¤¥È - Knight
 ORIGINAL CLASS: Fighter
 ABILITIES: Knights can equip very high level weapons and armor.  They can 
 use a few level 1-3 white magic spells.  They have very high HP and attack 
 power.

¤Ë¤ó¤¸¤ã - Ninja
 ORIGINAL CLASS: Thief
 ABILITIES: Ninjas can equip almost any weapon or armor.  They can use 
 several level 1-4 black magic spells.  They have very high HP and attack 
 power.

¤·¤í¤Þ¤É¤¦¤· - White Wizard
 ORIGINAL CLASS: White Mage
 ABILITIES: White Wizards can equip low level weapons and armor.  They can 
 use any white magic spells.  They have medium HP and low attack power.

¤¯¤í¤Þ¤É¤¦¤· - Black Wizard
 ORIGINAL CLASS: Black Mage
 ABILITIES: Black Wizards can equip low level weapons and armor.  They can 
 use any black magic spells.  They have very low HP and attack power.

¤¢¤«¤Þ¤É¤¦¤· - Red Wizard
 ORIGINAL CLASS: Red Mage
 ABILITIES: Red Wizards can equip medium level weapons and armor.  They can 
 use most black and white magic spells.  They have medium HP and attack 
 power.

¥¹¡¼¥Ñ¡¼¥â¥ó¥¯ - Super Monk
 ORIGINAL CLASS: Monk
 ABILITIES: Super Monks can equip low level armor and very few weapons.  They 
 have very high HP and attack power.

=============================================================================
VIII. ITEMS
=============================================================================

1. SUPPORT ITEMS
~~~~~~~~~~~~~~~~~
¤É¤¯¤±¤· - Antidote
 DESCRIPTION: Recovers poison status.
 COST: 75

¥³¥Æ¡¼¥¸ - Cottage
 DESCRIPTION: Restores all HP/MP to party on world map.
 COST: 3000

¤­¤ó¤Î¤Ï¤ê - Gold Needle
 DESCRIPTION: Recovers stone status.
 COST: 800

¥Ý¡¼¥·¥ç¥ó - Potion
 DESCRIPTION:  Restores small portion of HP.
 COST: 60

¤Í¤Ö¤¯¤í - Sleeping Bag
 DESCRIPTION: Restores small amount of HP to party on world map.
 COST: 75

¥Æ¥ó¥È - Tent
 DESCRIPTION: Restores large amount of HP to party on world map.
 COST: 250

2. KEY ITEMS
~~~~~~~~~~~~~~~~~
¥¢¥À¥Þ¥ó¥¿¥¤¥È - Adamantite
 DESCRIPTION: Given to the blacksmith in Dwarf Cave for the Excalibur.
 LOCATION: Floating Castle

¤¯¤¦¤­¤Î¤ß¤º - Air Water
 DESCRIPTION: Allows you to use the submarine in Onrack.
 LOCATION: Gaia

¤á¤¶¤á¤Î¤¯¤¹¤ê - Awakening Medicine
 DESCRIPTION: Awakens the Elf Prince.
 LOCATION: Matoya's Cave

¥«¥Ì¡¼ - Canoe
 DESCRIPTION: Allows you to travel in rivers.
 LOCATION: Crescent Lake

¥Á¥ã¥¤¥à - Chime
 DESCRIPTION: Used to make Mirage Tower appear.
 LOCATION: Lufein

¥¯¥é¥¦¥ó - Crown
 DESCRIPTION: Used to fight Astos.
 LOCATION: Marsh Cave

¤¹¤¤¤·¤ç¤¦¤Î¤á - Crystal Ball
 DESCRIPTION: Given to Matoya for the Awakening Medicine.
 LOCATION: Ruined Castle

¤·¤Á¤Î¤Ä¤¨ - Earth Staff
 DESCRIPTION: Destroys the stone blocking the path in the Earth Cave.
 LOCATION: Wise Man's Cave

¤è¤¦¤»¤¤¤Î¥Ó¥ó - Fairy Bottle
 DESCRIPTION: Frees the fairy in the spring in Gaia.
 LOCATION: Caravan

¤Õ¤æ¤¦¤»¤­ - Floater
 DESCRIPTION: Used in the desert south of Crescent Lake for an airship.
 LOCATION: Ice Cave

¥ê¥å¡¼¥È - Lute
 DESCRIPTION: Removes the stone blocking the path in Temple of Fiends.
 LOCATION: Coneria Castle

¤·¤ó¤Ô¤Î¤«¤® - Magic Key
 DESCRIPTION: Used to open various locked doors.
 LOCATION: Elf Castle

¤Í¤º¤ß¤Î¤·¤Ã¤Ñ - Rat Tail
 DESCRIPTION: Given to Bahamut for a class upgrade.
 LOCATION: Castle of Ordeals

¥í¥¼¥Ã¥¿¤¤¤· - Rosetta Stone
 DESCRIPTION: Given to the scholar in Melmond to learn Lefeinish.
 LOCATION: Undersea Shrine

¥¹¥¿¡¼¥ë¥Ó¡¼ - Star Ruby
 DESCRIPTION: Feed to the Titan in Titan's Cave to move on.
 LOCATION: Earth Cave

¥Ë¥È¥í¤Î¤«¤ä¤¯ - TNT
 DESCRIPTION: Used to blow up a canal.
 LOCATION: Coneria Castle

¥ï¡¼¥×¥­¥å¡¼¥Ö - Warp Cube
 DESCRIPTION: Used to warp to the Floating Castle from Mirage Tower.
 LOCATION: Waterfall

=============================================================================
IX. MAGIC
=============================================================================

1. WHITE MAGIC
~~~~~~~~~~~~~~~~~
Level 1:

¥±¥¢¥ë - Cure
 DESCRIPTION: Restores a small amount of HP to one character.
 COST: 100 
 LOCATION: Coneria

¥Ç¥£¥¢ - Harm
 DESCRIPTION: Causes a small amount of damage to undead creatures.
 COST: 100
 LOCATION: Coneria

¥Ö¥ê¥ó¥¯ - Blink
 DESCRIPTION: Increases one character's evade.
 COST: 100
 LOCATION: Coneria

¥×¥í¥Æ¥¹ - Protect
 DESCRIPTION: Increases one character's defense power.
 COST: 100
 LOCATION: Coneria

Level 2:

¥µ¥¤¥ì¥¹ - Silence
 DESCRIPTION: Prevents enemies from using magic.
 COST: 400
 LOCATION: Pravoka

¥Ð¥µ¥ó¥À - Athunder
 DESCRIPTION: Thunder damage caused to party is decreased.
 COST: 400
 LOCATION: Pravoka

¥¤¥ó¥Ó¥¸ - Invisible
 DESCRIPTION: Increases one character's evade.
 COST: 400
 LOCATION: Pravoka

¥Ö¥é¥ó - Lamp
 DESCRIPTION: Cures one character of blind status.
 COST: 400
 LOCATION: Pravoka

Level 3:

¥±¥¢¥ë¥¢ - Cure 2
 DESCRIPTION: Restores a medium amount of HP to one character.
 COST: 1500
 LOCATION: Elfland

¥Ð¥Õ¥¡¥¤ - Afire
 DESCRIPTION: Fire damage caused to party is decreased.
 COST: 1500
 LOCATION: Elfland

¥¢¥Ç¥£¥¢ - Harm 2
 DESCRIPTION: Causes a medium amount of damage to undead creatures.
 COST: 1500
 LOCATION: Elfland

¥Ò¡¼¥ë - Heal
 DESCRIPTION: Restores a small amount of HP to entire party.
 COST: 1500
 LOCATION: Elfland

Level 4:

¥Ý¥¤¥¾¥Ê - Pure
 DESCRIPTION: Cures one character of poison status.
 COST: 4000
 LOCATION: Elfland

¥Ð¥³¥ë¥É - Ablizzard
 DESCRIPTION: Blizzard damage caused to party is decreased.
 COST: 4000
 LOCATION: Elfland

¥Õ¥£¥¢¡¼ - Fear
 DESCRIPTION: Causes enemies to run from battle.
 COST: 4000
 LOCATION: Elfland

¥Ü¥­¥ã¥ë - Amute
 DESCRIPTION: Cures one character of silence status.
 COST: 4000
 LOCATION: Elfland

Level 5:

¥±¥¢¥ë¥À - Cure 3
 DESCRIPTION: Restores a large amount of HP to one character.
 COST: 8000
 LOCATION: Melmond

¥ì¥¤¥º - Raise
 DESCRIPTION: Restores life to one fallen character.
 COST: 8000
 LOCATION: Melmond

¥À¥Ç¥£¥¢ - Harm 3
 DESCRIPTION: Causes a large amount of damage to undead creatures.
 COST: 8000
 LOCATION: Melmond

¥Ò¡¼¥é - Heal 2
 DESCRIPTION: Restores a medium amount of HP to entire party.
 COST: 8000
 LOCATION: Melmond

Level 6:

¥¹¥È¥Ê - Soft
 DESCRIPTION: Cures one character of stone status.
 COST: 20000
 LOCATION: Crescent Lake

¥À¥Æ¥ì¥Ý - Exit
 DESCRIPTION: Teleports party out of dungeons.
 COST: 20000
 LOCATION: Crescent Lake

¥¤¥ó¥Ó¥¢ - Invisible 2
 DESCRIPTION: Increases party's evade.
 COST: 20000
 LOCATION: Crescent Lake

¥×¥í¥Æ¥¢ - Protect 2
 DESCRIPTION: Increases party's defense power.
 COST: 20000
 LOCATION: Crescent Lake

Level 7:

¥±¥¢¥ë¥¬ - Cure 4
 DESCRIPTION: Restores a very large amount of HP to one character.
 COST: 45000
 LOCATION: Gaia

¥¬¥Ç¥£¥¢ - Harm 4
 DESCRIPTION: Causes a very large amount of damage to undead creatures.
 COST: 45000
 LOCATION: Gaia

¥Ð¥Þ¥¸¥¯ - Akill
 DESCRIPTION: Prevents party from death spells.
 COST: 45000
 LOCATION: Onrack

¥é¥Ò¡¼¥é - Heal 3
 DESCRIPTION: Restores a large amount of HP to entire party.
 COST: 45000
 LOCATION: Onrack

Level 8:

¥¢¥ì¥¤¥º - Arise
 DESCRIPTION: Restores life and full HP to one character.
 COST: 60000
 LOCATION: Lufein

¥Ð¥ª¥ë - Wall
 DESCRIPTION: Protects one character from all spells and status effects.
 COST: 60000
 LOCATION: Gaia

¥Û¡¼¥ê¡¼ - Holy
 DESCRIPTION: Causes a large amount of damage to all enemies.
 COST: 60000
 LOCATION: Gaia

¥Ç¥¹¥Ú¥ë - Despell
 DESCRIPTION: Removes status increasing spells from one enemy.
 COST: 60000
 LOCATION: Gaia

2. BLACK MAGIC
~~~~~~~~~~~~~~~~~
Level 1:

¥Õ¥¡¥¤¥¢ - Fire
 DESCRIPTION: Causes a small amount of fire elemental damage to one enemy.
 COST: 100 
 LOCATION: Coneria

¥µ¥ó¥À¡¼ - Thunder
 DESCRIPTION: Causes a small amount of bolt elemental damage to one enemy.
 COST: 100
 LOCATION: Coneria

¥·¥¨¥¤¥× - Seal
 DESCRIPTION: Increases one character's hit rate.
 COST: 100
 LOCATION: Coneria

¥¹¥ê¥×¥ë - Sleep
 DESCRIPTION: Puts one enemy to sleep, disabling their commands.
 COST: 100
 LOCATION: Coneria

Level 2:

¥Ö¥ê¥¶¥É - Blizzard
 DESCRIPTION: Causes ice elemental damage to one enemy.
 COST: 400
 LOCATION: Pravoka

¥¹¥í¥¦ - Slow
 DESCRIPTION: Decreases one enemy's hit rate.
 COST: 400
 LOCATION: Pravoka

¥À¥¯¥Í¥¹ - Darkness
 DESCRIPTION: Causes blind status to enemies.
 COST: 400
 LOCATION: Pravoka

¥¹¥È¥é¥¤ - Temper
 DESCRIPTION: Increases one character's attack power.
 COST: 400
 LOCATION: Pravoka

Level 3:

¥Õ¥¡¥¤¥é - Fire 2
 DESCRIPTION: Causes a medium amount of fire elemental damage to all enemies.
 COST: 1500
 LOCATION: Elfland

¥µ¥ó¥À¥é - Thunder 2
 DESCRIPTION: Causes a medium amount of bolt elemental damage to all enemies.
 COST: 1500
 LOCATION: Elfland

¥Û¡¼¥ë¥É - Hold
 DESCRIPTION: Stuns one enemy, disabling all commands.
 COST: 1500
 LOCATION: Elfland

¥·¥¨¥¤¥é - Seal 2
 DESCRIPTION: Decreases all enemies' evade.
 COST: 1500
 LOCATION: Elfland

Level 4:

¥Ø¥¤¥¹¥È - Haste
 DESCRIPTION: Increases one character's hits.
 COST: 4000
 LOCATION: Elfland

¥Ö¥ê¥¶¥é - Blizzard 2
 DESCRIPTION: Causes a medium amount of ice elemental damage.
 COST: 4000
 LOCATION: Elfland

¥¹¥ê¥×¥é - Sleep 2
 DESCRIPTION: Puts one enemy into a deep sleep, disabling their commands.
 COST: 4000
 LOCATION: Elfland

¥³¥ó¥Õ¥å - Confuse
 DESCRIPTION: Causes enemies to attack other enemies.
 COST: 4000
 LOCATION: Elfland

Level 5:

¥Õ¥¡¥¤¥¬ - Fire 3
 DESCRIPTION: Causes a large amount of fire elemental damage to all enemies.
 COST: 8000
 LOCATION: Melmond

¥Æ¥ì¥Ý - Warp
 DESCRIPTION: Teleports party back one floor in dungeons.
 COST: 8000
 LOCATION: Melmond

¥¯¥é¥¦¥À - Bane
 DESCRIPTION: Kills all enemies.
 COST: 8000
 LOCATION: Melmond

¥é¥¹¥í¥¦ - Slow 2
 DESCRIPTION: Decreases one enemies' hit rate
 COST: 8000
 LOCATION: Melmond

Level 6:

¥µ¥ó¥¬¡¼ - Thunder 3
 DESCRIPTION: Causes a large amount of bolt elemental damage to all enemies.
 COST: 20000
 LOCATION: Crescent Lake

¥Ç¥¹ - Death
 DESCRIPTION: Kills one enemy.
 COST: 20000
 LOCATION: Crescent Lake

¥¯¥¨¥¤¥¯ - Quake
 DESCRIPTION: Kills all enemies.
 COST: 20000
 LOCATION: Crescent Lake

¥¹¥¿¥ó - Stun
 DESCRIPTION: Stuns one enemy, disabling all commands.
 COST: 20000
 LOCATION: Crescent Lake

Level 7:

¥Ö¥ê¥¶¥¬ - Blizzard 3
 DESCRIPTION: Causes a large amount of ice elemental damage to all enemies.
 COST: 45000
 LOCATION: Gaia

¥Ö¥ì¥¤¥¯ - Break
 DESCRIPTION: Turns one enemy into stone.
 COST: 45000
 LOCATION: Gaia

¥»¡¼¥Ð¡¼ - Saber
 DESCRIPTION: Increases one character's attack power.
 COST: 45000
 LOCATION: Onrack

¥Ö¥é¥¤¥ó - Blind
 DESCRIPTION: Causes blind status to one enemy.
 COST: 45000
 LOCATION: Onrack

Level 8:

¥Õ¥ì¥¢¡¼ - Flare
 DESCRIPTION: Causes a very large amount of damage to all enemies.
 COST: 60000
 LOCATION: Lufein

¥­¥ë - Kill
 DESCRIPTION: Kills one enemy.
 COST: 60000
 LOCATION: Gaia

¥¹¥È¥Ã¥× - Stop
 DESCRIPTION: Stuns all enemies, disabling their commands.
 COST: 60000
 LOCATION: Gaia

¥Ç¥¸¥ç¥ó - Eliminate
 DESCRIPTION: Kills all enemies.
 COST: 60000
 LOCATION: Gaia

=============================================================================
X. WEAPONS
=============================================================================

1. SWORDS
~~~~~~~~~~~~~~~~~
¥Ö¥í¡¼¥É¥½¡¼¥É - Broad Sword
 COST: 550
 LOCATION: Pravoka
 ATTACK POWER: 15
 HIT RATE: 10

¤µ¤ó¤´¤Î¤Ä¤ë¤® - Coral Sword
 COST: --
 LOCATION: Earth Cave
 ATTACK POWER: 19
 HIT RATE: 15

¥Ç¥£¥Õ¥§¥ó¥À¡¼ - Defender
 COST: --
 LOCATION: Waterfall
 ATTACK POWER: 30
 HIT RATE: 35

¥¨¥¯¥¹¥«¥ê¥Ð¡¼ - Excalibur
 COST: --
 LOCATION: Dwarf Cave
 ATTACK POWER: 45
 HIT RATE: 35

¥Õ¥©¡¼¥ë¥Á¥ç¥ó - Falcon
 COST: --
 LOCATION: Ruined Castle
 ATTACK POWER: 15
 HIT RATE: 10

¥Õ¥ì¡¼¥à¥½¡¼¥É - Flame Sword
 COST: --
 LOCATION: Ice Cave
 ATTACK POWER: 26
 HIT RATE: 20

¥¢¥¤¥¹¥Ö¥é¥ó¥É - Ice Brand
 COST: --
 LOCATION: Gurgu Volcano, Castle of Ordeals
 ATTACK POWER: 29
 HIT RATE: 25

¥í¥ó¥°¥½¡¼¥É - Long Sword
 COST: 1500
 LOCATION: Melmond
 ATTACK POWER: 20
 HIT RATE: 20

¥Þ¥µ¥à¥Í - Masamune
 COST: --
 LOCATION: Temple of Fiends
 ATTACK POWER: 56
 HIT RATE: 50

¥ß¥¹¥ê¥ë¥½¡¼¥É - Mythril Sword
 COST: 4000
 LOCATION: Elfland, Crescent Lake
 ATTACK POWER: 23
 HIT RATE: 15

¥ì¥¤¥Ô¥¢ - Rapier
 COST: 10
 LOCATION: Coneria
 ATTACK POWER: 9
 HIT RATE: 5

¥ì¥¤¥º¥µ¡¼¥Ù¥ë - Razor Saber
 COST: --
 LOCATION: Floating Castle
 ATTACK POWER: 22
 HIT RATE: 30

¥ë¡¼¥ó¥Ö¥ì¡¼¥É - Rune Blade
 COST: --
 LOCATION: Temple of Fiends
 ATTACK POWER: 18
 HIT RATE: 15

¥»¡¼¥Ù¥ë - Saber
 COST: 450
 LOCATION: Elfland
 ATTACK POWER: 13
 HIT RATE: 5

¥µ¥¹¥±¤Î¤«¤¿¤Ê - Sasuke Katana
 COST: --
 LOCATION: Floating Castle, Temple of Fiends
 ATTACK POWER: 33
 HIT RATE: 35

¥·¥ß¥¿¡¼ - Scimitar
 COST: 200
 LOCATION: Pravoka
 ATTACK POWER: 10
 HIT RATE: 10

¥·¥ã¡¼¥×¥½¡¼¥É - Sharp Sword
 COST: --
 LOCATION: Mirage Tower
 ATTACK POWER: 24
 HIT RATE: 25

¥µ¥ó¥Ö¥ì¡¼¥É - Sun Blade
 COST: --
 LOCATION: Mirage Tower
 ATTACK POWER: 32
 HIT RATE: 25

¥¦¥§¥¢¥Ð¥¹¥¿ - Were Buster
 COST: --
 LOCATION: Temple of Fiends
 ATTACK POWER: 18
 HIT RATE: 15

¥¦¥¤¥ë¥à¥­¥é¡¼ - Wyrm Killer
 COST: --
 LOCATION: Dwarf Cave
 ATTACK POWER: 19
 HIT RATE: 15

2. AXES
~~~~~~~~~~~~~~~~~
¥Ð¥È¥ë¥¢¥¯¥¹ - Battle Axe
 COST: 550
 LOCATION: Pravoka
 ATTACK POWER: 17
 HIT RATE: 5

¥°¥ì¡¼¥È¥¢¥¯¥¹ - Great Axe
 COST: --
 LOCATION: Titan's Cave
 ATTACK POWER: 22
 HIT RATE: 5

¥é¥¤¥È¥¢¥¯¥¹ - Light Axe
 COST: --
 LOCATION: Undersea Shrine
 ATTACK POWER: 28
 HIT RATE: 15

¥ß¥¹¥ê¥ë¥¢¥¯¥¹ - Mythril Axe
 COST: 4500
 LOCATION: Crescent Lake, Gurgu Volcano
 ATTACK POWER: 25
 HIT RATE: 10

3. STAVES
~~~~~~~~~~~~~~~~~
¤·¤ã¤¯¤¸¤ç¤¦ - Copper Staff
 COST: 200
 LOCATION: Elfland
 ATTACK POWER: 14
 HIT RATE: --

¤¤¤ä¤·¤Î¤Ä¤¨ - Heal Staff
 COST: --
 LOCATION: Castle of Ordeals
 ATTACK POWER: 6
 HIT RATE: --

¤Þ¤¸¤å¤¦¤Ä¤Î¤Ä¤¨ - Mage Staff
 COST: --
 LOCATION: Undersea Shrine
 ATTACK POWER: 12
 HIT RATE: 10

¤Á¤«¤é¤Î¤Ä¤¨ - Power Staff
 COST: --
 LOCATION: Ruined Castle
 ATTACK POWER: 12
 HIT RATE: --

¤Ä¤¨ - Staff
 COST: 5
 LOCATION: Coneria, Earth Cave, Gurgu Volcano
 ATTACK POWER: 7
 HIT RATE: --

¤Þ¤É¤¦¤·¤Î¤Ä¤¨ - Wizard Staff
 COST: --
 LOCATION: Waterfall
 ATTACK POWER: 15
 HIT RATE: 15

4. HAMMERS
~~~~~~~~~~~~~~~~~
¥Ï¥ó¥à - Hammer
 COST: 10
 LOCATION: Coneria, Pravoka
 ATTACK POWER: 9
 HIT RATE: --

¥ß¥¹¥ê¥ë¥Ï¥ó¥Þ - Mythril Hammer
 COST: 2500
 LOCATION: Crescent Lake
 ATTACK POWER: 12
 HIT RATE: 5

¥È¡¼¥ë¥Ï¥ó¥Þ - Thor Hammer
 COST: --
 LOCATION: Mirage Tower
 ATTACK POWER: 18
 HIT RATE: 15

5. NUNCHUCKS
~~~~~~~~~~~~~~~~~
¥Æ¥Ä¥Ì¥ó¥Á¥ã¥¯ - Iron Nunchucks
 COST: 200
 LOCATION: Elfland
 ATTACK POWER: 16
 HIT RATE: --

¥Ì¥ó¥Á¥ã¥¯ - Nunchucks
 COST: 10
 LOCATION: Coneria
 ATTACK POWER: 12
 HIT RATE: --

6. KNIVES
~~~~~~~~~~~~~~~~~
¥Í¥³¤Î¥Ä¥á - Cat Claw
 COST: 65000
 LOCATION: Gaia
 ATTACK POWER: 22
 HIT RATE: 35

¥À¥¬¡¼ - Dagger
 COST: 175
 LOCATION: Elfland
 ATTACK POWER: 7
 HIT RATE: 10

¥Ê¥¤¥Õ - Knife
 COST: 5
 LOCATION: Coneria
 ATTACK POWER: 5
 HIT RATE: 10

¥ß¥¹¥ê¥ë¥Ê¥£¥Õ - Mythril Knife
 COST: 800
 LOCATION: Dwarf Cave, Crescent Lake
 ATTACK POWER: 10
 HIT RATE: 15

=============================================================================
XI. ARMOR
=============================================================================

1. BODY
~~~~~~~~~~~~~~~~~
¤¯¤í¤Î¥í¡¼¥Ö - Black Robe
 COST: --
 LOCATION: Floating Castle
 DEFENSE POWER: 24
 EVADE: 2

¤¯¤µ¤ê¤«¤¿¤Ó¤é - Chain Armor
 COST: 80
 LOCATION: Coneria
 DEFENSE POWER: 15
 EVADE: 15

¤Õ¤¯ - Clothes
 COST: 10
 LOCATION: Coneria, Ice Cave, Floating Castle
 DEFENSE POWER: 1
 EVADE: 2

¤É¤¦¤Î¤¦¤Ç¤ï - Copper Ring
 COST: 1000
 LOCATION: Elfland, Marsh Cave
 DEFENSE POWER: 4
 EVADE: 1

¥À¥¤¥ä¥¢¡¼¥Þ¡¼ - Diamond Armor
 COST: --
 LOCATION: Undersea Shrine
 DEFENSE POWER: 42
 EVADE: 10

¥À¥¤¥ä¤Î¤¦¤Ç¤ï - Diamond Ring
 COST: --
 LOCATION: Undersea Shrine
 DEFENSE POWER: 34
 EVADE: 1

¥É¥é¥´¥ó¥á¥¤¥ë - Dragon Mail
 COST: --
 LOCATION: Mirage Tower
 DEFENSE POWER: 42
 EVADE: 10

¥Õ¥ì¥¤¥à¥á¥¤¥ë - Flame Mail
 COST: --
 LOCATION: Gurgu Volcano
 DEFENSE POWER: 34
 EVADE: 10

¤­¤ó¤Î¤¦¤Ç¤ï - Gold Ring
 COST: 5000
 LOCATION: Marsh Cave, Melmond
 DEFENSE POWER: 15
 EVADE: 1

¥¢¥¤¥¹¥¢¡¼¥Þ¡¼ - Ice Armor
 COST: --
 LOCATION: Ice Cave
 DEFENSE POWER: 34
 EVADE: 10

¤Æ¤Ä¤è¤í¤¤ - Iron Armor
 COST: 800
 LOCATION: Pravoka, Elfland
 DEFENSE POWER: 24
 EVADE: 23

¥Ê¥¤¥È¤Î¤è¤í¤¤ - Knight Armor
 COST: 45000
 LOCATION: Melmond
 DEFENSE POWER: 34
 EVADE: 33

¤«¤ï¤è¤í¤¤ - Leather Armor
 COST: 50
 LOCATION: Coneria
 DEFENSE POWER: 4
 EVADE: 8

¥ß¥¹¥ê¥ë¥á¥¤¥ë - Mythril Mail
 COST: 7500
 LOCATION: Crescent Lake, Gurgu Volcano
 DEFENSE POWER: 18
 EVADE: 8

¥ë¥Ó¡¼¤Î¤¦¤Ç¤ï - Ruby Ring
 COST: 50000
 LOCATION: Castle of Ordeals, Gaia
 DEFENSE POWER: 24
 EVADE: 1

¤·¤í¤Î¥í¡¼¥Ö - White Robe
 COST: --
 LOCATION: Floating Castle
 DEFENSE POWER: 24
 EVADE: 2

2. HEAD
~~~~~~~~~~~~~~~~~
¤¤¤ä¤·¤Î¤«¤Ö¤È - Cure Helmet
 COST: --
 LOCATION: Mirage Tower, Floating Castle
 DEFENSE POWER: 6
 EVADE: 3

¥À¥¤¥ä¤Î¤«¤Ö¤È - Diamond Helmet
 COST: --
 LOCATION: Undersea Shrine
 DEFENSE POWER: 8
 EVADE: 3

¤ª¤ª¤«¤Ö¤È - Great Helmet
 COST: 450
 LOCATION: Dwarf Cave, Melmond
 DEFENSE POWER: 5
 EVADE: 5

¤«¤Ö¤È - Helmet
 COST: 100
 LOCATION: Dwarf Cave, Elfland
 DEFENSE POWER: 3
 EVADE: 3

¤«¤ï¤Î¤Ü¤¦¤· - Leather Hat
 COST: 80
 LOCATION: Temple of Fiends, Provaka, Elfland
 DEFENSE POWER: 1
 EVADE: 1

¥ß¥¹¥ê¥ë¤«¤Ö¤È - Mythril Helmet
 COST: 2500
 LOCATION: Titan's Cave, Crescent Lake, Floating Castle
 DEFENSE POWER: 6
 EVADE: 3

¥ê¥Ü¥ó - Ribbon
 COST: --
 LOCATION: Undersea Shrine, Waterfall, Floating Castle
 DEFENSE POWER: 1
 EVADE: 1

3. ARM
~~~~~~~~~~~~~~~~~
¤»¤¤¤É¤¦¤Î¤³¤Æ - Copper Glove
 COST: 200
 LOCATION: Elf Castle, Melmond
 DEFENSE POWER: 2
 EVADE: 3

¥À¥¤¥ä¤Î¤³¤Æ - Diamond Glove
 COST: --
 LOCATION: Undersea Shrine, Floating Castle
 DEFENSE POWER: 8
 EVADE: 3

¥¬¥ó¥È¥ì¥Ã¥È - Gauntlet
 COST: --
 LOCATION: Castle of Ordeals
 DEFENSE POWER: 6
 EVADE: 3

¤Ï¤¬¤Í¤Î¤³¤Æ - Iron Glove
 COST: 750
 LOCATION: Ruined Castle, Melmond, Castle of Ordeals
 DEFENSE POWER: 4
 EVADE: 5

¤«¤ï¤Æ¤Ö¤¯¤í - Leather Glove
 COST: 60
 LOCATION: Pravoka
 DEFENSE POWER: 1
 EVADE: 1

¥ß¥¹¥ê¥ë¤Î¤³¤Æ - Mythril Glove
 COST: 2500
 LOCATION: Crescent Lake, Gurgu Volcano, Ice Cave
 DEFENSE POWER: 6
 EVADE: 3

¤Þ¤â¤ê¤Î¤æ¤Ó¤ï - Protection Bracelet
 COST: 20000
 LOCATION: Gaia, Floating Castle, Temple of Fiends
 DEFENSE POWER: 8
 EVADE: 1

¤­¤ç¤¸¤ó¤Î¤³¤Æ - Strength Glove
 COST: --
 LOCATION: Undersea Shrine
 DEFENSE POWER: 6
 EVADE: 3

4. SHIELDS
~~~~~~~~~~~~~~~~~
¥¤¡¼¥¸¥¹¤Î¤¿¤Æ - Aegis Shield
 COST: --
 LOCATION: Mirage Tower
 DEFENSE POWER: 16
 EVADE: --

¥Ð¥Ã¥¯¥é¡¼ - Buckler
 COST: 2500
 LOCATION: Crescent Lake
 DEFENSE POWER: 2
 EVADE: --

¥À¥¤¥ä¥·¡¼¥ë¥É - Diamond Shield
 COST: --
 LOCATION: Undersea Shrine, Floating Castle
 DEFENSE POWER: 16
 EVADE: --

¤Û¤Î¤ª¤Î¤¿¤Æ - Flame Shield
 COST: --
 LOCATION: Gurgu Volcano
 DEFENSE POWER: 12
 EVADE: --

¥¢¥¤¥¹¥·¡¼¥ë¥É - Ice Shield
 COST: --
 LOCATION: Ice Cave
 DEFENSE POWER: 12
 EVADE: --

¤Æ¤Ä¤Î¤¿¤Æ - Iron Shield
 COST: 100
 LOCATION: Elfland
 DEFENSE POWER: 4
 EVADE: --

¤«¤ï¤Î¤¿¤Æ - Leather Shield
 COST: 15
 LOCATION: Pravoka
 DEFENSE POWER: 2
 EVADE: --

¥ß¥¹¥ê¥ë¤Î¤¿¤Æ - Mythril Shield
 COST: 2500
 LOCATION: Earth Cave, Crescent Lake, Gurgu Volcano
 DEFENSE POWER: 8
 EVADE: --

¤Þ¤â¤ê¤Î¥Þ¥ó¥È - Protection Mantle
 COST: --
 LOCATION: Floating Castle, Temple of Fiends
 DEFENSE POWER: 8
 EVADE: 2

=============================================================================
XII. MONSTERS
=============================================================================

¥¨¥¢¥¨¥ì¥á¥ó¥¿¥ë - Air Element
 LOCATION: Floating Castle
 EXPERIENCE: 1613
 GIL: 809
 WEAKNESS: --

¥¢¥í¥¶¥¦¥ë¥¹ - Allosaurus
 LOCATION: Pravoka(North Peninsula), Northeast Continent
 EXPERIENCE: 3384
 GIL: 502
 WEAKNESS: --

¥¢¥Ê¥³¥ó¥À - Anaconda
 LOCATION: Earth Cave, Crescent Lake
 EXPERIENCE: 164
 GIL: 50
 WEAKNESS: --

¥Ð¥·¥ê¥¹¥¯ - Basilisk
 LOCATION: Northeast Continent, Temple of Fiends
 EXPERIENCE: 1976
 GIL: 658
 WEAKNESS: --

¥Ó¥Ã¥°¥¢¥¤ - Big Eye
 LOCATION: Ocean
 EXPERIENCE: 40
 GIL: 40
 WEAKNESS: Thunder

¥Ö¥é¥Ã¥¯¥Ê¥¤¥È - Black Knight
 LOCATION: Mirage Tower, Floating Castle, Temple of Fiends
 EXPERIENCE: 1260
 GIL: 1600
 WEAKNESS: --

¥Ö¥é¥Ã¥¯¥¦¥£¥É¥¦ - Black Widow
 LOCATION: Coneria, Temple of Fiends, Marsh Cave
 EXPERIENCE: 28
 GIL: 8
 WEAKNESS: --

¥Ö¥é¥Ã¥Ç¥£¥Ü¡¼¥ó - Blood Bone
 LOCATION: Marsh Cave, Ice Cave
 EXPERIENCE: 378
 GIL: 378
 WEAKNESS: Fire, Harm

¥Ö¥ë¡¼¥É¥é¥´¥ó - Blue Dragon
 LOCATION: Mirage Tower
 EXPERIENCE: 3240
 GIL: 2000
 WEAKNESS: --

¤«¤¤¤¾¤¯ - Buccaneer
 LOCATION: Pravoka
 EXPERIENCE: 40
 GIL: 40
 WEAKNESS: --

¥é¥¯¥·¥ã¡¼¥µ - Cat Mage
 LOCATION: Castle of Ordeals, Floating Castle
 EXPERIENCE: 602
 GIL: 800
 WEAKNESS: --

¥ì¥â¥é¡¼¥º - Centipede
 LOCATION: Ice Cave
 EXPERIENCE: 2244
 GIL: 1000
 WEAKNESS: --

¥­¥á¥é - Chimera
 LOCATION: Mirage Tower, Floating Castle, Temple of Fiends
 EXPERIENCE: 2064
 GIL: 2500
 WEAKNESS: --

¥¯¥ì¥¤¥´¥ì¡¼¥à - Clay Golem
 LOCATION: Castle of Ordeals, Waterfall, Floating Castle, Temple of Fiends
 EXPERIENCE: 1256
 GIL: 800
 WEAKNESS: --

¥³¥Ö¥é - Cobra
 LOCATION: Elfland, Melmond
 EXPERIENCE: 120
 GIL: 50
 WEAKNESS: --

¥³¥«¥È¥ê¥¹ - Cocktrice
 LOCATION: Earth Cave, Ice Cave, Waterfall
 EXPERIENCE: 186
 GIL: 200
 WEAKNESS: Thunder

¥¯¥í¥¦¥é¡¼ - Crawler
 LOCATION: Marsh Cave
 EXPERIENCE: 186
 GIL: 200
 WEAKNESS: --

¥¯¥ì¥¸¡¼¥Û¡¼¥¹ - Crazy Horse
 LOCATION: Coneria, Matoya's Cave, Pravoka
 EXPERIENCE: 63
 GIL: 15
 WEAKNESS: --

¥¯¥í¥³¥À¥¤¥ë - Crocodile
 LOCATION: River
 EXPERIENCE: 816
 GIL: 900
 WEAKNESS: Thunder

¥À¡¼¥¯¥Õ¥¡¥¤¥¿¡¼ - Dark Fighter
 LOCATION: Temple of Fiends
 EXPERIENCE: 3419
 GIL: 3420
 WEAKNESS: --

¥À¡¼¥¯¥¦¥¤¥¶¡¼¥É - Dark Wizard
 LOCATION: Ice Cave, Temple of Fiends
 EXPERIENCE: 1095
 GIL: 1095
 WEAKNESS: --

¥Ç¥¹¥¢¥¤ - Death Eye
 LOCATION: Temple of Fiends
 EXPERIENCE: 1
 GIL: 1
 WEAKNESS: --

¥Ç¥¹¥Ê¥¤¥È - Death Knight
 LOCATION: Floating Castle
 EXPERIENCE: 2700
 GIL: 3000
 WEAKNESS: --

¥Ç¥£¡¼¥×¥¢¥¤ - Deep Eye
 LOCATION: Undersea Shrine
 EXPERIENCE: 3591
 GIL: 3591
 WEAKNESS: --

¥Ç¥¶¡¼¥È¥Ð¥ì¥Ã¥Æ - Desert Berett
 LOCATION: Northeast Continent
 EXPERIENCE: 2608
 GIL: 1
 WEAKNESS: --

¥É¥é¥´¥ó¥¾¥ó¥Ó - Dragon Zombie
 LOCATION: Castle of Ordeals, Temple of Fiends
 EXPERIENCE: 2328
 GIL: 999
 WEAKNESS: Fire, Harm

¥¢¡¼¥¹¥¨¥ì¥á¥ó¥È - Earth Element
 LOCATION: Earth Cave, Temple of Fiends
 EXPERIENCE: 1536
 GIL: 768
 WEAKNESS: --

¥¢¡¼¥¹¥á¥Ç¥å¡¼¥µ - Earth Medusa
 LOCATION: Floating Castle, Temple of Fiends
 EXPERIENCE: 1218
 GIL: 1218
 WEAKNESS: --

¥¤¥Ó¥ë¥¢¥¤ - Evil Eye
 LOCATION: Ice Cave, Floating Castle
 EXPERIENCE: 3224
 GIL: 3225
 WEAKNESS: --

¥Õ¥¡¥¤¥¢¡¼ - Fire
 LOCATION: Gurgu Volcano, Temple of Fiends
 EXPERIENCE: 1620
 GIL: 800
 WEAKNESS: --

¥Õ¥¡¥¤¥¢¥®¥¬¡¼¥¹ - Fire Gigas
 LOCATION: Temple of Fiends
 EXPERIENCE: 1504
 GIL: 1506
 WEAKNESS: Blizzard

¥Õ¥¡¥¤¥¢¥Ò¥É¥ê - Fire Hydra
 LOCATION: Gurgu Volcano, Floating Castle
 EXPERIENCE: 1212
 GIL: 400
 WEAKNESS: --

¥Õ¥¡¥¤¥¢¥ê¥¶¡¼¥É - Fire Lizard
 LOCATION: Gurgu Volcano, Temple of Fiends
 EXPERIENCE: 2472
 GIL: 1200
 WEAKNESS: Blizzard

¥¬¡¼¥´¥¤¥ë - Gargoyle
 LOCATION: Marsh Cave
 EXPERIENCE: 132
 GIL: 80
 WEAKNESS: --

¥¬¥¹¥È - Ghast
 LOCATION: Pravoka
 EXPERIENCE: 116
 GIL: 117
 WEAKNESS: Fire, Harm

¥´¡¼¥¹¥È - Ghost
 LOCATION: Undersea Shrine
 EXPERIENCE: 989
 GIL: 990
 WEAKNESS: Fire, Harm

¥°¡¼¥ë - Ghoul
 LOCATION: Temple of Fiends, Marsh Cave
 EXPERIENCE: 92
 GIL: 50
 WEAKNESS: Fire, Harm

¥®¥¬¡¼¥¹¥¦¥ª¡¼¥à - Gigas Worm
 LOCATION: Coneria, Temple of Fiends, Matoya's Cave, Pravoka
 EXPERIENCE: 63
 GIL: 15
 WEAKNESS: --

¥´¡¼¥­¥á¥é - Gochimera
 LOCATION: Temple of Fiends
 EXPERIENCE: 4585
 GIL: 5000
 WEAKNESS: --

¥´¥Ö¥ê¥ó - Goblin
 LOCATION: Coneria, Temple of Fiends, Matoya's Cave, Pravoka
 EXPERIENCE: 6
 GIL: 6
 WEAKNESS: Fire

¥´¥Ö¥ê¥ó¥¬¡¼¥É - Goblin Guard
 LOCATION: Coneria, Temple of Fiends, Matoya's Cave, Pravoka
 EXPERIENCE: 18
 GIL: 18
 WEAKNESS: --

¥°¥ê¡¼¥ó¥É¥é¥´¥ó - Green Dragon
 LOCATION: Temple of Fiends
 EXPERIENCE: 4068
 GIL: 5000
 WEAKNESS: --

¥°¥ê¡¼¥ó¥¹¥é¥¤¥à - Green Slime
 LOCATION: Marsh Cave
 EXPERIENCE: 84
 GIL: 20
 WEAKNESS: Fire, Blizzard, Thunder

¥°¥ì¥¤¥¦¡¼¥º - Gray Ooze
 LOCATION: Marsh Cave, Gurgu Volcano
 EXPERIENCE: 254
 GIL: 70
 WEAKNESS: --

¥¬¡¼¥Á¥¢¥ó - Guardian
 LOCATION: Mirage Tower
 EXPERIENCE: 1224
 GIL: 400
 WEAKNESS: Thunder

¥Ò¥ë¥®¥¬¡¼¥¹ - Hell Gigas
 LOCATION: Pravoka(North Peninsula), Earth Cave, Crescent Lake
 EXPERIENCE: 879
 GIL: 879
 WEAKNESS: --

¥Ø¥ë¥Ï¥¦¥ó¥É - Hell Hound
 LOCATION: Mirage Tower
 EXPERIENCE: 1181
 GIL: 600
 WEAKNESS: Blizzard

¥Û¡¼¥ó¥É¥Ç¥Ó¥ë - Horned Devil
 LOCATION: Gurgu Volcano, Castle of Ordeals
 EXPERIENCE: 387
 GIL: 387
 WEAKNESS: --

¥Ò¥É¥é - Hydra
 LOCATION: River
 EXPERIENCE: 912
 GIL: 150
 WEAKNESS: Thunder

¥Ï¥¤¥¨¥Ê¥É¥ó - Hyena
 LOCATION: Melmond, Titan's Cave, Gurgu Volcano
 EXPERIENCE: 288
 GIL: 72
 WEAKNESS: --

¥¢¥¤¥¹¥®¥¬¡¼¥¹ - Ice Gigas
 LOCATION: Onrack, Temple of Fiends
 EXPERIENCE: 1750
 GIL: 1752
 WEAKNESS: Fire

¥­¥ó¥°¥Þ¥ß¡¼ - King Mummy
 LOCATION: Castle of Ordeals, Waterfall
 EXPERIENCE: 984
 GIL: 1000
 WEAKNESS: Fire, Harm

¥­¥Æ¥£¥¿¥¤¥¬¡¼ - Kitty Tiger
 LOCATION: Titan's Cave
 EXPERIENCE: 436
 GIL: 108
 WEAKNESS: --

¥¯¥é¡¼¥±¥ó - Kraken
 LOCATION: Temple of Fiends
 EXPERIENCE: 2000
 GIL: 1
 WEAKNESS: Thunder

¥é¡¼¥ô¥¡¥¦¥©¡¼¥à - Lava Worm
 LOCATION: Gurgu Volcano, Temple of Fiends
 EXPERIENCE: 1668
 GIL: 400
 WEAKNESS: --

¥ê¥Ã¥Á - Lich
 LOCATION: Temple of Fiends
 EXPERIENCE: 2000
 GIL: 1
 WEAKNESS: Fire, Harm

¥ê¥¶¡¼¥É - Lizard
 LOCATION: Matoya's Cave, Pravoka, Gurgu Volcano
 EXPERIENCE: 152
 GIL: 50
 WEAKNESS: --

¥Þ¥ê¥ê¥¹ - Malice
 LOCATION: Temple of Fiends
 EXPERIENCE: 2000
 GIL: 1
 WEAKNESS: --

¥Þ¥ó¥Æ¥£¥³¥¢ - Manticore
 LOCATION: Floating Castle
 EXPERIENCE: 1317
 GIL: 650
 WEAKNESS: --

¥á¥Ç¥å¡¼¥µ - Medusa
 LOCATION: Castle of Ordeals, Mirage Tower, Floating Castle
 EXPERIENCE: 698
 GIL: 781
 WEAKNESS: --

¥Þ¥¤¥ó¥É¥Õ¥ì¥¤¥¢ - Mind Flayer
 LOCATION: Ice Cave, Castle of Ordeals, Floating Castle
 EXPERIENCE: 821
 GIL: 999
 WEAKNESS: --

¥ß¥Î¥¿¥¦¥í¥¹ - Minotaur
 LOCATION: Earth Cave, Gurgu Volcano
 EXPERIENCE: 489
 GIL: 489
 WEAKNESS: --

¥ß¥Î¥¿¥¦¥í¥¾¥ó¥Ó - Minotaur Zombie
 LOCATION: Pravoka(North Peninsula), Castle of Ordeals
 EXPERIENCE: 1050
 GIL: 1050
 WEAKNESS: Fire, Harm

¥Þ¥ß¡¼ - Mummy
 LOCATION: Ice Cave, Waterfall
 EXPERIENCE: 300
 GIL: 300
 WEAKNESS: Fire, Harm

¥Í¥ª¥Á¥å¡¼ - Neochu
 LOCATION: River, Floating Castle
 EXPERIENCE: 3188
 GIL: 500
 WEAKNESS: Thunder

¥Ê¥¤¥È¥á¥¢ - Night Mare
 LOCATION: Castle of Ordeals, Waterfall, Mirage Tower, Floating Castle
 EXPERIENCE: 1272
 GIL: 700
 WEAKNESS: --

¥ª¥Á¥ç¡¼ - Ocho
 LOCATION: River
 EXPERIENCE: 1224
 GIL: 102
 WEAKNESS: Thunder

¥ª¡¼¥¬ - Ogre
 LOCATION: Matoya's Cave, Pravoka, Elfland, Melmond
 EXPERIENCE: 192
 GIL: 195
 WEAKNESS: --

¥ª¡¼¥¬¥Á¡¼¥Õ - Ogre Chief
 LOCATION: Pravoka, Elfland, Melmond, Gurgu Volcano
 EXPERIENCE: 288
 GIL: 300
 WEAKNESS: --

¥ª¡¼¥¬¥á¥¤¥¸ - Ogre Mage
 LOCATION: Earth Cave, Gurgu Volcano
 EXPERIENCE: 723
 GIL: 723
 WEAKNESS: --

¥¢¥ó¥¯¥Ø¥Ã¥° - Pede
 LOCATION: Crescent Lake
 EXPERIENCE: 1194
 GIL: 300
 WEAKNESS: --

¥Ô¥í¥ê¥¹¥¯ - Perilisk
 LOCATION: Gurgu Volcano, Waterfall
 EXPERIENCE: 423
 GIL: 500
 WEAKNESS: Blizzard

¥Ô¥é¥Ë¥¢ - Piranha
 LOCATION: River
 EXPERIENCE: 240
 GIL: 20
 WEAKNESS: Thunder

¥Ô¥¹¥³¥Ç¥£¡¼¥â¥ó - Pisco Demon
 LOCATION: Marsh Cave, Earth Cave, Ice Cave
 EXPERIENCE: 276
 GIL: 300
 WEAKNESS: --

¥Ñ¡¼¥×¥ë¥¦¥©¡¼¥à - Purple Worm
 LOCATION: Temple of Fiends
 EXPERIENCE: 4344
 GIL: 1000
 WEAKNESS: --

¥ì¥Ã¥É¥É¥é¥´¥ó - Red Dragon
 LOCATION: Gurgu Volcano
 EXPERIENCE: 2904
 GIL: 4000
 WEAKNESS: Blizzard

¥ì¥É¥Ô¥é¥Ë¥¢ - Red Piranha
 LOCATION: River
 EXPERIENCE: 546
 GIL: 46
 WEAKNESS: Thunder

¥¦¥©¡¼¥°¥¦¥ë¥Õ - Rogue Wolf
 LOCATION: Temple of Fiends, Matoya's Cave, Provaka
 EXPERIENCE: 88
 GIL: 22
 WEAKNESS: --

¥»¡¼¥Ù¥ë¥¿¥¤¥¬¡¼ - Saber Tiger
 LOCATION: Northeast Continent, Mirage Tower
 EXPERIENCE: 840
 GIL: 500
 WEAKNESS: --

¥µ¥Ï¥®¥ó - Sahaugin
 LOCATION: Ocean
 EXPERIENCE: 30
 GIL: 30
 WEAKNESS: Thunder

¥µ¥Ï¥®¥ó¥Á¡¼¥Õ - Sahaugin Chief
 LOCATION: Ocean, Undersea Shrine
 EXPERIENCE: 108
 GIL: 105
 WEAKNESS: Thunder

¥µ¥Ï¥®¥ó¥×¥ê¥ó¥¹ - Sahaugin Prince
 LOCATION: Undersea Shrine
 EXPERIENCE: 882
 GIL: 882
 WEAKNESS: Thunder

¥µ¥ó¥É¥¦¥©¡¼¥à - Sand Worm
 LOCATION: Northeast Continent
 EXPERIENCE: 2680
 GIL: 900
 WEAKNESS: --

¥µ¥½¥ê - Scorpion
 LOCATION: Pravoka, Marsh Cave, Crescent Lake
 EXPERIENCE: 224
 GIL: 70
 WEAKNESS: --

¤¦¤ß¥µ¥½¥ê - Sea Scorpion
 LOCATION: Undersea Shrine, Temple of Fiends
 EXPERIENCE:640 
 GIL: 300
 WEAKNESS: --

¥·¡¼¥¹¥Í¥¯ - Sea Snake
 LOCATION: Undersea Shrine, Temple of Fiends
 EXPERIENCE: 956
 GIL: 600
 WEAKNESS: Thunder

¥·¡¼¥È¥í¥ë - Sea Troll
 LOCATION: Undersea Shrine, Temple of Fiends
 EXPERIENCE: 852
 GIL: 852
 WEAKNESS: Thunder

¥·¥ã¥É¥¦ - Shadow
 LOCATION: Marsh Cave, Melmond
 EXPERIENCE: 89
 GIL: 45
 WEAKNESS: Fire, Harm

¥·¥ã¡¼¥¯ - Shark
 LOCATION: Ocean
 EXPERIENCE: 264
 GIL: 66
 WEAKNESS: Thunder

¥¹¥±¥ë¥È¥ó - Skeleton
 LOCATION: Coneria, Temple of Fiends, Marsh Cave
 EXPERIENCE: 9
 GIL: 3
 WEAKNESS: Fire, Harm

¥½¥ë¥¸¥ã¡¼ - Soldier
 LOCATION: Floating Castle
 EXPERIENCE: 4000
 GIL: 2000
 WEAKNESS: --

¥¹¥Ú¥¯¥¿¡¼ - Specter
 LOCATION: Ice Cave
 EXPERIENCE: 150
 GIL: 150
 WEAKNESS: Fire, Harm

¥¹¥Õ¥£¥ó¥¯¥¹ - Sphinx
 LOCATION: Earth Cave
 EXPERIENCE: 1160
 GIL: 1160
 WEAKNESS: --

¥¹¥Ô¥ê¥Ã¥È¥Ê¡¼¥¬ - Spirit Naga
 LOCATION: Floating Castle
 EXPERIENCE: 3488
 GIL: 4000
 WEAKNESS: --

¥¹¥È¡¼¥ó¥´¡¼¥ì¥à - Stone Golem
 LOCATION: Floating Castle, Temple of Fiends
 EXPERIENCE: 2384
 GIL: 1000
 WEAKNESS: --

¥¿¥é¥ó¥·¥å¥é - Tarantula
 LOCATION: Pravoka, Elfland, Marsh Cave
 EXPERIENCE: 140
 GIL: 50
 WEAKNESS: --

¥Æ¥£¥¢¥Þ¥Ã¥È - Tiamat
 LOCATION: Temple of Fiends
 EXPERIENCE: 2000
 GIL: 1
 WEAKNESS: Flare

¥È¥í¥ë - Troll
 LOCATION: Pravoka(North Peninsula), Earth Cave, Crescent Lake
 EXPERIENCE: 1240
 GIL: 621
 WEAKNESS: Fire

¥Ð¥ó¥Ñ¥¤¥¢ - Vampire
 LOCATION: Earth Cave, Mirage Tower
 EXPERIENCE: 1200
 GIL: 2000
 WEAKNESS: Fire, Harm

¥Ð¥ó¥Ñ¥¤¥¢¥í¡¼¥É - Vampire Lord
 LOCATION: Floating Castle, Temple of Fiends
 EXPERIENCE: 2384
 GIL: 3000
 WEAKNESS: Fire, Harm

¥¦¥©¡¼¥À¡¼ - Water
 LOCATION: Undersea Shrine, Temple of Fiends
 EXPERIENCE: 1961
 GIL: 800
 WEAKNESS: --

¥¦¥©¡¼¥À¡¼¥Ê¡¼¥¬ - Water Naga
 LOCATION: Undersea Shrine
 EXPERIENCE: 2352
 GIL: 2355
 WEAKNESS: --

¥¦¥¨¥¿¥¤¥¬¡¼ - Were Tiger
 LOCATION: Northeast Continent, Mirage Tower
 EXPERIENCE: 780
 GIL: 780
 WEAKNESS: --

¥¦¥¨¥¢¥¦¥ë¥Õ - Were Wolf
 LOCATION: Pravoka, Earth Cave
 EXPERIENCE: 132
 GIL: 67
 WEAKNESS: --

¥Û¥ï¥¤¥È¥À¥¤¥ë - White Crocodile
 LOCATION: River
 EXPERIENCE: 1890
 GIL: 2000
 WEAKNESS: Thunder

¥Û¥ï¥¤¥È¥É¥é¥´¥ó - White Dragon
 LOCATION: Ice Cave, Temple of Fiends
 EXPERIENCE: 1700
 GIL: 2000
 WEAKNESS: Fire

¥Û¥ï¥¤¥È¥·¥ã¡¼¥¯ - White Shark
 LOCATION: Undersea Shrine, Temple of Fiends
 EXPERIENCE: 2360
 GIL: 600
 WEAKNESS: --

¥ï¥¤¥È - Wight
 LOCATION: Earth Cave, Ice Cave
 EXPERIENCE: 117
 GIL: 117
 WEAKNESS: Fire, Harm

¥¦¥¤¥ó¥¿¡¼¥¦¥ë¥Õ - Winter Wolf
 LOCATION: Pravoka(North Peninsula), Ice Cave, Onrack, Temple of Fiends
 EXPERIENCE: 402
 GIL: 200
 WEAKNESS: Fire

¥¦¥ë¥Õ - Wolf
 LOCATION: Coneria, Temple of Fiends, Matoya's Cave, Pravoka
 EXPERIENCE: 24
 GIL: 6
 WEAKNESS: --

¥ì¥¤¥¹ - Wraith
 LOCATION: Ruined Castle, Ice Cave
 EXPERIENCE: 231
 GIL: 231
 WEAKNESS: Fire, Harm

¥¦¥¤¥Ð¡¼¥ó - Wyvern
 LOCATION: Northeast Continent
 EXPERIENCE: 1173
 GIL: 50
 WEAKNESS: --

¥¾¥ó¥Ó - Zombie
 LOCATION: Temple of Fiends, Marsh Cave
 EXPERIENCE: 24
 GIL: 12
 WEAKNESS: Fire, Harm

=============================================================================
XIII. BOSSES
=============================================================================

¥¢¥¹¥È¥¹ - Astos
 LOCATION: Ruined Castle
 EXPERIENCE: 2248
 GIL: 2000
 WEAKNESS: --
 STRATEGY: Fighters/Thieves/Monks should attack physically, White Mages 
 should attack physically and heal when needed, Black and Red Mages should
 use high level Black Magic spells.

¥«¥ª¥¹ - Chaos
 LOCATION: Temple of Fiends
 EXPERIENCE: --
 GIL: --
 WEAKNESS: Flare, Holy
 STRATEGY: Knights should use the Excalibur or Masamune.  Ninjas should use 
 Sasuke Katanas or the Masamune.  Super Monks should attack physically.  
 White Wizards should use Holy and should use Cure 4, Heal 3, and Raise 2
 when needed.  Red Wizards should attack physically.  Black Wizards should 
 use Flare.

¥¬¡¼¥é¥ó¥É - Garland
 LOCATION: Temple of Fiends
 EXPERIENCE: 128
 GIL: 250
 WEAKNESS: --
 STRATEGY: Fighters/Thieves/Monks should attack physically, White Mages 
 should attack physically and heal when needed, Black and Red Mages should
 use Fire or Thunder.

¥¯¥é¡¼¥±¥ó - Kraken
 LOCATION: Undersea Shrine
 EXPERIENCE: 4245
 GIL: 5000
 WEAKNESS: Thunder
 STRATEGY: Knights/Ninjas/Super Monks should attack physically, White Wizards 
 should attack physically and heal when needed, Black and Red Wizards should
 use high level Thunder spells.

¥ê¥Ã¥Á - Lich
 LOCATION: Earth Cave
 EXPERIENCE: 2200
 GIL: 3000
 WEAKNESS: Fire, Harm
 STRATEGY: Fighters/Thieves/Monks should attack physically, White Mages 
 should use Harm and heal when needed, Black and Red Mages should Fire magic.

¥Þ¥ê¥ê¥¹ - Malice
 LOCATION: Gurgu Volcano
 EXPERIENCE: 2712
 GIL: 3000
 WEAKNESS: --
 STRATEGY: Fighters/Thieves/Monks should attack physically, White Mages 
 should attack physically and heal when needed, Black and Red Mages should
 use high level magic.  Watch out for Malice's high level fire spells.

¥Æ¥£¥¢¥Þ¥Ã¥È - Tiamat
 LOCATION: Floating Castle
 EXPERIENCE: 5496
 GIL: 6000
 WEAKNESS: Flare
 STRATEGY: Knights/Ninjas/Super Monks should attack physically, White Wizards 
 should attack physically and heal when needed, Black Wizards should use 
 Flare and Red Wizards should attack physically.

¥Ð¥ó¥Ñ¥¤¥¢ - Vampire
 LOCATION: Earth Cave
 EXPERIENCE: 1200
 GIL: 2000
 WEAKNESS: Fire, Harm
 STRATEGY: Fighters/Thieves/Monks should attack physically, White Mages 
 should use Harm and heal when needed, Black and Red Mages should Fire magic.

=============================================================================
XIV. SHOPS
=============================================================================

-----------------------------------------------------------------------------
¥³¡¼¥Í¥ê¥¢ - Coneria
-----------------------------------------------------------------------------

INN COST - 30

REVIVE COST - 40

ITEM
~~~~~~~~~~~~~~~~~
¥Ý¡¼¥·¥ç¥ó - Potion - 60
¤É¤¯¤±¤· - Antidote - 75
¤Í¤Ö¤¯¤í - Sleeping Bag - 75

BLACK MAGIC
~~~~~~~~~~~~~~~~~
¥Õ¥¡¥¤¥¢ - Fire - 100
¥µ¥ó¥À¡¼ - Thunder - 100
¥·¥¨¥¤¥× - Seal - 100
¥¹¥ê¥×¥ë - Sleep - 100

WHITE MAGIC
~~~~~~~~~~~~~~~~~
¥±¥¢¥ë - Cure - 100
¥Ç¥£¥¢ - Harm - 100
¥Ö¥ê¥ó¥¯ - Blink - 100
¥×¥í¥Æ¥¹ - Protect - 100

WEAPON
~~~~~~~~~~~~~~~~~
¥Ì¥ó¥Á¥ã¥¯ - Nunchunks - 10
¥Ê¥¤¥Õ - Knife - 5
¤Ä¤¨ - Staff - 5
¥ì¥¤¥Ô¥¢ - Rapier - 10
¥Ï¥ó¥à - Hammer - 10

ARMOR
~~~~~~~~~~~~~~~~~
¤Õ¤¯ - Clothes - 10
¤«¤ï¤è¤í¤¤ - Leather Armor - 50
¤¯¤µ¤ê¤«¤¿¤Ó¤é - Chain Armor - 80

-----------------------------------------------------------------------------
¤ß¤Ê¤È¤Þ¤Á¥×¥é¥Ü¥« - Pravoka
-----------------------------------------------------------------------------

INN COST - 50

REVIVE COST - 80

ITEM
~~~~~~~~~~~~~~~~~
¥Ý¡¼¥·¥ç¥ó - Potion - 60
¤É¤¯¤±¤· - Antidote - 75
¤Í¤Ö¤¯¤í - Sleeping Bag - 75
¥Æ¥ó¥È - Tent - 250

BLACK MAGIC
~~~~~~~~~~~~~~~~~
¥Ö¥ê¥¶¥É - Blizzard - 400
¥¹¥í¥¦ - Slow - 400
¥À¥¯¥Í¥¹ - Darkness - 400
¥¹¥È¥é¥¤ - Temper - 400

WHITE MAGIC
~~~~~~~~~~~~~~~~~
¥µ¥¤¥ì¥¹ - Silence - 400
¥Ð¥µ¥ó¥À - Athunder - 400
¥¤¥ó¥Ó¥¸ - Invisible - 400
¥Ö¥é¥ó - Lamp - 400

WEAPON
~~~~~~~~~~~~~~~~~
¥Ï¥ó¥à - Hammer - 10
¥Ö¥í¡¼¥É¥½¡¼¥É - Broad Sword - 550
¥Ð¥È¥ë¥¢¥¯¥¹ - Battle Axe - 550
¥·¥ß¥¿¡¼ - Scimitar - 200

ARMOR
~~~~~~~~~~~~~~~~~
¤«¤ï¤è¤í¤¤ - Leather Armor - 50 
¤¯¤µ¤ê¤«¤¿¤Ó¤é - Chain Armor  - 80
¤Æ¤Ä¤è¤í¤¤ - Iron Armor - 800
¤«¤ï¤Î¤¿¤Æ - Leather Shield - 15
¤«¤ï¤Æ¤Ö¤¯¤í - Leather Glove - 60

-----------------------------------------------------------------------------
¥¨¥ë¥Õ¤Î¤Þ¤Á - Elfland
-----------------------------------------------------------------------------

INN COST - 100

REVIVE COST - 200

ITEM
~~~~~~~~~~~~~~~~~
¥Ý¡¼¥·¥ç¥ó - Potion - 60
¤É¤¯¤±¤· - Antidote - 75
¥Æ¥ó¥È - Tent - 250
¥³¥Æ¡¼¥¸ - Cottage - 3000
¤­¤ó¤Î¤Ï¤ê - Gold Needle - 800

BLACK MAGIC
~~~~~~~~~~~~~~~~~
¥Õ¥¡¥¤¥é - Fire 2 - 1500
¥µ¥ó¥À¥é - Thunder 2 -1500
¥Û¡¼¥ë¥É -Hold - 1500
¥·¥¨¥¤¥é - Seal 2 - 1500
¥Ø¥¤¥¹¥È - Haste - 4000
¥Ö¥ê¥¶¥é - Blizzard 2 - 4000
¥¹¥ê¥×¥é - Sleep 2 - 4000
¥³¥ó¥Õ¥å - Confuse - 4000

WHITE MAGIC
~~~~~~~~~~~~~~~~~
¥±¥¢¥ë¥¢ - Cure 2 -1500
¥Ð¥Õ¥¡¥¤ - Afire - 1500
¥¢¥Ç¥£¥¢ - Harm 2 - 1500
¥Ò¡¼¥ë - Heal - 1500
¥Ý¥¤¥¾¥Ê - Pure - 4000
¥Ð¥³¥ë¥É - Ablizzard - 4000
¥Õ¥£¥¢¡¼ - Fear - 4000
¥Ü¥­¥ã¥ë - Amute - 4000

WEAPON
~~~~~~~~~~~~~~~~~
¥Æ¥Ä¥Ì¥ó¥Á¥ã¥¯ - Iron Nunchucks - 200
¥À¥¬¡¼ - Dagger - 175
¤·¤ã¤¯¤¸¤ç¤¦ - Copper Staff - 200
¥»¡¼¥Ù¥ë - Saber - 450
¥ß¥¹¥ê¥ë¥½¡¼¥É - Mythril Sword - 4000

ARMOR
~~~~~~~~~~~~~~~~~ 
¤Æ¤Ä¤è¤í¤¤ - Iron Armor - 800
¤É¤¦¤Î¤¦¤Ç¤ï - Copper Ring - 1000
¤Æ¤Ä¤Î¤¿¤Æ - Iron Shield - 100
¤«¤ï¤Î¤Ü¤¦¤· - Leather Hat - 80
¤«¤Ö¤È - Helmet - 100

-----------------------------------------------------------------------------
¥á¥ë¥â¥ó¥É¤Î¤Þ¤Á  - Melmond
-----------------------------------------------------------------------------

INN COST - 100

REVIVE COST - No church

BLACK MAGIC
~~~~~~~~~~~~~~~~~
¥Õ¥¡¥¤¥¬ - Fire 3 - 8000
¥Æ¥ì¥Ý - Warp - 8000
¥¯¥é¥¦¥À - Bane - 8000
¥é¥¹¥í¥¦ - Slow 2 - 8000

WHITE MAGIC
~~~~~~~~~~~~~~~~~
¥±¥¢¥ë¥À - Cure 3 - 8000
¥ì¥¤¥º - Raise - 8000
¥À¥Ç¥£¥¢ - Harm 3 - 8000
¥Ò¡¼¥é - Heal 2 - 8000

WEAPON
~~~~~~~~~~~~~~~~~
¤·¤ã¤¯¤¸¤ç¤¦ - Copper Staff - 200
¥»¡¼¥Ù¥ë - Saber - 450
¥Õ¥©¡¼¥ë¥Á¥ç¥ó - Falcon - 450
¥í¥ó¥°¥½¡¼¥É - Long Sword - 1500

ARMOR
~~~~~~~~~~~~~~~~~ 
¥Ê¥¤¥È¤Î¤è¤í¤¤ - Knight Armor - 45000
¤­¤ó¤Î¤¦¤Ç¤ï - Gold Ring - 5000
¤ª¤ª¤«¤Ö¤È - Great Helmet - 450
¤»¤¤¤É¤¦¤Î¤³¤Æ - Copper Glove - 200
¤Ï¤¬¤Í¤Î¤³¤Æ - Iron Glove - 750

-----------------------------------------------------------------------------
¥¯¥ì¥»¥ó¥È¥ì¥¤¥¯¤Î¤Þ¤Á  - Crescent Lake
-----------------------------------------------------------------------------

INN COST - 200

REVIVE COST - 400

ITEM
~~~~~~~~~~~~~~~~~
¥Ý¡¼¥·¥ç¥ó - Potion - 60
¤É¤¯¤±¤· - Antidote - 75
¥Æ¥ó¥È - Tent - 250
¥³¥Æ¡¼¥¸ - Cottage - 3000

BLACK MAGIC
~~~~~~~~~~~~~~~~~
¥µ¥ó¥¬¡¼ - Thunder 3 - 20000
¥Ç¥¹ - Death - 20000
¥¯¥¨¥¤¥¯ - Quake - 20000
¥¹¥¿¥ó - Stun - 20000

WHITE MAGIC
~~~~~~~~~~~~~~~~~
¥¹¥È¥Ê - Soft - 20000
¥À¥Æ¥ì¥Ý - Exit - 20000
¥¤¥ó¥Ó¥¢ - Invisible 2 - 20000
¥×¥í¥Æ¥¢ - Protect 2 - 20000

WEAPON
~~~~~~~~~~~~~~~~~
¥ß¥¹¥ê¥ë¥Ê¥¤¥Õ - Mythril Knife - 800
¥ß¥¹¥ê¥ë¥½¡¼¥É - Mythril Sword - 4000
¥ß¥¹¥ê¥ë¥Ï¥ó¥Þ - Mythril Hammer - 2500
¥ß¥¹¥ê¥ë¥¢¥¯¥¹ - Mythril Axe - 4500

ARMOR
~~~~~~~~~~~~~~~~~ 
¥ß¥¹¥ê¥ë¥á¥¤¥ë - Mythril Mail - 7500
¥ß¥¹¥ê¥ë¤Î¤¿¤Æ - Mythril Shield - 2500
¥Ð¥Ã¥¯¥é¡¼ - Buckler - 2500
¥ß¥¹¥ê¥ë¤«¤Ö¤È - Mythril Helmet - 2500
¥ß¥¹¥ê¥ë¤Î¤³¤Æ - Mythril Glove - 2500

-----------------------------------------------------------------------------
¥­¥ã¥é¥Ð¥ó - Caravan
-----------------------------------------------------------------------------

ITEM
~~~~~~~~~~~~~~~~~
¤è¤¦¤»¤¤¤Î¥Ó¥ó - Fairy Bottle - 50000
¥Ý¡¼¥·¥ç¥ó - Potion - 60
¤É¤¯¤±¤· - Antidote - 75
¤­¤ó¤Î¤Ï¤ê - Gold Needle - 800

-----------------------------------------------------------------------------
¥¬¥¤¥¢¤Î¤Þ¤Á - Gaia
-----------------------------------------------------------------------------

INN COST - 500

REVIVE COST - 750

ITEM
~~~~~~~~~~~~~~~~~
¥Ý¡¼¥·¥ç¥ó - Potion - 60
¤É¤¯¤±¤· - Antidote - 75
¥Æ¥ó¥È - Tent - 250
¥³¥Æ¡¼¥¸ - Cottage - 3000

BLACK MAGIC
~~~~~~~~~~~~~~~~~
¥Ö¥ê¥¶¥¬ - Blizzard 3 - 45000
¥Ö¥ì¥¤¥¯ - Break - 45000
¥­¥ë - Kill - 60000
¥¹¥È¥Ã¥× - Stop - 60000
¥Ç¥¸¥ç¥ó - Eliminate - 60000

WHITE MAGIC
~~~~~~~~~~~~~~~~~
¥±¥¢¥ë¥¬ - Cure 4 - 45000
¥¬¥Ç¥£¥¢ - Harm 4 - 45000
¥Ð¥ª¥ë - Wall - 60000
¥Û¡¼¥ê¡¼ - Holy - 60000
¥Ç¥¹¥Ú¥ë - Despell - 60000

WEAPON
~~~~~~~~~~~~~~~~~
¥Í¥³¤Î¥Ä¥á - Cat Claw - 65000

ARMOR
~~~~~~~~~~~~~~~~~ 
¥ë¥Ó¡¼¤Î¤¦¤Ç¤ï - Ruby Ring - 50000
¤Þ¤â¤ê¤Î¤æ¤Ó¤ï - Protection Bracelet - 20000

-----------------------------------------------------------------------------
¥ª¥ó¥é¥¯¤Î¤Þ¤Á - Onrack
-----------------------------------------------------------------------------

INN COST - 300

REVIVE COST - 750

ITEM
~~~~~~~~~~~~~~~~~
¥Ý¡¼¥·¥ç¥ó - Potion - 60
¤É¤¯¤±¤· - Antidote - 75
¥Æ¥ó¥È - Tent - 250
¥³¥Æ¡¼¥¸ - Cottage - 3000
¤­¤ó¤Î¤Ï¤ê - Gold Needle - 800

BLACK MAGIC
~~~~~~~~~~~~~~~~~
¥»¡¼¥Ð¡¼ - Saber - 45000
¥Ö¥é¥¤¥ó - Blind - 45000

WHITE MAGIC
~~~~~~~~~~~~~~~~~
¥Ð¥Þ¥¸¥¯ - Akill - 45000
¥é¥Ò¡¼¥é - Heal 3 - 45000

-----------------------------------------------------------------------------
¥ë¥Õ¥§¥¤¥ó¤¸¤ó¤Î¤Þ¤Á - Lufein
-----------------------------------------------------------------------------

BLACK MAGIC
~~~~~~~~~~~~~~~~~ 
¥Õ¥ì¥¢¡¼ - Flare - 60000

WHITE MAGIC
~~~~~~~~~~~~~~~~~ 
¥¢¥ì¥¤¥º - Arise - 60000

=============================================================================
XV. STATUS AILMENTS
=============================================================================

¤¯¤é¤ä¤ß - Blind: Lowers character's hit rate.
 CURE: Healed automatically after the duration of battle.

¤Á¤ó¤â¤¯ - Mute: Prevents characters from using spells.
 CURE: Healed automatically after the duration of battle.

¤É¤¯ - Poison: Degenerates character's HP during each battle round.
 CURE: Antidote

¤»¤­¤« - Stone: Turns character to stone, disabling all commands.
 CURE: Gold Needle

¤Þ¤Ò - Stun: Disables character's commands.
 CURE: Healed randomly during battle or after duration of battle.

=============================================================================
XVI. CLOSING COPYRIGHT NOTICE
=============================================================================

This guide is Copyright 2001 Joseph Witham(josephcwitham@hotmail.com).
Anyone who desires to reproduce, distribute, or use this guide on their web 
site has the author's permission under the following conditions:
 1. It must not be altered in any way.
 2. It must not be used for profit, it must be distributed freely.
 3. Any and all credit must be given to the author, Joseph Witham.
 4. It must remain in its entirety, with every part intact.
All information in this guide, unless otherwise noted, was compiled and 
written by the author.  You may not reproduce any information from this guide
and use it in any other publication without written consent of the author.

    Source: geocities.com/jwfaqs