Summary: As last we left them, Sky Patrol is in deep kim chee. Having flown through the EM forcefield put out by the PM Generator on the Comstock Lode submarine, they’ve lost power to their jets. Most of them have ditched into the water, but Sky Dive instead attempts to kamikaze into the sub. He ends up smashing the sub’s rudder.
Top Side leads Joes to sail boats, since they can’t be stopped by the PM generator’s anti-tech waves.
In order to stop this, Cobra resorts to using their hostages to stop the Joes.
“It won’t be pretty, but it will be fun,” says Destro, summing up most of the DiC episodes.
At the top of a cliff, Destro lays down a plank and threatens to make Pathfinder walk it if the Joes don’t stop their attack on the Comstock Lode. The Joes back off and Pathfinder is taken back to his cell.
Destro tells Cobra Commander to turn off the PM generator so the Cobra Hurricanes can pick it up and bring it into the prison for repairs.
The Ghost shows up again and plays Guess Who with Metal-Head who freaks out and ends up scaling the wall into the guardhouse.
Cobra brings the Comstock into the prison and begins repairs, using the PM Generator to protect Alcatraz.
Grid-Iron goes in alone to try and save Pathfinder and stop Cobra.
In their cells, Pathfinder and the Warden hear the Ghost. The Warden tells Pathfinder the story of the legendary Ghost of Alcatraz. The ghost is allegedly the spirit of Speedy Brown who disappeared during an escape attempt thirty years before.
Grid Iron goes in via sailplane and parachute. Luckily for him, a thick fog has rolled in and makes it impossible for Metal-Head to spot him. Once he’s on the ground, Grid-Iron is dragged part of the way by his parachute but finally manages to stop himself. It’s here that Grid-Iron hears the ghost laugh.
Back in the prison, Metal-Head freaks out again and tries to leave by helicopter. Destro and Cobra Commander stop him before he can leave.
Lady Jaye calls Sky Patrol, telling them that they’re waiting for the signal from Grid-Iron before they can go in.
Grid-Iron meets the Ghost, who is very much not dead and saves him from falling off a cliff.
“Okay, I’m not really a ghost,” Speedy says. ‘Sue me!”
Speedy has apparently been hiding on Alcatraz for the last 30 years. He wants to be the first to escape from Alcatraz.
Speedy helps Grid-Iron break into the prison and into the cellblock where Pathfinder and the Warden are being held. Grid-Iron apologizes to Pathfinder for not believing him about Cobra.
Speedy and Grid-Iron use a rolling chair to take out the Cobra guards, then free the hostages. Speedy vanishes before the warden can see him. Not as in literally vanishes, he just moves away so that the warden can’t see him.
The warden wants to fight Cobra. They head to the armory only to find that it’s been stripped except for tear gas launchers. “Let’s make Cobra cry!”
The rudder on the Comstock Lode is almost fixed. The Joes fire tear gas at the Cobras, then try to get in to neutralize the PM Generator.
Speedy betrays the Joes to the Cobras, turning them in in the hopes that Cobra will help him escape Alcatraz.
The rudder is fixed! Cobra can leave Alcatraz.
And we learn that Speedy was just trying to fake the Cobras out. He’s really on the side of the Joes. The Joes run to the engine room in order to take out the PM Generator. They make it inside and turn off the generator, making it possible for Sky Patrol to take out Cobra’s defenses.
The other Joes go in by land and sea to take out the rest of the Cobras, leading to the requisite Cobra vs. Joes battle.
The Baroness takes out the Joes’ Battle Bunker, but Jaye jumps her vehicle over the wrecked Battle Bunker and rams into the Baroness’s vehicle. The Baroness manages to escape using an escape pod thingy.
Cobra tries to carry off the sub, but Grid-Iron uses a cannon to cut the lines, causing the sub to crash into the ground and break.
The Cobras without code names are rounded up by the Joes, but the Baroness, Destro, Metal-Head and Cobra Commander manage to escape in a small shuttle. Metal-Head is just glad to be away from the ghost.
Grid-Iron and Pathfinder stand on the beach where they’re looking for the raft that Pathfinder ‘lost’. Speedy has the raft and is using it to escape from Alcatraz. The warden shows up to try and stop the escape, but Grid-Iron and Pathfinder say that the governor pardoned Speedy for the help he gave the Joes. They didn’t tell him about the pardon because, hey, after all this time Speedy deserved a chance to make his dream come true.
Commentary: Overall, not a bad two-parter. The ghost angle is a tad annoying at times, largely because of Speedy’s voice. And..err…what the hell has Speedy been eating over the last thirty years or so? And wouldn’t someone have noticed him by now? It’s not like the island has been completely vacant, what with the Indian Occupation in the 70s and the place becoming a national park and all.